Eagle Rising: A warcraft Quest 6

Good afternoon ladies and gentlemen, welcome to yet another session of Eagle Rising.
In this story, we take on the role of Anlec Falconcrest, third son of the noble Falconcrest line of Alterac who leaves home and seeks the life of a knight abroad.
After fighting in the first and second wars, he returns home to find his land in ruins and the name of Alterac a curse upon the lips of men, elves and dwarves.

Can you help Anlec come into his own as a lord?
Can you make the Eagle rise once more?


These are the lands of alterac, fairest of all the kingdoms. Your inheritance is the town of Strahnbrad, located at the center of the royal road that passes through alterac and is the lifeblood that sustains your people. The lands to the north are your domain, and encircled on the map. It includes bountiful farmland and groves that are in good demand for building ships.

A long time has passed since you led your small cavalry force out to help the mages and secure your dominion by destroying the threat of the syndicate and their dark masters of the argus wake

Other urls found in this thread:

suptg.thisisnotatrueending.com/archive.html?tags=alterac
youtube.com/watch?v=F-EZNWeei9Q
youtube.com/watch?v=F9zSzEaLVpQ&list=PLcNKFiWYAvUSB4TWX55gWgNbmT5sGYDxD&index=94
twitter.com/NSFWRedditVideo

suptg.thisisnotatrueending.com/archive.html?tags=alterac


The fortress of Eagle's Perch now belongs to the rightful king of Alterac, Isiden Perenolde, who is known to be just, wise and calm ruler under whose stewardship the land is flowering again.

You hold your court in the spartan but imposing fortress of Falcon's Rest, much like your father, and longfathers before you.

The land had been at peace for nearly half a generation when a new threat to the kingdoms has emerged. The orcs seem to be gathering once more and have broken out of their internment camps and even now ravage the countryside. You ride forth to war, after burying your subordinate, Benedict who you ennobled with the wardenship of the Alterac Valley internment camp.

You are galloping against a tide of orcs with your eagle cavalry, intent on completely smashing them with shot, spear and saber.

The roar of the battle fills your ears as your cavalry charges into the rear of the embattled orcs. Your pikemen have held up well, row upon row of thick pikes have skewered the orcs and have driven them back, blunting the beast's furious charge. As your cavalry crashes into their backs with a thunderous roar, your horse moves ahead of the others. The lust for battle is upon you and you want to spill orc blood

>keep moving forward, ahead of your bodyguard
>stay with your bodyguard, now is not the time to lose your head.

>>stay with your bodyguard, now is not the time to lose your head.

There is no need to rush in pell mell into the melee now. You are now 40 years old. You will probably pull a muscle or worse. Fight with precision, not with animal bloodlust. This is what separates you from the greenskins. you must use it to your advantage.

Luckily you don't have to wait long. The momentum of your charge has driven your cavalry deep into the greenskin lines and split their line open in a wedge. Two tactical options now open up before you.

>widen the wedge, fighting in melee and allow the infantry to pin the orcs down in place.

>withdraw and organize another charge to break the enemy in another location.

>>widen the wedge, fighting in melee and allow the infantry to pin the orcs down in place.

Hey man, you might wanna leave the vote open a bit longer so someone besides me can vote. I'm not comfortable controlling the whole thread.

yeah. I will wait.

Let's kick some ass!

>>widen the wedge, fighting in melee and allow the infantry to pin the orcs down in place.

>>withdraw and organize another charge to break the enemy in another location.

If you withdraw and try to organize another charge, the orcs might regroup. They need to be kept occupied. Your pikemen will keep them in place if they advance enough.

You get to town hacking down the fleeing orcs. The beasts had been stymied by your men and the pikewall blunting the impetus of their charge. The charge of your eagle cavalry has all but shattered them. The biggest brutes try and stop your riders but they are quickly put down. This breaks them and you are at the vanguard, stabbing, slashing and thrusting into the orcs.

A particularly big one catches your eye. Unlike the others, it is a mottled red and has runes cut on it's skin that hurt your eyes. It must be a leader of some sort. Killing it will break the orcs and free your infantry to engage the orcs on your terms.

>duel the orc
>shoot the orcs

>>shoot the orcs
They've had their chance

>>shoot the orcs

There is no need for honorable combat with them, there will be no parley. You made that mistake, and better men than you have done the same.

"Pistols out!" you yell, and whip out the gift you received from Lord Godfrey on your last visit to Tower Pointe. A gilnean pistol, elegantly crafted and perfectly balanced. A pleasure to aim with.

The orcs stare stupidly at you while your riders follow suit. You aim for the leader, with the foul tattoos on his skin, and open fire

>3d6 roll to marksmanship test.

