Dearth of Gods [Skirmish] - The 3rd Offering

Previously:
=====

The Dearth of Light, of Hope of Safety. In the dark crawls a horror in red. We regain our senses and something begins to well up from our being. Is this madness ? Is this Hope ?

youtube.com/watch?v=QUw3ROLd5Jo&src_vid=UcoLNTG1tTo&feature=iv&annotation_id=annotation_879571

Action Phase

[We we will be posting turns at a gradual rate of once or twice day due to assignments on my end. During the weekend expect a change in activity]

Other urls found in this thread:

youtube.com/watch?v=XoyevcAnbb4
youtube.com/watch?v=-k3XXGmu-dw
youtube.com/watch?v=ICSk8-pJkX8
youtube.com/watch?v=GyiyM7J2-jQ
twitter.com/SFWRedditImages

Current Rules Sheet for reference.
Those who are interested in joining would have to note that the map is capped at 20/20 players currently it's possible to join in once one dies or is withdrawn from inactivity :v [being botted 3 times for example]

This Thread Sponsored by High Priestess Serena

>Move 3 spaces via: 1N, 2E
>Move 3 spaces via: 3E


Str:4
End:6
Wil:3
Per:5
Tek:2
Spd:1
Move: 3
Luk: 2

Right Hand: Mace Atk3/Def1 (total attack: 8 (4+3+1) )
Left Hand: Shield Def2/FrnA1
Armour: Arm2/Def1

FlkArmor: 8 (6+2)
FrnArmor: 10 (6+2+2)
Def: 4 (1+2+1)

+1 Weapon Rank with Swords (attack 6+wpn)
+1 Knight Training

>Drop Oryx Axe (3 Str req. +6 Atk, +3 Def, +1 Front Armor)
>Examine Armor
>Loot Mace

"Thank you friends. I feel that my time of wielding this axe is done. Blue, if you wish to wield it, or you assassin, do so. It is heavy, but will serve you as well as you treat it with respect."

Venator Wylder of their 1st Rank.
=Hollow=
STR: 4 (2-1+3t)
END: 1 (3-2)
=Flank: 4 (3+3a-2)
=Front: 5 (3+3a+1a-2)
WIL: 1 (3-2)
=Res: 2 (4-2)
PER: 1 (11-10)
TEK: 1 (2-1)
SPD: 2
=Move: 3 (2/2+2)
=Evade: 5 (1+2+2)
LUK: 3

Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]

He is unarmed. Adorned with his Wylder Coat, an Incriminating Hatchet in his belt, and one ration of Mystery Meat tucked away in the pockets.

Souls: 0.5

I tried to remember the lover's memories. Is that not possible?>-Ask Tisha if she wants to help us fight or escape.

"..Cleric...are you asking us to fight.....or flee?.....We'll aid you for the time being.....whatever the choice"

>Move 2S 2E
>prepare dodge 3W1S [4]

Scann Spear/ Estoc Assassin

STR 2 FRT ARM 8
END 8 FLK ARM 8
WIL 2 ATT/PRY 11/12
PER 1 BLK 1
TEK 7 DGD 6
SPD 3 MOV 4
LUK 4
Skills: Adroit Fighting; Assassin Training
RHnd: Spear (Reach: 3; Piercing; ATK +2; DEF +1)
LHnd: Estoc (Reach: 1 Slashing; ATK +3)
Armor: (Pierce RES +1; +1 EVA)
Souls: 5.0 (Including mine. I won't let go >:U)
Inventory: Round Shield (DEF +2; FRN +1)
Misc: possess the Lover's memories

Rolled 1, 1, 4, 3, 2, 6, 6, 5, 1 = 29 (9d6)

>Move 2 E, 1 S
>Soul Arrow that plagued skeleton in the side(RNG 6, 9 dice)

Whelk, Wyzarde of their 1st Rank
STR:1
END:1
=Flank:1
=Front:1
WILL:6
=RES:7(+1)
PER:3
TEK:3
SPD:1
=MOV:3
LUK:2
Souls: 4.5

Wyzarde Training: +1 Casting/Res/Observation can study any scrolls
Minor Study: Ectomancy 1
Minor Study: Metamagicks 1
Soul Arrow: RNG 6, 9 dice(Will+Training+Ectomancy+Wand)
Backwards and Forwards: Succeed on 3, uncounterable, spell costs extra action
White Birch Wand: +1 ATK, +1 CAS

"Alright everyone who is leaving get to the ladder!"

>Move 6N

==Cleric 'Politely Admonish The Heretic' Boyle==
STR: 3
- Atk 5, def 2, rch 1
END: 5
- FLK: 5
- FRN: 5
WIL: 10
- Res 11
PER: 3
TEK: 1
SPD: 1
- MOV: 3
LUK: 5
Soul 0.6

[Faith]: Gala of the Blue Moon
- (.2) Healing Pulse - [WIL Success] to remove stat wounds from a single stat. (Damages undead)
- (.3) Thoom - Adjacent targets knocked back [WIL Success - WIL Resist] Tiles. Targets recieve striking damage if they collide with hard objects.
[Cleric Training]
- +1 to Healing/Resistance/Prayer

Right Hand: Staff (+2 ATK/+2 DEF/+1 RCH)
Left Hand: Assassin's Buckler (+1 DEF/+1 FRN A.)
Adorned: Cleric Garb (+1 RES/Strike Resist)

It would take a camping action to digest.

Can you define a camping action? Is it just spending a whole turn while next to a bonfire?

Yes. A whole turn.

So camping actions can be used to heal if we don't have food still, right?

>Move 3E 2N 1E
>-Face SE

[A5] Nathan
=Normal=

[STR] 3
[END] 2
[WIL] 2
[PER] 4
[TEK] 7
[SPD] 2
[LUK] 1

[MOV] 3
[FLK] 2
[FRN] 2
[WPN DMG] 12
[EVA] 1
[PIERCE RES] 1
[DODGE] 5

SKILLS:
[Adroit Fighting] Use [TEK] instead of [STR], Heavy weapons don't count
[+2 Assassin Training] Dodging Improved, Improve weapons and exotic weapons usage

RHND: Estoc (Reach:1 Slashing; ATK +3)
LHND: Estoc (Reach:1 Slashing; ATK +3)
ARMOR: Assassin Armor (+1 Pierce Res, +1 EVADE)

Camping;
To Camp sit down by the light of the sacred Pyre. You are now Camping.

