Besides money, how would you buy the loyalty of a master assassin?

Besides money, how would you buy the loyalty of a master assassin?

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Depends on the Assasssin.

love

Hostess fruit pies.

The same way you buy the loyalty of any man. Make your well-being his well-being. Marry him into your family, cultivate him as a friend, concern yourself with his problems, pay him well for his efforts. Fealty is a two-way street.

Prove yourself a better assassin by assassinating him, then prove yourself a bro by paying for his resurrection.

Depends how solid the loyalty is supposed to be.

Best him in single combat, then demand his fealty.

If you pushed him off a tower and into a haystack, would he die?

Depends on the assassin and why they might do their work.
Offer them a chance at normalicy and to have a son or daughter.
Offer them a chance to leave such a life behind if they're simply tired of the killing.
Go with their religion?

No.

Allow them to get out of fuckin' Crawley.

m.youtube.com/watch?v=FSVHx23ByhM

Thread theme.

First, you ditch this asshole with the shitty wrist-blades and highly identifiable outfit.

Then, you find and free a wrongly imprisoned, highly skilled warrior who has just witnessed the death of their Empress/girlfriend and who needs to murder the fuck out of everyone in order to save their ward/daughter from evil, scheming bastards.

I roll to seduce.

Homoerotic bonding

>The ripoff is better than the original.
Okay user.

I'd kill his parents using proxies when he was a young boy, then raise him as my adopted son with the promise to find and take revenge on the killers. He'd be unstoppable.

I wouldn't call Corvo a ripoff, but he's definitely more highly identifiable than Ezio, what with the skull mask and being a prominent member of court.

Homoeroticism.

AC1 was good, but a tad too empty for all the territory it had.
AC2 was better, and one of the two games worthy of being AC.
AC:B was the best game in the franchise, it was a small town with fuckton of content, smooth gameplay and really solid aesthetics. It was the point where Ubi should've stopped.
AC:R is where it all went downhill.
AC3 was shit, AC4 was a pirate simulator, hich was good in its own right, but it wasn't an AC game.
Haven't played later games. Played some spin-offs, but none of them are worth mentioning, though.
>ripoff
If anything, Dishonored rips off Thief and Dark Messiah, and the second one was made by the same studio.

Id say Revelations was a good game but the ending was pretty meh. It was the kind of ending that kinda makes sense but leaves a bitter taste in your mouth.

3 was actually pretty decent, but was soured by the 2 hour bait and switch intro. I thought Connor was a good character and there was some interesting social commentary at the end.

By working with him through several contracts, potentially saving his life or even just hiding him out when hes on the lamb.

You have to find out what matters more to them than money and then be that.

It irks me that for one of the largest cities on the planet at the time, there was so little to do in Constantinople. Brotherhood had faction missons and random Templar assassination challenges. Revelations had one mission for the gypsies and the thieves and that was it.

Rogue was fun, basically AC4 but refined a bit and letting you play as a templar.
Pretty good for a game I paid jack shit for, in any case.

I feel like the actual problem with AC series is that it doesn't know what it wants to be.
AC1: We want a murderhobo simulator in urban environments!
AC2: Murderhobo simulator: Electric Boogaloo! Now with more stuff!
AC:B: Okay, we reduced the town size and increased the quest density, this is the ultimate murderhobo simulator! Now with actual assassin helpers! And actually good turf wars!
AC:R: Uh, we increased the town size and reduced the quest density, 'cause we're dumb. Meanwhile, have this shitty tower defense game!
AC3: You can now murderhobo in nature environments! Also, holy fuck, animals! And you have a boat! By this point, it's not a murderhobo simulator anymore, but who cares! And we again reduced the quest density and increased the town sizes!
AC4: Everyone loves the boat sections in AC3, right? We should have more boat sections and less murderhoboing! Now you have to sail places before actually doing quests! We now have less quests and more territory than the first AC, now that's an achievement! Also, shitty first person sections everybody hates!

The cities in the original Assassin's Creed are actually ridiculously small.

...

Have the same goals, bruh.

With him you'd need to roll for initiative first.

It's not easy.

Depends on the assassin. Many kill for a cause, not money.

Then you wait another decade and enlist his ward/daughter to take on a new batch of evil, scheming bastards

then bring him back into the mix anyway for funsies

I thought the main problem people had was stale core gameplay. That and the yearly release cycle affecting development.

