If Battlefleet Gothic is a bunch of flying cathedrals, what do Battlefleets Neoclassical and Postmodern look like?

If Battlefleet Gothic is a bunch of flying cathedrals, what do Battlefleets Neoclassical and Postmodern look like?

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>Battlefleet brutalism
>Literally flying concrete slabs

>Postmodern
>hideously nonfunctional and sterile
>also glass everywhere

So, when do we get Necrons? All other races a shit.

Tell me where the hell Art Deco is!

What do you say to Art Deco mecha?

As long as they keep the inertialess drive I'm all aboard the Necron pain train.

Not for a while, they announced Tau as the first dlc.

Honestly, Necrons are a fucking nightmare in that game anyway and might be the last just because they wreck everybody and, other than possible renown penalties, have literally no weaknesses.

So why were the battle ships built like this during the Great Crusade?

It wasn't just going out and killing things, it was also finding the lost pimarchs and reuniting humanity. Making your ships look good has an impression on people.

Armored prows were essential in ramming actions and maintaining close formation, allowing you to close head on and get along side you enemy for broadsides.

Longer distance weapons like torpedoes and nova cannons were also stacked on the prow so they could soften their target before brawling.

Neoclassical would probably be like pic related

I don't quite understand the purpose of the red squiggles and the yellow lines.

Lazers

>they announced Tau as the first dlc.
Sauce?

Also Tau during the Gothic War?

Engines

Needs more flower patterns and curves.

here
forum.battlefleetgothic-armada.com/viewtopic.php?t=2967

Also Tau are actually 2nd DLC (space marines are the first) Also they'll likely just be skirmish/mulitplayer only and not feature in the campaign.

Tyranids will probably be the 3rd DLC (and then I'd wager necrons, as those were the top 3 choices by far in a poll run by the devs recently)

an easy fix is too just up the points costs so they're always even more heavily outnumbered, its how they were fixed in BFG revised.

>the postmodern iFleet.

In the table top yes, necrons were unstoppable rape trains IF you were playing without victory points. Necrons had a steep point curve. Cripple a necron ship? 150% victory points to your opponent. Add in the base cost of necron ships and bam, you need to take down a battleship to ballance that cruiser that got the shit shot out of it. If your opponent managed to destroy anything other than a frigate your boned.

Art Mecho.

For the Emperor!

Five Star Stories maybe some L-Gaim?
Dragon's Heaven?

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Does the giant hat-thing also function as a gun or something?

Kek

It's just a hat.

The original Ashura-Temple from L-Gaim, at least as a figure.

Have you ever seen anything called EMPEROR OF FLAME and NOT have a flaming head?

Oi', weren't ye the guy that suggested WW1 but with mecha?

What, in the context of robot aesthetics, is a Ball?

Yeah but wasn't revised designed by and for so far players. that's what I heard anyway. never played the tabletop before

How 'bout a Zaku?

Bonuses; Gouf, Dom, Gelgoog

Spherism evolving out from cubism?

How about a Gallop?

WM Doran?

I can already feel how the crew is becoming heroin yunkies by the hundreds.

WM Government?
Timp custom edition

What about the Dugger?
I love these things.

Man I don't know why I'm even in this thread. I love robots and I love Xabungle and here I am thinking about Walker Machines and Mobile Suits and Nagano and making a mess.

Sometimes I've seen this image posted around Veeky Forums, along with that one of Elchi, Fatman, Blume, and Chill around a stopped Gallop-type, but it always seemed like people weren't thinking about its relation to Xabungle.

...

God damn autocorrect. I meant Eldar not so far

>taking 1d4chan seriously
>ever

rhinos can fly?

>the postmodern iFleet

Holy shit. I never associated Five-Star Stories with art deco before!

The tau fleet has a different ascetic.

>I have no idea how visual design works so I'm just going to rag on this movie for daring to simplify an iconic design without actually altering it in any real way

>CONCRETE BAWKSES

>I have no idea how humor works so I'm just going to rag on this post.

The Tau fleet has two different ascetics, depending on whether you go GW or FW models.

Different user here but while I didn't mind the new hull design the bridge really did turn me off. The supermodern IPhone white bridge and the blindingly bright and harsh illumination conflicts unpleasantly with the more colorful and softly lit bridges of most other Starfleet ships. I wouldn't be stupid enough to offer my personal opinion as objective fact, but personally I found the new bridge unpleasant and unnecessary.

STOS bridge was quite white. TNG had a more yellow ilumination.

The thing for me was just how fucking needlessly cluttered the bridge was in the new films. TOS knew to keep things simple and a fairly minimalist.
Perhaps TOO minimalist, some of those seats could have done with seatbelts you know?

Engineering being an industrial series of tubes I kind of liked though.

Yes, it wasnt gw or fw rules. Its more like mods videogame wise.

Its either player aka houserule or a convention rule revision.

But Necron in the tabletop has higher points and result in retreating as compensation. But their stats always were op.

They are like op dlc for whales.
And to beat them you had to out tactic them heavily.

Try Battlegroup Helios. Best rendition of neoclassical bfg ships IMO.

Not to mention their crippling lack of ordnance. Yeah, you weren't going to catch their escorts, but they had no fighter cover period - swamp them in ordnance and they dropped like sacks of shit.

I swear a lot of the folks who bitch about Necrons on TT have never played against them and are just going with the hate-flow.

You just described a slaaneshi fleet.

Ah, good. I see the Battle Barge will be represented well in the marine DLC.

I have no idea what you're talking about, but I love every word of it. where's the art from?

Xabungle. It's a show about a guy named Jiron Amos as he wanders about seeking revenge on the man who killed his parents.

Zola, the planet this takes place on, is a lawless desert wherein various people eke out a living using their wits and the robots known as Walker Machines, gasoline-powered excavation robots with guns attached for funsies. Supplied by the mysterious Innocent class, people generally class themselves as miners, called Rockmen, or as mercenaries called Breakers, with those who barter with the Innocent being traders.
The only rule all people follow is that if you take something, it's yours after three days. Poor Jiron, however, has been chasing after the man who killed his folks for about a week. Stealing the dedicated combat robot called the Xabungle, comedy ensues.

Basically, the wild west with robots and slapstick. Fun show, awesome intro. Also, available on Youtube, oddly. It's one of my favorite shows.

youtube.com/watch?v=_mBL7lmGr-w

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>Slaaneshi
>Sterile

Xabungle is a show written by Tomino, the same guy responsible for things like King Gainer, L-Gaim, Space Runaway Ideon, and a little thing called Mobile Suit Gundam.

Most of the robots were actually designed by the same dudes who were responsible for Ideon's machines. Neat stuff.

I can hear the shitty rap from there, and there is no air in space.

Is it a breeze or a storm?

Like this?

Dead, turns out the Gothic design is resilient enough to withstand the average Ork-Thingy, sometimes. The others....not so much

Do you even know what Cubism is?

>If Battlefleet Gothic is a bunch of flying cathedrals, what do Battlefleets Neoclassical and Postmodern look like?
They look like shit, just like Battlefleet Gothic. Huhuhueehehehehehehehehehe