BFGG-Battlefleet Gothic General

>Where can I find the rules?
forum.specialist-arms.com/index.php?topic=5203.0

>What the FUCK? What rules books do I actually need?
pastebin.com/6AGsum1s (embed)
(Short version: 2007 edition of the rulebook, 2010 Update, and Armada)
Revised is a set of fan-rules, written almost entirely by a Dark Eldar player. It shows.

>Where can I find physical miniatures to use/proxy with?
pastebin.com/jC96JeMV (embed) (But we always need more - Feel free to chip in with others you've found in-thread)
Also looking for more non-GW minis suitable for running boarding party games.

>Paper ship Proxies:
sendspace.com/file/h6zp53
imgur.com/a/MhFcj

>Boarding action rules
forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Zone_Mortalis_Expansion.pdf
See the physical models link for some appropriate options for Navy troops

>Tactics and strategy resources for tabletop
Marine Tactica underway.
AdMech tactica: pastebin.com/YSrAf9f7 (embed)

>BFG:Armada is now live
>Battleflee/tg/othic Steam Group
Bigfoot sighted on an Eldar space station edition.

Previous thread steamcommunity.com/groups/bfgtg

>user is hosting a campaign, for more info go here:
tg-gothiccampaign.freeforums.net/

first for ORKZ IZ DA KRUMPIEST!

Now that the game has been out for a while, how is BFG: Armada? How is the single player campaign?

It's pretty good in general and the campaign is also breddy gud.

It's still plagued by bugs and glitches, though they are slowly fixing those.

Further about the story mode, during it the story diverges to different directions based on how you end up handling the important events, like if you capture the eye of night and the hand of darkness, then you have a slight edge, also you can ally with the Eldar at one point in the story or you can just tell them to fuck off.

And you get to fight some big enemy ships, like a ork space hulk and on chaos side their 4 admiral ships, which are essentially just regular battleships with a mark of chaos and they have some famous name, like the Nurgle one is called Terminus Est.

Any bugs or glitches that are actually harmful or just minor things like graphics not appearing? Do they also affect the campaign?

I like the cutscenes and Abridal and the other imperial commanders are total bro. Fuck the allied AI though.

Does anybody else have an actual functioning scroll bar on their ship selection screen? I miss my escorts

Anyone else hyped for ingame player run tournaments to duke it out with other anons?

In multiplayer, there are somewhat common crashes and disconnects. But the singleplayer has worked just fine without even one noticeable bug for me start to finish.

Quite a few of them are game breaking.
Stuff like randomly losing control of your ship and just watching as it either spins out of the map or flies straight forward regardless of what orders you give it, map bug that locks the camera on maps edge and all control over your ships is lost and crashes.

Though, all of that has had a lower chance of occurring after each patch, latest one being administered yesterday and the next one is within few weeks.

Mine has worked fine so far. Only had trouble with the above mentioned ones.

D- damn i thought I had it bad. Thats Fucking eye of terror level shit

What happened to you?

Admiral the fucking Eldar plundered my scrollbar reporting for duty

Itd be nice to fill the point holes in my fleet, or ya know upgrade my swords

And nothing like verifying cache, reinstalling, or trying a new game and loading fixed it?

Thanks man, that's really helpful in how Tyranids and ordnance works in practice.

So I'm thinking I want some prow Pyro acid to concentrate fire at 30cm, and bioplasma on broadsides to snipe out whatever targets present themselves at 15cm. Is the Hive ship with all 8 launch bays actually worthwhile?

No it remain s forever lost in the warp. Legends say it will return during the endtimes when it is most needed. Until then i wait and field all line ship fleets

Does it carry over to new games?

Yep and the skirmish and the multiplayer games

Goddamn, that is just crippling.

>Is the Hive ship with all 8 launch bays actually worthwhile?

I'd definitely say so, yeah. Since at that points value you only get the one hive ship, it's important to have it hang back a little and conserve it. To that end, giving it the ability to project force from potentially very long ranges as well as give it the ability to defend itself from enemy ordnance with fighters is pretty good. Even if it does end up being forced into close quarters, it's still an unholy terror in boarding actions against pretty much anything but a Space Hulk.

Its sorta fun. Semibackstoried it as a fleet of mothballed museum pieces, lone survivors from decimated squadrons, and shipyard rejects just sorta jumbled together into a adhoc task force. Sorta like Bucocks fleet in logh

How do we fix the Imperial Navy favour Veeky Forums? Being immune to insubordination is nice, but a couple of points in commissar makes it obsolete, and one shitty Cobra is never going to change the tide of battle unless you put it on every ship, which is a bit of a waste.

I'd prefer it if Discipline was a passive ability that made ships within a certain radius immune to insubordination, something like that.

p.s, anyone got a picture of a ship with the IN favour? How cool does it look?

