Last time, on Feral Necromancer Quest: You spent a good deal of time in the Pernite camp, waiting to meet this prophet of theirs. Upon meeting her, however, you noticed that her personal magnetism had been magnified to an absurd degree by the power of her god. Refusing to take part in any negotiations involving godlike charisma, you drained the divine power into yourself and suppressed it, but not before the god of Undeath felt a great disturbance in his domain. As you have mostly interacted with this particular entity by urinating on his holy shrines and by insulting it, you skipped directly to do battle. The fight was long and arduous and most of the Pernite soldiers fell, but you and your allies seemed to be gaining some little ground. You entered the astral realm to see if there was anything you could do from the spirit realm, but instead you found a pantheon of other gods waiting there to pull out their peer in case it appeared to be dying. You managed to follow them, and got dragged into whatever dimension the gods call home.
The cast:
Vlad Tepish: You, a dragon and a wizard of epic ability. Your skill in diplomacy, tactics and magic has left you one of, if not the, greatest powers of the natural realm.
Gurath: The god of death, a domineering creature, seeking to subjugate mortals and to force them to serve. Arrogant even for a god, he is nonetheless powerful enough to back his arrogance up.
Pern: The God of Sun and purity, he wears plate of silver armour polished to true mirror sheen. While reasonable in some ways, he despises necromancy in all of its forms.
Grish: The god of the forest you live in, and the second god you met and pissed off. The version of him here seems much more powerful than the one you met, perhaps representing a more significant aspect of his power.
Other gods.
Housekeeping:
Running to bump limit has become woefully impractical. I am shooting for ~200 posts tonight.