Song of Swords: Pugilism Edition

Previous Thread:Last time (a while go) on Song of Swords:

ChevaucheeAnon demonstrates his game and plans a Tattered Realms version
Polish fencing RPGs
Coffeemancer returns to write his comic plz fulfill my draw request Nordic caffeine man

Song of Swords is a realistic fantasy tabletop RPG that draws inspiration from historical fechtbuchs, weapons and armor. Its combat system is fast and it can be used for both fantasy and historical/mundane settings.

Call of the Void is a pulpy sci-fi tabletop RPG about fighting space-nazis and hunting giant whales with harpoons made out of the moon. Its combat system is more modern, based in the early 20th century, but can probably handle combat up to the present day.

Here's a .rar archive with the newest version of the rules as well as all related current working documents. At this time the latest version is v1.9.9:
mediafire.com/download/12xqm1p2q69m392/Song_of_Swords.rar

Here's a walkthrough on creating a character
paste2.org/aKfOBmWJ

Here's a walkthrough on weapon schools for SoS 1.9.9 with examples
paste2.org/6OyOsFM3

Here's Ballad of the Laser Whales' latest version: mediafire.com/download/xx124xua1bi8sfu/CoTV Ballad of the Laser Whales Alpha 1.1.pdf

Here's a wiki detailing SoS's fantasy setting, getting filled up bit by bit as Jimmy reveals more details:
tattered-realms.wikia.com/wiki/Tattered_Realms_Wiki

There's also a roll20 room where new players are encouraged to try the rules, test new rules, and find game breaking issues: app.roll20.net/join/346755/hRKd4w
The room might be empty, but the people who teach the game still browse the thread frequently. If you're looking to learn, post here in the thread. We also play Guy Windsor's card game Audatia in the room.

The Legend is fighting back

Other urls found in this thread:

docs.google.com/document/d/14We958Hp13sMxEFcDv06fpqtFZWXQbQPMQ-6X_pZrQg/edit
mediafire.com/download/09pgnax5m1fu941/1.9.9 Character Sheet update 33 presentation version.xlsx
twitter.com/NSFWRedditVideo

Not trying to start a shitstorm, all apologies, but I'm roughly familiar with Riddle of Steel. What all does Song of Swords change/improve over RoS?

Moot could've added it on other boards, and even then they often ran without them.

My point btw, was that weapons that weren't german shouldn't be made chironite. Especially if they're weapons from a major WW2 power like the USA. Germans invented enough firearms without having to be given more.

What the fuck are you on about nigger? The M1 carbine is the Rahoo SLC-60, the EK21 is just some fiction gun.

It adds a third orientation, yellow, which greatly reduces the paranoid fear of red/white that Riddle of Steel had. This increases tactical options too.

Maneuver costs are no longer tied to your current proficiency.

It makes Toughness harder to purchase up, tying it to several other attributes.

It has more consistent TNs for weapons, so that rapiers and no-dachi aren't death machines anymore.

Its ranged combat rules and multiple-combatant rules are much better.

Character creation is a kind of point-buy rather than the ABCDE system.

Talents give you finer control over your character's combat prowess than Riddle's system did.

The grappling system is a lot better.

>Talents give you finer control over your character's combat prowess than Riddle's system did.
Not him but talents are the reason why I can't enjoy this game. They feel like hamfisted Pathfinder shit, grind X to gain sudden power-up. I can't avoid them because my opponent will certainly pick one of the better ones and I have to play around them.

...Then don't use them? I don't see your issue with them, they're all situational and pointed towards a particular fighting style, nor are the benefits that you get all powerful. Regardless, if you don't like them, the combat is completely whole without them, you can just ignore them in your games.

>I can't avoid them because my opponent will certainly pick one of the better ones and I have to play around them.
Have you ever tried talking to your GM to ensure that doesn't happen?

