Warhammer 40k General

Crouching Autist, Hidden Edition

>Rules databases
mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q

Other urls found in this thread:

youtube.com/watch?v=mvLQZ1cMX3I
twitter.com/SFWRedditVideos

Tfw no one to play with.

2nd for Orks are the rightful owners of the galaxy

My hands always shake when I paint, it makes things like outlining, etc. really difficult. Any advice?

Steady your hand against something. If your holding the model don't grip too hard.
And just keep practicing. Over and over and over. The key is PROGRESS expecting immediate perfection will kill you desire to paint as that shit just doesn't magically happen

As somebody with Shaky Hand Syndrome as well, I sincerely recommend hand exercises. Building up muscles in your hands will go a long way to helping your shakes.

Also, cut out caffeine and sugar if you can, or at least scale it back.

...

Best OP picture in years.

thats some nice scenery

Whats Poptart stuff

seconded

Looks like we have a hookup thread. You must now exchange Emails and addresses and do a batrap+porno

>bland general pic
>has the chicken
it will trigger autists for sure!

Agreed on the coffee, swap it out for tea or something does make a difference.
How do you guys think pic related are best equipped points wise ?

>True enough, but don't all chapters board Space Hulks?
of course

But that's not really what you think about when you're making a video game version of an extremely beloved board game. They COULD have done a deathwatch dealie or whatever, custom chapter they wanted, but you need to remember the guys making it likely played Deathwing and Genestealer as kids. Maybe even played the ooold space hulk game on the Amiga.

>impressive

Welp I can't help with that, I paint like a novice to say the least.

You can just google Armies on Parade and probably find a ton

Rest on hand on the other while you paint. While holding the model with your left hand, extend a finger or just use your palm. Then, with your right hand, extend your pinky to connect with your left hand and and use it as a resting/stabilizing point. Then, paint using whatever technique you want. There is also this trick if you are interested with rubber bands but be carefull not to do it too long, it will cut off the circulation in your hand. youtube.com/watch?v=mvLQZ1cMX3I

This game is still a thing? I thought it got shitcanned more than a year ago.

Have your elbows both resting on your work surface. With smaller pieces, press the heels of your palms together while you paint. Really helps to keep em steady.

Yeah when games stop being developed you can still play them. Who would have known

Yeah, it makes sense for a 'story' point of view, more ease of maxing it coherent or interesting instead of "purge X".

Stygies VIII if I had to do a established one. I like their xeno tech interest. I also like how the Inquisition wants to Exterminatus them, but can't, due to their essentialness. So they send dozens of Deathwatch down there to blow heads off rogue people. Yet the Inquisition also likes Stygies VIII as they produce interesting research and weapons. I think it was they who set space on fire in Damocles.

But I'd be tempted to make my own Forge World. One similar to Stygies VIII in interest in xeno tech. But perhaps with Red, Black, White and Purple. If I could find a decent web 'painter' I would.

I also plan to build the entire Blood Angels chapter one day. 50+ Thunderhawks and all.

Far as I know, it's still in slow slow slow mega slow development.

>tfw never finished
>tfw The Lord Inquisitor will never be finished

Suffering.

Don't be a dick, I was just asking in hopes that I was wrong about it being discontinued.

>he finks he's a sneeky git

Ya a silly grot.

sneaky enough to get into your mums bed

I just wish the fight never started desu. The old pic was easier for me to spot when trawling the catalogue. The last thread didn't have 40k as it's title so I wouldn't have found it as quickly without the image.

Just wish the autism fight never started ;_; I don't like change.

Daddy?

Aye. The Xenarites of Stygies VIII are really interesting to me. I love the Black trenchcoat on red armor look they have going as well.

Hey guise, wuts going on in dis fred?

Possibly a stupid question but:
Are Immortal gauss rods the same dimensions as the Warriors?

Yeah, they just come with four, I believe.

The older ones were, yes. The current ones do not use gauss rods.

So if I wanted to change the rods out, how would I go about doing it?

