/mtg/ - Standard

Collected Company IS Standard Edition


Whatchu brewin
Whatchu netdeckin
Whatchu losing to anyway

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Goggles gurns
>tfw had been playing goggles before it was cool

Pointers for drafting:

For the first four packs, pick the strongest card in the booster regardless of the color. Priorities are strong removal and bombs (cards an opponent HAS to deal with or they lose the game after you cast it).

After that, start picking cards in colors you got the most stuff in and picks that synergise well

Pay attention to the cards left in the booster after a few picks. If there are no good cards of a certain color, it means that people are picking cards of that color - you should stay away from that color because you're hurting your own chances of getting something good in it

You're aiming for a two color deck, maybe splashing a third color. Splashing is easier to do if you have some cards that can fix your mana - most of these are in green

Don't be scared of changing your color a few picks into the second booster, after the direction of drafting changes. If you've been picking white/red in the first pack, but are being passed great green cards in the second pack, wheel into green. You'll still be able to snag some good green cards in the third pack. Don't change your color in the third pack, though.

Removal and efficient, low-cost creatures are the most important thing in limited. Likewise, auras aren't as valuable UNLESS they can be flashed in (such as the flash aura that gives a creature +3/+0 and first strike). Generally an aura is just painting a big target on a creature so your opponent can 2for1 it.

Play 17 lands and 23 spells. 15 creatures and 8 noncreature spells. Unless you're really familiar with a draft environment, don't force yourself into archetypes or try to build insane combos. Most of the time, building a solid, on-curve deck is the key.

2-drops and 3-drops should be your most numerous creatures. You should have an expensive fatty or two for lategame somewhere in the deck as well.

Evasion (flying, skulk, unblockable) is very strong because it forces your opponent to have an answer or die

CoCo is just annoying as fuck at this point.

Aggro Deck
Add Green
Win

It would make my brew really good.

But I'm not spending 100 to put a playset in my deck. If it was SOI, I'd consider it. But its rotating out soon.

Bant Coco was annoying as fuck on Game Day. This specific brew was designed specifically to shit on White Weenies and Werewolves. Bounding Krasis, Reflector Mages, Jace, Vryn's Prodigies. It was bullshit.

awesome, thanks
i'm listening to a podcast rn about soi drafting to get a little more info together about it.

>Brewing
Mono-black control. Use Nantuko Husk to sac an accursed witch, then make use of the discount to tear apart their hand with transgress, mind rot and their board with grip of desolation and to the slaughter
>Netdeckin
Upgrading the memedeck with mirrorpool and sideboard titis
>Monowhite weenies

>Literally every deck capable of running white is running Avacyn
>Jumps up to being a $40 staple of Standard
>Format is drowning under the weight of CoCo, Avacyn, Reflector Mage and white deck wins.
>Not a single efficient burn spell to be seen
>Turn Sideways: The Gathering

Remember when the format wasn't all about who spent the most money on their deck?

>Remember when the format wasn't all about who spent the most money on their deck?
No?