Warhammer 40k General

Weekend Warriors' Edition

>Rules databases
mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q

Other urls found in this thread:

blacklibrary.com/prod-home/prod-home-whd/codex-chaos-daemons-digital.html
github.com/Space0din/Orks-2016-7th-Edition-Update
war-of-sigmar.herokuapp.com/bloggings/757
twitter.com/NSFWRedditImage

Hey guys, I'm putting together my first army (renegades) and my force revolves around grenadiers (upgraded veterans thanks to bloody handed reaver).
Since I can get two hot shot volley gun upgrades, what should I kit for the other two base upgrade slots?
Plasma or melta? (I'm running 10 man squads)

So who is hobbying this weekend?

Any battles, tournaments or campaigns going on?

If not, how about your last good game?

New daemon codex is out.

Why aren't you guys talking about it?

blacklibrary.com/prod-home/prod-home-whd/codex-chaos-daemons-digital.html

renegades is a pretty niche army, best of luck finding help with it.

Why not run one with Melta and the other with Plasma?

>New daemon codex
It is just the old codex with all the new Warzone Fenris formations that were already discussed.

If there was anything worth talking about, sure.

Anyone got a link to a detailed summary of the flyer book's stats and formations and shit?

Wanted to try a game with the homebrew Ork codex, but the guy who was hosting the game isn't answering his phone.

Going to be bringing my Deathwing for the first time in a while (Just a small 900pt force). Adding it to my Ravenwing list since it has gotten a bit too WAACy for me.

Will be playing a 3000+pt game against Black Templars and hoping for the Terminators to have a decent brawl.

Not having all my bikes is kind of worrysome and I am afraid I won't have enough anti armor as he has a las predator and vindicator as well as up to two Dreadnaughts.

Overall I think it will be fun. May ask him to push it to 3k so I could brind Eziekiel and run the DA conclave and give all the Librarians Interromancy to be nice and fluffy.

We will definetly be playing Maelstrom and he has at least a demi company so his obsec screws me a lot.

That sucks ork bro, got your homebrew in a pdf to share?

Recently went against a slightly tweaked Tyranid Codex (one page of changes typed neatly that he let me read before hand) and it made his army much more fun to face.

Tau are clones.

You're a clone.

It's the one that the namefag was posting in the last couple of threads. The .pdf should be coming out today, here's the battlescribe in the meantime:

github.com/Space0din/Orks-2016-7th-Edition-Update

Good to hear that your homebrew worked out well though. I'm skeptical as to how well my group will accept it, considering we are all newfags.

WHo's excited for the new dogfight phase that require ANOTHER game space to play mini plane games on that are based more on luck than skill?

I know I'm going to take a pass on it.

Nope. Kriegers are just vat-grown like vegetable crops.

Don't you mean you'll let it fly-by?

There's nothing wrong with that.

...

There is when every part of the company decided it was just a branch snapping and they all try to go left when they split up.

>I know I'm going to take a pass on it.
Most people are. Already talked to most of the people at my LGS (20+ players) and only a few are said they are getting it and thats because they already have a ton of fliers.

No one else wants to learn a non-core phase or have their AA neutered.

>non-core phase
Unfortunately it's technically core. It's not a supplement but an update. But eff that. Dogfight phase sucks.

Only fighters getting skyfire sucks but I love the Storm WIng update and the attack patterns.

If they erased that terrible art the old version had, in exchange for the new format, I'm gonna buy it.

Those portraits are hideous.

Joining a campaign that plays throughout the summer with my SoB.
The system is similar to Dark Crusade's campaign.

>"I brought my flying transport for this unit"
>"No you don't, i have a fighter"
>Dice rolling
>Transport explode in reserve before turn 1
>"I'll put it back in the bag then"
>FUN

The only saving grace is that it specifically states that you only dogfight if both people want to, and if one does and the other doesn't, you roll off. So there's every chance that, even against people who really want to do it, you might never have to do that fucking stupid retard shit.

Had my last good game with a Crimson Slaughter player. Currently in the middle of a narrative campaign that uses the Dark Crusade style tiles mixed with armada minis. I'm playing the 8th Cadian and we were trapped on the smaller continent by Chaos, we charged the airbase from the woods and recaptured it which allowed us to relink each other.

I love all that shit, you all already know what the models look like anyway so having them on each page is pointless. Blanche art really lends itself to weird daemonic stuff as well.

Necrons or Eldar guys?

I like blasting shit from afar more than anything.

EXACTLY

People are all like "B-but Interceptor and deepstrike mishaps can do it to! It's the same!"

NO. It's not. Both of those you can mitigate with skill. This is completely different. This is based off RNG.

