It's a multiverse campaign

>it's a multiverse campaign

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>it was all a dream

>it's a narrative system

>its a cross system multiverse campaign

Fuck you, Ryan.
Adam got buttfucked by that Ghoul. I don't care what you say. That shit is canon.

>I used a lot of influences from my favourite JRPGs

That sounds like it could be really cool or really terrible.

>it's a players think they're "derailing" the game session

>Dissing Planescape.

What if their favorite JRPG was Dragon's Dogma?

I'm thinking less Planescape and more Palladium's Rifts.

I wanted to do a sort of multiverse RPG where all of the patheons of various gods were connected together. Like a Greek Realm with Medusa and Zeus connected to an Egyptian realm with Anubis and Horus. I wanted to make a game that had all the weirder god patheons somewhat loosely connected but seperate. I could never think about a hook to get the overall plot going though.

Originally it was going to be another realm that had no gods or magic and was more technologically advanced Steam era. And its complete lack of magic was draining the rest of the realms. Or they were doing it on purpose.

>multiverse is default setting for system

Really? I didn't even know Gurps had a default setting.

Infinite Worlds. It's just about 20 pages example setting to fit all speshul snowflakes your players made because no restrictions.

>it wasn't all a dream, the players and their characters simply believe it was

Why not? It worked for Lost.

Whilst were at it why not make it all be in the distant past for no reason. It worked so well for Battlestar Galactica.

Those really just dip their toe into the whole multiverse thing. Most people who barf at multiverse stuff are really barfing at ultra anachronistic kitchen sink style multiverse.

Yeah, or Dark Souls? (Although, arguably, DS can hardly be called a JRPG, if you're considering a JRPG to be something more than just a Role-Playing Game from Japan, but lets not go down that route.)
I draw a shit load of inspiration from Dark Souls lore.

>I draw a shit load of inspiration from Dark Souls lore.
Your campaigns are lame and obtuse bumblefucks buried beneath a thin layer of "so deep, so complex?"

Conflating some mystery with deepness or complexity is your own problem desu senpai.

It's buried beneath a pile of "so what's the lore of this universe?" "Your character dowsint know so why should you know?" "Then I talk to the magical person about this realms history" "you listen but in the end it only sounded like an obtuse bumblefucks buried beneath a thin layer of "so deep, so complex?""

>hating on Planescape

Literally came here to post this.

>I used my Japanese animes and RPGs as a source!
>Oh god no, I'm out dude, fuck th-
>My favorites are Berserk, Dark Souls and Dragon's Dogma!

When a player says "there has to be treasure behind this puzzle." they were told that that dungeon had been explored already and that they just needed to clear out the kobolds that had recently moved in.

I'd probably throw them a dead adventurer's corpse by a self-resetting trapped chest. The chest is empty, but the adventurer's armor is of high quality (just needs to have that hole patched), he's got a decent shortsword, and a few unlabeled vials that didn't break.

Watch out for that trap, though! It's a doozy!

>The story is workable but not that amazing
>But I don't tell you it

Amazing storytelling

People like you are the reason we're getting 4 Avatar sequels.

>Satan's reaction when you sell your soul to him for incredible luck with dice, but use it for D&D instead of gambling.

It will be an incoherent mess with delusions of grandiosity.
>Let's choose a random shmuck to be the next in line to jack off doing pranks to poor villagers while being invisible
>If he fails at beating me, he's the next dragon
>Except now I need more dragons to let him grind good gear
>I know? I'll borrow dragons from the other infinite universes!
Dragon's Dogma is the only place when you run a Ponzi scheme based on dragons.

But the story is told. You get insightful knowledge from items and different viewpoints or opinions through NPCs. You can piece most of it together if you're just reading all there is to be read and paying attention to everything said. You get about as much as you put into it, meaning if you don't care about any story you don't need to pursue the truth or really anything beyond what you're asked to do. For an interactive it works well. You, much like your character, are an outsider and you realistically know about as they would going into this situation which means you'll eventually have to make your own conclusions even if those conclusions may have been lies.

I used to read Word Up magazine

Salt'n'Pepper, Heavy D up in the limosine ?

A soul well spent

>mfw I'm running a multiverse campaign in a narrative system that's all just a dream and my players actually love it

Well, why not? It's pretty shit.

what movie is this from? i always see stuff from it floating around here.

Maybe you're pretty shit, user. Did you ever think of that?

Our campaign actually just went through an edition shift, and I have to say that making two different characters while trying to keep them the same person was, for me at least, fun as all hell.

Cross-system would probably be even more fun, even throw in a bit where the characters wonder why they can't do the things they used to and feel complacent as they adhere to the laws of the new dimension.

...

>worked
>for Lost

It didn't. The series was dead somewhere around end of 3rd season, then keep on leaping for next two, then was just crawling till it finally ended, but at that point barely anyone cared about that.
Nice job, starting out as one of THE most watched and game-changing series to end up as a source of jokes and mockery within 5 years of running.

>Pop-culture turned Cao Cao into a villain
I will probably never understand that. The real guy acted in reverse of how pop-culture describes him, while still kicking asses left and right and being crafty motherfucker.

Chinese opera. Cao became a stock character whose craftiness morphed into treachery over time. Then Romance Of The Three Kingdoms came along and guess what the author took most of his cues from.

Rifts is amazing. Just not to play.

I know all of that, I simply don't understand how the hell you transform a hero into a villain and actual villains into heroes. It's not like the Romance was written as a spiteful propaganda, since it was created many centuries later.

BUMP

The joke
Your head.

imdb.com/title/tt1514753/

I may be wrong, but afaict Jiangben Chan is the Cao Cao from all this stuff.

>it's a reverse trap LI

> it's a Epic level Evil campaign in pathfinder.
> your the only one who doesn't play CE
let it burn.

I don't understand why this picture keeps getting held up as a reverse trap. The female character is always presented as a girl, it's just that she's really popular with the other ladies.

She's more of an extreme tomboy but with rthe right outfit she goes straight into reverse trap territory.

>I just watched this amazing anime/read amazing book/played this game so prepare for this awesome campaign I wrote

>The DM is running gestalt

This alone is not a problem, really. I've played enough ripped off scenarios and campaigns to clearly distinguish two rough types of it:
>Ripping off basic concept
EVERYONE played once in their life "A fistful of dollars", because that's how universal the entire thing is and how hard it is to know if it was indeed ripped or just happens to be similar
>Ripping off everything but character names
Jesus fuck, when will people finally learn this won't work. You can't just take any given idea and try to use it in your game. Bonus points for the sole fact of half of the group watching the same thing, so there is literally no suspense and any semi-competent group will instantly derail such scenario with glee. Oh, did I mention such rips are usually fucking railroaded up the ass?

>First person I've seen who's actually read the books instead of hearing their stoned older brother jerk off to them.

Underdogs, man. Underdogs.
And a long-running undercurrent in Chinese society that you can never trust any motherfucker from the capital. (Except the Emperor, of course.)

>I just read a book/watched a movie/played a game
>I'm going to base my character off of one of the characters I barely understand and only works as a character in the context of their story

>a second party was playing in the same setting, and they've undone everything you've done in the entire campaign