The bad Japanese makes me cringe too hard. Couldn't the author find one actual Japanese person to consult?
Aiden Butler
>Japanese game written by Japanese people >Translated into English at a later point >"Couldn't the author find one actual Japanese person to consult?" Your weeb detector is broken user. It can no longer distinguish between weebs and the real thing, negating its entire purpose.
Nolan Fisher
Thanks
David Hernandez
oooh, been looking for this, thanks.
Julian Hill
Why does Ryuutama go out of its way to enable yuricucks?
Nathaniel Jones
What is the precise logic behind Magic Types receiving higher-level abilities as they gain levels, while Attack Types and Technical Types receive no scaling for their abilities?
Magic Types are more able to directly influence the story as they gain levels and attain abilities like "literally grant wishes" and "long-distance overland flight for the entire party in a game centered around the travails of travel" at level 7. This is in addition to the new combat options they receive. It is far from 3.PF-style "tier 1 wizards vs. tier 5 fighters," but it is still flagrantly caster-biased by later levels.
I would think that Attack Types and Technical Types should receive minor upgrades at levels 2, 3, 5, 6, 8, 9, and 10 and major upgrades at levels 4 and 7 to match the higher-level progression of Magic Types. What do you think those could be?
"But this game is about comfy slice-of-life travel, so it is not a problem!" you might say. In that case, how exactly would Attack Types and Technical Types receiving higher-level abilities clash with the comfiness?
Nathan King
>What is the precise logic behind Magic Types receiving higher-level abilities as they gain levels, while Attack Types and Technical Types receive no scaling for their abilities? Because Magic types can never use Concentration. The others can use it as much as their MP allows them, but using it twice entirely takes away a Magic Type's ability to use magic in any capacity.
Eli Nelson
SHREKT Pasta.
Jason Ross
what the fuck am I reading??
Christopher Williams
>xCucks Shitposting.
Aiden Lee
LMAO Yurifags. Go back to your board
Jace Foster
Have you actually read what concentration does? Its effects are strong and versatile, but not as good as higher-level spell effects.
Concentration does the exact same thing at level 1 as it does at level 10. Meanwhile, spells get better.
No, this is me posting again.
Sebastian Sullivan
Japanese people cannot into game design. That's the logic behind it. Nobody gives a shit but you. Stop asking.
Liam Bennett
Oh fuck off. Plenty of Japanese games have good design.
Kevin Gomez
nice knee-jerk post
Jack Scott
Because shit like D&D is so much better in comparison.
Adam Rogers
So, tell me about this game? It looks pretty interesting, but I don't really want to sift through the PDF to figure out what makes it interesting or fun.
Kevin Brown
It's comfortable and the collective world building is really fun.
Isaac Edwards
Alright, so. Imagine a Hayao Miyazaki made a film about the Oregon Trail, except with (mostly friendly, mostly cute) dragons. The Odragon Trail. Now imagine that instead of a film, it's a TTRPG with a system so simple you could teach a six-year-old. This is that.
Its biggest unique mechanic is that it not only allows for, but *enforces*, a GMPC, but with a neat asymmetrical style; they're not the same as the PCs, they have their own special stats and abilities, which benefit the whole party, and rather than gain XP, they level up based off how many sessions they've run. The conceit is that they're secretly following the party, writing their exploits down in a book to read as bedtime stories to a young dragon.
Gavin Turner
> ending a request with a question mark when there is no inquisitive verb or adjective Go fuck yourself$
Henry Kelly
>implying the unspoken "will you" doesn't count Learn the difference between casual and formal grammar baka senpai
Gavin Scott
Stop being a pleb, taidana-kun.
Thomas Ortiz
Also it has a neat mechanic where the dragon takes over an NPC and another player GMs.
Jackson Fisher
>The conceit is that they're secretly following the party, writing their exploits down in a book to read as bedtime stories to a young dragon.
Note that they also INTERFERE in these stories. To make them more interesting. Boring stories lead to bored dragons, after all. Nobody wants to hear about the party getting lost for six hours, better for a strange, kindly old lady to happen by and point them in the right direction.