>...Then don't use them?
Easier said then done. Know how many players insist on playing the game as a whole without throwing anything out? I introduced 3 people to SoS through mock fights and every single on them wanted to try talents. I had to play along. The worst part is they seemed to like talents.

So if you guys are reading this thread right now, I hate talents.

What GM? SoS is niche role-playing as right now. I would had to GM and praise Galt we actually can play the game.

Holy shit guy. How spineless can you be? You're introducing people to the game and you don't have the balls to tell them what parts to use and which to not? You act like you're a poor little victim of the mean dirty oppressive Talent mechanics in the fucking roleplaying game. Quit being so pathetic. Jesus Christ.

What I don't get is what you mean by
>my opponent will certainly pick one of the better ones and I have to play around them.

Most of the talents are just +1 dice in certain situations, not straight buffs. Do you mean you have to play around people's fighting styles? And if so, how is that bad?

>How spineless can you be?
As much as it needed to play the game, Internet tough guy. Jerking to the game you will never play is not an option.

>Jerking to the game you will never play is not an option.
hey, for some of us it's the only real option.


I think I'll be attempting to homebrew a short-list monster manual for this once I wrap my head around more of the core...anyone think that might be a good thing? or perhaps a "monsters maneuvers" listing might work out better. self serving though it is I'll start with the monsters I have a need for to run my bloodbrew...

what would a "hunter of monsters" sword school look like?

>what would a "hunter of monsters" sword school look like?
Something something better movement and Void maneuvers because hunter knows how monsters move and attack. Bonus to initiative rolls and damage of counterattacks. When hunter attacks he can pay 1CP to increase AP of his attack by 2.

Just tell em' you don't like what they bring to the table. The game doesn't fall apart without them, though characters will fight a lot more similarly if you don't include them. I'm personally not a fan of a number of them as well, (the +1 wound level for spear thrusts was a shit idea), and you should be able to communicate how you think the game should to your group.

>Internet tough guy

you don't know what you think it means.

Hey /sosg/, is accurate?

That hurts to watch. The motion and shaky camera is horrible.

Also no, there's no weak point to joint thrust in that armor. Even if there was, doing it with a non-halfsworded katana would be idiotic.

I dunno, judging by the way he stabbed him and knowing how great helmets tend to sit on the head, that seems merely an unlikely good hit, not an impossible one. Halfswording it would've been smarter though.

My god, do I want the cinematographer for that sequence drawn and quartered. That said the speed is kinda accurate if each action is a second or so.
Looks like the DM is giving them some major penalties for swinging swords in a tunnel, so props on him.
They both swing and void a couple time before the Nip uses a void followed by a clinch into a throw. The nip then fucks up by trying to end it with a head swing which looks like gets arm parried followed by a throw which overstunned him and knocked the nip prone.
Then a miracle happens as the nip goes for a steal initiative and head thrust hitting his opponents unarmoured neck.

As it is, it's a bit faster than SoS, as they'd need about 8-10s for this rather than just 6, though it could perhaps be achieved if they're using that old "pump-up" or something, I can't remember what we actually called it mechanic which allowed you the act in a 3rd and so action if you had a really high agility.

So how shit did For Honor end up being?

Learn to write, hothead

Honorably shit.

I've heard some saddening things about Ni-Oh too, though it is fortunately still in alpha and there is time for shit to be gotten together.

No, it's dumb as hell. Two guys making huge swings at each other in closed space and smack each other around. Nobody tries to grapple or draw a dagger and joint-thrust opponent.

It's Ubisoft game. What did you really expect?

There's a rudimentary base for monster fightan' but it could use some zest.

...and some cleanup and some general work...

I don't want things to be as hard to kill as the drake on the example.

like the SoulsBorne level, monsters small enough to theoretically be killed by a man or 3.

the Shadow of the Colossus rules in that document make me very happy though...

>...
>...
>...
Fuck off, namefag.

Rude.

I know right?

What country or campaign premise would you use for a CoTV game that has lewd RPing?

