/40krpg/ 40K Roleplay General

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame. Not Chapter Master. Or Space Hulk.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg
Shield of Humanity PDF
mega.nz/#!xlRWBaiI!MmOEkMse0wHVsyLDGbZJVGUXgVEuB9lWSyVl6ZhvgGM

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
40krpgtools.com/

40k RPG Combined Armory (v5.43.150418), containing every piece of gear in all five lines. Not updated with any DH2 content.
mediafire.com/folder/i3akv9qx9q05z

Fear and Loathing (Ver 1.5.2) and The Fringe is Yours (Ver 1.6.0), Veeky Forums made Rogue Trader homebrew supplements for playable xenos, Knights, Horus Heresy gear, and other things.
mediafire.com/view/kpl4pvkdiidvg6n/Fear_and_Loathing.pdf
mediafire.com/download/2zfoc5jo7s7vrb5/The_Fringe_is_Yours.pdf

: previous thread

Other urls found in this thread:

youtube.com/watch?v=22Tj_l4PcPs
lparchive.org/Fallout-2/
twitter.com/SFWRedditVideos

Thank you kind user.

What happens if a Navigator uses Lidless Gaze on another Navigator? Or both use it on each other at the same time? Or both close their normal eyes while only looking with their third eye?
If their whole point is to see the warp and process it unharmed, how much good would exposing them to the sight of the warp be?

Navigators sometimes have duels where they both focus their Lidless Stare on each other and try to make the other fucker submit via kneeling or going unconscious.

That's a pretty metal staring contest. Thanks

Yeah. It's mentioned in the Navis Primer for RT.

No matter how hard I try not to, I imagine it to look like that:
youtube.com/watch?v=22Tj_l4PcPs

Think that, except anybody else watching could actually have their brains fried.

Has anybody made an OW regiment that used the black-powder guns?

Has anyone ever done a Knightly Regiment in Only War?

Outfitting them in Feudal plate, upgraded swords, shields, and bows?

Honestly, it sounds like it could be fun.

Do I really have to roll fear tests? They never end up well

I'm sure it is possible, but spending 5 points to add a weapon that the laspistol outclasses is a bit dubious to justify.

Possible, but I haven't made any real attempt to do such.

Yes. Advance Willpower and buy Resistance (Fear) if you can. Jaded helps with mundane stuff too.

Shoot, I'd love to do this, either as a full campaign, or a one-off session.

Though, I'm still learning the rules, so I'm not sure what exactly I'd need to do to make a Knight Regiment, could anyone help with that?

Well, start by reading the regiment creation rules in core, Hammer of the Emperor, and Shield of Humanity to start. From there, it is just a matter of keeping track of points.

Got it. I'll see what I can come up with and see if I did it right.

I've tried it before, but I don't remember the exact stats I used. I do believe I did it as Rough Riders with Heavy Lancers and the Few drawback, though.

Yes, it's a core part of the system.
Though really in Black Crusde, Only War and Dark Heresy 2e it just means everyone buys Jaded ASAP.

Which annoys me.

Enjoy yourself, dude. Regiment creation in OW can be a pretty neat thought exercise on its own.

Have fun with it. A bunch of the things for such a regiment would be in Shield of Humanity from how it looks, probably due to it also having rules for ogryn regiments.

Well, Dark Heresy characters becoming pretty jaded to mundane horror pretty fast isn't really surprising. As Jaded only covers mundane horror.

Nor Demon-prince seeking Heretics being kinda blase about mortal suffering.

Kinda funny with that when you can witness multiple gruesome murders done by dark eldar in 30 minutes and be fine with Jaded but a single nurgling 100 meters away can make someone with Jaded lose their shit.

Well for Black Crusade, every fear test for a heretic/space marine PC is 10 easier compared to other systems.

>40k RPG Combined Armory (v5.43.150418)
It's up to v6.45.160417 now, and has DH2e core and Enemies Within.

It's just a copy paste from the last thread, m8. Fix it in the next one, if you start it.

In DH2, it wouldn't be so bad if Willpower wasn't tied so heavily to psykers. Willpower should have 3 possible aptitudes, 2 of them being unrelated to psykers. If one has no aptitudes for it, it becomes just a ridiculous xp-tax to have some control over your character when shit hit the fan. My party is a great example since most of us have WB of 3 or worse and while we are an effective fighting force, the moment we must make willpower test everything just collapses. We usually fail our fear tests by 4-6 decrees...

You could always tie Willpower aptitude 2 to Psyker or Leadership.

Leadership otherwise gets a short shaft.

Or, y'know, just accept that in a game that's supposed to be about grimdark horror it's naturally going to be expensive to avoid the effects of it.