Robert Phillips
I've only skimmed the surface, but it seems pretty legit. I'm all for games where the power gain is secondary to the story advancement. I mean, you get XP for fighting and stuff still, but you get an equal amount for that as you do for exploring and roleplaying, so rather than encouraging PCs to fight less, it's more so encouraging them to do the other stuff in equal measure as well.
Landon Brooks
I also love the art; mostly. Some of the Class profiles are fugly, but on the whole it's really nice, and very comfy.
Adam Gonzalez
It is, it is very legit. I finally managed to wrangle my playgroup into trying it, and afterwards we agreed it was one of the best times we've ever had.
Jack Perry
To me it's sort of like Mousegaurd 2000. Mouseguard, but you can use it to do whatever and there are way more character options and narrative possibilities.
Henry Cruz
hnnnng playing redwall with ryuutama
Bentley Murphy
Because it's a good system
Robert Robinson
A better way to think of it is Final Fantasy: Crystal Chronicles: the TTRPG. There may be less monster fightan than in CC, but the root concepts are about the same: traveling with friends, making memories (and even keeping them all in a journal as a key aspect of both setting lore and game mechanics), and all the fortunes and misfortunes you bump into on the road while traveling the world.
It's a cozy, homey sort of game about building bonds with your fellow travelers, be it through fighting monsters or fixing up a sprained ankle.
Adrian Johnson
I'd love to hack this into a proper FFCC game. Has anyone attempted to do so yet?
Tyler Sanders
This sounds like a beautiful game and I will never get to play it like this because the rest of my group is a band of murderhobos
Nathaniel Ross
There's not much to hack at all, really. Just use FF monsters instead of the ones in the book and turn the Ryuujin into a moogle and you're pretty much halfway there.
Jacob Mitchell
As the player of a Magic-type character at level 4, thus with access to mid-level spells:
Not having Concentration on a regular basis makes a much bigger difference than you'd think. +1 is roughly equivalent to a full die-size difference, on average, and my spells are not universally applicable. When you choose Magic-type, you're choosing power peaks and power troughs, rather than a reliable "do better."
Christopher Bennett
Yuri...cucks? I honestly can't parse this. Does "cuck" even mean anything anymore, or is it just the onomatopoeia for the sound shitposters make?
Charles Peterson
Sadly I'm not sure that poster will listen to your experience. Veeky Forums is big on judging games based on analyzing numbers and coming to conclusions, instead of actually playing games and seeing how they work in practice.
Colton Wood
Probably because Veeky Forums doesn't get invited to games much
Connor Ramirez
It's been fun so far. My group is a touch dysfunctional, but we're all having loads of fun
Anthony Barnes
You're almost certainly right, but maybe someone else will read it~
Jason Diaz
I read it and will be using that explanation in a few weeks, when I show the game to my group.
Thanks user. Your effort wasn´t in vain
Jayden Myers
Halfway there isn't there. There's no rules for races and I'd like to include Magicite in some way.
Jaxon Bailey
Rapid degradation of meaning is the norm here. I'd say the latter is the more likely case.
Christian Wilson
>There's no rules for races Play it as types. Fighter is Lilty, Magic is Yuke, Technical is Selkie. No one plays Hume anyways. >magicite Instead of choosing spells you roll for the chance to find em. Or you just fluff it as mage having magicite rings on them since that shit would be annoying to deal with. >not good enough Then do it yourself, nigga
Adam Nelson
There aren't rules for races but with the neko goblin character from the free supplement PDF you could theoretically extrapolate different races based on what's there.
Parker Ward
They're called Clavat and I play them, thank you very much.
Samuel Morris
>They're called Clavat That definitely makes that user right when it comes to their claim that nobody plays Humes then.
Aaron Nguyen
Then you're a boring normie
John Roberts
Would Ryuutama be a good system to run a game about traveling merchants?
Luke Morgan
There's literally a merchant class and the game is all about traveling, yes.
Daniel Harris
Offtopic I guess. Whatever, I absolutely detest that "art"-style.