DEFINE PARAMETERS FURTHER

Everything that isn't too out there/fantastical, so no tentacle rape, scat or snuff. Everything from sex in the missionary position between two loving partners to gentle femdom, to hardcore maledom. It's a group with diverse interests

Player Party compromised Primarily Privately funded anti-Pirates sent out to counter the naval shipping of unconsenting sexual slaves?

alternately for an evil or neutral party they could be the sex-pirates

user, the base setting already has a German analogue.

bah, thats too easy, and a little cliche'

and these days if you want the hardcore stuff you get your dungeon porn from a Romanian, Czech, or Russian service provider.

system question.

in a combat round there is time enough for 2 melee actions.

how many missile actions can be made?
assuming just one though wording is unclear.
does the Dice-pool split for successive shots?
are there mechanical issues with firing into a bout?

looking at the combat system and thinking about monsters.

perhaps monsters get "initiative passes" similar to Shadowrun, they get actions between each player action each turn. dice spent during these passes get taken from a larger than human total of CP reducing the monsters strength?

or perhaps a set number of reaction actions per round proportional to the number of characters attacking set to a had cap based on the monster??

>Coffeemancer returns to write his comic plz fulfill my draw request Nordic caffeine ma
Oh fuck, what was your request?

This game is autism.

Czech seems to be really powering ahead with that kind of thing, for some reason.

I'll admit that I had my fears about Talents, and the system is by no means perfect as of now. I do think that a Talent-less game would run just fine though, maybe we should include some rules for that for people who don't like so many variables for character capabilities.

If I remember right, under the current rules a ranged attacker gets to attack every clash count. So once every [Lowest ADR-#combatants] rounds. That's right, they get both actions for X rounds. And if I'm not mistaken, it may even be off the highest ADR, not lowest/

>page 9
Shamefur dispray
R.I.P. Fitz

Sorry, I forgot to change that part when I made the new OP. I have no request at the moment.

Hey Jimmy, what are your thoughts about rejigging the CotV weapon lists for non-Laser Whale settings?

Is there an Italy analogue in CoTV?

>Still going for this game
Seriously, Veeky Forums, when will you face the ugly reality and understand it won't be released at all? Call me jaded, but after so much waiting and no progress it would take to be insane to still hold hopes for this game.

shhhhhh. update soon.

We already have the game. We've been playing it for like a year. The question is will it launch and be successful. That's not really for our benefit, I at least already have what I want.

You need to understand:

1. That every member at Opaque as a day job. They're working on this in their free time.
2. They had a rocky start in part because they were new to it. One had some experience with making indie games, and another worked at Chaosium but the rest are amateurs. The other thing is that SoS needed a lot of fixing which we're now mostly past.
3. They're in the final phase of editing.

I predict release in 2018.

Better than putting our lot in with GW.

I'd rather a beautiful dream that never comes true to the shit that company makes.

Look at it this way; if Swords does come out we get a fun game and vindication. Fechting galore and a nice book with pretty pictures.

If this does not happen and Jimmy has to return to his home planet, leaving his legacy unfinished then all is not lost. We will have had several years with one of the largest and most detailed homebrew projects ever done on Veeky Forums. It's been a fun ride and even if it does end (which I do not for a minute believe) then the countless hours of fechts, lore discussions, artwork, and endless sperging on weapons and armor still stand. The threads are their own reward and if an actual published game results from all this then so much the better. To come this far is bloody impressive given the odds , and the legend is not dead yet.

>posts this on the day of finalization
Lol

I think many of us work on their own homebrews or subsystems at this point

Who here wants to fecht?

Popping in to drop the link to the fantasy supplement for Chevauchee. Testing a lot of the mechanics for the Tattered Realms expansion with this stuff. Ultimately it'll be broken up and applied to the various peoples of Vosca, but for now it's all in random tables and shit.

Ran a quick game to test some of the new non-human traits, involving a couple of wandering Vampires and their thralls somewhere in southern France at the height of the Albigensian crusade.