So what are some ways for an Only War psyker to contribute to the party utility-wise that isn't just mind-bullets? Honest question, because it seems like the only skills I can really buy for a reasonable price is Lore and the xp I've sank in it has totally failed to materialize into being able to participate mechanically non-combat wise.

Honestly, I'd say that Psyker shouldn't really be an attribute. It's just WAY too thin in theme.

Doubly so when...Pysker powers don't give a shit if you have it. They are not more expensive if you somehow avoided the Psyker aptitude.

Psyniscience.

Yeah but spending 2250 xp and still have WB3? I would like to do something else with my character other than try to prepare him to fight the mankind's enemies...

Aren't there Talents to get fear resistance? The group should have a leadery-type to be able to rally folks and give them fear resistance. It's one of the only good uses for those aptitudes.

>other than try to prepare him to fight the mankind's enemies...
Well that came out wrong, but you know what I mean. Prepared as in "not shitting his pants while crying on the ground, paralyzed"

Yeah, this too. If you've got a Sergeant or Commissar he can do a lot for buffing the group's fear resistance.

I'm actually currently making a priest character with high Fellowship and Command up the ass to keep the rest of my next party in working order, but the current party doesn't have such a character, so we mostly have to rely heavily on Fate Points to pass fear tests

Enfeeble, Endurance, basically all of Divination, Objuration Mechanicum, Telekine Dome, and about half of the Telepathy discipline.

Anyone ever run a game as the Severan Dominate in Only War? How different would it be compared to a regular game?

Also, I just found out about them, going to read up on them now.

Keep in mind that nurglings are still daemons. We get kind of a normalized idea of them from art and miniatures but they are still reality bending/fucking embodiments of decay and death made manifest. Daemons hit a deep visceral chord and sense of just WRONG that it permeates a human beyond basic survival impulse type fears.

Did this for a one shot. Close Assault Regiment, Feudal World, everyone got Best Plate and Best weapons, and a Reliquary. Our Drawback is Code of Honour (or something like that).

Our team is an Ogryn, a Priest, a Psyker (re-fluffed to be a Wizard so he doesn't scare anyone), and a Weapons Specialist.

Yes, an Ogryn is a knight. And he becomes friends with a Lady Inquisitor. Just wish we can finish soon.

Yeah, this. Daemons just...push buttons material horrors don't, by dint of their nature.

>Yes, an Ogryn is a knight

someBODY once told me

Speaking of ogryn, is it practical to build a melee character that isn't one?

25+1d5 wounds and unnatural strength and toughness 2 are hard to argue with.

IIRC for a while, Ogryn actually WEREN'T that great as melee characters because a lot of the really good melee weapons weren't Ogryn-proof.

I would do this just to see my players RP getting handed laspistols, not knowing what to do with them, when they finally get to the combat zone.

Feudal doesn't mean feral or primitive, especially when titan knight houses are a thing.

There's two stopping points.

1. Ogryns actually don't have Weapons Training (Low Tech). This was so fucking retarded that we just houseruled it instead of having the training needed for his normal gun.
2. As mentioned, a lack of Ogryn-proof weapons. Really, there were only two weapons our Ogryn could use, and he used the greatsword to fit in with the theme.

Anyone have a pdf of Shield of Humanity? My google-fu has betrayed me.

There isn't one in the OP?

The mega doesn't work for me. Says I need the app to access it from my phone.

Don't particularly feel like downloading said app.

Yeah. The first is...sort of fixed by Ogryn Worlds in Shield (you still don't get Low Tech from the world background, but because you're ALL Ogryns you can be an Ogryn Weapon Specialist and get Low Tech that way) and the second is fixed by Hammer's custom weapon pattern rules having options to make any weapon Ogryn-Proof.

1. So buy it.

2. Bone'ead Specialist Advance.
>Improved Dexterity
>Type: Passive
>Cost: 300 xp
>Effect: The Bone ‘ead can wield Basic and Thrown ranged weapons and Melee weapons as though he did not have the Clumsy Trait.

Switch your phone browser to desktop mode.

Improved dexterity also lets the ogryn to one-hand two-handed weapon allowing one to dual wield eviscerators if they spend the exp on the talents.

Eh, I'm on Safari, don't know how to do that.

Get a less shit browser and set that one to desktop mode

Get off your fucking phone and use a real computer, asshat

Yeah, I made my first dh2 character a month ago, a noble born adeptus minustorium and now I noticed that Leadership apt is worthless, only skill connected to it is command.

Which game would be best for running the PCs as a Mercenary force/Soldiers of the Grox Burgers cartel?

Refluffed Only War regiment, perhaps?

Probably. Either that or DH 2e.

Hell, if the grox-farming world they come from runs its products primarily to important sector worlds they might have full Imperial protection.

I'm thinking maybe a mounted regiment where they are given Grox mounts.

