Post Apoc Megacorp Maticico Remnant civ quest 6

Rolled 37 (1d100)

Last time some more trade. Finally catastrophe occurred when a reaver showed up who was then bribed to go away with teen love stories. After that expansion was the order of the day. People were recruited and infrastructure was expanded. Some research went down and finally we built our first behemoth. We also discovered some think tanks and a faction who had some tech we would like to have. Sadly the attempt to communicate with said factions hasn't been going well.

Also our CEO pissed off our top engineer and terrible terrible things happened. So a lesson was learned by everyone else from the CEO. Do NOT piss off Ginny or else.

Rolled 47 (1d100)

Last Thread: archive.4plebs.org/tg/thread/46988834/

>Turn 65
>>>>>C. Try to improve Armaments
>>>>>D. Research technology
>>>>>E. Build something
>>>>>F. Scout
>>>>>G. Explore
>>>>>H. Your choice
>>>Points: 23 Resource.
>>>Pop 2280
>>>Military 300(100 bot)(1.1k Preemo)
>>>>>Food: Very Good
>>>>>Water: Good
>>>>>Morale: Good
>>>>>Medicine: Very Good
>>>>>Health: Good
>>>>>Armaments: Average
>>>>>Fuel: 'radiant'
>>>>>Tech level: Good.
>>>>>Reputation: Notso Juicy Target
>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. Vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare. Well. Flooded Mineshafts. Fast Food Shops.
>>>>>Defenses: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire.
>>>>>vehicles: Cargo Hover Haulers 4. VTOL Cargo Flyers 2.
>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator.
>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(limited). Primitive(plentiful). Explosives(limited).
>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(limited).
>>>>>communications: Corp Comm Center.
>>>>>Materials: 1 supply. 1 rare mat.

Rolled 50 (1d100)

I vote we put some resources into adding those drugs and meds to the trade rout.

Also random thought/question. Would it be hard to make a stock pile of meat to force a trade? I was thinking one way to get into talk from the valley would be to have some stuff they would want. Then force the zombies and monsters into a Lets Make A Deal to let us past or just talk to the mutants.

Rolled 1 (1d100)

Alright, it's time to put those stockpiled drugs and stuff to good use.

>>>>>H. Your choice
Just as planned, give the CEO the supplies we stocked up last time and then have him start diplomacing the artillery raiders

Rolled 63 (1d100)

+1

Fuck me. FATEPOINT

Dammit user...
fate point

Rolled 18 (1d100)

Fuck I had a feeling and I was hoping it was gonna the be first post for that bonus.

Fatepoint.

Rolled 79 (1d100)

....not hard if its fish. Otherwise your gonna need to hunt a lot. As for Lets made A Deal that would depend on your luck.

Fatepoint used.

Despite our stocked up goods the raiders were completely silent. Utterly ignoring the CEO who tried to get them to talk or make a deal with them.


>Turn 66
>>>>>C. Try to improve Armaments
>>>>>D. Research technology
>>>>>E. Build something
>>>>>F. Scout
>>>>>G. Explore
>>>>>H. Your choice
>>>Points: 23 Resource.
>>>Pop 2280
>>>Military 300(100 bot)(1.1k Preemo)
>>>>>Food: Very Good
>>>>>Water: Good
>>>>>Morale: Good
>>>>>Medicine: Very Good
>>>>>Health: Good
>>>>>Armaments: Average
>>>>>Fuel: 'radiant'
>>>>>Tech level: Good.
>>>>>Reputation: Notso Juicy Target
>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. Vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare. Well. Flooded Mineshafts. Fast Food Shops.
>>>>>Defenses: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire.
>>>>>vehicles: Cargo Hover Haulers 4. VTOL Cargo Flyers 2.
>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator.
>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(limited). Primitive(plentiful). Explosives(limited).
>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(limited).
>>>>>communications: Corp Comm Center.
>>>>>Materials: 1 supply. 1 rare mat.