Kingdom Death Expansions are back up on the store get em while they're hot.
>Still no Spidicules edition.
Bravo poots.
Kingdom Death Expansions are back up on the store get em while they're hot.
>Still no Spidicules edition.
Bravo poots.
When is lantern festival please
Fuck the black knight.
Where is the sexy lantern?
Where the hell are the expansion PDFs? I've looked everywhere.
Xth for please dear god why do I need katar mastery for the lion claw so I can finish my set of green armor oh my god can someone just draw ghostly beauty kill me please im sick of grinding flower knight
>>forgot my meme
The Dragon and DBK have already sold out, fuck my life.
Why do you like to tell lies, user?
Sorry I don't live in fucking Australia, the last region where the dragon is available.
What are you talking about? Neither do I and it is news to me, that availability is connected to your location.
The fucking spider is up as we speak, US Warehouses at least. Refresh and quit yer bitchin.
reddit.com
Lantern Festival = no ETA, still being retooled.
Grand total six more xpacs - my guess is:
Nemeses: Black Knight, Storm Knight
Campaign plus quarry (like Dragon King): Ringtail Fox
Quarry: Frogdog, Gryphon, Nightmare Ram? (Did he ever specify?)
Tidbits of other KD games post-Monster, including, for those who ask constantly, a more affordable PVC game (what we'd been referring to as KD: Heroes).
Plus a campaign book (no details but still excited)
Because the Green Knight Armor is purposefully insane to complete a set. Most any campaign could make 1-2 pieces, realistically
Bamp
I'm in California and US Dragon is sold out.
Hey /kdm/, what do you think of my Storm Follower?
Thick paints in places including clumps, and several missed mold lines.
Your blue and brown areas could use more contrast, particularly in the recesses. Consider applying wash.
Which do you want? I'll post 'em up.
Can you point out the mold lines, I never really seem to get them unless they are huge.
I actually did wash, blue wash for the clothes and earthshade for the skin. How would I bring out more contrast if washes will darken both colors? He's a WIP so I'm still able to do work on him.
A different user, but I pointed out a few spots that I feel contain some excess resin, or mold lines.
As for bringing out more contrast, once you lay down a basecoat and do some basic highlighting and shading, you can do some additional highlighting once the shading has dried. Maybe go back with a very thin layer of the base color you used, then apply further highlights, getting lighter as you go.
Thank you!
Is all of them too much to ask?
If it is, then just the new quarries. Lion God, Dung Beetle Knight, Flower Knight, Sunstalker, Spidicules, Gorm,
Burnt out on nemeses, fucking dancemans.
And thanks bubby
I've got a bit of time, so I'll post them all.
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>Burnt out on nemeses, fucking dancemans.
Well too bad, they're getting posted, too.
Incidentally, my group just fought the king's man, and won without any deaths. We were fucking floored that we managed, and even got 3 characters with King's Step (although one of those got it from the king's curse, so that's a bit of a hollow prize).
Having our new game's nemesis fights not be complete washes actually makes me excited for the nemesis expansions.
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This is a two-parter, since the original uploader couldn't figure out why their full scan was too large to upload for some reason.
And here's part two.
That should be all of them. Have fun going through them. I know they helped me in my attempts to prioritize what to try and get.
Shit dude, thanks. I thought I'd never find the things.
I also have the pictures of the non-showdown/hunt phase cards (sans constellations, and secret fighting arts), if you'd like.
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I finally got my copy and I have a couple questions:
1. What are most anons doing with the armor kits?
2. How would you recommend using expansions? When should I start adding them and are they best used separately or should I throw them all in together?
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Debating on Slenderman. What do you think bros?
I have everything else except Lion God and Sunstalker.
Have a better version
I sort of went and built my gorm kits as I liked them, but I'm now tempted to magnetize the core game kits. My main plan was just to build each armor set with weapons I liked, or as they are shown in the store page.
Other people have built male and one female armor, and left the other two for bits and mix and match survivors.
>How would you recommend using expansions? When should I start adding them and are they best used separately or should I throw them all in together?
Each rulebook will list the best years to add the expansions into the game. As for number, maybe add a few, no more than 3 (unless going for green armor, like a madman). With so much to hunt, and limited years to do it, you will be hard pressed to make everything you want, and might spread yourself thin if you get a lame harvest from a certain hunt.
I hear he is a motherfucker. That said, if I had the money, I'd get everything but the tree. The mini is goofy, but should paint up really well, and his fight is centered around trying to stay together despite constantly warped around and isolated, so it sounds like a neat encounter at least.