Forget that actually. Just looked at a gauss blaster and noticed they weren't clear. Seems like I'm alright.

I have a problem.

I absolutely love the Tau battlesuits and mechs and all that.

I hate how the tau race itself looks like.

Could I make an all-battlesuit army that isn't WAAC-faggish or anything like that, and could be used in Killteam/HoR?

I also wanted to do my OCDONUTSTEEL SoB Order. But I can't. Not with those models. Sorry GW, even if they were great models, they're the most expensive shit they have. 10 models is 20 marines.

>I hate how the tau race itself looks like.
even the guys wearing full helmets?

Holy shit. Are you me? I hate the fishfaced fucks, but I love their suits. I also hate their tanks and aircraft. Hammerhead and Skyray are bearable, but the others are meeeh.

I've wanted to do what you're doing. I can't remember how good all suit armies are, or if they're even doable. Sure they are.

I hate how the tau fit into the 40k universe. Please remove them and put them into some other gundam space universe.

See I agree with this guy though Fire Warriors with Helmets = Amazing. I love Fire Warriors suits. I just don't like FishFaced Slit bastards.

Eh, they're fine. Mostly the unarmored ethereals(?). I'll get over it probably.

Trips+dubs say that I am, indeed you.

I got wrecked by a crisis suit kill team at a local kill team night. I don't think it was cheesey or anything I just had a very lackluster team. It was the contents of one box of CSM with no Rhino.

>chaos
That explains it. Get a plastic missile launcher from the tactical marines or betrayal at calth marines.

Hey guys, returning to 40k here. I have a SM army, a guard army and a Tau army (all built for 5th ed). What would your current power rankings look like with current editions/codeces? My friend who convinced me to start playing again says SM are way OP. Is he right?

It's not autism. It's idjits trying to start up unnecessary fights.

So how do I expand my AdMech force from here? I want to be able to do more than War Convo, now that I can:

2x Dominus
3 Grav-Destroyers
3 Arc-Breachers
20 Vanguard (4 plasma)
10 Rangers (3 Arc)
5 Claw-and-blade Ruststalkers
5 Taser-Infiltrators
1 Lascannon Chickenwalker
2 Onagers with Neutron Lasers
1 Knight Errant with optional Icarus Gun

Both SM and Tau can be built extremely strong. Space Marine have so many formations, wargear and units available there is no surprise that they can become one of the strongest armies.

Tau and Spacemarines (Certain chapters) are the meta right now and are the second most op armies right under Eldar (The most OP). Guard is set right in the middle of the meta. They will shitstomp any low tier codex like orks/chaos/deldar/nids/etc... but are lackluster against the tau/SM/Eldar/Necrons

So how do fliers and super-heavies work into the current rules? I assume fliers are just always there, but are super-heavies/gargantuan creatures ok to use always?

Hello me. Can I stop being so shit at everything I do? Thanks.

It's a shame. I liked the old pic. It's easy to spot. I just don't like what Veeky Forums has become. Certain people (boogeymen or not) seem to make this place unbearable just by existing, whether they're here or not. Ah well. Such is life.

Get some of the SEXY AS FUCK Forge World Models. I want these (as well as the Thanatar and others).

>super-heavies/gargantuan creatures ok to use always?
Rule of thumb is to ask the people you are actually playing the game with but you wont see them under 1500pts ideally.
As far fliers my shop tends to go for the 1 per 1000 rule not taking any till 1500.

Mechanicum =/= Mechanicus. Unless I missed an update, I can't use the 30k stuff in 40k.

Flyers got new rules in Death in the Skies. It's not mandatory, but it adds new shit like giving specific vehicles bonuses for what they do.

Such as, Storm Raven is now specifically a Ground Attack craft and gains bonuses for such things, but if it has to shoot down another flyer, it'll struggle. Basically, every faction has two flyers. One is a 'bomber' or 'attack craft' (either may have transport capacity) while the other one is Air Superiority. The rules now make each one like that. If you're BA or GK, you're fucked. Sorry.

Space Marines got a new flyer, but I dunno if BA and GK can take it.