I bet tournies will skip it. Can you imagine people having to find floor or table space to do it in an event? It'l' add so much time too.

It's garbage.
I don't mind weird art, but that codex is nothing but unpleasantness.

You want to make something weird but cool?
Made it like a medieval grimorie.

Reminds me of this.

Nice

What are some interesting and fun Dreadnought builds? Any variety of imperial dread is fine by me.

>no Sanguinius

The guy is literally Jesus yet he isn't here at all.

Librarian Dread, ML2

Quickening + Electroshield (only 1/6 chance RIP)

Librarian Dread, ML2
Quickening + Warpmetal

AV14 front woo woo.

Necrons.

I run them infantry heavy and just drown things in shots. Its pretty fun but is starting to feel a bit week over 2000, obviously I need some melee and better anti armour options.

2Dead4Me

>literally

plz halp

>Necron Lord
>+1S melee and shooting attack plus re-rolls to hit of 1 relic: 20 points
>Equip Warscythe and Gauntlet of Flame
>S5 Flamer and +3S AP2 Armourbane melee
>Bung him in a Command Barge to fly around wrecking everything from blobs to tanks (though AV14 is harder due to S8 AP2, but you got armourbane so should help)

Also. x2 Cryptotechs + C'tan Shard formation. Plus +1S +1T Relic on one of the Techs. Enjoy raping shit with your FnP4+ C'tan shard with +1S +1T.

Both are good. It depends a lot on the rest of your list.

If you need more anit-teq, then Plasma, if you need more anti-tank melta.

I literally meant figuratively literally.

Besides, it's true.

>Believes in Emps work
>Has angel wings
>is proud and noble, but humble
>would cast of his finery if it helped the cause, Fulgrim would literally rather die
>goes to Vengeful Spirit despite knowing he'll die (funny thing is, he can see the future, but the Emperor can't at this stage, which is also another reason he's like the Emperor)
>fights Horus
>resists all the offers of Warmaster and power
>manages to damage Horus and dies
>hailed as 'dying so Emps could win'
>worshipped the most after the Emperor (Jesus is worshipped 2nd most after God)
>has a holiday dedicated to him (Sanguinalia or whatever, just like Xmas for Jesus)

What bible are you reading?

>What bible are you reading?
2nd

Whatever one supports my argument.

That's it. I'm sick of all this "Masterwork Codex Astartes" bullshit that's going on in the d6 system right now. Puretides' teachings deserve much better than that. Much, much better than that.
I should know what I'm talking about. I myself commissioned a genuine copy of The A'rt o'f W'a'r on planet J'apa'n for 2 Ultramarines (that's about 20,000 marines of any other chapter) and have been reading with it for almost 2 centuries now. I can even cut slabs of solid steel with the tactical wisdom of Puretide. Tau commanders spend years mastering Puretides' teachings and use up to a million memory techniques to produce the finest officers known galaxy wide.
Puretide was thrice as smart as Roboute Guilliman and thrice as wise for that matter too. Anyone who masters Puretides' teaching can master an alien Civilization's codex better then guys who invented it. I'm pretty sure Puretide could easily defeat the entire XIII legion with a single fire warrior cadre.
Ever wonder why great crusade era-Imperium never bothered conquering T'au? That's right, they were too scared to fight the disciplined Puretide and his tactical mastery even though he wasn't born for 8,000 years. Even in Damocles campaign, Vindicates targeted the Tau who had read the A'rt o'f W'a'r first because their strategy was feared and respected.
So what am I saying?The A'rt o'f w'a'r is simply the best book that the galaxy has ever seen, and thus, require better rules in the d6 system. Here is the special rule I propose for Tau:
>All Tau units may fire twice in the shooting phase.
>All Tau units may make snap shots at full ballistic skill.
Now that seems a lot more representative of the tactical power of the A'rt o'f W'a'r in real life, don't you think?
tl;dr = Tau need to be better in Warhammer, see my new stat block.

What's the deal with the new dogfight phase? Can someone give me a summary so I don't have to go download the PDF for something that no one is going to give a shit about anyway?

An edit of the katana copypasta? Can't even make your own up? Pathetic.

>Vindicates

Vindicares. Fix your copypasta edit.

FAQ aftermath, orcs dead now?

That was pretty painful to read.

They've been dead for years.

Orks are still kicking though.

Don't Blood Angel dreads suffer from only 2 attacks though? Otherwise they'd be pretty awesome.

Good shitposting bait. I like it.

