If you want your players to not feel intimidated, definitely go for 3e. 2e is a CLUSTERFUCK to play, especially the combat system.
The hardest thing about 3e is probably the use of shifting initiative as a sort of secondary health mechanic, but it's not that difficult. Try reading this, it explains things very well in action and gradually introduces new things.
Try introducing combat in the system to your players in a similar way.
Daniel White
thx
Wyatt Brown
2e is like AD&D 2e, you might accidentally kill your players and most of the dramatic resolution is "Do you have X? Yes? You win. No? You lose." 2e is the mother of all intimidation. If you don't build your character exactly right, you will simply die.
3rd is overall better, though it has less existing support since it's a new edition.
Eli Nelson
so I should give 3rd edition a chance and when in nedd use previous edition books for fluff and setting information?
Oliver Mitchell
What about 1e?
Jason Watson
Precisely. It's such a big difference, that it's easier to convert stuff to 3e you really want, rather than run it on 2e.
Jayden Allen
Third edition is better by almost any standard you care to mention. Only problem is that theres just the corebook out right niw, so it will probably require a lot of heavy lifting on the STs part
Jose Ross
So, is this the new general?
Justin Parker
use first edition books for fluff, 2e writing is generally garbage that misses the point of the setting and most of what it does has been retconned for 3e.