I think what most are forgetting is that no matter how the game turns out...

I think what most are forgetting is that no matter how the game turns out, we can finally look forward to a glorious new generation of memes

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I already love this game, just because of this meme.

0/10, the purity seal doesn't have loss hidden in it.

And if their memes aren't fresh? What then op? We'll live in a world that failed to meet its potential.

then WE HAV FEHLED

THE EMPRAH

>40k
>failing
>at memes

40k is a pool of memes jumbled together

40k memes have always been the result of bad and over the top writing.
I am sure the new game will have plenty of both.

Bad is highly subjective. From a literary point of view it's nothing special, but who likes those snobs anyway. There's a lot of "I don't have to explain SHIT, it's the warp/tech/gods" but overall, it's just an enjoyable setting to read about which is the most important thing. For that reason I'd argue it's "good".

I also don't like having to use a thesaurus to interpret a story about soldiers blowing each other up. I can read Oxford English just fine, I just don't see the point of making texts difficult to read on purpose just to please some dickwad somewhere who thought learning the language he speaks on a daily basis was worth studying.

There are plenty of difficult books to read in the world, an entertainment setting should first and foremost focus on being entertaining.

>When the death is just right

That's not what bad writing means.
You're talking about complex writing.
I'm talking about writing something that's meant to be serious, but comes across as funny.

youtube.com/watch?v=LJMLfACod48

But the entire 40k setting is a joke setting. It's not meant to be taken serious.

>Le joke setting meme

40K stopped being a joke setting after second edition. Third edition and up, it went for being serious.

40K is a setting that gets more retarded the more you learn about it so just stay casual if you want to take it seriously. If you want to learn more, you'll have to shift your mindset to parody otherwise you'll start losing brain cells and end up making Primarch Threads.

only if you take 3rd party writers as cannon

That's your opinion.

But in reality 40K direction is a serious one and wants you to take it seriously. It has some jokes but the entire setting is not a parody.

>But in reality 40K direction is a serious one and wants you to take it seriously


Way to spot the newfag.

The countless stupid puns and references and the entire Ork race say your wrong.

Also, this was an official mini.

You are the newfag who is spouting epicmemes and parroting crap.

Like i said, after 2nd edition the setting started to go with a serious tone. Stop being a moron and learn reading comprehension.

and it still has its satirical undertone throughout all that grimdark in the grim grimnium of the grimdark grim

Again, like I said, there are some jokes but as a whole the setting, since 3rd edition and going up, is taking itself serious and wants you to take it seriously.

Anyone who disagrees hasn't read any 40K novel or rulebook (outside the Orks dexes) for the past 20 years.

Well yeah the setting wants to be taken seriously.
But it's still pretty laughable.

Literally nothing wrong

You are so butthurt

>tfw the artistic direction of the game will be the complete opposite of the trailer
>tfw the devs are specifically adjusting the gameplay to be more accessible by MOBA normies
>tfw sega DLCs shitfest
>tfw this is the year of warhammer but warhammer fantasy died

Fuck everything! If hope is the first step on the road to disappointmet I want to run on hype to hell and back regardless of crashing and burning.

PRAISE BASE BUILDING!

I'm not the guy you were talking to. He's wrong, 40k isn't supposed to be a parody setting.
But it's OTT writing, scale and "every sci-fi trope with skulls" theme is worthy of parody.
I'm not bitching, I love the setting.

I don't think he is.

I think you're both in need of a dose of Roland Barthes.

Authorial intent is less important than what you personally glean from a text.

the artistic direction really kill all the hype of the trailer

do we know that the artistic direction is fucked already?

from what was released the game is styled in blizzards flat n matte. All the hardcore fanbois are doing the diablo 3 HURR GRAFIX meme in damage control.

I have never been a fan of Flat N Matte for anything other than light hearted cartoony games

The image of a Space Marine smiling serenely as he faces his annihilation is one I don't recall seeing before. Usually they go down screaming with rage or scowling stoically.

I like it.

Also why were those Eldar standing in a Zdzislaw Beksinski painting?

Is not so much the words chosen, is latching on to one fucking word and using it over and over, until it develops a verdigris with age.

fane

strawpoll.me/10125704
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VERY IMPORTANT. VOTE OR YOUR MUM DIES IN HER SLEEP TONIGHT

Yeah i know but i started trying to write a funny pun using a word that features about twice per page in every BL novel but I'm not a english literature student so i failed, you should have a go

The war won't end, therefore the Orks have won.

