BFGG - Battlefleet Gothic General

Ungrateful Yuppie Larva Edition

Previous Thread:
>Where can I find the rules?
forum.specialist-arms.com/index.php?topic=5203.0

>What the FUCK? What rules books do I actually need?
pastebin.com/6AGsum1s (embed)
(Short version: 2007 edition of the rulebook, 2010 Update, and Armada)
Revised is a set of fan-rules, written almost entirely by a Dark Eldar player. It shows.

>Where can I find physical miniatures to use/proxy with?
pastebin.com/jC96JeMV (embed) (But we always need more - Feel free to chip in with others you've found in-thread)
Also looking for more non-GW minis suitable for running boarding party games.

>Paper ship Proxies:
sendspace.com/file/h6zp53
imgur.com/a/MhFcj

>Boarding action rules
forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Zone_Mortalis_Expansion.pdf
See the physical models link for some appropriate options for Navy troops

>Tactics and strategy resources for tabletop
Marine Tactica underway.
AdMech tactica: pastebin.com/YSrAf9f7 (embed)

>BFG:Armada is now live
>Battleflee/tg/othic Steam Group
steamcommunity.com/groups/bfgtg

>user is hosting a campaign, for more info go here:
tg-gothiccampaign.freeforums.net/

Seriously, other people are allowed to make a thread. Doesn't have to be the same two or three people.

LAZY GITS

So what's your highest survival count, teeg?
My retribution I haven't lost yet, and is at 4, but surprisingly it's a couple of my lightcruisers that have the best.

>get the ability bug
>"ok no problem I'll just auto-cast my way to victory"
>camera forced plane view glitch kicks in a few minutes later

>Innocent exile

Lol. You're trying too hard.

Anyway, I have an option to pick a light cruiser as Imperials, but I'm afraid of orkz just ramming my shit up. should i just go with light cruisers for now?

I'm gonna ram you either way.

at least have the courtesy of giving a reach around

Get behind them and ram them back. They don't like that much.

Did i just type light cruiser instead of CRUISER? fucking hell

time for bed

but that's orky and im no ork

No love for prow lances, eh? I guess I can't blame you. Torpram too good.

I'd consider giving the light cruisers AP rounds, though, their macrocannons actually start hurting things within 3km with those.

Not ramming enemy ships as often as possible? That's chaos talk, son.

Question, does the fifth skill for BB with the Mechanicus favor work now?

Also, if the tabletop game is getting revived, how does the Newcron fluff affect their movement(with them using the webway and all now).

If the Dolmen Gate fluff piece is any indication, Necron fleets would probably become slow as fuck, much like their ground-based armies.

I liked them better when they had inertialess drives.

I won a match today when I set everything to auto-cast and auto engage then went to make a sandwitch.

I've gotten ork cruisers to survive more than 80 battles. People either target the biggest or smallest ships, never in-between.

>Cruiser clash vs AI Eldar
>Ships to destroy: 5
>Not even a minute in
>Suddenly hear odd explosion
>Ships to destroy: 3

That and along with the fact they'll try to ram you with their cruisers.
They should definitely fix the Eldar AI.

>Lol. You're trying too hard.
Offer an alternative that fits with the scheme?

...

>still don't have favors for all your ships

Yeesh. I've got a long way to go, haven't I?

no one is being lazy you just didn't look very hard. This is now the 3rd BFG general up at the moment.

This one is however not total shit, has an actual OP and a thread title.

pretty sure newcrons still have the inertialess drive. Its mentioned in the necron imperial armour i think.

I respecced my entire shippile.

>pre-order game

>get discount

>get freeLC space marine

>now im getting freeLC tau

damn, son

doing 2v2's, eldar+eldar vs imperium+imperium

things are going well up until my partner and I realize we cant use any of our abilities at all. No fix, hot keys dont work

how can they fuck this up so badly.

In an escort squadron, if one ship gets +1 LD upgrade does that apply too the whole squadron?

yes

excellent. I can make my Pirate escort carriers only moderately shit instead of complete shit.

I want based electric superbikes in 40K instead of internal combustion bikes.

>tfw you totally obliterate some imperial players precious battleship by t-bone ramming it with the red button active while tractoring into your prow

>some imperial brings a retribution as attacker on assassination against a tzeentch light cruiser

ok

does cloud/silent running work on assassination targets>?

no, it's just imperial ship battleships will never catch that light cruiser.

Eldar were a mistake.

Does the camo upgrade work for Tzeentch's cloud?