Ryan Rodriguez
Magic types are fucking bullshit. That's all I gotta say, other than that it's a fun system
Hunter Rivera
Holy shit, the monster list includes magical milk giving cowgirls.
>JAAAAA-PAAAAAAN
David Reyes
I've mastered enough games to get my ryujin almost to max level. My current group involves a pretty boy merchant, a stronk huntress, the daughter of a cartographer, and a kid raised by nekoblins. They just crossed a cavern (which had some issues due to a jester demon's wrongdoings) and reached the inside of a continent-sized crater torn in an aeons-old between two superpowers. All while traveling in a caravan which includes the big bad bard.
Fun times.
Oh, also, regarding the magic vs othe types discrepancy, I just threw other classes a bone. Combat types get special combat maneuvers, like poke the back row with a spear, ignore protections with an axe, etc. And support types get to pick perks from a class of their choice.
Kevin Collins
It's the new -fag.
Blake Sanchez
>sprained ankle Travel checks are no laughing matter. Can can get absolutely REAMED if your physical skills aren't high enough.
Owen Morris
You think I'm joking? One of our characters has sprained their ankle on every single travel check
Jason Martinez
You betcha! There's even a suggested scenario for a merchant caravan campaign in the new supplement. You can make Spice and Wolf happen if you'd like.
Our cartographer has D4 in both abilities necessary to make travel checks. So far, she survived just fine by virtue of the terrain having a herb that can heal travel-based injuries, handled by the medic. But, the area's gonna change soon. And when it does, I fully expect some fights to start with HPs in the single digits.
Julian Perry
Yep, a good part of the game is focused around the selling of goods and services, and there's are mechanics for generating regional specialties.
Yeah, it's like Oregon Trail, minus horrible diarrhea death.
Samuel Johnson
Ordering any more Japanese RPGs you might have. Preferably translated into English as I can't into moonrunes.
Sebastian Anderson
> Minus horrible diarrhea death Not for player characters maybe, but black storytellers will find a way.
John Price
ETA on the sea-faring supplement? I wanna run cute pirates.
So the game has 4 GMPC's that help the party on their way but also have ways of Spicing up the game for the particular flavor of game you're playing.
The Red Dragon enjoys super murder combat The Black Dragon enjoys dark tales of betrayal and murder.
Take your pick.
Luke Barnes
To be fair, both have other kinds of dephts, with the Red Dragon enjoying tales of heroism, standard JRPG plot against evil, or wartimes a la Fire Emblem, while the Black Dragon while indeed mostly about betrayal, murder, tragedy and misery, also covers investigation and mysteries, which I feel is often easily neglected.
But yes, they're still the best candidates to try to survive through a group of murderhobos I assume. Strangely, I had the opposite problem where the PC group I storytell for as a Green Dragon didn't want to fight the bears that threatened to maul them. Not until they learned how much bear skins are worth anyway.
Christian Evans
Our group has three people like that.
Ryan Davis
I recommend having travels often involve a quick path through harsh terrain, or a much longer one, possibly with dangeorus creatures along the way, through a much more gentle one.
Nathaniel Barnes
I love that this game encourages both types of behavior simply based on its mechanics.
Adam Ross
>playing as a hat obsessed Haberdasher/Bodyguard >Protecting my friend who's an arabian style merchant who sells my hats at exorbitant prices >everyone constantly fails their condition rolls except us >When combat starts, we're the only two in the "Front Area" making cool poses and kicking ass
I know this isn't indicative of the game but man I'm having a blast with this game just because of our constant BroForce
Xavier Young
I don't care how "indicative" it is or is not, you're playing this game right in my book.
Jonathan Jenkins
Players and GMs, tell us about your Ryujin. Ours is a green one, well-meaning, but somehow he always looks so fucking shady. all the time. Even when nothing's wrong. There's also other ones of each other colors, but they're more treated as NPCs tieing together parties of other NPCs. There's the blue seeking cute ness and homolust, the red which is Sean Connery in Highlander, with a horn. And the black one who just tries way too hard.
Joshua Diaz
>And the black one who just tries way too hard.
How far does he get and do his efforts even matter?