Being allowed to eat it if it dies would be considered a benefit of being in the regiment.

Still thinking about what else to add to the regiment.

Best mono grox whips

Manacles, maybe, and thus authority to detain people suspected of interfering with the transport of merchandise or attempting to steal some of the goods.

...Bolas might also be a good pick. Fling 'em at fuckers from groxback as they run.

Sounds like good ideas to me! I'll probably run this as a little silly thing, then start to rev up the grimdarkness bit by bit.

Protecting your Grox Burger Business is hard work in the 41st millenium!

>then start to rev up the grimdarkness bit by bit.

A good way to do this is periodic reminders that failure to produce or deliver their products in sufficient quota is going to cause serious repercussion.

That sounds about right mate, I'll get to work going about the basics of the Regiment.

Instead of mounting them on the thing they're supposed to be shipping, why not make them a rapid recon so they each get a Tauros for fast response to any reports of theft?

Hmmm... You're right about that, was putting that out there, since it is an option for mounted regiments.

It is, but it does feel kinda weird to let guardsmen take the livestock into battle and take it away from each and every one of them come tithe time.

Wait, I've an idea.

First, they're ration supplies start to run low/not recieveing the proper amounts from logistics, leading to them having eat some of their grox mounts once they start to run out of food, perhaps?

They could also tie it in with the cartel taking the groxes out of their paycheck, ensuring that they stay in debt to them?

The more I think about this, the more I am imagining something like Reno 911 crossed with "RAMIREZ, DEFEND BURGER TOWN".

I approve

I keked.
Now I've got to do this.

One thing about the rapid recon regiment is that two players can opt to trade in their tauros assault vehicle for a tauros venator which can have a twin-linked multilaser OR a twin-linked lascannon and the driver gets two hunter-killer missiles to use.

What book is that in again? I have the core book and Hammer of the Emperor.

Shield of Humanity.

Shield of Humanity. The regiment itself is with the other regiment options, the tauros vehicles are on some of the last pages.

Shoot. I can't find a working pdf of it, and I can't access the mega on my phone. There's a pdf of it in the pdf request thread, but that one keeps resetting on me everytime I try to load it.

Literally the only Only War book that I can't find in pdf form.

Might just have to be patient and get back to the threads when you can get on a proper computer, m8.

True enough. I just prefer to have it on my phone for quick reference.

Fun fact, if I'm reading the rules for Hit & Run right, both types of Tauros can do it meaning you can do drive-bys with your mono best grox whips if you get close enough or opt for the speed bump option of Ram! on fleeing targets.

1d10+18 from a venator up to 5d10+18 if it moved it's full half-move or 7d10+18 on a full move.

Open question: How debilitated would you play a character with 17 Int?

Is your character an ogryn?

No, he's a hive ganger. Normally he's on 24 Int, so not exactly the quickest millasaur on the track, but due to weird warpy noise bullshit he's sustained 7 Int damage.

I've played him tired and even slower so far as well as having him default onto his two base instincts: being a miner/ironworker or soldiering, but I'm thinking I might be playing too smart even then.

lparchive.org/Fallout-2/

Like that.

Well, he'd be unable to remember things like important details or bad at solving puzzles. If it isn't permanent characteristic damage, it recovers at 1 point per hour regardless of what you do.

Aye, but we're still on our way down into the mines, closer to that droning noise. I expect more Int damage on the way.

At least I can still shoot a gun.

Are there rules for altering the equipment the players start with in Only War, outside of the type of Regiment they're in?

That thing at the end of regiment creation where you add stuff to their standard kit?

Apologies, I'm tired, forgot about that.

Question:

If you take both Warrior Weapons and Hardened Fighters, could you make the low-tech weapon you replaced your lasgun with mono?

Yes.

Awesome. Needed clarification on this because I wasn't sure about it.

Well one replaces your main weapon with a low-tech melee and the other gives the option of upgrading your low-tech melee weapon with mono. Seems more like they were meant to go together.

Is this for that knight regiment talked about further up?

Aye, going to kit one out and save it for later.

Remember that the variant pattern rules exist in Hammer of the Emperor.

Could do something like giving a shield balanced, make good count as best, and make it immune to the effect of power fields while it does 1 less critical damage and gains inaccurate.

You're right! Thanks for the reminder, mate.

The balancing on that is all up to you since you can get some really wacky and broken combinations on it.

For instance, a good quality shield of the above pattern would have an effective +35 to parry attempts.

It is when it's assaulted by daemons.

>

Has anyone ever done an all Commissar party?

>all Commissar party

Now you're taking the "all party" concept to a silly extreme.

I think it'd be hilarious. Just think, they're all paranoid and suspect of eachother, as well as going around inspecting and probably executing guardsmen for reasons.