>imperial players

I haven't played the multiplayer enough to get to assassination missions, chill.

im sick of fucking ork players

they are as bad as chaos players in the beta

anyway

>play game as chaos
>go against ork dude #18328328432841 with a death deala
>i have two light cruisers
>kite him while i just use space craft against him
>laugh as he chases me
>get bored and warp away
>"too slow"

>Lose
>Claim to be winning

>keep my ships
>get XP
>get renown

yea nah, successful mission was successful.

We get it, you're a bitch, the chaos gods took your balls when you turned. It's cool.

Is shit still really buggy?

Welcome to millennials. School taught them that nobody loses, even when there are specific win and lose conditions, but that might hurt someone's feelings.

People could just admit defeat and come up with a solution for next time, but that would require someone to admit fault, and nobody is wrong, everyone's ideas are good and valid regardless of their actual merit because telling someone they're wrong would hurt their feelings.

The glorious post-modern age where whether or not something is correct or incorrect depends totally on whether or not somebody gets upset about it and actually reality doesn't factor in.

When can I paint my fleet?

yep

How does in game chat work? I just played a bitchin game of Cruiser Clash against this guy and I'd like to say gg but no know how

within the next couple months

How will painting work with favours? Although the customisation would be sweet, it will make it alot less clear what favour each ship has

Just hit enter.

>tfw i can't play bfg for 4-6 weeks because my laptop is being repaired
Hold me, lads

Take heart, you'll come back to space marines and new abilities.

By the time you get it back they might have made Eldar slightly less exploitable by complete faggots.

Remember you only make a single orders Ld check for the whole squadron; not for each escort.

Show me on the doll where the pulsar touched you.

right here, on the aft

He didn't even touch me.

After me and my teammate annihilated his ally (who he provided no help to as he got buttfucked) he just kept running away like a bitch until the game timer ended.

...

Of course, of course. But at some point you will have to let go of this coping mechanism you constructed and work through the problem, admiral. You know that as well as I.

>playing Orks
>enjoying ramming things
>usually do 2v2 to provide heavy duty hitting for whoever my ally is
>get a game
>IN and Orks vs Chaos and Eldar
>game starts
>see the Eldar coming at me
>four ships
>move Orks to engage, got two cruisers, one with Goffs and the other with Sunz
>plan is simple, traktor tug and Goff ram
>suddenly, pulsars take out Sunz ship in the blink of an eye, manage to tug and ram one of their ships to half health before it goes down
>use Goff to try and plow through their fleet before pulsars take it down too
>next match
>Orks and Eldar vs IN and IN, convoy
>we're attackers
>its the Eldar player from last match
>see what he had
>one battlecruiser and three pulsar light cruisers
>Hain favors, all of them
>well...explains why I got fucked
>game starts, Eldar player tells me he'll take out the IN
>go after transports
>less than two minutes, the IN ceases to exist as a fighting fleet
>IN player mentions Eldar upgrades
>all of his ships have 8 upgrades each.

I mean...it was fun to watch him wreck shop on someone else for a change...but 8 upgrades...like...what...
That ship really makes me think Death Guard...

dunno. Simplest wouldnbe too just have an option too overide favour.
Or have the favour only change the prow itself if they feel the need too always have it easily identified.

I know. I just wasn't sure what happens when i purchase a squadron that has a collective LD and then give one ship in it a +1 LD upgrade.

On the subject of upgrades I'm tempted too make my rogue trader pirate flagship a Slaughter class with the engine upgrade for 35cm speed and 6D6 all ahead full absurdity.

Necrons still have inertialess drives. However, they are near-light.

However, in combat Necron ships can go from zero to max speed in an instant. In Fall of Orpheus, the Newcron ships were too fast for the Imperial target scanner to pick up and they were running circles around the Imperial fleet.

I can upload the pages from the book, if you guys want. It should give you an idea how Newcron fleets fight.

Sure thing, go ahead.

They had one codex (written by Ward) mentioning the use of Dolmen Gates, and no mention of inertialess drives. It did mention a Necron pirate fleet however, which would make no sense without some kind of FTL.

Then Forgeworld out and stated that they use Inertialess drives in IA12.

Then the codex got updated, and all mentions of Dolmen Gates vanished. No mention of anything else, but that codex has barely any fluff at all in it.

>Then the codex got updated, and all mentions of Dolmen Gates vanished.

Actually, the 7th ED codex mentions a Dolmen Gate in one small blurp.

Starting.

...

...

