Orcs or Hobgoblins Veeky Forums?
Orcs or Hobgoblins Veeky Forums?
Depends on what kind of threat I want the party to face and where they physically are now in the campaign.
Orcs and hobgoblins don't always live in the same areas after all and both certainly have different requirements for their bases.
Depends; in my game we have both, with the former being quarreling pirate empires and the latter a highly effective continent-spanning theocracy. One has the advantage of superior shock-and-awe, one that of getting all tactical up in a bitch.
Go with what feels appropriate would be my answer.
You know what the benefit of having a toolbox is? You have more then one tool.
Using just ONE enemy race and just a few monsters in the M&M even though you have quite a few and the imagination to come up with more just makes you as lazy mentally as you are physically.
I was more asking the question on what you guys prefer or like the most ...
In Pathfinder? I combine the two, making sure "Orc" is the goblin term for them and "Hobgoblin" is everyone else's term for them.
Goblins create them using alchemy. Two goblin volunteers jump into a vat together. A vat full of GOBLIN MAGIC (and maybe some dead bugs), that fuses the two goblins together, body and soul. The end result is pretty much the dolgrim from Eberron, except symmetrical and possessing a few fire-based tricks. Hobgoblins/Orcs swiftly become champions of goblinkind.
Too bad they can't reproduce naturally.
>OP asks a particularly obvious question
>Respond with man-child vitriol
Typical Veeky Forums.
They are just so different. So they are used for so different purposes.
Orc are brutish Barbarian thugs, vying for power in a chaotic mess of tribes and chieftains. They represent the wild combat ferocity of greenskins.
Hobgoblins on the other hand are great at bullying, they are vile, cunning and most importantly disciplined, like the other greenskins they revere power. However they allowed power to be gained through strength of armies, and tacticianship as well as brute strength.
Hobgoblins make such good mercenaries, and assassins, while Orcs make great pseudo-antagonists in barren areas where no human would live.
I run them as two really different species in my games.
Orcs are big, strong, green, and the former ruling nobility of the country of Mantera in not-south-america. One of the party members is the illegitimate heir to the throne. They mostly act as Manteran infantry and knights, and as samurai dudes on the other continent. Very militaristic and focused.
Hobgoblins on the other hand are one of the six subspecies of goblins, live in large plains as farmers, are psychotically xenophobic, and make wicker-man style scarecrow golems to kill trespassers. They're also about four feet tall, built like toothpicks, and have MtG Shadowmoor Kithkin eyes.
I prefer Hobgoblins if we're talking on a general level. They way they operate and how that effects stories is great.