Every turn you are camping is a Full Act.
A List of Camping Acts:
Tend to wounds.
Use a Healing Roll, with Either PER, TEK, or END to knockup any END, STR or SPDwounds you may have. This function takes up your entire turn. Do not move do not do anything else. it is a Full Act. Not all dibilitating injuries can be healed [limb loss for example would require clay, molten iron, or souls]

Rest
Should you choose to do nothing you may just rest and recover your mental stats WILL, PER, and TEK at 1 point per turn. This figure can be retroactively applied even if you are dismissed. If a meal is prepared the Rest Per Turn bonus is increased. However, plagued ones and cannibalism would not be safe to eat.

Return [You currently don't know any safe havens]

Camping Actions.... 1 Full Act.
This includes reading tomes to learn spells [which require successful attempts]
Meditating or praying to attune to new spells.
Or communing with other wandering spirits for their services.

Safety:
The Light of the Sacred Pyre exudes the light of the first sun warding off dark creatures. However this does not stop other Wanderers or Beasts to ambush the Pyre - cancelling any further attempts at camping.

Another note: With a group conensus a number of turns can be skipped to speed up the process of healing/ prepping etc. This would normally lead to turns to conclude for the day. Or transition over to a Downtime thread.

"Zis Red Lady reminds me of dearest Josephine. Not as passionate maybe, but zee same fiery temperament. Same fondness for zee dark as well."

>Move East 1 South 5
>Parry West (17)

Str: 3
End: 3
Wil: 3
Per: 3
Tek: 12
Spd: 7
Luk: 4

MOV: 6
FLK: 3
FRN: 3
WPN DMG: 17
EVA: 1
Pierce RES: 1
Dodge: 10

Skills: Adroit Fighting; 2 Assassin Training
Souls 1.5

RHnd: Estoc (Reach: 1 Slashing; ATK +3; )
LHnd: Estoc (Reach: 1 Slashing; ATK +3; )
Armor: (Pierce RES +1; +1 EVA)

Is it Becka who I am fighting things in this pit with?

Yes, with Loka and I to the south

"Pray let me join you, we shall escape this pit together "

>Move 2W
>Move 1S
>Overwatch (perception) attack into lower room to cover friends down there against skeletons.

Wylder Hetros
=Status:Chaotic=
Str:2
=>Rng: 4 (2 + 2)
End:2
=>Frn Armor: [2]
=>Flk Armor: [2]
Wil:1
==> Resist 1 + 1 = [2]
Per:11
=>Dmg:13 (11+1+1)
Tek: 1 (2-1damage)
Spd:1 (2-1damage)
=>Mov: 3 (2+2-1)
=>Eva:5 (2+2+2+1-1-1)
Luk:5
=Equipment=
Hands: Long Bow (Str Rng+Prof*2, Per Dmg, +1Atk)
>16 arrows
Armor:Wylder Coat (+2Eva,+1Res)
=Traits=
Wyld Survival (Take Turk to knockup a wound with Per or Tek, use food to knockup a different stat as well)
Wylder Training+1 (Dodging, Scouting, Thrown Weapons, Common Weapons)

>Move 3S
>Face E
>Parry E

[Assassin] Loka
=Hallowed=
Str : 2
End : 3
=3 Front
=3 Flank
Will : 1
Per : 2
Tek : 7
=Atk : 12 (7+3+2)
=Parry : 12 (7+3+2)
Spd : 2
=Dodge : 5 (2+1+2)
=Mov : 3 (2+1)
Luck : 3

Right Hand : Estoc (Reach 1, Slashing, Hit +3)
Left Hand : Estoc (Reach 1, Slashing, Hit +3)
Adorned : Assassin Armor (Piercing Res 1, Evasion 1)
Souls : 9.5

Adroit Fighting (Use Tek instead of Str)
Assassin Training 2 (Improved Dodge, Exotic Weaponry)

What is perception attack ? does it have a rating ?

Sorry, I should have been more clear. I'm using my bow.

Rolled 1, 2, 1, 2, 5, 3, 6, 5, 5, 3 = 33 (10d6)

>Soul Sight NE, can we see the Red Lady?
>Move 4W

[Soul Sight]: 10d6 Observe Act, see souls through fog

STR 1 END 1 [-1]
WIL 4 PER 3
TEK 5 SPD 3
LUK 1

5.2+ souls
Moon Drip Pendant (6s on cast = +0.1 soul)
Wyzarde Training +3
Minor Study: Ectomancy x 3
Memories of Materiamancy Lv1

Rolled 2, 5, 1, 5, 1, 4, 3, 2, 4, 5, 3, 1, 1, 2, 2, 4, 3, 3, 1, 6, 2, 6, 4, 6 = 76 (24d6)

>Draw Heat
>Draw Heat


[Wyzarde] Jenny
STR : 1 , END : 1 , WILL : 1 (5-4) , PER : 4 (7-3) , TEK : 7 , SPD : 2 , LUK 4
MOV : 4 , FRN : 1 , FLK : 1 , CAST : 2 , RES : 1, PYRO : 3 , META : 1 , SOULS : 9.5

Wyzarde:
Minor Study 4 : Pyro +3, Meta +1
Wizard Training 1 : Cast +1, Observe +1, Resist +1, Read Scrolls

Pyromancy: Draw Heat, Fireball, Ignite
Metamagic : Counterspell

Right Hand : White Birch Wand (Atk +1, Cast +1)

Rolled 4, 3, 1, 5, 6, 6, 1, 5, 2, 3, 4, 3, 1, 5 = 49 (14d6)

"Hmmm...

Mmmm...

Well then! It seems we have a brief enough respite to perform a bit of triage! How fortunate!"

>Invoke Healing Pulse on Stilio's STR

Sieghart - Cleric 1
STR: 1
-ATK: 3
END: 2
-A.FNT: 2
-A.FLK: 2
-S.RES: 3
WIL: 12/13
-RES: 14/15
PER: 2
TEK: 2
SPD: 2
-MOV: 3
LUK: 6

Souls:: 10.9
[Faith] 1: Gaia of the Blue Moon
- .2 - Healing Pulse: WIL to heal stat injuries; single stat.
- .3 - THOOM: Knockback = WIL, collision damage.
[Cleric Training] 1: +1 to Heal/RES/Prayer

Upsidown Biblos [Luna the 2nd Light]:
- ? - Waxing Light: Heal all stats by 1
- ? - Waking Dream: Resurrect vessel during rest
Staff: +2 ATK/DEF, +1 RCH, Strike
Cleric Garb: +1 RES, STRK RES

>loot the knight's shield
>search the body for anything else

Let us see what else this knight had.

