Planning a LG Necromancer for 5th ed. Urchin background. What do you guys think...

Focus less on binding the dead to serve your will and more on seeking assistance in the deceased. Remember you aren't forcing them to help you, you're giving them a chance to continue to do Good even after death; whether they seek justice against wrong-doers or to protect their living descendants. You may not be able to reach the full potential of your magical discipline; but being Good was never about taking the easy way, it's about doing what's right. You just happen to call upon the (willing) dead for support.

I recently played a character that worked as a wandering necromancer. She would travel to different villages and use magic to allow people to see their departed loved ones. And if she happened upon anyone trying to grave rob, well I'm sure if you asked them the dead would have been very happy with her using their corpses to beat up the thieves.

A great concept, totally saving

>>frequently.

this is not rules that enforces the player to be evil user.

This time in English, please?

That picture saying that "only evil casters use such spells frequently" is not a rule saying you have to be an evil character to cast animate dead.

But if you're casting animate dead at a frequency that makes taking the necromancer archetype you're going to be evil.

Default fluff in 5e Forgotten Realms is that animating undead is done by binding spirits of negative energy to the corpse. So, as said, you're pulling negative energy into the Prime.
Also, if you're even a minute late to refresh your daily spell to control an undead, it will be left to its own devices. Which are immediately killing any living thing. One small error, and your workers become murderers.

Can you back that up with a rules quote and not a fluff picture? It even says

>>The schools of magic help describe spells; THEY HAVE NO RULES OF THEIR OWN, although some rules refer to the schools.

You can be evil if you want, but you can also be good and still cast it even though it is not a good act. Alignment in 5th is more guidelines then hardcore "you can ONLY do this!" like in 3.5

I've played a necromancer whose job it was to make sure life and death were working right. Less "CLEAVE AND SMITE" kind of REMOVE UNDEAD, and more easing them back along when the cycle of life and death gets snagged on something or fucked up by some asshole kind of necromancer futzing with spirits and shit.