Also jesus fuck captcha

This game looks like all kinds of fun.

Stale core gameplay isn't a problem if you don't re-release the same game every year.
Rockstar doesn't (i.e. GTA), and they are perfectly fine.

What exactly is original in Assassin's Creed?

He wears a greatcoat just like anyone else in the setting. He infiltrates a high-society party by just walking in and putting on his mask once inside, so he's not that identifiable.

It'd help if the combat required effort, if stealth was actually part of the game, if it didn't do that "we're actually in a simulation" bullshit and if there were more things to actually do in-game.

Also yeah, take a few years to make a real game instead of half-baking one each year.

>if it didn't do that "we're actually in a simulation" bullshit
To be fair, it was more-or-less good in the first game, due to the whole mysterious nature of what's actually going on and all.
And the ending of the second game was also great.
After that, it got stale, though.

It should also be noted Corvo's iconic mask was not associated in-universe with "Bad guy, do not approach" until after that party.

For obvious reasons.

It does. If any game deserved a sequel, it's Dishonored. Honestly, that game really was amazing, and more than a few elements of it show up in game ideas I've floated around in my head. There's just so much great inspiration there.

I'm looking forward to it, but the concept seems a little odd. I would have thought Emily had better things to be doing than running around being an assassin, what with having a country to rule.

> If any game deserved a sequel, it's Dishonored.
>tfw we will never have Dark Messiah 2

It was frustrating from game one, man. I was groaning and doing everything I could to cut through the "guy in a lab" segments as fast as possible every time they came up.

I didn't come here for some half-baked poor scifi ripoff of the Da Vinci Code, that book and its resulting movie were boring and predictable enough without a vidya adaptation.

>It should also be noted Corvo's iconic mask was not associated in-universe with "Bad guy, do not approach" until after that party.

Are you sure? The impression I got playing the game was that people recognize it as being Corvo's mask, but assume he's some wag come to the masquerade dressed as an assassin, rather than the genuine article. That's what the "poor taste" comments seemed to be about, and how the "I'm an assassin sent to kill you" dialogue with the hostess seems to suggest.

I'd say it was frustrating only due to how it was implemented (i.e. CUTSCENE CUTSCENE CUTSCENE). Actually, that's the problem with AC series in general - cutscenes and tailing/waiting missions.

>what with having a country to rule

>It's happened again.
>Someone's pulled the rug out from under you.
>An empire at your feet, and you've lost it all.
>Be honest, did you really deserve any of it?
>More important...what would you do to get it back?

I mean, look at her frame of reference.
>My mommy tried the politician route and got stabbed in the gut, resulting in the near collapse of the state
>My not-daddy decided to say fuck it to politics and murder everyone who threatened the empire and set things mostly right again

Kind of suggests to the impressionable mind of a child that the slaughterhouse hands-on approach does the trick.

Hot gay sex obvs

>highly identifiable outfit.
Thier outfits always represent the era
>Crusades they looked like monks
>Rennasaince they looked like over flamboyant assholes just like the Italians
>Revoultion they look like musketeers
>French Revolution they looked like french assholes

GAYMIND

That depends on whether or not Corvo actually kills anyone, though. I mean, to get the good end, you have to avoid it as much as possible.

user, the Italian and Pirate one are the only ones where walking around covered in weapons wouldn't have gotten them murdered on the spot.

I dunno, it's been years since I played it. All I remember is some of the partygoers would occasionally say the mask looked scary. Of course I also did a low chaos run so that might have something to do with it.

Even if what you're saying is true I imagine the mask was still more high-profile after the party than before.

Still, that's a hands-on knockout festival.

Also I hope they don't do the "no murder = Good End" thing again as the fad was at the time. Making one route objectively better than the other is a piece of shit, give each one pros and cons and actually change the story up a little.

Wanted posters with the mask do appear before the party. I don't remember under what conditions, though.

If Corvo goes full murder machine, Emily becomes an execution-happy little tyrant who does not fuck around (assuming she doesn't die). If he avoids killing, she's a sweetheart.

Murder machine was so much more fun, too.

DON'T RESIST

To be fair, it's been a long time since I've played it either, and I'm certain you're right that whether it was famous before or not, it certainly was after.

I would say that having a mask at all is fairly high profile, but a lot of church types wear them, so I don't know. He's obviously not in a church uniform when he wears it, so it could go either way.