That sounds downright hellish.
Have you tried setting the controls on options back to original settings or something?

I was just thinking that maybe the scroll wheel is fucked due to some shit in the keybindings, or maybe your mouses scroll wheel is just fucked and you should click and drag the bar?
>inb4 this is the very first thing that you tried and im just pointing the obvious
>Inb4 you just have to keep on reinstalling it/verify the integrity of game cache eternally

Use the cobra as a free cruise missile. It actually makes the IN favour amusingly worthwhile.

Do it twice, and with AAF + torping before you hit, that's half a cruiser's HP for 10 seconds of micro.

Think of it as a slower but better nova cannon.

Unrelated but does anyone else enjoy roleplaying in chat?
If you meet a "Primarch Corvus Corax" please, please say "quoth the raven" at him.

I met him three times.
1st time he told me to shut up, then lost
2nd he lost again and was very angry
3rd he just disconnected.

A toast to you admiral user.

Also, has anyone seen Vice-Admiral Drawfag anywhere in a while?

Instead of the cobra, have it spawn in a fireship!

Switch the ability to something which directly reinforces the Imperium's main tactics of broadsides or ramming. Not sure what exactly but a broadside ability that fires all weapons on one side of the ship at once with a buffed crit chance could be cool.

where in the UI do you mess with orky custom weapons?

Kind of shitty picture due to the proximity of Schindlegeist star, but here's the details.
>Ships hull is mainly purple
>Golden details
>Front decoration is a skull with wings, all in gold

I would like this very much

Cheers

No you misunderstand there is no bar to click and drag. FOREVER LOST TO THE WARP

Either that or "drilled loaders" which increases the rate of fire for the duration X.

> drilled loaders

Sounds sorta lewd

Well it's still the Navy, some things never change.

Or replace 'Reload!' with an order that increases the rate of fire as well, and have the second skill be a castable that quells mutiny on a ship in range.

Only aboard a sororitas ship.
Meanwhile, aboard mechanicus ships, it's considered normal.

Whew lad

> macro flamer never

An ability that gives 10 seconds of lock on to all ships in 5K radius, in addition to whatever special orders they have.

You use it for the glorious moment when your gunline goes through the middle of their formation.

It's fluffy, it's not too OP and it feels right.

How about some sorta ramming boost?
Like +100% ramming damage plus any additions to ramming damage from skills and upgrades?

Or just taking no damage when ramming for the next 10 seconds as long as you hit with your prow.

I like this one, though it might get crazy if it stacks with existing lock-on or other casts of it. Imagine a Dauntless fleet all IN with Lock On plus everyone throwing out a "Broadside" ability. Glorious.

It would be glorious.
Then they would Nurgle it and it would stop being so glorious.

When you buy/choose a new ship. You can select them directly in the ship select screen.

It's a shame that they likely would. I was thinking it might give an extra bonus to other IN flavoured ships to encourage you to use more than one ship with this favour, though that might get a little crazy.

It's about the only thing that would stop me putting AM on everything that isn't a Dauntless though.

What did Nurgle used to be like?

You missed the now-fixed multiplayer bug where suddenly the camera would flip out, become stuck at a horizontal view level with the plane while simultaneously the UI stops working completely (you may press buttons but it does nothing). Eventually the screen goes black and then the game crashes, but only after several minutes of the game continuing without you.

Fortunately that one got fixed.

The acid cloud of death and decay used to stack.

Yeah, now if they would also fix the immortal Eldars glitch...

>Superior wraithbone ships
>Sung to over a thousand time
>Lives even in death
>Baka imperials

Eh, it's not just Eldar, I had one of my Ork cruisers get knocked down to 0 hp and limp away. Side not, Ork v Ork is fucking amazing. Best fights by far. Close second is Imperials. Chaos and Eldar are tied for worst fights. Even when they try to brawl, they get krumped far too quickly. It always breaks down to waiting for taunt cooldowns so I can snag one of their ships and crush it.

Orkz make for the best fights.

Unless you've got those tractor beam things on everything, those utterly rape the IN.

This seems fair and balanced.

Honestly, I mostly want to them to play Eldar so that I can actually play them without feeling incredibly cheesy about it. Nerf Pulsar damage, replace the range upgrade with something else, buff starcannons to compensate, so you get some actual maneuver warfare instead of constant annoying max-range plinking.

Trakor fleets with maximum movement skills is pretty much the only viable way to play orks, if they aren't doing it they're not competent.

All of the ork favors being trash compared to Evil Sunz is the main reason, but the kustomization system giving you shit options helps too.

Some people will say"hurr Zapp fleet" but that's shit because it's points-expensive, not effective against eldar in the slightest and isn't complemented by any favor. If the Shokk attack gun autocrit or did a full round of boarding actions them Bad Moonz might be viable.