Rolled 1, 1, 6 = 8 (3d6)

Check out these 1s!

Rolled 3, 3, 3 = 9 (3d6)

Rolled 6, 4, 5 = 15 (3d6)

>marksmanship test: success

The weapon is a finely balanced thing. It is more suited to hunting game and birds than an actual weapon of war. Your shot lands true and catches the orc right in it's left eye. With a roar that is deafening, the thing claps a hand to it's ruined eye and falls, the banner on it's back disappearing from view.

The orcs might have stood there surrounding their leader but the volley from your eagle cavalry breaks them utterly. They begin to run away, some of them even running into alteraci pikes in their rush to escape. The way to your infantrymen is clear.

"YOU THERE, ADVANCE!" The voice is from a gruff sergeant who looks like he has been in combat for some time today. He is not wearing a helmet and his head is bandaged.

His unit of pikemen begins to advance up the road you have cleared, lowered and breaks through. The man is clever. He saw a breach and he took it.

>ask about the man
>lead your cavalry back to regroup for another charge.
no u

>>ask about the man

>>lead your cavalry back to regroup for another charge.
Talk later, purge now.

>lead your cavalry back to regroup for another charge.

The man seems to have it under control for the most part. Good for him, and good for you. If he doesn't die, he might even rise up the ranks some day. You nod at the sergeant and he nods back.
You turn your horse around and trot back towards your cavalry. Now that your charge has been truly spent, you need to withdraw an regroup. Another charge will destroy the orcs, of that there is no doubt.

As your men withdraw, for a moment you are left all alone on the battlefield. You see your regular horsemen chasing down the orcs or smashing into them like a hammer on a piece of metal. This is going splendidly so far.

You look around and see that there are three places the orcs have gathered for a final stand. One is by the forest, which is being fusilladed by your gunners, one group by the river to protect their flank as the men of lordaeron close in on them.

And the last is a large cadre of wolfriders who seem unharmed for the most part. They are charging towards a group of mounted lordaeronian knights who are carrying the royal banner of lordaeron.

>aid your gunners
>aid the lordaeronian infantry
>aid the knights with the royal banner.

>aid your gunners
Always help your guys. The ones from lorderon can help themselves. If not well, no skin off my nose.

>>aid your gunners

>>aid your gunners

To your alarm, you notice that your gunners are actively skirmishing with the broken orcs far away from the nearest unit of pikes. It is extremely risky. If the orcs decide to lash out and charge at them, they will be butchered in close combat.

Your banner carriers begin to canter at your command, and you follow them. Even as they do so, you see your riflemen firing volleys into the orcs. A lot of them are hitting the surrounding foliage instead of the beasts themselves. You wonder why they are not charging, and then you realize why.

They are working dark magics. You spur your men on to a full gallop and order them to fire at will. They unleash a volley of lead and you see at least two of the warlocks go down in the conven of six. Good, that means you have more time.

The eagle riders begin to rush in at a full gallop, their wings rustling behind them and making an awful cacophany, they will be charging at any moment.

>lead the charge into the warlocks
>lead the charge into the massed orcs

>>lead the charge into the warlocks

>>lead the charge into the warlocks
Still not caught up on last thread.

>>lead the charge into the warlocks

>lead the charge into the warlocks

The warlocks are the key to this battle. The more of them that die, the easier to kill the rest of the orcs become.

You urge your horse forward and the rest of your unit follows you. The few orc grunts and spearmen are no match for the tide of steel and horseflesh that descends down upon them and they are cut down without mercy. No mercy for the orcs. Your saber goes down crashing upon the orc, cutting into it's skin and flesh and severing it's arm. Even before it has time to register the blow, a lance aimed at it's neck decapitates it. One of the warlocks summons a spell and a rider catches fire. The poor soul runs into the forest, screaming as eldritch flames consume his body and he eventually dies a painful death.

For it's crime the orc's face is smashed under the iron hooves of your charger.

However, with the warlocks gone, the orcs have charged towards your gunners. Most of them withdraw, but a few unlucky bastards are caught in the carnage and are cut to bloody ribbons. Your riders shoot at the orcs repeatedly while they go about their business, and they are joined by the gunners who are far away. The greenskins disintegrate into a pile of flesh and black blood.

You walk up to the gunners, asking them who their sergeant was.

"Milord, Alric was. He said that we was winning and he wanted to bring an orc head to his wife."

"And where is this alric?"

"Dead milord, the orcs got him and chopped him up right now."

"And who are you?"

"Marl, I told him not to go too far away, milord be he didn't listen."

