I want to convert D&D 5e into a non-class based system. Freeform if you will.
Is it possible?
Pic kind of unrelated
I want to convert D&D 5e into a non-class based system. Freeform if you will.
Is it possible?
Pic kind of unrelated
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Assign each class feature, race feature, and proficiency a point value and require high-level features to be locked behind ability trees.
It'd take some work but could be done.
>Freeform if you will
Well, no. You're taking the basis of a system and altering it to suit your taste or whim. It's still a system with rules, not freeform.
That meme is outdated.
Veeky Forums doesn't get a fucking thing done any more. We just bitch about everything and claim everything is shit while one or two people try to get shit done and ultimately give up.
If you don't want classes just use an existing system that doesn't use classes. It would be easier and better.
Fuck, that is a lot of work.
So how would you earn points then? Keep the leveling system and gain a set amount of points every level, or say every 10 or 100 experience points equals one skill point?
Also would ability trees work like classes or can we base it off of ability scores? Say, most feats from fighter and ranger originate from the strength and constitution area while wizard feats are from the intelligence area?
But I like D&D
My image folder is low, still using unrelated pics
ironically, 3/3.5e is better for this. You get a feat every other level instead of once every three. You take skill points as 6+int instead of lower or higher, also get an arbitrary system of extra points that you can use to gain spells if chosen or use it to improve your character resistances or health.
No. 3.5 is shit.
I want 5e cause it's more basic and I'm trying to convince a few friends to play but they don't like class based systems, while at the same time thinking TTRPGs are complicated.
Addendum to this guy's suggestion for spells, if you do go with 3/3.5 on this, consider using the Unearthed Arcana's Point Buy system for spells, possibly with a similar variant for purchasing spells, a la Final Fantasy's magic markets. Or something like that, at least.
Alright, I'm committed to this system of points.
I've already figured that increasing an ability by one point is equivalent to 1350 exp until you progress to "2nd level" which it then costs 1600 exp, and so on.
Now I just need to decide how spellcasting is achieved and how to divide levels.
Noted. I'll at least check the spell system out, but I'm thinking that spellcasting will resemble classes in which you can only choose one path. Just need to figure out how to keep people from using only the wizard path. Also how to keep it from going to far into the already made class system.
*2nd level ability scores are 16,000
1. Expand the background system with a 5-point one-for-one point buy for class skills in addition to anything offered in the backgrounds.
2. Everyone has d8+con HD.
3. A player can choose the two saving throws they get advantage on.
3. Overhaul the class feature system by taking each class's archetypes and class features and sticking them into "feat trees" gated by the level the class the feature is from actually learns the ability. A new character starts with three of these "advancement" feats and gains two every level. Spells known only increase when a feat increases the number.