Let me explain:

1. Assuming the FAQ is official, let so many others, to get people to reply you going "It's not official yet, it's a draft, want to fix it? Go tell GW"

2. Assuming that this will be used in regular games, where lots of people won't even know it's happened (see these very threads unable to find the Normiebook page)

3. Being an Orkfag to perpetutate the meme that Orkfags are whiny manchildren who are never happy and want to be Eldar+++ tier

4. Calling Orks 'Orcs'

You'd have done better to call then 'Orrucs' since Veeky Forums hates AoS with a passion. That's my bait tip to you.

I'm guessing you've seen the pasta before, or you're new as fuck.

Both of you control a fighter?
Roll dice to see who wins.

Only ons of you control a fighter?
Other guy dies.

Neither of you control a fighter?
Skip phase.

Yup. They don't even get +1A for having two melee weapons. So they're 3A on the charge (Space Wolves Dreads get +1A from melee weapons AND have +1A due to Counter-Attack making them +1A whether they charge or not. So they're 4A) and with Quickening they can get up to A6.

As the guy above me said, Electroshield is probably the better skill as it is 3++ to the pysker. Meaning decent protection.

war-of-sigmar.herokuapp.com/bloggings/757

I'm just getting back into the game and trying to get into CSMs. Because I'm a masochist that way.

Any tips for making a Chaos Sorcerer HQ work in the 700-1000 points range? Usually I run level 3, termy armour, and a spell familiar, but is it worth it or should I get a Chaos Lord instead?

Disclaimer: I'm trying to keep it fairly fluffy and avoid overtly gamey stuff like termicide. But I mean, I'll do what I have to.

Needed Eratta:

Libby Dread, Furioso and Death Company Dread get 4 attacks base plus usually two CCW (unless you swap out for that shotgun flamer thing).

Furioso and Death Company can take units of 3.

Libby Dread can join units of other Dreadnoughts.

>orcs
I don't see why they're any more dead than they were before. All the big nerfs were to drop pod allies and jinking Deldar boats. Sure Tankbustas lost some melee effectiveness V vehicles, but that's about it. I always preferred MANz anyway.

The clarifications on stomp attacks seem like a hard counter to invis biker deathstars. It makes me wish Stompas were cheaper, or gork/morkanauts were super-heavies.

Give him a jump pack or bike, stick in squad that's got the same speed.

They are only doing the BRB FAQs right now

I was looking at the new Psyker powers (don't have an image of the cards unfortunately) so had to go off of BoLS's article.

The 4th power of the Librarius tree is : 4 – WC1 targets the psyker. +2 S, T, I and A..

That just means the Psyker, right, it isn't his unit?

>I'm guessing you've seen the pasta before, or you're new as fuck.
Yeah. The pasta was supposed to be cringe worthy.

This one tried to be cringe worthy and failed. It's like listening to a speds kid tell a knock knock joke incorrectly.

>Tankbustas
>not running 2 Tank Hammers and a Power Klaw in a unit of 15
5 man units aren't for assault anyway. These boyz are the bodyguard for my Lucky Stikk Boss and Painboy.

>Burna bomma is a Bomba

>May take formatio to ignore cover vs ground targets with bombs.

>Bombs are all flamer weapons.

Is it considered untoward to field an Imperial Knight in an army? I'm thinking of getting a Paladin or Crusader, primarily because I love the concept of them as well as the aesthetic. I just want to know if I'll be considered "that guy" if I bring it to a game. I know that Titans are a big no-no unless you're both fielding them, does that stigma carry across to Knights?

6+ save bodyguards.

Below 1000 points, yes.

Libs need 4A base. I can just about cope with them not giving the bonus +1A for two melee weapons, but it's still a fucking joke. Why is Force Glaive a non-specialist weapon, but Dread Fist is?

True.

One Knight is fine. Two you're pushing it. 3 you're gonna get shit on. Unless you're doing 10k pointers, 3+ Knights is stupid. Nobody would regularly play Baron Court formations, maybe once.

If you can beat two land raiders, you can beat a knight.

Buy the Warden kit and start magnetising though, you'll get a ton more bang for your buck that way.

They are RIGHT NOW only doing the BRB FAQs. Next Tuesday the first draft will be taken down and later (we don't know if immediately or after releasing the definitive BRB FAQs) they will start releasing the FAQs for each codex one at a time (most likely while keeping doing the "first draft" -> "definitive one")

Long time Renegade player here.

Well, I find that Renegades and Heretics need a lot of AP2 AND AT, depending on what you're running in Heavy Support. How many Medusa/Executioners are you taking? If the answer is 'none', then I'd recommend Plasma Guns. I personally run plasma guns on all my Veterans, Disciples and Infantry blobs, because I like versatility and I always run dedicated AT.