>42 votes
>0 for eldar
kek

Then why do black library books coming out now have humor in them? I just can't take space marine neck testicles and eating brains for knowledge serious.

The screenshots of the game look pretty good though

40k was never a joke setting, it was and is a setting with jokes.

I am inclined to disagree. It look very uninspired.

Have you ready any of the Horus Heresy books? When they're not killing anything its some of the worst writing Ive ever read.

That says more about the amount of reading you do than about the Horus Heresy series. Yeah, I didn't like Fulgrim either and there's some weird shit here and there but overall they're pretty interesting stories. They're better as audio books though.

That's... a screenshot?

Of early development, yes. Seeing as it is announced on Steam, I expect there to be modability to some extent.

As for the graphics, we were promised HUGE battles so I would understand simplifying the style a little to accommodate that.

you can have huge battles and decent detail. This either or mentality needs to stop... its 2016 for fuck sake, not 2004

you're a namefag tho

Please tell me there's base building. And Chaos.

I'd rather have something that can run on my 5yo PC thank you very much.

Based building is in.
Chaos is not.

unfortunately base building seems to be back in
Wargame is hella optimized has over a million enities on each map that it renders. Tanks and vehicles look beautiful. The only thing that looks like ass are the infantry models. I know those could have more detail as well, but most people never zoom in that close because.. I have no idea why.

Yes, there's base building and COME ON, it's 40k and there are space marines. Of course there'll be chaos.

It'll have the steam workshop attached to it I recon. DoW 1 had plenty of total overhaul mods. I think they have a good amount of detail on them, I'm not sure what you're expecting here. They look a little smooth for space marines, the style works on the eldar though.

We'll see, these are just early development screenshots.

>unfortunately base building seems to be back in
Kill yourself, namefag.

For fucks sake the 3 factions aren the only ones revealed thus far. In addition they'll add everyone like they added the Western armies in CoH2.

>unfortunately base building seems to be back in
You sully His name.

I don't like the idea of MODS WILL FIX IT. I mean look at the quality Bethesda releases. They rely on the MODS WILL FIX IT mentality. Its not healthy for a developer to beable to take advantage of fans and cut corners.

Remember, THIS was also a development screenshot back in last 2008. Do not buy into the GRAFFIX rethoric as well. Sure the textures may have more fidelity, but the ART STYLE CHOICE is the problem. Not the resolution. You don't change art direction mid development.

The Flatt N Matte is here to stay

Fuck off namefag
Go kill yourself you complete shitstain of a human being.

What the fuck are you on about? Mods will fix it? No, mods will allow you to use different skins if that's what you like.

You can't even compare DoW2 to an RTS with hundreds of units on the field. What do you want to do, give them all the same battle damage or spend a lot of time on having the designers spend their budget on tiny details when they could be making the game better?

Everything is expensive in development. Look at DoW2, after it was successful a lot of skins and special stuff came out for guys like you.

Sorry but base building is likewise uninspired and an old mechanic that is no longer needed. It detracts from battles and fun. Its like saying that All RPGs must be turn based because the old RPGs were turn based.

If anything if they moved away from the micromanaging and billions of abilities for each unit, as well as increased the scale of DoW2 it would be wonderful.

I never enjoyed the small elite units thing. I want grand large battles. Base building honestly detracts from that as the "battles" just become a clash zone as you build units to run into the grinder.

There is no maneuvering, no tactics. Only clicking super fast because ADHD is a mark of skill apparently...

HWEE KAPCHURED IT... FOR KAYOSS!

LOOK! RHINOS! RRRRRHINOS! OUR ENEMIES HIDE IN METAL BAWXES, THE COWARDS, THE FOOLS! WE MUSSST... TAKE AWAY THEIR METAL BAWXES!

SSSSSSINDRI!

>Sorry but base building is likewise uninspired and an old mechanic that is no longer needed. It detracts from battles and fun. Its like saying that All RPGs must be turn based because the old RPGs were turn based.

holy shit you can't be this fucking stupid shut the hell up

>It'll have the steam workshop attached to it I recon. DoW 1 had plenty of total overhaul mods.
Modding CoH2 was actively discouraged. DoW1 was a different Relic, under a different publisher, and literally nothing that happened with it has any bearing on what DoW3 will look like.
>We'll see, these are just early development screenshots.
It's not the final product we're seeing, sure. We may get models that are technically better, nicer effects, or something. But you don't reverse the entire art direction of a game at this stage in development. And for anyone who was enticed by the look of the trailer, the direction the screenshots communicate can be seriously off-putting.

