Mecha Space Pirate Quest XIV

Will our scary face intimidate Zam?

Roarke has a 5 in both Hand-to-Hand and Dodge and Escape. He's not as ridiculously good as he is in a mech, but he's still as proficient as, say, Mohammed is at mecha swordfighting.

I imagine it would cause the pilot to flinch for the duration of perhaps a turn, before he remembers again that he's in a fucking Big Zam.

The doc doesn't list any Advanced Sensors. So I'm hoping we can use Subways in the colony to LoS for the ambush and for retreat.

2 Turns for either Warmouth or Morgan. Our twin linked crushing fists is deadly.

We should train that up by winning some underground fighting ring or learning a style

It lacks an ASP, so it has the same kind of sensors you do.

I believe you talked about sensor upgrades last time, by the way?

I'm surprised we aren't getting passive exp from just being a lethal as fuck mech pugilist.

What if we hide with some of our guys near by, then we have some our mechs fake an attack and retreat like any sane person would in the face of the big zam. Then we sneak into the camp disguised and use our huge coolness to start a victory party and get everyone shitfaced. And then we steal the big zam.

Does that mean if we are underground or get out of its vision range it can't "see" us? Is there a cool down to Sam's stealth?

I can't wait to see whats Wong's gonna do when Roarke starts really leting his hot bloodedness out, hopefully a Berserker mode