We can make our way to Ocean-side, and indeed, once there, finding some old friends to rustle up a proper escape plan is a good idea. Good thinking Eight.
"THIS UNIT HAS SOME USE FOR A NON-ACTIVE FISSION BASED PORTABLE BOMB. In turn, a trade. +0.3 CS or a [Weapon Tune Up]".
First things first you gotta do is make sure your drones stay stable. We can fix 'em just fine.
>Drones scrounged and scuttled, then repaired with sparebits. 3x Skimmer Drones in swarm.
Now what'cha wanna do is leech the network power. They've got more chips in them than you do, so it's pretty easy to run a few threads through the drone shell.
+1 move and:
[SynNet] - +1 Processing per drone that participates in a hack on the same target
or
[Reactive] - Drones auto-fire on /approaching/ enemies once.
Ah, the shivs I shall take and the info...
Well.
Hold out your hand for a moment, yes? A little stab has harmed no man. And we shall see if this tale of yours is Truth. I heard they never let a soul go.
>A happy trade, +0.5 CS.
>And a [Blood Sample] has been taken away for awry means
>That probably won't come back to be a problem
You ever used these dice to cheat? They look cheater's dice to me. Nah, kid, I ain't insulted.
That makes us kindred souls, way I reckon.
>[Chancy] quality gained.
Most of 'em were scrap but the armory did hold a 1x MiniPod rocket launcher system. Those Contaimnet units are pretty hard hitting and hard to rip apart, and the Ace Pilot you all wrecked mostly blew his own suit apart.
We can fix yours up to full Integrity though, and add a secondary weapon bay. ServoSuits are pretty bulky and kinda hard to improve without [Power Tools], though. How about it? Flamethrower and rocket-pod ain't a half-bad combination.
>Fix suit and gain weapon [slot]?
Anyone can use the Secondary Fire. Ya just hit the trigger and point it at something you want real dead.
==
Votes:
Correctional C: 2
Scar-Side: I