Well i for one love building a base, fortifying it and then watch as hordes of enemies run into my killing fields and get blown to bits by artillery and weapon emplacements until there are too many enemies and i go down in a blaze of glory.

The main argument for including base building so far is " It a traditional RTS and base building is necessary for a traditional RTS"

What war?

Look at the vehicle windows, they're clearly low-end placeholders for testing

I am completely for the whole fortifying positions and building emplacements. But building a full on "base" is just outdated and uninspired.

My argument is that I enjoy it, yours is that you don't.
So tough luck sweet cheeks, you had DoW2 to scratch your itch.

it does not matter because orks always win, even if they loose. Becuz nuffins betta den a gud scrap.

I have NEVER seen a game increase in graphic quality once full on textures were applied.

I'll use Halo wars as an example. Remember how great that looked in the announcement video? Remember what it ended up looking like? Its like E3 syndrome.

WITNESS YOUR DOOOOOOM

I gotta agree on traditional base building, where you have to memorize patterns to optimally build your base or get wiped out every time. Every game plays the same.

I did really like base building in the original battle for middle earth LotR game though

That's what I'm saying. In the end we'll end up with something that looks like this, with more polish.
Creating higher quality versions of assets is not the same as overhauling the artistic style.
If you like the style in the shots, great. It's gonna be that but better. If you don't like it, it'll seem like polishing a turd.

Actually the main argument for base building in DoW is that it greatly expands the game's scale, turning small firefights into sprawling battles of attrition, which is a much better fit for a 40k game.

Well i need to have something to defend, also i just really enjoy the base building and teching up part of those games it just gives me a warm fuzzy feeling when i see the result of of my efforts and then get to defend it from xenos scum and flithy heretics.

My argument is that base building detracts from the game play. Its an antiquated system that has been shown to work without it.

While I have never enjoyed it my argument is that it does more to detract from the game. Not that I don;t like it. Feel free to continue to defend it with zealous fervor, it wont change the fact its a relic.

no. base building is fun. what it does is allow people to 'make' their own fortress. expanding one small building into an empire is what people always want. its why dow 2 had shit ratings compared to dow 1. people dont want things stemming from a single building. and what the fuck are you talking about because dow 2 was even SLOWER than dow 1 in terms of getting units out, because you could only get out 1 squad at a time no matter what.

So what ARE you expecting from modern day games?

>My argument is that base building detracts from the game play.

Yeah, your argument is that you don't like it.
I on the other hand do like it, so suck up your anal leakage and fuck off because it's not going to change.

I like base building but when it gets to the point of "Memorise the right build order or lose" I can understand your point but when it makes less of a vital impact on the game i really enjoy thinking about what upgrade/building I should buy next

>My argument is that base building detracts from the game play. Its an antiquated system that has been shown to work without it.
That's not an argument, that's a judgement: "It's bad and old". How does it detract from the gameplay? What if it's "antiquated"?

I think I can sort of guess what you are going for with but you still haven't made a point for now.

this does not give the game a large scale. This is no way is required for a large scale. There are several games that have large scales in battles without base building.

Saying base building is what allows larger scales is like saying that soup kitchens are what allow homeless people to be homeless. It doesn't make sense.

Not only that but the developers say they want to make the game run better? Less buildings less PC load. So honestly there is more argument for removing base building

pretty much this. Every fight becomes the same, every building que becomes the same. Every resource gathering strategy becomes the same. Base building doesn't allow for strategies to develop, it makes them stagnate. Even a flat map with no features will have different battles every time if its just the armies there to fight.

This. The ART CHOICE is what is the issue, not the fact that the textures are early. Its like expecting team Fortress 2 to look like call of duty during release.

teching also made no sense to me, and was just an arbitrary limit to the game to slow down super units instead of making them less available or actually balancing them. You can't use a well drilled tactic becuse commander chucklenuts didn't click on it yet? It just detracted form the fun and gameplay.

Take that big bad base building like a good girl, emps.

Tfw no necrons

Now DoW2 was shit because THQ cut the development time in half and relic was forced to release a shitty product.

Quality. I expect every game project for be a challenge for the devs. I want them to learn new techniques and skills on how to give us a better product. Their job is to be damn good at developing games. Stagnation and cutting corners is not the way.

k

Its been shown to work very well without it being included. It detracts from the gameplay because instead of manuvering your troops and winning fights you have to stop go back to your base figure out what you can afford to build, all the wile you can be losing your fight, be forced to give up ground.

RTS can survive without base building. They cannot survive without good battles. Making the game just another "Build unit to go to rally point to fight in massive blob" is uninspired as I have been saying.