>two full BB salvos with all the ambush bonuses and lock-on
>takes out most of an unbraced BC

Yes, actually it does.
I do agree that this is bullshido of the highest caliber, mind, and that they should give the elves a full roster and proper weapon batteries asap.
On the other hand, they should do it at the same time as pulsar nerf, not months after as these things tend to go.

>have a terror with 4 launch bays and bad moons favor
>playing against IN in 2v2
>tfw cancelling his warp 5 times with boarding, lightning strikes and boats
>tfw he calls me an asshole op noob ork

Eh, I'd say there's a place for Goffs as well. Even better boarding is a nice-to-have, and if you manage to land a +50% damage ram on a priority target with a line cruiser or, Emperor beware, a battleship, that's pretty much a near-guaranteed kill right there. But yeah, the Shokk Attack Gun is a wet fart, and the nova kannon blowing up in a blink, while thematically appropriate, makes it a pretty bleh choice as well.

Has the Nova Cannon been buffed? I swear the AOE is a lot bigger now.

Coming across a lot of Dominator fleets that sit at the back of the map spamming Nova shots

I personally like the bloodaxes favor.
There is just something immensely funny about a battle where i bring 5 ships in with nova cannons and then after their synchronized first volley i ask the enemy if he likes my toys and he says "No, i don't like this" while i hear multiple repair activation sounds on the horizon.

it's a visual change for the marker, the damage was that size before, but the marker was too small

Yeah, those nova plates do seem a bit bigger, though it feels like they do hardly anything to ships right outside the plate anymore, while in the past they would still damage the ships and overload shields.

Well that explains it then, t:

Guys, what should i do?
I have enough renown to kit my retribution with a favor, but im torn between two of them.

On one hand there is the Mechanicus favor which would give me an extra upgrade slot and an extra skill slot, but then there is my old love from the days of beta.
The Astartes favor.

What should i do?
Should i just follow the trend or should i remain true to myself and keep my signature yellow battleship?

Why would the eldar act like pirates to the imperium?

They are occupying all these worlds but its not like they need human goods or cargo. They aren't softening the imperium up for eldar conquest.


The eldar are going extinct and they're risking their limited lives for what exactly??


Pretty much the only reason why i can imagine eldar attacking humans is to prevent muh ancient evil awakening or if humans threaten eldar settlements

What's the best combination of ships and upgrades for pulsar spam Eldar?

I enjoy being a complete cunt.

Couple of reasons.

First of all, there are essentially three Eldar fleets, the Deldar fleet, the craftworld fleet and the corsairs (seen in game).

The craftworld fleets essentially defend the craftworlds and liquidate anyone or any population unfortunate enough to be within shouting range of a craftworld.

Deldar raid worlds to gather slaves amd some loot for the lulz.

Corsairs can be hired by both of the above and they also gather their resources by raiding others.

Well, they're Eldar Corsairs in game rather than Craftworld Eldar. I just think of them as Eldar with hate-boners for the Imperium, rather than full blown Dark Eldar.

Corsairs tread the line between DEldar and Craftword Eldar.

Battleship, two BCs, all SH. Take spirit stones, lance range, lance shield damage, eviscerate battleships with one pass.

the handy thing about instinctive behavior is that the flowchart has a reload ordnance check. he'll actuallypretty much never need too waste command checks for reloads since his ships will default too it most of the time.

as for CC escorts i find a mix of claws and tendrils best, though the tendrils go on vanguard drones to keep things cheap

The corsairs are essentially pirates but they're not like the Dark Eldar who raid for the joy of killing and taking slaves.

Corsairs are mostly Eldar on the Path of the Outcast and do it for various reasons. Adventure, the thrill of victory. Some corsair bands are allied to Craftworlds or supply exodite planets

Because they are pirates. That's how the Corsairs survive, they live as nomads on their warships (which also house their infinity circuits) and sustain themselves by raiding and acting as mercenaries. Think of them as space-Rangers.

So the dinosaur riding and spear chucking Exodites still get supplies from off world?

How do they even pay the corsairs for their efforts? With Tyrannosaurus pets?

I'Z DA FASTEST, SO IZ DA BOSS!

I made this fleet on a whim, and it's been doing absolute wonders. Had no idea it was some kind of meme. More fun than anything else I've played yet.

>Mfw beat both an Eldar and Chaos on Data Recovery as attacker

Hides and meat.

Bumping my dilemma.
I just wanna see my old skelebro again.