He definitely needs to be wearing it, though, since without it he'd be pretty damn recognizable as the old Royal Protector, which is certainly something Ezio doesn't have to worry about.

Zzzzzap!

I always had a hard time buying the murderhappy route. Given what little we're told about Corvo, it just doesn't make sense he'd be so keen on murdering all the guys who used to be his mooks.

It's like if you watched a rogue cop movie about a framed detective. And that detective murders every street cop who tries to bring him in after he escapes from jail.

I feel like he'd have a hard time murdering all of the bluecoats, but I can buy him not worrying about the church agents and Daud's gang-- and I think his stance on the bluecoats might get a bit more lax when he has to rescue Emily from the tower.

Yeah, I forgot about those masked Church operatives. They were basically religious secret police, right? It's been awhile, but don't you basically have to have "bad guy" on your resume to be eligible for that position?

I guess Corvo wouldn't have a hard time icing them. Or the violent street gangsters.

Corvo probably wouldn't kill the regular beat cops, no. Creepy cult of motherfuckers yes, gang of assholes who killed his waifu yes, thugs on the street who kill commoners yes. The people directly intervening in his dispensation of justice without a doubt.

Hell, probably even other blues if he saw them doing any particularly nasty shit. He likes good men, his loyalty is more based on morality and who wears authority correctly than the uniform that authority issues out.

>It's been awhile, but don't you basically have to have "bad guy" on your resume to be eligible for that position?
You have to be an orphaned and/or poor boy who nobody would miss, who grows up to be a ruthless bastard under their care and survives multiple murder trials.

Corvo proves able to come to terms with Slackjaw pretty well, and their elixir is exactly as effective as Sokolov's, so while they are shaking people down, they aren't poisoning them, and are probably actually saving the lives of people who can't afford Sokolov's stuff.

I imagine that they're very much like the mafia, a criminal organization with very old roots in serving the community, that have since fallen mostly by the wayside. I suspect Corvo knows that if crime is going to be happening in his city, it could be a whole lot worse.

On that note, Corvo is finally getting a voice.

I hope you guys liked Belethor and Nick Valentine.

While I would normally agree with you I think Dishonored makes it work pretty well. Part of the theme of the game is what you do when granted power, it isn't hard for Corvo to become an absolute combat monster and the more violent route is often the easiest. The Outsider pretty much expects you to use your powers freely and cause a whole lot of collateral damage, and the game makes it pretty clear that a lot of the people in your way don't necessarily deserve to die. Do you kill them because it's easier, or do you make the effort to avoid hurting them even if it makes things harder for yourself?

By being archmaster assassin.
Or good apprentice if you are too pussy to be cool.

There are wanted posters for the Masked Felon all over that level before you enter. You're retarded.

>one trap leads to another

How shamefully true

Absolute stealth?

An exchange of favors.
Assuming you're powerful and wealthy enough to even consider hiring a master assassin, chances are you have some hand in the local law.
Help the assassin in his future endeavors, supply him, and give him a safe location he can retreat to if a job goes haywire.
In return, he will probably be the most loyal of any assassins you could hire, that is until someone wealthier does the same thing.

Alternatively, reveal your true form as a fucking dragon and explain you need eyes and ears on the countryside, who wouldn't want the support of a dragon?
Then when the time is right, seduce him.

>Reward of 15,000 coins

Someone didn't think this through, you can SEE that there's more than one denomination of coin when you pick up money in-game. They should have just named the currency.

>I know where Corvo is!

>Great, tell me and you can have your fifteen thousand pennies!

>On second thought,,,,

>implying that's not intentional so the government can bamboozle some cockney street goons.

Dishonored has a great setting, good gameplay and an interesting Plot outline, but it still felt lacking. It could have been better, and that's what bugs me about it. Still fun as hell though.

Wrong!

I killed most of the guards I encountered and did all the side missions. I spared the main Assassination targets because I wanted them to suffer before they died. Still got Good Ending.

Assassin's Creed has SO MUCH gay porn. There's barely any straight stuff.

It was really short, and the world itself wasn't too fleshed out. You're either in a slum, a mansion, or some bad guy's castle. The level design was transparently game-ist. You feel more like you're in a level than a living, breathing environment.

Which is fine, but it's an odd feeling nowadays. They say the sequel will expand alot more on it. The first one was a shot in the dark, so I imagine they didn't want to go overboard. Now they know they have a following, so they can afford to get more creative and wild with it.