Str: 2, End: 7, Wil: 3(0), Per: 6
Tek: 2(1), Spd: 4, Luk: 4, Mov: 6
Frn: 9, Flk: 9, Eva: 6

Hands: Hand Axe, Hand Axe
Bag:
Clothes: Wylder Clothes
Training: Wylder Training, Lowly Upbrining

>Move 6S

Str:1
-Atk : 3
End:2
-Front : 2
-Flank : 2
Wil:4
Per:6
Tek:1
Spd:1
-Move: 3
Luk: 2

Divinities : 2
Healing : 1
Resistance : 2
Strike Res : 1
Prayer : 1

The Twin Apollos
- Radiant Warmth: PER RNG is "lit", [Divinities of the Star] succeed on 3's

Gaia of the Blue Moon
- Healing Pulse: Will Successes are used to remove damage from one stat.

Right Hand : Staff (Atk 2, Def 2)
Armor : Cleric Garb (Resistance +1, Strike Res. +1)

"Then let us run for now Tisha.....Becka....Whelk....run with us....we will find a pyre.....and this gravekeeper whoever they may be.....as for the others....let us reunite somewhere....Perhaps Jakob or TIsha would know of a refuge we may regroup at...."

Rolled 2, 5, 4, 4, 1 = 16 (5d6)

Ah, that's better. Now, let's see what's down here...
>move 3W
>invoke Radiant Warmth

Solomon, Cleric on his 1st rank
STR: 1
END: 3
- FLK: 3
- FRN: 3
WIL: 4
PER: 2
TEK: 3
SPD: 1
- MOV: 3
LUK: 3

[Faith]: The Twin Apollos
- Radiant Warmth: PER RNG is "lit", [Divinities of the Star] succeed on 3's
- Radiant Judge: Chaotic or Heretical creatures get WIL damaged in PER RNG
[Cleric Training]
- +1 to Healing/Resistance/Prayer

Right Hand: Mace (+3 ATK/+1 DEF)
Left Hand: Book
Adorned:
- Cleric Garb (+1 RES)
- Unbroken Birb Skull (Absorbs 1 DMG)
Bag:
- Dirty Notes
- Essenced Potion
- Cloudy Mixture x2
- Book of the Last Light

Souls: 0.1

Rolled 4, 5, 6, 5, 2, 5, 5, 2, 6, 4 = 44 (10d6)

>Take 1 Tek Damage
>Move 1W, 2N, Bump Wyzarde NE
>Attack plague hollow SE
>Face SW

Str 5
=Atk 10
End 5
=Frn 9
=Flk 7
=Block 5
Will 2
Per 1
Tek 1 (2-1)0
Spd 2
=Mov 4
Luk 2
Souls : 3.5

Weapon Rank 1 : Mace +1
Knight Training 1 : Dodge, Counter, Block, Martial Weaponry

Right Hand : Mace (+3 Atk, +1 Def)
Left Hand : Knight Shield (+2 Frn, +2 Def)
Armor : Knight Armor (+2 Arm, +1 Def)

Didn't realize Whelk had moved. Altering my actions slightly

>Take 1 Tek Damage
>Move 1W, 1N
>Attack plague hollow E
>Face W

Str 5
=Atk 10
End 5
=Frn 9
=Flk 7
=Block 5
Will 2
Per 1
Tek 1 (2-1)0
Spd 2
=Mov 4
Luk 2
Souls : 3.5

Weapon Rank 1 : Mace +1
Knight Training 1 : Dodge, Counter, Block, Martial Weaponry

Right Hand : Mace (+3 Atk, +1 Def)
Left Hand : Knight Shield (+2 Frn, +2 Def)
Armor : Knight Armor (+2 Arm, +1 Def)

This attack should target the same enemy if it does not attack the same target as the previous action it may be ruled as a null action
>Ok.

A more manageable contingency has been proposed; I reroll the result. This is to ensure that edited actions do not game the system by optimizing rolls with the actions they target.

The ultimate goal of my move in both cases was to put myself between Whelk and the hollows attacking him so either way is fine, though I would prefer to keep my dice in this instance since I am attacking the same target and it would most likely remove the threat of that one hollow.

Processing Begins.
If there are bots. Bot them.

A bump!

DISCOVERY !
youtube.com/watch?v=XoyevcAnbb4
Darkness Phase !

Screams are heard in the dark !
youtube.com/watch?v=-k3XXGmu-dw

Action Phase.

Rolled 3, 1, 3, 3, 2, 5, 1, 5, 4, 5, 4, 1, 3, 1, 3, 4, 4, 4, 5, 3 = 64 (20d6)

>Move 3W
>Fireball the plague hollow SW, 8 Heat added.

[Wyzarde] Jenny
STR : 1 , END : 1 , WILL : 1 (5-4) , PER : 4 (7-3) , TEK : 7 , SPD : 2 , LUK 4
MOV : 3 , FRN : 1 , FLK : 1 , CAST : 2 , RES : 1, PYRO : 3 , HEAT : 8 , META : 1 , SOULS : 9.4

Wyzarde:
Minor Study 4 : Pyro +3, Meta +1
Wizard Training 1 : Cast +1, Observe +1, Resist +1, Read Scrolls

Pyromancy: Draw Heat, Fireball, Ignite
Metamagic : Counterspell

Right Hand : White Birch Wand (Atk +1, Cast +1)

Rolled 4, 6, 3, 3, 6, 1, 3, 1, 2, 3, 3, 4, 1, 6, 4, 1, 3, 6 = 60 (18d6)

>2 Soul Arrows, 1 at the skeleton 1N of Becka, 1 at the skeleton 1S of Becka, 9 dice each

Whelk, Wyzarde of their 1st Rank
STR:1
END:1
=Flank:1
=Front:1
WILL:6
=RES:7(+1)
PER:3
TEK:3
SPD:1
=MOV:3
LUK:2
Souls: 4.3

Wyzarde Training: +1 Casting/Res/Observation can study any scrolls
Minor Study: Ectomancy 1
Minor Study: Metamagicks 1
Soul Arrow: RNG 6, 9 dice(Will+Training+Ectomancy+Wand)
Backwards and Forwards: Succeed on 3, uncounterable, spell costs extra action
White Birch Wand: +1 ATK, +1 CAS

Rolled 1, 4, 4, 2, 1, 3, 4, 5, 3, 5, 6, 3, 6, 2 = 49 (14d6)

"Ah, that gallantry entails such risks! Rest assured, I will kill you as many time as it takes! This Cleric of Katerine swears it!"