>5 man squads.

FUCK OFF.

GIVE ME 10 MAN FULL SQUADS

:(

>It just detracted form the fun and gameplay.
Correction. It detracted from YOUR fun and gameplay.

I can't answer that without getting unnecessarily cynical.

I simply don't like how it looks right now. I wouldn't like how it looks if you added twice the number of polygons and ultra HD textures.
I also fucking love DoW1's art style. I'm not feeling this one.

It's not a linear graduation from bad graphics good graphics.
It's a subjective impression of a set of aesthetic choices I've come to associate with 40k and why I like something or not is honestly a bit beyond my understanding, and I'll leave it at that.

I'm expecting them to be the bad guy of the campaign and 4th race for multiplayer.

Just hope if thats true that they release this trailer but in the end have a necron warrior body fall on the pit only for it's eyes to flare up and begin moving.

Likely either them or chaos as fourth faction and big bad in campaign.

Without base building it's no longer RTS, it's RTT.

>Quality

Define quality and how this isn't it

so basically what you want is a game with one building on either side, and you constantly stream units, with no resources, from one side to the next. sounds like something thats going to be dead on arrival.
theres a reason why base building rts games like starcraft, supreme commander, age of empires, and dawn of war 1 are so popular. you're in the very small minority that dislikes base building. so go back to playing dow 2 or what the fuck ever.

>pretty much this. Every fight becomes the same, every building que becomes the same. Every resource gathering strategy becomes the same. Base building doesn't allow for strategies to develop, it makes them stagnate

Holy shit you're retarded

What does that mean? Would it be better if they all had a little battle damage?

yea, apparently extremely complex games like aoe 2 and sc/sc2 dont allow strategies to develop. they totally dont have a metric fuckton of builds that every race can do every game, always putting you on your toes as you're forced to scout and try to discover what your opponent is doing.

>with one building on either side, and you constantly stream units, with no resources, from one side to the next
It is called MOBA actually. Base building was too hard for some people so dota came to be.

I'm taking the namefag bait here, but holy shit you have no fucking clue. Teching is part of RTS because it breaks up the flow of gameplay and introduces interesting strategic considerations. Do you buy an extra squad now to help expand quickly right now, or do you spend those resources on teching, possibly making yourself vulnerable but giving yourself an advantage in the next few minutes.

Base building also doesn't mean "hurr durr blob ur units". Company of Heroes, which took the DoW1 formula and essentially improved it in every way, still featured base building. There's another layer of strategy in that - do I build a barracks now, and get access to rifle squads as a good everyman unit, or a WSC first, giving me access to specialist tools.

These things make the game progress in an interesting manner. Your shitty "lol no base no tech hurr hurr" is exactly what leads to games losing all their strategy, and hence becoming another RTT. If you want that, go play Men of War, it's a great game. But fuck off trying to force RTT gameplay into an RTS franchise.

incorrect. WARGAME is the most strategic game I have played and there is nothing but 100% combat.
World In Conflict is a bit more tactical, but still strategy. This Splitting genera is rather pointless. If RTS MUST have Base buidling then RPGs Must be turn based, that kind of logic is faulty. yes I don't like the aRPG title either. They are booth RPGs

dat projection. Do it any harder and we can watch IMAX with you. Like Autistic deathrage right here.

In no way did I say any of that, but please keep projecting.

A noticeable improvement from previous titles, and attempting to push the abilities of their game engines. What is being shown in DoW3 is they are regressing in what they can do, and have shown to be able to do. This denotes a lack of quality. I'll admit its a bit of an obtuse explanation. Not very quantifyable. However you can clearly see with the art choice and how they regressed to omnidirectional cover spots instead of directional world cover I can already see more regression of quality from what relic has proven they are capable of doing.

>In no way did I say any of that, but please keep projecting.
but you literally did?
>Even a flat map with no features will have different battles every time if its just the armies there to fight.
>It detracts from the gameplay because instead of manuvering your troops and winning fights you have to stop go back to your base figure out what you can afford to build
im not projecting, just telling you what YOU said, dude. you just want a game were you have 2 armies against eachother on a flat plane. thats fine for you. but get the fuck out of this game with that attitude. rts might not HAVE to have base building, but its not a bad thing when it does have it. it is solely dependent on how the creator makes it. dow 1 had boring base building because you HAD to build x to tech up to y to build z. but games like starcraft and age of empires do base building perfectly.

I'm glad base building is back. I hope the Guard will be in the main game.