TTRPG to CRPG: How much is too much?

It feels like most games based on D&D are liked for reasons other than how the rules are applied. Nethack is an exception, but it's also a bad example.

I think the biggest problem with D&D is the damage spread. Being very likely to miss, and then dealing anywhere from 14 to 5 damage with your d10 sword (before damage reduction if the enemy has any) makes combat feel very unreliable. Tighter damage spreads with higher minimum were the first thing Japanese RPGs did after it turned out that Wizardry and its early copies didn't work quite as everyone would've liked.

NetHack is amazing in it's own right.

This is the pillars of eternity solution - each attack can result in miss, 'graze', hit or crit and the chance of each scales with attack and defence stats. So the frustration of an outright miss is rare, but its still important to maximise your accuracy.

In a faithful turn-based adaptation of AD&D I think misses are likely to be less of an issue because experienced fighters attack several times a round. Of course low levels will be as painful as ever.

But then how to hold the player's motivation until the higher levels?

Bumpity bump.

4e ruleset would be very fitting for a CRPG, its rules practically beg for a vidya adaptation.

Off topic, has anyone here played the early access for Torment: Tides of Numenera? I want to know if it is worth buying and /v/ is being useless.

Please don't use mash tabletop rpg systems into videogames. Tabletop rpgs are made with humans at the helm behind the rules, and there's a reason why people with extremely powerful autism don't make good GMs.

But Baldur's Gate...

Yes, but if not for a grid, tactical approach, still the best option?

Baldur's Gate stood up on being a well made game, not on its adherence to D&D rules, there's a big difference. The designers knew how to make the most out of what they had to work with and made a good game out of it, but since Baldur's Gate puts so much effort into being comparable with a tabletop session, then let me tell you Baldur's Gate is NOTHING compared to a well run tabletop session.