Like a baby on a stick?
Ha, I like this one, thanks
/CofD/&/wodg/ Chronicles of Darkness & World of Darkness General
But I got Death and Matter
>Like a baby on a stick?
Exactly. Just a token needlessly cruel, disgusting thing. Maybe a poorly filmed home video of the pack's rowdier member gangraping a Toreador ancillae with fire pokers or something
Sorry, I got Death and Life. It's fun to lead armies of undead mutated monsters to wreak shit for you.
Dammit I did not want to picture Soldier as an Arrow Acanthus, I don't think the timeline could handle the stupidity.
What do people think about the Beaten Down special rule? I reckon it sounded interesting, but it might be annoying to manage. Anyone had experience with it?
>Okay, so Fate 4 + Time 2 mage is in a gunfight with a Seer, and he's going to try to turn them into a member of the Free Council by retroactively fucking with Fate. He Reaches to get Temporal Sympathy, Sensory Range, and Advanced Duration. He'll be probably be eating some Bashing damage from Paradox, but he figures it's worth it. He gets one free Reach, so he gets 4 Paradox dice, and probably eats one or two successes on those dice as Bashing damage.
>He then casts the spell. He gets 4 Potency as the Primary Factor, and he's working against a Medium Temporal Sympathy (Mage as he is now to Mage as he was immediately following Awakening), so that's Withstand 2; a starting mage probably has 2-3 points in Resolve, so he's looking at a Withstand of 3-4. His base dice pool is Fate 4 + Gnosis 3 (the minimum for Fate 4), so he has seven dice, plus Yantra bonuses. He spends two dice to increase Potency by one, two dice to increase Duration to One Day (long enough for the young Awakened to come into contact with someone who can induct them into the Free Council, surely), and as a Mage with 3 Gnosis, he gets 3 Yantras. One is the Sympathetic Yantra, to hit his younger self. One is a silver coin on a necklace, used to represent him flipping his allegiance from one side to another. One is a glass rod, used to project the Mage's power from himself to his opponent. He gets five dice to roll, and almost definitely scores at least one success.
>The Seer is now been retroactively turned into a member of the Free Council.
I still kinda want someone to prove or disprove this spell to me.
There's no need to disprove it.
I do have one question, though. Why is a Gnosis 3 Mage having trouble killing a starting mage?
>Division Six has been tricked into working under a Seer Pylon.
>Knights of Saint George are working for things from the Abyss.
What next, a Hunter group that is unknowingly in the service of the Tremere?
>There's no need to disprove it.
Really? So it is possible? I am not trying to start flamewar again - I do truly just want to know if this is possible spell.
>Why is a Gnosis 3 Mage having trouble killing a starting mage?
Gnosis 3 isn't that much far away from starting mage. In fact, starting mage can have Gnosis 3, if he spends all his Merit points on it.