"Very well marl, this is your unit. Lead them well."

The man nods and bows deeply.

As you return to your bodyguard, you see a knight of lordaeron asking for you.

>talk to the knight.
>survey the battlefield.

>>talk to the knight.

>>survey the battlefield.
There might still be orcs around. No time to let up vigilance.

>survey the battlefield.
assess the field. Send out scouts and skirmishers.

You don't have time to be distracted by some rider. Not right now. You take your gnomish farseeing device and take a look around the battlefield. For the most part, the battle looks to be over. Your riders are running around and shooting at broken parties of orcs or running them down like pigs.

Your reserves are moving up to the front and your first line is moving to the rear lines. They have performed admirably. All the funds you used from the internment act to train officers seems to have paid off. Men can do impossible feats if led by good leaders. You followed Anduin Lothar across azeroth. Different races followed Turaylon beyond the dark portal. A bunch of militiamen can follow career soldiers just as well.

The only signs of battle seem to be on the lordaeronian side of the field. The wolfriders seem to have lain waste to large swathes of their infantry, and the knights of lordaeron are surrounded. This is entirely unexpected.

"You there, knight? What is going on?"

"My lord Falconcrest, The lightbringer requests your aid. Prince Arthas is hard beset by the orcish wolfriders. They are led by a beast of an orc who glows with demonic enchantments!"

>help the prince
>let uther help him

>help the prince

...

(You)

>>help the prince

youtube.com/watch?v=F-EZNWeei9Q

...

>>help the prince

Does /qst/ have an archive yet?

...

...

...

>help the prince
Well, since he asks...

Not that namefag but yes. It has an archive now. Thank LL for that.

You sigh. Your men are ready. Captain Franklin has your bodyguard drawn up and ready. The man is efficient, and anticipating more combat has your men sorted out into a column. Impressive.

You take your head at the front of the column, and you march from the eaves of the forest towards the far side of the field where the battle rages on. Despite the urging of the knight, your men move slowly It is a fine day, and soon it will be time for the crops to ripen. It is a good day, and as the sun goes down, the river becomes a font of molten gold, flowing down towards the sea. Perhaps you should come here sometimes during the winter. Right after you get married.

The eagle emblem is on your right, and your house colors are on your left as your riders form into a wedge behind you. Your cavalry is almost out of ammo. You will have to break the orcs with a charge.

The canter becomes a gallop as you lead your men. You know it is safer to be at the middle of your riders. You will be old and not be able to fight, but until then, you don't care about safety. You want to feel like the boy again, young and strong.

As the grass is turned to mud beneath ironshod hooves, you lead the charge into the orc remnants.

>shout "The eagle rises!"
>shout "Glory under the light!"

>>shout "Glory under the light!"

...

Then desu we should probably move there. The only reason we were here is because there was no archive yet and we didn't want to lose a thread.

>shout "The eagle rises!"

>shout "Glory under the light!"

keep your japanese verbal tics to yourself, fiend!

I did create a thread there but no one responded. After a while they told me that tg was hosting it just fine

Ya die?

"FOR THE LIGHT" You scream at the top of your lungs as you charge into the rear of the orc lines, riding them over and making a straight beeline for the prince. Grandstanding the men of Lordaeron is one thing, but you are not going to let the heir to Lordaeron die under your watch.

As your men ride down the orcs, you see the remaining wolfriders being slaughtered. Uther Lightbringer is leading the men of Lordaeron and they are making straight for the the same location.

>keep making for Prince Arthas.
>help uther rescue him

no

>>keep making for Prince Arthas.
Yes you are don't lie. You're just a zombie now aint ya?

>>help uther rescue him

No, you are undead, aren't you? you want to feast upon our succulent brains!

what?
only a nibble.

>help uther rescue him

I hate you, Arthas.

>>keep making for Prince Arthas.

>>keep making for Prince Arthas.

NEIN! Ze brains are MEIN!!

right, now I need to get a chainsaw and a shotgun.

Why not go the whole hog and get a goblin shredder? Its more appropriate you know.

i forgot those existed.

Uther's men are on foot, and they have been fighting non stop for a while. You are cavalrymen, and the impetus of the charge is on your side. Your men cleave the orcs apart like a sword moving through cloth, and begin to push forward towards the Prince.

Moving towards him, you see a young, powerfully built man with golden hair and piercing blue eyes fight an orc who is much bigger than him. The brute is on a horse and is wearing a mixture of orcish paraphernalia and plate stolen from armories and bodies from alliance nations.