Julian Mitchell
Great idea, seems like a terrible esecution. The conflict is actually the usual standard fare of fantasy fighting, isn't it? Als
At least GSS, while being pretty rail-roady, is really about feel-good shit.
Joseph Thomas
What is Ryuutamma (?)? What is the idea here? Is it the setting that interest people or is it the ruleset?
Mason Morales
>The conflict is actually the usual standard fare of fantasy fighting, isn't it? It's whatever you(r GM) want(s) it to be, Dave.
Jack Jones
Have you tried reading the thread and/or the PDF?
Luis Walker
Reading the book, it seemd to me that basically you're an adventurer that have to beat the shit out of monsters, in the end. Was my impression incorrect?
Jaxon Long
She. Tends to appear ominously at the end of scenes, looking like a horned crow with bright red eyes. That's kind of her vision of what makes a great story though, the ominousness, the thunder strike perfectly timed as someone declares something sinister. She also bribes rain dragons with turkish delights so they keep funerals appropriately sad-looking. All in all, it doesn't factually amounts to much, but she's hardworking when it comes to the atmosphere. Not that the PCs will ever recognize her as that. Int heir eyes, she's just a bard-enabler.
James Torres
>Have you tried reading the thread and/or the PDF? Yes (the PDF). What system does it replace?
Jason Moore
I'm a red ryugin watching over three of the most incompetent competent soldiers around. The sessions are quite fun
Asher Diaz
It's a game about comfy travels, game-sanctionned DMPCs, and Final Fantasy-style fightan. The ruleset is the interesting part considering there is no premade setting. You're supposed to discuss it between the GM and players beforehand.
Blake Collins
>What system does it replace?
Jeremiah Davis
Your impression was wrong on like... Every level? I mean it technically can be that, with a red dragon in charge, but that's a very small subset of what the game has to offer. Besides... I mean, do "merchant" and "farmer" sound like adventurer classes to you? The player characters are referred to as "travelers" for a reason.
John Murphy
>not discussing the setting before anyway
Henry Morales
I will allow it. In the end I don't want the thread to be about me (and my opinions). It has to be asked thouh, WHAT SYSTEM DOES THIS REP - beep, beep
Jack Nelson
The basic adventure is about fighting (whatever your profession), and you have monster random encounters anyway.
Zachary Peterson
What system does any system replace? Your question is silly.
Anthony Hill
TBZ and Double Cross are both in English, and they're both pretty good at what they do (though Tenra Bansho Zero is probably my favorite system ever, so I admit some slight bias there)
Juan Robinson
There's more rules for traveling than there are for fighting. In my campaign, the premise is delivering mail, and discovering the world.
Carter Moore
>The basic adventure usually involves fighting FTFY
Jayden Brown
That sounds awesome.
Jeremiah Hughes
Not really? Like, I'm ten sessions in campaign right now and there hasn't been a single combat encounter and probably won't be for a while. We're mostly just traveling, exploring new towns, finding out more about the setting.
Brandon Flores
Same here - the big dramatic moment we had in our last session was racing into town before the big storm hit.
Isaac Davis
Sure there are, but that's not relevant. There are no pages about "sex" in AW, but the special moves are pretty important.
I was talking about the adventure at page 166. In the version I read there wasn't the one before it, so that was my impression, monster fightan pretty much obligatory. I was wrong.
It seems pretty bad to me anyway, because seeing the scenario creation rules it's basically a GM trying to dictate scenes without much for the players to select to do, but that's another point altogether.
Liam Young
>Not really? Like, I'm ten sessions in campaign right now and there hasn't been a single combat encounter and probably won't be for a while. We're mostly just traveling, exploring new towns, finding out more about the setting.
Tell us about your Ryuutama setting. Not just you everyone here.
Joshua Watson
You're wrong and you should feel wrong.
Camden Thomas
Doesn't the game actually dictates shit scene-per-scene? That's bad gamedesign.
Joseph Wilson
This game seems fun and comfy as hell.
[Spoiler]It's a shame my D&D-obsessed players will never let me run any other system.[/spoiler]