>Move 1E 2N
>Invoke Healing Pulse on Red Lady

Sieghart - Cleric 1
STR: 1
-ATK: 3
END: 2
-A.FNT: 2
-A.FLK: 2
-S.RES: 3
WIL: 12/13
-RES: 14/15
PER: 2
TEK: 2
SPD: 2
-MOV: 3
LUK: 6

Souls:: 10.7
[Faith] 1: Gaia of the Blue Moon
- .2 - Healing Pulse: WIL to heal stat injuries; single stat.
- .3 - THOOM: Knockback = WIL, collision damage.
[Cleric Training] 1: +1 to Heal/RES/Prayer

Upsidown Biblos [Luna the 2nd Light]:
- ? - Waxing Light: Heal all stats by 1
- ? - Waking Dream: Resurrect vessel during rest
Staff: +2 ATK/DEF, +1 RCH, Strike
Cleric Garb: +1 RES, STRK RES

Rolled 6, 3, 3, 3, 3, 2, 4, 4, 1, 2, 3, 5 = 39 (12d6)

Behind you!

>Move 2W, 1S
>Bump her east
>Attack it

[Assassin] Loka
=Hallowed=
Str : 2
End : 3
=3 Front
=3 Flank
Will : 1
Per : 2
Tek : 7
=Atk : 12 (7+3+2)
=Parry : 12 (7+3+2)
Spd : 2
=Dodge : 5 (2+1+2)
=Mov : 3 (2+1)
Luck : 3

Right Hand : Estoc (Reach 1, Slashing, Hit +3)
Left Hand : Estoc (Reach 1, Slashing, Hit +3)
Adorned : Assassin Armor (Piercing Res 1, Evasion 1)
Souls : 9.5

Adroit Fighting (Use Tek instead of Str)
Assassin Training 2 (Improved Dodge, Exotic Weaponry)

Rolled 5, 4, 1, 3, 4, 4, 3, 3, 4, 6, 2, 6, 1, 3 = 49 (14d6)

The sound of screams. The source must be mine quarry.

>move 2n, 2e, 3n
>Attack the red lady in the back with Estoc at reach1
>14 dice

Str : 2
End : 8
=8+1 [9] Front
=8+1 [9] Flank
Will : 3-2 = [1]
Per : 3-2 = [1]
Tek : 5-4 = [1]
Spd : 9
=Evasion : 13 (9+2+2)
=Mov : 7 (5+2)
=Estoc 14 (9+3+2)
Luck : 6

Right Hand : Estoc (+3, rch 1)
Adorned : Ceremonial Armor (+1 Armor)
Souls : 6.7

Lowly Upbringing
Assassin Training 2 (Improved Dodge, Exotic Weaponry, Common)

As cursory note ; your eyes adjust to the view outside.

>move 3 N
>Move W 1, 2 N

Str: 2
End: 1
Wil: 3
Per: 6
Tek: 2
Spd: 2
Mov: 4
Luck: 5

Right hand: Long Bow (Rng: 6)
Left hand:
Armour: Wylder Coat (+2 Eva, +1 res)
Bag: Arrows x21, mystery meat x2
Souls: 5.3

Wyld Survival, Wylder Training

clearly first person view implies that you can't see yourself > >;

While I could barely survive such a blow I feel there is little point crippled as I would be.

I shall die from this blow, and take the chance to create a new character.

>Gilda the Cleric has perished.

Gilda the Cleric

Str:1
-Atk : 3
End:2
-Front : 2
-Flank : 2
Wil:4
Per:6
Tek:1
Spd:1
-Move: 3
Luk: 3

Divinities : 2
Healing : 1
Resistance : 2
Strike Res : 1
Prayer : 1

The Twin Apollos
- Radiant Warmth: PER RNG is "lit", [Divinities of the Star] succeed on 3's

Gaia of the Blue Moon
- Healing Pulse: Will Successes are used to remove damage from one stat.

Right Hand : Staff (Atk 2, Def 2)
Armor : Cleric Garb (Resistance +1, Strike Res. +1)

Rolled 5, 1, 5, 1, 1, 1, 3, 4, 6, 6, 1, 2, 1, 3, 3, 3, 3, 6 = 55 (18d6)

A new soul is drawn to the flames.

Rolled 5, 1, 1, 4, 2, 3, 5, 4, 6, 4, 3, 2, 6 = 46 (13d6)

>Knock up Tek wound using perception(13+1)
>Overwatch another bow (13per+1training) attack south to cover friends in the pit.

Wylder Hetros
=Status:Chaotic=
Str:2
=>Rng: 4 (2 + 2)
End:2
=>Frn Armor: [2]
=>Flk Armor: [2]
Wil:1
==> Resist 1 + 1 = [2]
Per:11
=>Dmg:13 (11+1+1)
Tek: 1 (2-1damage)
Spd:1 (2-1damage)
=>Mov: 3 (2+2-1)
=>Eva:5 (2+2+2+1-1-1)
Luk:5
=Equipment=
Hands: Long Bow (Str Rng+Prof*2, Per Dmg, +1Atk)
>16 arrows
Armor:Wylder Coat (+2Eva,+1Res)
=Traits=
Wyld Survival (Take Turk to knockup a wound with Per or Tek, use food to knockup a different stat as well)
Wylder Training+1 (Dodging, Scouting, Thrown Weapons, Common Weapons)

I shall process you the most horrifying death scene :0c

15 arrows now, not 16.

I look forward to it. I have a question, should I wait a phase to deploy my next character?

You can just deploy, its not like you'll act this turn anyway. [But you can still be targetted by baddies tis a risk ]

>Move 1E 2N 1E 2N
>Face S

[A5] Nathan
=Normal=

[STR] 3
[END] 2
[WIL] 2
[PER] 4
[TEK] 7
[SPD] 2
[LUK] 1

[MOV] 3
[FLK] 2
[FRN] 2
[WPN DMG] 12
[EVA] 1
[PIERCE RES] 1
[DODGE] 5

SKILLS:
[Adroit Fighting] Use [TEK] instead of [STR], Heavy weapons don't count
[+2 Assassin Training] Dodging Improved, Improve weapons and exotic weapons usage

RHND: Estoc (Reach:1 Slashing; ATK +3)
LHND: Estoc (Reach:1 Slashing; ATK +3)
ARMOR: Assassin Armor (+1 Pierce Res, +1 EVADE)

I do wish I could roll more speed.