Ah ok. But by pure RAW, there is nothing stopping a person (other than refusal to play them) from using all that stuff as much as they like? The whole unbound thing is so fucking retarded.

Super heavies is the name of the game now of days. You can make really strong lists with/without them and only a few are "OP PLZ NERF" like everyone will shoutout. Taking one is acceptable but beware of backlash if you take more then 1. Note that in this edition, Eldar/Tau have the lead in Super-heavies as the current ruling favors toughness over Armour-value and the vehicle punishment table.

bulk out your onager, chickenwalker and infiltrator squads

Nope no restrictions, a guy could turn up to a 1k point game with 3 wraithknights if he wanted.

I believe you can. If your opponent agrees of course (but that applies to all Forge World stuff). This book had updated rules which I believe says you can use them in 40k if your opponent agrees. Forge World guys on Facebook say the same.

But, if you don't want that, I'd get some Electro Priests. You need those for War Convo iirc.

Veeky Forums, how would you make Khorne Berzerkers not suck?

And I could tell him to go fuck himself, enjoy his empty table.

>You need those for War Convo iirc.
You absolutely do not. You need one of everything from the Skitarii book, an HQ and two Troops from the Cult Mech book, and a Knight.

> Onager
More Neutron Lasers, or should I go with an anti-air?
> Infiltrator
Absolutely. Those guys are right shit-wreckers, and always draw fire so everything else can get into position, as well.
> Chickenwalker
Wait, seriously? Why? They're AV11 Heavy Weapon Teams that can be shaken.

>mfw I'll never be able to put down a Stormlord and 20 Mortar Guys in the transport capacity and launch 20 barrages every turn while my Stormlord does x2 15 S6 AP3(?) shots

Why live? I'm also baffled as to why Stormblades can't be used legally in Super Heavy Company formation. They are my favourite Baneblade chassis tank.

+1A if they take two chainaxes (on top of the +1A for two melee weapons) and FnP.

You could try fielding non-queer tanks you know.

>More Neutron Lasers, or should I go with an anti-air?
anti-air mite be cool as a separate unit

>Wait, seriously? Why? They're AV11 Heavy Weapon Teams that can be shaken.
yeah but they're sexy AV11 Heavy Weapon Teams that can be shaken

Oh. I must have got confused. Either way, I'd get some of those. But that's me, I'd like a bit of each. I have poor memory due to a head injury so I forget shit easy.

Exactly. The system works. but could definitely do with more restrictions overall

Give them back 3.5e chainaxes.

Are there any good youtube channels for someone who is interested in seeing how 40k plays table top/learn a bit about the game side of things?

How is a Stormblade a queer tank? I'll fucking fite you mate.

Give them chainaxes for free (and also put them in with standard csm gear), another attack and that wulfen thing where they go down fighting. Fixed.

> Head injury
That's the only reason I could think you'd suggest t3 models with a 5++ in a spot where I can get t5 models with grav guns.
> Chickenwalkers
> Sexy
I'm going to have to disagree, friend.
MiniWarGaming.com did a series a while back about how to play, but it was over a year ago now. The fundamentals are still pretty much the same, though.

>do more than War Convo, now that I can

In what capacity can you do more than War Convo? Just meaning that you now have enough models or is there some new Formation or ruling that I don't know about?

Any more like these?

Just that I have enough models. I'm seriously thinking about that Dominus Maniple that came in the Get Started box, desu.

Holy shit what is this Gellar field failure from?

I'm more of a Shadowswords, stormlords, and stormswords kind of guy.

>disagree
absolutely hereitcal/10, get out of my explorator fleet 1v1 me not on the noosphere faggot then see what happens

OP PLZ NERF CHAOS OP.

As I said above, I think, if you gave them an extra chainaxe (for free), instead of Bolt Pistol, they get another +1A. That makes them 5A on the charge, but no range ability. Then give them FnP. They are also 4A when charged. Give them Fleet as well.

That makes them fluffy. Aggressive tactics to get the most out of them and the FnP and Fleet represents their rage to get into the fight quicker.