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Thanks buds. That beats my mspaint edit.
I ended up not doing it. I realized I had to grab the Spider since I didn't see it on the store before and since he's uber expensive I gotta draw a line.
Need that sexy Green Armour.
Second for lantern festival. Please, Adam!
Flower knight is pretty damn fun. Highly recommended to those on the fence.
Sadly, or first encounter was made more difficult than it needed to be by drawing his mood that knocks you down when ending your turn in the fairy ring, and we lacked the means to remove it. Pretty much guaranteed that he would port in another 1-2 people, up his damage considerably, then go to town on us.
That bow.
Mailing list email says that it is being reworked from the ground up, so a good while.
>*Sadly, our first encounter...
This is a three-part set. First general cards, then constellations, and then his traits.
>That cello.
Forget the weapons, time to strike up the band!
>Allister on the Skin Drums!
>Ezra on the Lion Harp!
>The indomitable Zachary with the Vespertine Cello!
>And out star Lucy! With enough survival to spend every turn inspiring her comrades with her angelic vocals! And a Gorn!
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And that's all I have for expansion stuff. Hope it helps.
Would anyone be interested in a collective play by post?
Perhaps, though it would obviously depend upon the day, so that players can keep up with what's happening.
So I followed this game back when it was initially kickstarted and was turned off by the following:
1) Felt more like a miniature/board game collectors piece than a game.
2) The actual gameplay looked confusing but ultimately very simple.
So since the game is 4ish years in now - how's the actual gameplay?
I feel like it's an interesting take on story driven board games and I enjoy the macabre art style. I just can't justify the expense.
It's sold out anyway, so no worries there mate. :^)
Trolling aside it's pretty fun. Most everyone who I get to play it like it.
>a more affordable PVC game (what we'd been referring to as KD: Heroes).
Wrong-o.
The Game we used to refer to as KD:H is Kingdom Death: Labyrinth. It's going to come in full hard-plastic-insane-price-boutique-product-omg-I-get-to-use-all-the-awesome-classes-and-my-KD:M-survivor-that-beat-the-Storm-Knight glory.
Kingdom Death: Quest (the PVC game) is probably going to be KD:M-lite or KD:L-lite.
Anyone got some advice on the antelope's right ear?
I'm having a little trouble getting it to fit.
>my fucking dick when Kingdom Death: Titan is announced
The hype is real
Pure speculation, but I'm wagering that Storm Knight and/or Nightmare Ram are next expansions. We've seen he was playtesting ideas for the Ram a few months ago, and the fact that the pinup for Storm isn't a pinup storm knight, nor a pinup storm worshipper, but pinup storm Armor is interesting.
>KDM Expansions
Lantern Festival - DELAYED EVEN MORE. All current info thrown out the window. May revolve around making settlements into far more sustainable towns.
Nightmare Ram - Adds a dungeon crawling element to the showdown phase, replacing the board with a set of modular tiles.
Ringtail Fox - Adds a new campaign where you play as a subterranean tribe of survivors.
Storm Knight - Provides a method for Survivors to become heroes. Possibly meant to act as a bridge between Monster and Labyrinth?
Black Knight - Not much known.
Frogdog - Not much known.
Gryphon - Not much known.
Rust Ocean - Not much known, but the name seems to imply it will be a large multi-monster expansion.
Custom Scenario Book - provide more options for mixing together the various expansions, as well as creating homebrew.
>New games
Kingdom Death: Quest - New game meant for mass market. May be a new "base game" for monster, as a cheaper starting point.
Kingdom Death: Labyrinth - the game formerly referred to as Kingdom Death: Heroes.
Kingdom Death: Titan - Deckbuilding game where you play as one of the Entities (possibly either expanding the pantheon to show more than the golden entity, or it means the various constellations from the DK expansion)
>Video Game
KD:2D - a platformer. My guess from the few sprites we have seen of it is that it will be a metroidvania style game.
I'd play the platformer. But more interested in further expansions.
Them song to play while fighting The Hand?
youtube.com
Seems both serious and light-hearted enough to fit.
We have been using the armor kits by just building a survivor whenever they do something cool. "Oh, this badass just double-crit the Hand in the dick, killing him instantly. He's dead now, but let's build him how he was when he did that." Then when we get somebody close to that (e.g. same armor and similar weapons) we use that mini until that new person does something rad.
We've barely gotten through much of the miniatures. I was worried I'd have to spend hours magnetizing all the tiny ass arms but I think this way is fine.