>Deploy

Pompei the Cleric

Str:2
-Atk : 4
End:3
-Front : 2
-Flank : 2
Wil:9
Per:2
Tek:1
Spd:2
-Move: 3
Luk: 4

Divinities : 2
Healing : 1
Resistance : 2
Strike Res : 1
Prayer : 1

Gaia of the Blue Moon
- Healing Pulse: [Will Success] is used to remove damage from one stat.
- Thoom : All adjacent targets are knocked back [Will Success] vs [Will Res.] tiles. Targets recieve striking damage if the impact hard objects.

Right Hand : Staff (Atk 2, Def 2, Reach+1)
Armor : Cleric Garb (Resistance +1, Strike Res. +1)

Hey, can I strap this shield to my back in such a way that it offers rear defense? Should I roll something for that? Also the stats for it?

>Pocket the carving
>Move 4 north
>Inspect the bones

Hmm, wonder how old these are...

Str: 2, End: 7, Wil: 3, Per: 6
Tek: 2(1), Spd: 4, Luk: 4, Mov: 6
Frn: 9, Flk: 9, Eva: 6

Hands: Hand Axe, Hand Axe
Bag: Shield, Curious replica carving
Clothes: Wylder Clothes
Training: Wylder Training, Lowly Upbrining
.5 souls

The screams were getting closer, just beyond the fire. Stálmær stopped in her tracks. Not the first time since she arrived. To her ears, it was more a frantic skirmish than a pitch battle, and it sounded as whatever horror it was the others were fighting was quite possibly winning. Turning around, she decided it wouldn't be possible to fashion a torch before the horror ripped through its would be resisters. And so, further into the darkness she ventured.

>Move 3 spaces via: 3W
>Move 3 spaces via: 3W


Str:4
End:6
Wil:3
Per:5
Tek:2
Spd:1
Move: 3
Luk: 2

Right Hand: Mace Atk3/Def1 (total attack: 8 (4+3+1) )
Left Hand: Shield Def2/FrnA1
Armour: Arm2/Def1

FlkArmor: 8 (6+2)
FrnArmor: 10 (6+2+2)
Def: 4 (1+2+1)

+1 Weapon Rank with Swords (attack 6+wpn)
+1 Knight Training

Rolled 6, 3, 6, 1, 2, 3, 3 = 24 (7d6)

>Take 3 Str damage
>Attack the hollow to my west
>Block N

Str 2 (5-2)
=Atk 7
End 5
=Frn 9
=Flk 7
=Block 5
Will 2
Per 1
Tek 1 (2-1)
Spd 2
=Mov 3
Luk 2
Souls : 4.0

Weapon Rank 1 : Mace +1
Knight Training 1 : Dodge, Counter, Block, Martial Weaponry

Right Hand : Mace (+3 Atk, +1 Def)
Left Hand : Knight Shield (+2 Frn, +2 Def)
Armor : Knight Armor (+2 Arm, +1 Def)

>Move 7W 1N

STR 1 END 1 [-1]
WIL 4 PER 3
TEK 5 SPD 3
LUK 1

5.3 souls
Moon Drip Pendant (6s on cast = +0.1 soul)
Wyzarde Training +3
Minor Study: Ectomancy x 3
Memories of Materiamancy Lv1

"Blue, take the armor. You've got more tooth and nail than I."

>Pick up Oryx Axe and sling it over the shoulder


Venator Wylder of their 1st Rank.
=Hollow=
STR: 4 (2-1+3t)
=Gilded Mace= 9 Atk (+4 ATK +2 DEF)
END: 1 (3-2)
=Flank: 3 (3+2w-2)
=Front: 4 (3+2w+1a-2)
WIL: 1 (3-2)
=Res: 2 (4-2)
PER: 1 (11-10)
TEK: 1 (2-1)
SPD: 2
=Move: 3 (2/2+2)
=Evade: 5 (1+2+2)
LUK: 3

Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]

With a Gilded Mace (+4 Atk, +2 Def) in hand, adorned with his Wylder Coat, an Incriminating Hatchet in his belt, the Oryx Axe (+6 Atk, +3 Def) on his back, and one ration of Mystery Meat tucked away in the pockets.

Souls: 0.5

(I changed my mind after thinking on it.
I'm going in. While I'm not clear on the significance of the pyre, I would be remiss in my faith if I were to shy away.)

Stálmær stop and hesitated. She looked over her shoulder in the direction of the pyre and the screams of anguish beyond with a scowl. No. Under the eyes of the Gods, she will not be humiliated again. Clasping her Oath Ring for a moment, she spoke a prayer and stepped towards the fire.

>Redoing move
>Move 3 spaces via: 3E
>Move 3 spaces via: 3E

bump

Rolled 4, 5, 1, 3, 4, 4, 3, 5, 4, 5 = 38 (10d6)

>Lets try that again and actually roll d6 instead of d10 as the game requires.

"My friends, but say when you wish me to deliver the cleansing flames into the charnel pit below and I shall deliver such a cleansing as has Seldom been seen.

>Move 2E, ducking under the non-active trap in my way.
>Cast [Heat]

=Status: Chaotic=
Str 1 End 3 Wil 1(1)
Per 3(2) Tek 2(1) Spd 1(1) Luk 1
=Defenses=
Frnt: 3 = [3]
Flk: 3 = [3]
Resist 1+3 = [4]
=Proficiencies=
Pyromancy 3, Wizard Training 3, MetaMagic2
Heat, Ignite, Fireball, CounterSpell, Backwards
=Equipment=
White Birch Wand, +1 atk, Casting +1
Kato, +2 ATK
=Intangibles=
Heat: 17 (2 cast+Critical Flame, crits give 3s)
Soul: 5.3
---

>[K1] Orphine
[W1] Venator
[A1] Scann
>[Y1] Liren
>[W2] Beetle
[C1] Sieghart
>[K2] Gren
>[K3] Maybe
[Y2] Caim
[C2] Solomon
[W3] Éclair
>[W4] Melia
[Y3] Whelk
[Y4] Rabbitsfoot
[A2] Loka
>[Y5] Lyre
[W4] Hetros
[W5] Blue
[W6] Nul
[Y5] Jenny
[C3] Boyele
[A3] Stilio
[A4] Jean-Paul
[K4] Becka
[K5] Stálmær
[A5] Nathan
>[C4] Gilda
[C5] Pompei

20 / 20 souls on board.