Easily one of my biggest problems with Dishonored. Silent Protagonists are rarely executed well.

...

The world was quite fleshed out in the books you can find and the DLC. Corvo's gets his fanon backstory from most of that.

>Street Rat
>Captured and put in a training school
>Trained as an Assassin for the Serkonan Doge
>Service was given to Empress Jessamine as a gift
>Became the Lord Protector after the previous one died

Eventually they fell in love and that's how Emily happened. I'm surprised the fact that Jessamine had a child out of wedlock isn't brought up more.

Corvo's not totally mute; there are moments where you get a dialogue window. He just isn't voiced.

I think the idea was for him to be a blank so the players could project themselves. Problem is they wound up giving him too much personality.

youtube.com/watch?v=JzY9TaNUBHo

>Players could project themselves

I don't get why developers give this reason cause it's bullshit. That only works for completely customized characters.

And Corvo does talk, but there's points throughout where people are talking to him and there are pauses where it's obvious he's supposed to be speaking. That was annoying.

Oh, and it pissed me off that the way he gets his powers in game. The way the trailer portrayed it was so much better.

I should say the world wasn't too fleshed out from a simple gameplay experience. Which, granted, is really hard to do especially when it's as short as it is. But honestly, if the worst thing I can say about a game is "it's too short" then I think they probably got it right.

As for how Jessamine kept it all under wraps, I imagine it's just a scandal she covered up. I imagine it wouldn't be too hard since it's obvious people had bigger problems than who their Empress is fucking.

Also:
>corvo was born with a special power. he was stronger than all his classmates in the serkonan assassin academy

>worst stealth in the history of video games
>good gameplay

True, it was fun, but it just needed "more" overall. More missions, more dialogue, etc.

Fair enough. Dunwall probably has different social mores as well.

It's only ever mentioned in game that he's incredibly quiet and a superb swordfighter.

>worst stealth in the history of video games

You've never played The Evil Within or Beyond: Two Souls, eh?

Raise him from young age to believe in your cause

I hope that's not canon since that's a shitty backstory.

He's canonically a Serkonan Assassin who came into Empress Jessamine's service. What would you make his backstory based on that?

Not him but I'd always figured Corvo was just some ace soldier with a distinguished war record who managed to rise through the ranks. Then he got promoted behind a desk, and Jessamine decided someone that capable (and dreamy) should work for her.

I don't dislike his real backstory, but I've never been a fan of "assassin school" tropes.

As someone who finished 3 and the DLC this week, I can honestly say that Connor is Autistic. High functioning, but still Autistic as fuck.

Haytham was based and the Templars actually had credible goals this time around instead of being super evil like the Borgia.

It's impressive how accurately they portrayed the Borgia. Or rather, it's impressive how Villainous the Borgia really were.

There is also a distressing number of AC/Prototype crossovers shipping Desmond and mercer.

Well, I mean, there's like two recurring female characters in the entire franchise. And one of them doesn't even think it's worth taking off her earphones to talk to you.

The posters differ depending on how much "noise" you generate. There are always posters up for Corvo Attano, depending on whether you leave witnesses or not there'll be posters up for your other identity; pretty sure the Watch never connect the two, though. You'd think if you hack everyone at the party to pieces and then sign your name in the guest register they'd connect the dots.

I'd make him a minor noble or a member of a rich family who was put through prestigious military academy and came through with high commendations, was then sent to the court for some reason or other, Jessamine took a liking to him and he was later made Lord Protector due to his martial prowess and banging the Empress.

It's not original, but it's better than "lol from poor kid to fucking the Emprah"

I recommend getting Rogue, it has more Haytham and templars being decent people.

Which trailer is that?

Also, if I could rewrite Dishonored I'd have him speak in the prologue but have Burrows and the mute torturer remove his tongue before execution. Can't have him proclaiming his innocence on the way to the gallows, now. I feel like that could make the silent protagonist thing more interesting. You could even have him still able to speak to Granny Rags, or the Outsider, or Daud... or that mute torturer.

You'd think it would be pretty obvious.

>Man, Batman there sure is dangerous, good thing we locked him up. Hope he doesn't get out
>Batman gets out
>Who's this stranger killing all our soldiers and making bee lines to our little Illuminati club?
>You don't think it's Batman, do you?
>Nah it must be someone else.