Some French knights were pursuing a Cathar perfect retreating to a mountain fastness at Foix in the Pyrenees, when they were ambushed by the bloodsucker and his coterie.

The French knights had three mounted retainers in heavy armour, plus some unarmoured footmen with polearms and crossbows.

The vampires had two non-human retainers with the leech, undead and unnatural speed traits, heavy armour and complex weapons, plus four human levies with a motley assortment of melee weapons and a lone archer with a longbow.

An unseasonable blizzard engulfed the narrow pass, reducing the advantage held by the archers and allowing the vampires to close the distance.

The French formation stood firm at the foot of the valley, repelling multiple assaults by the vampire's mortal servants, killing two and putting the rest to flight.

Christendom's favoured sons dueled the vampires, fighting back to back against the lightning quick undead. Time and time again their battle-plate turned the wicked blades aside, allowing one nobleman to bring the bloodsucker down with a lucky swing of his spiked mace. Not even the devil could save the foul creature once his brains were spread across the snow.

Shocked by the loss of his brother, the remaining vampire retreated, abandoning his human servants to their fate.

docs.google.com/document/d/14We958Hp13sMxEFcDv06fpqtFZWXQbQPMQ-6X_pZrQg/edit

Forgot to add the link.

B E M P
E
M
P

Without Talents, how would I play my underground boxing ring simulator?

Sounds like you have some great stuff developing. Keep up the good work.

Talents should be viewed as tactical advantages which emulate actual training. Its what makes the difference between trained soldiers and talentless peasants that aren't meant to fight. As for opponents picking better talents, I wouldn't say there are inherently better talents on a given tier. Its all based around you want your character to play. Without them, enemies and players are just dull, featureless meatpuppets that are plain boring and tend to die in droves. If you want to play a game like that, get a time machine and enlist with the French during the great war.

So, I know Veeky Forums fechts a lot but does anyone have any stories to tell about actual campaigns they've run or tried to run using this system? I'd love to hear all about your alt-history adventures or exploration of the setting provided.

Void or Swords? I have plenty of swords campaigns I could talk about.

Tell me about your swords campaigns then, user! My players are borderline retarded so I'm iffy on how well they'll handle this.

That seems fair, I've have some bad apples in both campaigns I've been in and one I ran. Let me put some food on the stove and then I'll tell you about the time I play in Jenoesa.

I've run three games with enough stuff to actually consider a full game. One featured a bunch of mercenaries that were wondering around Vosca, fighting Algenburg monsters, Clachmen, and a few undead. Another took place during the first crusade to take Jenoesa, but that once died without much interesting happening besides an assassination attempt on a Helian. I also just finished up a campaign set in the Ruvian Republic, fighting against raging barbarians and their terrible monster war beasts.

I'm gunning to run a Historical game fairly soon. Not sure on the subject. SoS has worked pretty well for all of these games, though, and I think it's flexible enough for most time periods.

Oh, hello GM, you can tell the stories then, I need to fix this damn rice cooker anyways...

There was an user sharing stories about a campaing set in Japan a few threads ago. Was pretty neat to read

I wanted to run a campaign set during the Little War in Hungary on an exaggerated time scale. Heroes start at the battle of Mohacs, witness the death of Louis II Jagelleon, and then have to decide if they want to join to Austrians, join the Turks, or say fuck both and unite the people to keep Hungary independent and remove kebab and hab-ab-sburg. Still haven't gotten around to trying to put it together, kind of worried about armchair historians and neckbeards arguing with me about hats or some shit.

if you get your hats wrong we will come fucking murder you

If you fuck up my Colpaks, I will find and cut you.

I know you're kidding but I really do worry. It's probably the #1 reason I haven't sought a new group since I moved. I just can't bear the idea of having to fend off a hundred clumsy attempts at making me look stupid from some hamfucker who thinks he knows everything and wants to fight for 2 hours a session about trivialities.