I like that Formation, but fuck them for creating a 'Get Started' box that combines units that are not even from the same codex.

How long are we supposed to wait before we can just use one book instead of two smaller separate smaller supplements, a White Dwarf article, and a "opponent's permission only" 30k->40k conversion beta ruleset.

It'd be cool to actually be able to just bring a book with my army.

I have never seen someone play unbound above 500pts.

No you misunderstand, I meant to take them as just another unit to fluff out your army. I didn't know you wanted to essentially get suggestions for the best units. You already know what the best units are, I don't see why you'd ask.

A confusing as fuck anime called Mayoiga. Got lots of characters to remember. It's on 5 episodes so far, but it's a great watch if you like crazy shit. It seems to be finally progressing though.

but that would mean updating their 20 year old kit to include more chainaxes!

Boku no pico, you will have to get about halfway through before any of the chaos scary shit begins to happen.

...

I love Stormlords too. I don't get why the Super Heavy Company formation only lists certain things.

I also like Stormswords (that's the 10" AP2(?) one?) and Hellhammer.

eldar have super heavy vehicles, and they're even more outdated than the imperial factions and from what I can see not that amazing.

It's just that the wraithknight should cost 450+pts and GW seems not to realize this.

But, if they updated the models, people would either shout

>Boring CAD shit!
>No movement!
>Uninspired!
>Static!

or

>Overdesigned CAD shit
>Too much going on
>Concentrated too much on movement!
>Looks like a 6 year old designed it

So I think they'd do just fine. But you're right, if they did update them, extra chainaxes would be cool.

Funny thing is. In HH, Red Butchers can swap with Bolt Pistol for another Chainaxe (Free) but there is no benefit in doing so. They already got +1A from having Chainaxe + Pistol. The extra chainaxe makes them look cooler, but they lose their (albeit BS2) pistol shot.

It's mine!

...

Let them assault out of Rhinos. Give them Feel no Pain is they win an assault. Chain Axes give shred. Sergeant has 2 wounds. Cheaper Plasma Pistols/Melee Weapons. Maybe drop the point cost by one or two.

The stormsword is a str 10 ap1 apoc blast with 32 inch range and it ignores cover. The Hellhammer is the same but with a smaller blast and a turret. The stormsword is one of the few meta things the IG has next to Wyverns.

>mfw can't decide what army to start.

I love how tyranids look, but that's about it. Would make for some nice paint schemes.

I love Guardsman's fluff, as well as their tanks and such, but something about them feels off for some reason. Possibly the fact that I'd probably be unhappy painting tons of infantry. Ironically enough, I'd be fine painting tons of Tyranids. Eh.

With Space Marines there's so much to choose from, and I can't decide on a favorite chapter.

I love Tau mechs/suits, but hate how the race itself looks.

Don't care about Eldar.
Don't care abour Dark Eldar.

Love AdMech fluff, unsure about them other than that.

Though I love Orks in the fluff, I'm not interested in playing them.

I'm liking everything but assaulting out of rhinos.

Just make Land Raiders better. the subracting remaining hp from vehicle damage has done a lot of that.

>eldar have super heavy vehicles, and they're even more outdated than the imperial factions

Lol, no. Eldar has their own shadowsword which can fly and fires twice. Guess which one is cheaper

You like mecha stuff, do you like augmentation/bionic type stuff? Iron Hands are cool

Interesting. Stormsword sounds like the perfect Cities of Death unit. Hellhammer sounds like an decent alternative and more flexible. It's 7" right? Not too bad a drop for the ability to turn the turret.

I'd like to see a middle-of-the-road option for Chaos between a Rhino and a land-raider. Something around 100 points that's good for an important squad, but not a full blown 200 points just for a transport.

Play Genstealercult allied with guardsmen. Make it a fluffy Genestealercult who took over a guards regiment and use a blend of IG tech and Tyranid biomass to create their warforce.

Cobra is a pretty sexy Super Heavy.

>Liking PTSD emos

You're just like Raven Guard. Except mental.