Have you seen his yet, Veeky Forums?

Have you seen his yet, Veeky Forums?
What are your thoughts?

Yes.
Looks good.
Will buy when it comes out in two years.

pledged only to get the stretch goals and resell with profit if I don't like it

The video previewing the mechanics made it look pretty interesting and engaging for a board game, and having procedural zone layouts gives it replayability. Plus the mechanics are simple and varied so you could brew up your own monsters and player classes like you could a more robust RPG system if you want to get deep into it.

It's coming out next year, and the producers say that is accounting for delays.

Also, they're using the producer that made the models for Blood Rage, supposedly- let's look into that.

I'm backing it for the miniatures, and it looks like a decent dungeon crawler, but I'm still disappointed they didn't do something more interesting and inventive with the license.

Google shows these models are produced by the same people producing the models for the DaS boardgame.

So yeah, backing it for minis seems just fine.

Looks like shit, senpai

>The video previewing the mechanics made it look pretty interesting and engaging for a board game

Nah.

The mechanics are a boring dicefest straight out of the 1970's. If you think board games are still like that, you are happily mistaken.

>eurogame fan spotted

There's no need to bicker. It's a matter of personal preference, and I can enjoy both deep economic eurogames and dumb enjoyable dungeon crawls. I just wish they'd done something a little less generic with the Dark Souls license.

The good news is that it seems to be making a reasonable amount of money. So maybe we'll see other From IPs make the leap.

The gameplay looks like a lot of fun, but I'm mainly excited for the models.

Conundrum: Should I paint the invader models normally, or should I paint them as red phantoms?

They said they come as a red plastic. Does that affect you at all?

I mean, that's probably because they're meant to be easily usable unpainted.

maybe i'll be a good goy and buy two sets so I can do both

>still no Artorias
>still no Seath
>still no Nito

No quelaag either.

Also, speculation is that the next add on unlock at £2,000,000 is Sif and Artorias

Looks rad, though if I'm getting absolutely everything its running in the area of $600. Which is fucking ludicrous for a boardgame.

Those FAQ's have me worried though

I got a lot of gripes with it i'll throw out

One, stamina and health pool being shared is retarded
two, specialty dice is retarded
three, no FP or magic is retarded
four, moving costs stamina.....
five, drinking estus costs stamina.....
six, boss moves 2x as often as players is retarded
seven, all the fucking expansion boxes makes me sick to my stomach

other than those, it looks fun. can't wait for it to come out on Tabletop Simulator

DMC was nowhere near as bad as the outrage machine made it out to be. It wasn't on par with the old games in terms of combat mechanics, but it was significantly better in terms of level design, and IMO the story was just a different flavour of the same incomprehensible garbage DMC's story has always been.

Literally if they named it something else you would have no idea that it was based on devil may cry that being said the combat, which honestly is the main focus of those games, was not only a buggy mess in DMC but also completely one dimensional to the point where getting SSS was literally as easy as pushing one button since spam shooting actually raised your style meter

1 - it represents how when you run out of stam, you're much more likely to die
2 - I disagree, I like specialty dice. In boardgames anyway.
3 - ..it does have faith and magic you know. Look at one of the player boards. There's a slot for spells.
4/5 - A game balancing mechanic, I'm guessing? So you can't just kite the boss forever.
6 - what? Oh, you mean the boss making a move after each player does? Or something else?
7 - eh, the amount of add-on bosses is a bit annoying, I'm only getting one rn. But since -everything- is coming to retail, I'm alright with it.

Wasn't goign to get it at first, but now that it's coming with 5 expansions, actually seems worth.

>trusting kickstarter estimated release dates

Oh sweet summer child.

Didn't they deliver their other KS on time?

That last comment worried me too, but it seems like the rest of the studio is keeping them on track.

It looks disappointing.

It's basically a bunch of fights with a creature in a small room. Creature cycles through a small deck of attack cards, while the characters spend HP to move around and make attacks. If you're standing in the attack range on the monster's turn, then you get hit.

Then move onto the next room, which is the same.

I'm not surprised it's doing well. Dark Souls is a well known RPG, and most video game players aren't familiar enough with board games to notice a lack of quality. It certainly looks impressive, and the models look quite good. But they're probably comparing it to Life and Monopoly - sure, it's a great concept compared to those, but there are far more games which look far more interesting.

>comparing it to Life and Monopoly
... Dark Souls themed monopoly when?

Its by the guys that created Guild Ball, which is awesome.

The senior producer claims delivery by april 2017 or earlier.

Cant wait to set up a boss run and watch my non vidya friends experience the rage.

Yeah these guys are legit. The KS raised almost $3 million so far.

It's Kirk.
Which is pretty lame. I wanted Solaire personally. They're probably saving Sif and Artorias for post release, or as the last desperate push to get as much shekels as possible near the end of the campaign.

These are my main concerns too. I'm mostly backing it for dem minis though.

Kirk is the stretch goal. Sif is the next boss expansion to become available as an add on. Nito will be there, Quelaag we can only hope. The two main guys are big DS fans or so they say.