Or, if you say 'Yes, I have a lot of AP2 options already' then you should be taking melta guns. They will still help with the targets you're Grenadiers are firing at, but can blow the shit out of tanks if you need it. They get a lot of good usage, but if you have a horde heavy meta..fuck it, I can't finish that sentence, you're a Renegade player you should be dropping at least 2-4 Large Blasts a turn!

However, the first piece of advice any Renegade will get..

..get fucking Laser Rapiers or Medusa Siege Guns. They're absolutely dirty good. 9 Rapiers will obliterate any armoured vehicle or MC you focus on, no matter its size, and they're only 20ppm. For only the price of two LRBTs, Medusas give you T7, 3+, firing viciously powerful weapons every turn.

>targets the psyker
Are you seriously asking?

>right now
>RIGHT NOW
English is hard

Well I don't have the actual powers infront of my and wasn't 100% sure. Last time I faced GK he definetly had his whole Warlords group buffed up with it. Next time I see him I will read the card itself.

I am still pretty new and don't understand what confers and what doesn't especially psychic things since I have yet to use one

Anybody with the new reprinted farsight supplement know if your cumpulsory crisis teams in a cad still have to be three suits?

>English is hard
You're totally right.
Why are we still using this shitty language instead of just speaking Esperanto?

Unless it says it affects the unit, it doesn't affect the unit. Might of Heroes is for the psyker only. Only generics benefit from it completely, unless their Lib Dreads then the +T and +S is useless.

Yeah, I'm thinking just one knight for large engagements. I do have a couple of friends who like the idea of doing multiple engine fights but that's a long way off. I know I might not use it too often, but I'm definitely more about the collecting and painting aspect of the hobby anyway.

Hadn't looked too closely at the warden kit but it definitely fits what I'm looking for, thanks.

>Space Marines getting a 1 Warp Charge Blessing that gives the entire unit +2 A/S/T/I

Not even GW is shitty enough to let that happen. Sounds like Grey Knights either didnt understnad the new power or was purposely fucking you.

Yes.

They don't. You can take Monats.

You can also take Shadowsun or Aun'Va as your HQ choice in a Farsight detachment now.

Then he cheated.

This. GW crunch is hit and miss but even they aren't that daft. None of the new spells are 'fucking bullshit tier'. Maybe the geo ones. Invisibility is still top dog, which is why Loth is the best Librarian available.

Mephiston with Quickening and Electroshield would be incredibly difficult to defeat, especially if a Gallan Staff Generic casted Warpmetal on him. But still not good enough for his points. Even a S5(10) T6 2+/3++ with A6(+D3) isn't that great.

IG players are complaining about the Vendetta having no Death from the Skies rules... Doesn't that make the Vendetta stronger, as it can't dogfight and gets to just come on, skipping all the bullshit?

>Aun'Va

Didn't the fluff essentially say that Aun'va is just a high tech hologram now. So, essentially, nothing has changed. He was going to die sooner or later (unless he ate more little boy/girl Tau) and now he can't 'die' ever due to being a hologram.

I keep hoping the Tau are going to believe he isn't dead. Then the Imperium send a massive pict feed of the body of Aun'va, tied to the Inquisiton/Imperial Creed 'I' with a message of "He's dead. Your leaders are lying to you."

No. Vendetta is just the damage version of the Valkyrie. You follow the Valkyrie rules for the Vendetta. At least, that's what I've gathered from it. BRB should fix it, unless, of course, Vendetta will be removed from IG 7th due to lack of model.

bruh...

...

I'm pretty sure epistolary uploaded the new one on KAT last month. Czech for yourself.

So tell me about your OC space marine chapter(s)

That's what I thought.

...

>OC space marine chapter(s)

A Dark Angel Successor that has been sent back to their homeworld to oversee recruitment and training and being ordered not to leave their sector. This is a big morale loss for them and between their constant skirmishes with a nearby tomb world Chaos has started showing up as well. Their founding chapter wont help and told them they need to deal with it.
It is an experiment by the inner circle to see if the successor will succumb to Chaos like Luther and the Caliban.

>the red thrust

>mfw

Taken from the most recent post of the Regimental Standard.

"Just to be clear, enemy aircraft cannot hit you. The Eldar and their flimsy flyers move much too fast to target ground troops. Ork fighters are primitive and are outfitted with inferior weaponry that lacks the range to hit anything not immediately in front of them. Necron craft rely on the same power source for both their guns and engines and cannot fire while moving."

The Imperial propaganda doesn't even have to lie to bag on the Orks. It's kind of funny.

I've accepted my fate as an NPC faction

>Orks suck so their fliers suck
>It's fluffy

RRRRRRRRRRRRRRRRRRRRRRRWWWWWWWWWWWWWWWWWWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

>I've accepted my fate as an NPC faction
Shit wouldn't even be a problem if they got priced like an NPC faction.