Rolled 2, 2, 3, 6, 1, 6, 3, 5, 2, 2, 5, 1, 3, 5, 4, 5, 1, 2, 5, 1, 6, 2, 1 = 73 (23d6)

>attack creature West with Estoc [12]
>attack same target with spear [11]

Scann Spear/ Estoc Assassin

STR 2 FRT ARM 8
END 8 FLK ARM 8
WIL 2 ATT/PRY 11/12
PER 1 BLK 1
TEK 7 DGD 6
SPD 3 MOV 4
LUK 4
Skills: Adroit Fighting; Assassin Training
RHnd: Spear (Reach: 3; Piercing; ATK +2; DEF +1)
LHnd: Estoc (Reach: 1 Slashing; ATK +3)
Armor: (Pierce RES +1; +1 EVA)
Souls: 5.0 (Including mine. I won't let go >:U)
Inventory: Round Shield (DEF +2; FRN +1)
Misc: possess the Lover's memories

"Ah, zere you are my lovely lady. Wait just a leetal longer and I will s'ow you zee time of your life."

>Move West 1 South 1 West 2 South 2
>Parry South (17)

Str: 3
End: 3
Wil: 3
Per: 3
Tek: 12
Spd: 7
Luk: 4

MOV: 6
FLK: 3
FRN: 3
WPN DMG: 17
EVA: 1
Pierce RES: 1
Dodge: 10

Skills: Adroit Fighting; 2 Assassin Training
Souls 1.5

RHnd: Estoc (Reach: 1 Slashing; ATK +3; )
LHnd: Estoc (Reach: 1 Slashing; ATK +3; )
Armor: (Pierce RES +1; +1 EVA)

>Take 5 damage.

"I'm just about done here I think..."

>See Cleric Gilda getting horrible things done to her

"I might risk a limb or two"

>Move 2S
>Healing Pulse the Red Lady

==Cleric 'Politely Admonish The Heretic' Boyle==
STR: 1/3
- Atk 5, def 2, rch 1
END: 5
- FLK: 5
- FRN: 5
WIL: 7/10
- Res 8/11
PER: 3
TEK: 1
SPD: 1
- MOV: 3
LUK: 5
Soul 0.6

[Faith]: Gala of the Blue Moon
- (.2) Healing Pulse - [WIL Success] to remove stat wounds from a single stat. (Damages undead)
- (.3) Thoom - Adjacent targets knocked back [WIL Success - WIL Resist] Tiles. Targets recieve striking damage if they collide with hard objects.
[Cleric Training]
- +1 to Healing/Resistance/Prayer

Right Hand: Staff (+2 ATK/+2 DEF/+1 RCH)
Left Hand: Assassin's Buckler (+1 DEF/+1 FRN A.)
Adorned: Cleric Garb (+1 RES/Strike Resist)

Ah! A new amour so soon, Jean-Paul? The heart wants what the hearts want, no?

I shall hold her here, for your armorous attentions. But peut-être... Be quick?

Rolled 1, 2, 3, 2, 1, 1, 2, 4, 2 = 18 (9d6)

With dice

Processing Begins.

Wyld survival requires a Full Turn action or Full Action to perform. 2nd Action nulled

Darkness Phase.
youtube.com/watch?v=ICSk8-pJkX8

As one steps through into daylight, they are met with a stranger.

Zat, my hatefu friend, was for taking my arm. In return, I shall have your hard.

Normally I charge for this service, a considerable amount. For you I shall give myself a Vengeance Discount. This murder? It is Gratis.

Now fall.

Action Phase. THe Beast is weakened wounded and fearing for a sensation it has never felt in many years !
youtube.com/watch?v=GyiyM7J2-jQ

" Well , Huntsman ? "

Rolled 4, 6, 6, 5, 6, 4, 2, 5, 3, 3, 4, 3, 2, 4, 2, 2, 4, 1, 4, 1, 1, 1, 3, 2 = 78 (24d6)

>Attack W
>Attack NW

[Assassin] Loka
=Hallowed=
Str : 2
End : 3
=3 Front
=3 Flank
Will : 1
Per : 2
Tek : 7
=Atk : 12 (7+3+2)
=Parry : 12 (7+3+2)
Spd : 2
=Dodge : 5 (2+1+2)
=Mov : 3 (2+1)
Luck : 3

Right Hand : Estoc (Reach 1, Slashing, Hit +3)
Left Hand : Estoc (Reach 1, Slashing, Hit +3)
Adorned : Assassin Armor (Piercing Res 1, Evasion 1)
Souls : 9.5

Adroit Fighting (Use Tek instead of Str)
Assassin Training 2 (Improved Dodge, Exotic Weaponry)

Rolled 4, 3, 5, 1, 5, 3, 3, 5, 4, 5, 6, 2, 2, 3, 4, 6, 4, 2, 1, 2, 1, 6, 5 = 82 (23d6)

"....slumber again......foul creatures...."

>attack SW w/ Estoc [12]
>attack W w/ spear [11]

Scann Spear/ Estoc Assassin

STR 2 FRT ARM 8
END 8 FLK ARM 8
WIL 2 ATT/PRY 11/12
PER 1 BLK 1
TEK 7 DGD 6
SPD 3 MOV 4
LUK 4
Skills: Adroit Fighting; Assassin Training
RHnd: Spear (Reach: 3; Piercing; ATK +2; DEF +1)
LHnd: Estoc (Reach: 1 Slashing; ATK +3)
Armor: (Pierce RES +1; +1 EVA)
Souls: 5.0 (Including mine. I won't let go >:U)
Inventory: Round Shield (DEF +2; FRN +1)
Misc: possess the Lover's memories

>Move 3E, 3S

Pompei the Cleric

Str:2
-Atk : 4
End:3
-Front : 3
-Flank : 3
Wil:9
Per:2
Tek:1
Spd:2
-Move: 3
Luk: 4

Divinities : 2
Healing : 1
Resistance : 2
Strike Res : 1
Prayer : 1

Gaia of the Blue Moon
- Healing Pulse: [Will Success] is used to remove damage from one stat.
- Thoom : All adjacent targets are knocked back [Will Success] vs [Will Res.] tiles. Targets recieve striking damage if the impact hard objects.