>the 7th ED codex mentions a Dolmen Gate
Really? Which page? I must have missed it then, but that book is so bereft of fluff it's a shorn-sheep.

...

necrons are such a pain in BFG, too

I almost wish they were the DLC fleet instead of the Tau, but all the tryhards would go straight to them.

They'd require quite some work to get right as well, since fighting them basically reverses your normal logic.

In the "Awakening" section. The short fluff battle.

>Another strobing pulse of plasma fire tore across the Necron lines, ripping molten fragments from ranks of living metal warriors. Out in the azure haze, puppet-like wraithbone constructs and agile Eldar Guardians stalked toward the phalanx of Necron Warriors clustered around the flickering dolmen gate.

That's all of it.

What's your analysis of this space battle, Veeky Forums?

>IN VS Chaos
>Can't be bothered getting kited across the map.
>Move to dust cloud
>Chill out and fling torps
>He gets in range, spots me with a sensor,
>then just warps out.

Did I do something wrong?

I feel like Chaos players bail more than anyone else.

Chaos bros, pls stahp.

They are playing the Long War

It's pretty easy to tell when youre going to win or lose as chaos

Hmm, typical chaos dishonour then. I'll try camping more.

He got quite angry with me about it.

I like it when fights go all the way to the end.

Had a great fight against chaos with both of us holding on by the skin of our teeth.

It takes all sorts to make a traitor legion. Personally I hang around until the end, but I play all-Slaanesh so I can't tell what's going to happen.
I had a pretty hilarious stint against loyalists just yesterday, with the loss of a Dauntless triggering a mutiny on his Retributiom which took out the generator, allowing me to lance that little tart to exhaustion.

It's not as bad as people say. Necron fleets would be balanced in the game.

>"In game"
>Eldar remain broken as fuck and beyond balance.
>Necrons will be fine boss, don't worry.

>I lose to elves all the time, pls nerf elves since I cba to get better

I fail to see in what ways the Necrons will be broken.

Things they had in the tabletop:
>Weapons that auto hit everything within range
>Their All Ahead Full manoeuvre boosts them across about half the map
>Camo/invisibility fields that make it near impossible to hit them
>Regenerating hull that makes it near impossible to hurt them
>The ability to phase out and vanish from the battlefield

This was "balanced" by giving ridiculous bonus points to the enemy for even managing to hurt them a little: you could lose your whole fleet and win because you managed to sink a single ship. While this may have been balanced for win/loss rates, it wasn't fun at all for the opponent.

>meet a guy with exactly the same ships as me
>there is prematch banter
>he seems like a complete bro
>duck, dip, dodge and weave towards him through swarms of torps, ready for an amazing fight, nothing like the constant chaos capitulations.
>Map bug.

This game is suffering.

This is why Necrons as they were on the TT should not be in game. Eldar make for a boring enough fight even when you eventually win.

Problem is Necron was made like their Fluff/lore said they have to be.
And the team stopped after deploying armade or didnt know what to do with Necrons.

They are tabletop wise not balanced and intended to be eldar killers.
But if you can kill Eldars, Imperials are easy too.

I fucking hate that kind of stupidity. If you don't want to fight, fine, pull away and warp out.

I am starting to think the Mechanicus favour is a bit too good.

You sure about that?

Definitely. For once.

Depends whether you think lightning strikes are worthwhile. I put Space Marines on brawlers, Inquisition on support ships (i.e Mars and Gothic) and Mechanicus on everything else.

Dauntless-es with Mezoa pattern drives, extra lightning strike and extra shields with the space marine favour are tanky enough to soak up some damage and swoop in and out dishing out those lightning strikes.

How does the spess muhreens play in the table and will it translate to the vidya?

Like this, and easily.
Ork tier boarding, 75 armour all around, and very large frontal cannons.

theyre like orks with a focus on close range gunnery and boarding but high armour low HP and chaos speed.

Fluffwise they're minmaxed for planetary assaults at the expense of their capabilities in a straight up fleet engagement (its part of the post heresy dividing of military power thing)

What can we expect from the SM? What should I upgrade first as IN? WTF is Alfred doing?

Pauldrons.
On what?
No one knows.

transport prows

Finally got into multiplayer.

I find it very satisfying to bring a Tyrant and a cloud of swords into a 300 point cruiser game, pull silent running on the cruiser, park it in a cloud, lure the enemy in close with the Swords, and then come flying out in the cruiser at ramming speed with engine coolant behind a wave of torpedos.

Also, AP macros for everyone.

Wat