I miss my old group.

Okay, here goes. These were months ago, and so some of my memory might be fuzzy. I've told the Algenburg story before, and I'll try and find it on the archives. Also, I may take a bit of time to post, as I'm currently a degenerate phoneposter.

Last semester, I ran a game set in the great Jenoesan crusade. A couple hundred years before the current setting of the game, so only partial plate and mail and a generally lower tech level. I had a pretty good batch of characters, and I'm pretty sad that I ran out of steam and had to kill the game early. There was a grizzled old Genosian blacksmith who had lived in the city and fought from within to have it taken by his side. He had a lot of contacts, and only one leg. Not a fighter, but a talker. There was also a giant northman who was fleeing witch hunters because he had delved too deep into the Eclipse. Big Dane Axe, killed most things easily. Then there was Alexander the Bold, a giant but completely naive nobleman who wanted to be friends with everyone he met that he didn't kill and was convinced he was famous. Then, finally, Venom Snake. A Kaselreich agent who had to wear bandages on his face after some run ins with dark mystical bullshit. He spent much of the game working for shadowy agencies within the Church, and never fought much.

Not mentioned is the Potato Player, who played a Zell and did very little of anything other than get caught skulking around a palace with swords out and then immediately tried to claim diplomatic immunity because he was representing some fleet or another that ran food to the crusader state.

The players had a patron. Patrikios Loukianos the Hypatos, shown here in a sketch by Coffeemancer. Hugely arrogant Helian motherfucker who had been playing the politics game since the Ruvian Empire croaked and died. Intentionally erratic, spiteful, and one of two Helians who funded a massive portion of the crusading army.

from the thumbnail I thought it was a wojak.

The other Helian was some bitch who directly funded the newly installed King of Jenoesa under the condition that she'd inherit everything if he died with no heir.

Guess who was lying in bed dying of a mysteriously infected wound.

The players met Loukianos when they reduced a serving girl that the King of Jenoesa had knocked up during a shipwreck, and the bastard son he had sired on her. Loukianos gives the party a fairly simple job: stop the bitch from inheriting everything.

Some of the party manage to get an audience with the King, and find that his wounds are being deliberately worsened by his doctors. They quietly treat the wounds in a way that won't kill him, and work to convince the King to swallow his pride and legitimize the bastard son, ensuring the line of succession.

Meanwhile, the party also decides that the fairly neutral "deal with her" of Loukianos is best handled with assassination. But she's in a well-guarded tower, sealed away from the outside world. They could fight their way up and stab a bitch, but that would be loud and kill their political clout.

So what do they do? One member of the party goes hunting stray dogs, another goes to buy some honeybees, and a third goes to find a hospital for Lepers. They have a Helian problem, and it's time to solve that problem.

>One member of the party goes hunting stray dogs, another goes to buy some honeybees, and a third goes to find a hospital for Lepers
I smell great times ahead.

does this game have a character sheet?

what values would go on one?

what values would be good to have on an NPC combatant sheet?

do you think a set of simple template NPC data sheets might be useful?

The Blacksmith successfully finds a poor bastard who's dying, and gives him a few gold to be able to send to his son in the city's army. They take some scrapings, and put it in a pot. They also put as many bees as they can manage into this pot.

Meanwhile, the stray dog is being trained to attack anything with pointed ears. The Zell is used as training, and this consists of the most he accomplishes during this game.

The players watch the Helian tower, which is part of the sprawling palace of the former Sultan. They find her favorite place to take in the sun in the morning. They check the guards. They watch how they patrol the tower, and the external stairway that circles the tower in the Karthacki fashion. A plan is hatched.