Right Hand : Staff (Atk 2, Def 2, Reach+1)
Armor : Cleric Garb (Resistance +1, Strike Res. +1)

How much damage did I take this last dungeon phase?

Master Huntsman Hetros, might I convince you to step aside? A devouring beast comes closer and it is high time we burned it to cinder and less. I believe I can.

Rolled 3, 1, 4, 3, 3, 4, 4, 2, 3, 3, 4, 3 = 37 (12d6)

>Move 2E
>Fireball hollow directly south

[Wyzarde] Jenny
STR : 1 , END : 1 , WILL : 1 (5-4) , PER : 4 (7-3) , TEK : 7 , SPD : 2 , LUK 4
MOV : 3 , FRN : 1 , FLK : 1 , CAST : 2 , RES : 1, PYRO : 3 , HEAT : 0 , META : 1 , SOULS : 9.6

Wyzarde:
Minor Study 4 : Pyro +3, Meta +1
Wizard Training 1 : Cast +1, Observe +1, Resist +1, Read Scrolls

Pyromancy: Draw Heat, Fireball, Ignite
Metamagic : Counterspell

Right Hand : White Birch Wand (Atk +1, Cast +1)

none

Rolled 2, 2, 5, 4, 5, 5, 2 = 25 (7d6)

Thank you

>Attack hollow S
>Move 3E
>Face W

A parting blow!

Str 2 (5-2)
=Atk 7
End 5
=Frn 9
=Flk 7
=Block 5
Will 2
Per 1
Tek 1 (2-1)
Spd 2
=Mov 3
Luk 2
Souls : 4.5

Weapon Rank 1 : Mace +1
Knight Training 1 : Dodge, Counter, Block, Martial Weaponry

Right Hand : Mace (+3 Atk, +1 Def)
Left Hand : Knight Shield (+2 Frn, +2 Def)
Armor : Knight Armor (+2 Arm, +1 Def)

>Solomon only stands in stunned silence.

>move 1N
>inspect pile of corpses

Solomon, Cleric on his 1st rank
STR: 1
END: 3
- FLK: 3
- FRN: 3
WIL: 4
PER: 2
TEK: 3
SPD: 1
- MOV: 3
LUK: 3

[Faith]: The Twin Apollos
- Radiant Warmth: PER RNG is "lit", [Divinities of the Star] succeed on 3's
- Radiant Judge: Chaotic or Heretical creatures get WIL damaged in PER RNG
[Cleric Training]
- +1 to Healing/Resistance/Prayer

Right Hand: Mace (+3 ATK/+1 DEF)
Left Hand: Book
Adorned:
- Cleric Garb (+1 RES)
- Unbroken Birb Skull (Absorbs 1 DMG)
Bag:
- Dirty Notes
- Essenced Potion
- Cloudy Mixture x2
- Book of the Last Light

Souls: 0.1

>Search for the wolf skull
>Wear the wolf skull

I've seen a lot of knights. I passed a few coming out here. If you're looking, you should check the catacombs there.Str: 2, End: 7, Wil: 3, Per: 6
Tek: 2(1), Spd: 4, Luk: 4, Mov: 6
Frn: 9, Flk: 9, Eva: 6

Hands: Hand Axe, Hand Axe
Bag: Shield, Curious replica carving
Clothes: Wylder Clothes
Training: Wylder Training, Lowly Upbrining
.5 souls

Rolled 4, 1, 1, 2, 2, 2, 5, 2, 5, 2, 6, 6 = 38 (12d6)

>Counting 20 players on the map

I guess I'll just wait before jumping in (again).

>Dice just because

"Don't die while I climb this ladder, I'll cover you after I've reached the top."
>Move 2 E, 4 N, reaching the top of the ladder?

Whelk, Wyzarde of their 1st Rank
STR:1
END:1
=Flank:1
=Front:1
WILL:6
=RES:7(+1)
PER:3
TEK:3
SPD:1
=MOV:3
LUK:2
Souls: 4.5

Wyzarde Training: +1 Casting/Res/Observation can study any scrolls
Minor Study: Ectomancy 1
Minor Study: Metamagicks 1
Soul Arrow: RNG 6, 9 dice(Will+Training+Ectomancy+Wand)
Backwards and Forwards: Succeed on 3, uncounterable, spell costs extra action
White Birch Wand: +1 ATK, +1 CAS

Rolls without a trip don't count!

Also 6's explode in sequence so if you rolled

>1 2 6 6 2 4

You would have 1 2 14 4

Rolled 1, 6, 1, 4, 3, 4, 5, 2, 2, 2, 1, 2 = 33 (12d6)

I'm aware of that.

>Rolling more dice!
>Because I can!

Rolled 1, 5, 1, 3, 3, 4, 6, 3, 2, 4, 3, 2, 1, 3, 3 = 44 (15d6)

CODE MAURILIA IS COMPROMISED. IN FUTURE, USE CODE FEDORA.

>Rolling.

Rolled 2, 2, 2, 1, 3, 1, 6, 3, 6, 1, 3, 3, 3, 5, 1, 1, 2 = 45 (17d6)

"Ah, now zat I get a better look at you Red Lady, I must say you are not like dearest Josephine at all. You may 'ave 'alf 'er fiery temperment, but you lack even a s'red of 'er Beauty!"

>Move 4 South
>Attack Red Lady

Str: 3
End: 3
Wil: 3
Per: 3
Tek: 12
Spd: 7
Luk: 4

MOV: 6
FLK: 3
FRN: 3
WPN DMG: 17
EVA: 1
Pierce RES: 1
Dodge: 10

Skills: Adroit Fighting; 2 Assassin Training
Souls 1.5

RHnd: Estoc (Reach: 1 Slashing; ATK +3; )
LHnd: Estoc (Reach: 1 Slashing; ATK +3; )
Armor: (Pierce RES +1; +1 EVA)

"Bugger where did it go!?"