Fucking Slaanesh

>Be me, Emperor-fearing fleet commander who just got his first battlecruiser
>Pick Mars because it does all the things
>TO BATTLE
>Cruiser clash vs Chaos
>Neat, I get to bomb some ehretics with my new ordnance bay.
>It's all Slaanesh
>Three Slaughters just hover at 6k cycling augur disruptors and running silent while whittling me down
>Slaanesh and burn away from scouts
>Rail my probe Dauntless as first priority, Slaanesh it when I brace for impact
>Mars decides it's not worth it
>BLAM, there goes the generator
>Keep fighting, use small windows to return fire, heavily damage one of the Slaughters and kill a CL while losing all my escorts
>Shiet. Order Mars to warp out.
>Three Slaughters converge on it and insert their ramming spikes into my aft and midsection at the same time.
>DEFEAT
>Sliding shot of three Slaaneshi cruisers scattering the burning remains of my Mars to the void as they grind against each other.

How do I stop this from happening again?

>tfw got myself a ork battleship
>Planning on getting it the evil sunz favor
>Have already named it as "Da big red wun"

The problem with the blood axe favor is that you really only get half a functional favor. The nova cannon is great (even if it blows your entire prow off 25% of the time" but the ability to run silent is basically pointless on a faction as slow and unwieldy as orks.

1, find a cloud
2, place fleet inside a cloud
3, grab some widowmakers for extra scan range
4, whenever enemy comes closer rush towards them guns blazing
5, when they start running away start retreating and if they turn around to fire at your back goto silent running
6, ????????????????????
7, FOR THE EMPEROOOOOOR!

Yes.

Does anyone else get a good deal of satisfaction from bringing a pair of semi-expendable Dauntlesses into a 600 point game with ALL THE SWORDS? As escorts? I took down a few enemy BC's last night with the Storm of Swords strategy.

>AP macros and hull renforcement fuck your shit right up

Well, it turn s your detected fleet into blips, making you less reliant on gas clouds when dodging laser beams.

...

That is roughly what I tried to do, but Slaanesh and augur disruptors fucked it up as soon as my Widowmakers got bombed. I could barely return fire or use skills and all my orders were cancelled.

Aight, another thing might help you then, make it so that his slaaneshi ships become useless, aka, MASS SWORDS!

The risk with hiding in a cloud is that it's very vulnerable to just having a recon beacon or a bunch of bombs planted on your ass.

Your not thinking proper ork tactics. This isn;t for hiding and slinking away: be brutally kunning.

>Buy Kunnin Plans on all your ships. (BRB doesn't reveal any more)
>wander into nebula/asteroid field
>send chat message saying "come and get me"
>silent running, then immediately BRB down opponents flank
>turn and approach
>at range 6000, fire all your torps, novas, and hit the BRB
>WAAAAGH!

Still probably not as good as Evil Sunz, but should work some times.

Mass Swords, is there any problem this cannot solve?

>dodging
You're supposed to charge headlong into the laser beams, taunt, traktor and anally violate the source.

Do you even WAAAGH!?

A Goff cruiser happily charging right through their midst.

The beacon is the reason why you should always engage when ever they start closing in, he has to choose to either get a bit closer further to place the beacon and risk getting into AP range of your ships, or run away prematurely and give you a chance of hiding longer.

Youz brutally kunning, iz kunningly brutal!

So playing Orks, should I ever have the BRB off cooldown?

In a straight up fight I find you generally don't want to hit the button until you're either detected or about to be detected so that your opponent isn't 100% sure exactly what is about to go down before you're as close as you can possibly get.

After that utilize enhanced induction cells + mwj + traktor + taunt to just slam into them over and over. The only other time to hold onto it is when you're lining up to ram something.

wakeme

Not MP but that is pretty effective against Eldar in the campaign. Compulsory pair of Dauntlesses, a single Widowmaker w/Augur range upgrade to get ID as early as possible and turbo-macro Swords for the rest of the points.

can someone explain the eldar solar sail mechanic from the tabletop?

What's the most enjoyable sort of Chaos fleet to play?

I'm just starting out with them and bombers & kiting is incredibly dull.

...

The one THATS DEAD

FILTHY HERETIC

It's very straightforward. Basically at the beginning of the match you roll a die to determine which table edge points towards the (closest) sun. All Eldar ships have three different speeds. One for moving towards that edge (slowest), one for moving away from it (middle), and one for moving parallel to it (fastest). So as an Eldar you'll generally want to arrange things so that the sun is always at your side, while their enemies will want to stay "upwind" of them, to force them to use their slowest speed for their approach.

One edge of the table is designated 'sunward'. Eldar ships all have three speed ratings depending on their orientation relative to that edge. They move the slowest when facing it, at medium speed with their afts to it, and the fastest when it's to the side. In addition they turn only once per movement phase, at the beginning of it, but they don't have to go a minimum distance before turning.

I like Slaanesh medium range brawling with an Acheron for fire support. A bit of micro, a bit of fisticuffs, a bit of sensor tomfoolery, and quite effective overall.