As the royal records put it, several guards are ordered away from the base of the stairs by yet to be identified men disguised as guards. Several men dressed as monks with a large struggling sack and two unknown jars were spotted running up the stairs. One guard within the tower itself reported hearing one of the monks say, "Okay, I'll throw the bees, you push in the dog, and I'll throw more bees." It was then that a very sickly wild dog and several jars containing bees and a noxious material were tossed into the Honorable Lady's sun room, splattering her. Guards were summoned, but the monks were unable to be caught before they vanished into the palace.

The Honorable Lady grew very sick and died not long after, and the King announced the legitimacy of his former bastard son that very week.

One of the most entertaining sessions I've run yet and no combat, just planning and sneaking.

We've had a few WIP sheets but I don't know if they've nailed it yet.

There has been discussion of making NPC statblocks besides the ubiquitous Longsword Jobber, as they would be pretty useful.

The Humble Jobber (Mook)
Power Level: Mid
CP: 12

Attributes:
STR 4 AGI 4 END 4 HLT 4
WIL 4 WIT 4 INT 4 PER 4
ADR 4 TOU 4 CHA 6 MOB 6 CAR 8 Grit 4
Profs:
Level 8 Soldier School (Level 6 for a thuggish jobber, Level 10 for a stronger jobber)
Primary Weapon Prof (2H sword recommended)
Grappling
Secondary Weapon or Missile Prof

Talents:
None

Skills:
Observation 4
Riding 4
Athletics 4
One Encounter Relevant Skill 4

Boons and Banes:
None

Equipment:
1x Primary Weapon (Longsword or Arming Spear reccommended)
1x Secondary Weapon or Dagger
Period Appropriate light armor (Half-Plate Set with Kettle Helm or No Helmet reccomended)
2d10 cp

GM Usage:
The Humble Jobber is the old standby for when you can't be bothered to stat an enemy. He is average in all aspects, mediocrity being his specialty. Good filler mook, or throwaway friendly NPC. Note though, this is Song of Swords, and can still kill an unprepared PC.

well then, I have some stuff to look at and think about.

Here's one that somebody made a while ago.

That's a pretty great PC plan.

Yes, there's an automated character sheet for excel 2010. It should be in the OP files but if not I can upload it.

>Yes, there's an automated character sheet for excel 2010
its not in the file...

who do I talk to to get it added?

When statting a mook, don't give them a full statblock
Only give them a modicum of relevant info, like CP 11, ADR 5, Late Arming Sword, Targe, scared of cats

are there any claw or knuckle type weapons?(katar, cestus, Brass Knuckles, or punch daggers?) how does this game handle a hat-brim sewn with sharpened pennies?

...does it really need that many armor slots?
still, it's something to go on.

>does it really need that many armor slots?
It doesn't have nearly enough. And quit with the ellipses.

stop namefagging
stop with the ellipses
lurk more

thats what I was getting at, a mook card should be something like all the combat related stats and skills, primary and secondary weapon, a short-listing of maneuvers and really, thats all.

>It doesn't have nearly enough.
hmmm. seems complicated, but thats just cause I'm new to the system.

"no"
"I've been trying for years with no luck"
and
"I'll lurk more in the threads, but I find asking questions to be more informative to me regarding the subject matter than lurking"

respectively

>"no"
Then fuck off.

Then you're not welcome here. Consider reddit or rpg.net

Without good tactics you make yourself vulnerable to an incredible array of edged weapons.

Almost every gun is a straight rip of an IRL gun. I could just rename every one of them to what the IRL one is.

Brass knuckles or other metal fist-coverings have rules in the Punch maneuvers, they basically just do extra damage and make it Bludgeoning instead of Unarmed, which is a really big bonus.

I see.

your butthurt, it sustains me....

it was just a thought.

Ottomanon here, I'd be glad to help if you need it, it's some of my favorite parts of history

This is the current best character sheet, though the formulas are a bit out of date and it's missing Carry entirely.

It's also the only character sheet with enough armor slots.

mediafire.com/download/09pgnax5m1fu941/1.9.9 Character Sheet update 33 presentation version.xlsx

No guarantees that this works in any program besides Excel 2010.