That Guy/GM

>Roll badly
>Forces you to play a lower tier character
>Not only that he also "removes" the defining class feature from your PC
>Improves already good classes but leaves yours untouched
>Literally useless in every sense of the word
>GM "Guys, I started watching Legends of Tomorrow, but you know what? It doesn't make any sense, how Firestorm and Atom aren't beating all baddies forever? next to them White Canary and Hawkgirl are literally useless, I don't like that in the show, removes any suspension of disbelief"
>Doesn't get the irony of his words
Fuck this shit

Any one else wants to share?

>That Guy who wants to design his own RPG.
>That Guy who never learned any existing RPG but D&D 3.5
>That Guy who refuses to do so because he "doesn't have time", not buying it when you tell him damn near every other system is faster to learn than 3.5
>Oh, but That Guy has time to create an endless series of fantasy heartbreakers to 3/4s completion, none of which veer as far away from core 3.5 as even Etherscope or Arcana Unearthed do
>and That Guy wants you to playtest them.

The whole group eventually got real sick of that bullshit. Anytime he floats the idea of running his latest back-alley abortion of a rules set everyone present just simultaneously yells "FIRST RUN A GAME OF [Savage Worlds/ORE/Call of Cthulhu/whatever game Steve heard of this week]!", a different command per person. We might actually playtest another of his games if he fulfilled any given one of them.

It would be rather nice if he broadened his horizons. Fuck, if he at least joined us in a non-D&D campaign, that would be an improvement.

>Joining a game
>DM conversing with another player
>"It just makes sense for the guy with magic to be better than some guy who just swings a stick."
>They both enthusiastically agree that it only makes sense that magic users are just better
>"Oh, and I only allow one magic user in my group. And you get to start with spells while everyone else has to start as a commoner."

Guess which player got to be a spell caster. And then never showed up to a session again. I ended up leaving because I wasn't having fun anyway. DM then yelled at me for ruining his story/plot.

>DM then yelled at me for ruining his story/plot.
God DAMN this shit pisses me off. My response to that is always "if you don't want players 'ruining' your precious story, go write a fucking novel."

When I GM, I fully expect the PCs to ruin everything I thought I had planned because that's part of the fun. I want the players to turn the mentioned-in-passing set piece into a major thing, mess with important NPCs in creatively fucked up ways, and make an incredible mess of events. Otherwise I'm just rolling to randomly generate a book with my friends providing color commentary.

I'm paranoid about ruining the GM's setting, so I usually end up doing the safest thing I can think of or doing nothing. How would you handle someone like me?

>player is doing stupid shit
>The shop keeper calls your a moron an-
"I kill the shopkeeper"
>But-
"I kill the shopkeeper

Nigga killed three people based on this premise before I learned I can't lightly insult my players. Oh and also

>Can't make towns with many houses because my players literally treat houses like loot boxes and will rob every single one regardless of alignment no matter how long it takes

This is when you rig your whole house to explode and, as players enter, blow the whole thing to heavens.
Your noble sacrifice would not be forgotten, user.

By yelling at you for ruining his story/plot.

Does the town lack militia, guards or army?

Once a player behaved like that and I threw the whole guard on him after he killed 5 shopkeepers in the square market in front of everybody, sure, he was a PC and killed many guards, eventually he died though.

The best thing? the rest of the party didn't help him and he ragequit like a retard.

I will never. Ever. For the life of me understand why/how some people arrive at the conclusion that writing an underlying plot that's rigid enough to not collapse when faced with players is mutually exclusive to building scenarios that have enough flow and compartmentalization to cope with off-the-wall player decisions.

The GM in question is assuredly THAT GUY for yelling at a dude about plot, and the spellcaster thing, but there is such a thing as a happy medium between too much plot and "Diablo TTRPG".