>Block E

==Cleric 'Politely Admonish The Heretic' Boyle==
STR: 1/3
- Atk 5, def 2, rch 1
END: 5
- FLK: 5
- FRN: 5
WIL: 7/10
- Res 8/10
PER: 3
TEK: 1
SPD: 1
- MOV: 3
LUK: 5
Soul 0.4

[Faith]: Gala of the Blue Moon
- (.2) Healing Pulse - [WIL Success] to remove stat wounds from a single stat. (Damages undead)
- (.3) Thoom - Adjacent targets knocked back [WIL Success - WIL Resist] Tiles. Targets recieve striking damage if they collide with hard objects.
[Cleric Training]
- +1 to Healing/Resistance/Prayer

Right Hand: Staff (+2 ATK/+2 DEF/+1 RCH)
Left Hand: Assassin's Buckler (+1 DEF/+1 FRN A.)
Adorned: Cleric Garb (+1 RES/Strike Resist)

Rolled 6, 1, 6, 1, 4, 4, 6, 5, 6, 4, 5, 6, 3, 3 = 60 (14d6)

"Again! AGAIN!"

>Invoke Healing Pulse on Red Lady

Sieghart - Cleric 1
STR: 1
-ATK: 3
END: 2
-A.FNT: 2
-A.FLK: 2
-S.RES: 3
WIL: 12/13
-RES: 14/15
PER: 2
TEK: 2
SPD: 2
-MOV: 3
LUK: 6

Souls:: 10.5
[Faith] 1: Gaia of the Blue Moon
- .2 - Healing Pulse: WIL to heal stat injuries; single stat.
- .3 - THOOM: Knockback = WIL, collision damage.
[Cleric Training] 1: +1 to Heal/RES/Prayer

Upsidown Biblos [Luna the 2nd Light]:
- ? - Waxing Light: Heal all stats by 1
- ? - Waking Dream: Resurrect vessel during rest
Staff: +2 ATK/DEF, +1 RCH, Strike
Cleric Garb: +1 RES, STRK RES

Rolled 2, 5, 5, 6, 5, 3, 2, 5, 3 = 36 (9d6)

Well I didn't get the right trip for that, but I choose to override it anyway.

"There? Gala please I need this one to work!"

>Cast Healing Pulse at the Red Lady
>Block E

==Cleric 'Politely Admonish The Heretic' Boyle==
STR: 1/3
- Atk 5, def 2, rch 1
END: 5
- FLK: 5
- FRN: 5
WIL: 7/10
- Res 8/10
PER: 3
TEK: 1
SPD: 1
- MOV: 3
LUK: 5
Soul 0.4

[Faith]: Gala of the Blue Moon
- (.2) Healing Pulse - [WIL Success] to remove stat wounds from a single stat. (Damages undead)
- (.3) Thoom - Adjacent targets knocked back [WIL Success - WIL Resist] Tiles. Targets recieve striking damage if they collide with hard objects.
[Cleric Training]
- +1 to Healing/Resistance/Prayer

Right Hand: Staff (+2 ATK/+2 DEF/+1 RCH)
Left Hand: Assassin's Buckler (+1 DEF/+1 FRN A.)
Adorned: Cleric Garb (+1 RES/Strike Resist)

Reaching the fire, she noted that the fighting had not progressed to it yet. 'Did they manage to stop its advance? No matter. A torch first.'

>Move 2 spaces via: 1N, 1E
>With a quick prayer to the dead, fashion a long stemmed torch for the shield hand using the pyre, bones, and scrap.
>Keep an eye out for a sword nearby while gathering materials for the torch.


Str:4
End:6
Wil:3
Per:5
Tek:2
Spd:1
Move: 3
Luk: 2

Right Hand: Mace Atk3/Def1 (total attack: 8 (4+3+1) )
Left Hand: Shield Def2/FrnA1
Armour: Arm2/Def1

FlkArmor: 8 (6+2)
FrnArmor: 10 (6+2+2)
Def: 4 (1+2+1)

+1 Weapon Rank with Swords (attack 6+wpn)
+1 Knight TrainingStr:4
End:6
Wil:3
Per:5
Tek:2
Spd:1
Move: 3
Luk: 2

Right Hand: Mace Atk3/Def1 (total attack: 8 (4+3+1) )
Left Hand: Shield Def2/FrnA1
Armour: Arm2/Def1

FlkArmor: 8 (6+2)
FrnArmor: 10 (6+2+2)
Def: 4 (1+2+1)

+1 Weapon Rank with Swords (attack 6+wpn)
+1 Knight Training

>Put Oryx axe on back
>move 3N


Venator Wylder of their 1st Rank.
=Hollow=
STR: 4 (2-1+3t)
=Gilded Mace= 9 Atk (+4 ATK +2 DEF)
END: 1 (3-2)
=Flank: 3 (3+2w-2)
=Front: 4 (3+2w+1a-2)
WIL: 1 (3-2)
=Res: 2 (4-2)
PER: 1 (11-10)
TEK: 1 (2-1)
SPD: 2
=Move: 3 (2/2+2)
=Evade: 5 (1+2+2)
LUK: 3

Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]

With a Gilded Mace (+4 Atk, +2 Def) in hand, adorned with his Wylder Coat, an Incriminating Hatchet in his belt, the Oryx Axe (+6 Atk, +3 Def) on his back, and one ration of Mystery Meat tucked away in the pockets.

Souls: 0.5

>Activate Intersection
>Move 1W 3N

STR 1 END 1 [-1]
WIL 4 PER 3
TEK 5 SPD 3
LUK 1

5.2 souls
Moon Drip Pendant (6s on cast = +0.1 soul)
Wyzarde Training +3
Minor Study: Ectomancy x 3
Memories of Materiamancy Lv1

>move 2 n, 1 e
>move 2 e, 1 n


Str: 2
End: 1
Wil: 3
Per: 6
Tek: 2
Spd: 2
Mov: 4
Luck: 5

Right hand: Long Bow (Rng: 6)
Left hand:
Armour: Wylder Coat (+2 Eva, +1 res)
Bag: Arrows x21, mystery meat x2
Souls: 5.3

Wyld Survival, Wylder Training

Processing will begin at 6

>Move 2N 1E 3N

[A5] Nathan
=Normal=

[STR] 3
[END] 2
[WIL] 2
[PER] 4
[TEK] 7
[SPD] 2
[LUK] 1

[MOV] 3
[FLK] 2
[FRN] 2
[WPN DMG] 12
[EVA] 1
[PIERCE RES] 1
[DODGE] 5

SKILLS:
[Adroit Fighting] Use [TEK] instead of [STR], Heavy weapons don't count
[+2 Assassin Training] Dodging Improved, Improve weapons and exotic weapons usage

RHND: Estoc (Reach:1 Slashing; ATK +3)
LHND: Estoc (Reach:1 Slashing; ATK +3)
ARMOR: Assassin Armor (+1 Pierce Res, +1 EVADE)