The prince is a good fighter, but to you it seems that he has the reflexes of a swordsman, not a man fighting with a warhammer. The prince is wielding a warhammer like the paladins are wont to and he carries a prayer book. So, Terenas allowed his precious son to become a paladin?

>Let arthas fight the orc, a paladin can handle it
>step in and relieve him, you are on horseback like the orc.

>>step in and relieve him, you are on horseback like the orc.

youtube.com/watch?v=F9zSzEaLVpQ&list=PLcNKFiWYAvUSB4TWX55gWgNbmT5sGYDxD&index=94

this was playing during our charge to save blondie

>>step in and relieve him, you are on horseback like the orc.

The boy seems hard beset by the orc. No doubt, he would do better if the orc was unhorsed. He has fought long enough and could do with a break.

"To me you fatherless swine, I will end you!" That catches the orc off guard, and just in time. The prince seems ready to fall exhausted with the fighting. Typical Lordaeronian, he doesn't even have stamina.

"Get the prince off the field!" You bark at the knights surrounding him. They grab him and yank him back over the sound of his protests.

The orc turns to face you. It is much bigger than the prince and towers over you, even on horseback. It has a bloody club that it is using with a shield.

>salute the orc before engaging it in combat. 3d6+2 roll

>shoot the damn beast 3d6 marksmanship roll

Rolled 5, 6, 5 + 2 = 18 (3d6 + 2)

>>shoot the damn beast 3d6 marksmanship roll

Rolled 6, 4, 6 + 2 = 18 (3d6 + 2)

woops did not mean to add the +2.

sleepy pls
what happened to Father? where is house malroy

He aint running until the shitshow is over. One way or the other. Also me fucking up rolls is actually takes me back quite a bit.

Rolled 4, 2, 3 + 2 = 11 (3d6 + 2)

>>salute the orc before engaging it in combat. 3d6+2 roll

You need to stay gone. This board is not for your kind anymore.

Mods apparently aint banning or moving threads so they don't give a shit. Deal with it fuckstick.

You think I'll just LET you have these threads?

Get back in your cage.

so, do I attack it in honorable close combat or shoot it?

up close and personal.

Salute it. Apparently.

Fuck is that the King engine!? Don't care.

SHOOT HER

Your pistol is out of ammo. You raise your saber for a moment and salute your opponent with it. It is purely a matter of form. Saluting an orc is like casting pearls before swine. The brute doesn't even bother returning it. It roars and comes towards you, a tide of demonic rage and hate. It is a ferocious sight, and would cause a green soldier to break.

You breathe in deeply, waiting for the attack. The club will break bones if you let it. There is simply one thing to do.

You swing away from the club and hamstring the brute's horse. The beast goes down with an agonizing sound that is jarring to your ears. A poor beast, what a shame.

The orc goes down, splattering in the mud and tries to get up.

>run it through
>shoot it.

>>run it through

>>run it through

>>run it through

>>run it through

>run it through
Why waste time reloading? Press the advantage.

As the thing stumbles and tries to get up, you push your steed to a canter. The ground is soft and muddy, and the orc needs help to get up. None is forthcoming. Uther has broken through to the cloister and you watch him rush towards his student.

You cannot resist doing a few tricks on your horse as you build up momentum. You were not much of a jouster, but you picked up the tricks they used to wow the crowds just the same.

As the orc finally manages to get up, you rush at it with a gallop. It turns around to look at you and is rewarded with a saber thrust right through it's muscular neck, severing arteries and it's spine.

The battle is yours.

>cut it's head off and take it as a trophy
>let it lie there, food for the crows.

>>let it lie there, food for the crows.

>>let it lie there, food for the crows.

>>let it lie there, food for the crows.

anlec falconcrest is an anagram of 'anal clef concerts'

>>cut it's head off and take it as a trophy

>let it lie there, food for the crows.

/salute Uther.

Not even worth a trophy. One of your men digs out the sword and gives it to you. Being the generous lord you are, you throw him a coinpurse. The man catches it and bows low.

"My lord, what shall we do with the bodies?"

"Burn ours, Bury the lordaeronians, let the greenskins rot."

"My lord, the carrion reek will be terrible"

"Do whatever you want with the bodies, I do not care. They are not to be buried, not when we have men of our own to tend to."

Franklin nods his assent and the men begin withdrawing for the most part, carrying their dead comrades. They will be remembered in songs and military rolls, but they will never trod the royal road again, singing songs of victory.

The battle is over. The orcs will not trouble you again.

>meet with uther and the prince first
>check on the orc camp first

>>check on the orc camp first

>meet with uther and the prince first
Right, let's see that shiny gits one and two want.

>>meet with uther and the prince first

>>check on the orc camp first