Jumpchain CYOA Thread #829: Start my own thread, with Blackjack and PDF's Editions

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Real thread? Real thread.

So jumpers, what's your idle animation?

You know, we should probably get posting so this one stays rather than the other one.

You first.

I don't actually know what you mean.

...

T-Posing; that's how I fly, too.

In a video game, if you leave a character standing still long enough they'll often perform an animation of some sort.

Like sonic will tap the fronts of his shoes on the ground and then fall asleep standing up.

>Rolled 1 (1d8)


--World 6: Neon Genesis Evangelion--

- STAGE SELECT: Kyoto-2, Japan, January 1 2006 - "You gave me another 'Free Pick,' so I took what sounded safest."
- DESIGNATION: Pattern Orange - "What's this thing scanning me for?"
- UPGRADES:
- RTFM'd - "Language, Dr. Jay! Kids are watching! Anyway, good to have a search function."
- Pattern Ultraviolet - "It's like nobody knows what a Robot Master is!"
- Genre Savior - "...wow. This place is really depressing, come to think of it. Maybe I can help?"
- GET EQUIPPED:
- Infinite Supply Of Tang - "If there's a joke here, I don't get it."
- Plane Ticket Out Of There - "Uhhh, thanks?"
- Human-Scale Progressive Weapon - "WEAPON GET: P. AXE"
- Imported Preferences - "Neat gizmo!"
- Priority Access Adapter - "Secure searches are the best searches!"
- MAGI Supercomputer Triumvirate - "What're you even gonna do with this, Dr. Jay?"
- NEXT STOP?

"Hey, Dr. Jay?"

"What is it, Folke?"

"Remind me never to try and jump out of the way of an incoming explosion."

"Let me guess - that's why you're missing a leg?"

"Yeaaaah. Still, those NERV guys I kept hearing about... just what did they want? Why did that UN rep think they'd be interested in me?"

Things to do there:
>A. Be in Warehouse during Third Impact
>B. Check my math again

Things to do now:

>1. SOUL Man
>2. Raiser Man
>3. Energon Man
>4. Sparkle Man
>5. Chroma Man
>6. Cave Man
>7. Augmented Man
>8. Eldritch Man

Reposting for archival's sake. Looks like I'm headed to Undertale. Any advice?

Tell me about your idols, /jc/. The people and groups you've looked up to throughout the Chain.

Flowey's dangerous. No, really, do NOT underestimate him. Only guy that's able to keep up with his time bullshit before Frisk shows up is Sans. Speaking of which, protect Frisk.
Oh, and if you would, get the special ending. Asriel really does deserve his body and SOUL back. Side note, Drop-In has some pretty awesome stuff, like Megalovania and Gaster Blasters, though the Human origin is just as good.

Come to think of it, Undertale magic hits the SOUL directly, right?

What happens to someone who doesn't have a SOUL, a Soul, or even a soul?

Download and play the game if you can. It's cheap, you can beat two routes in less than a day of play, and best to play it without too many spoilers. The rest of this will be full of spoilers.

You can get through every combat without hurting anyone.

If you are recognized as a human child, King Fluffybuns is duty bound to murder you. He is the nicest repeat child murderer you will ever meet. Toriel will take you in and be extremely nice, but won't let you leave.

Pet dogs. Do not harm Papyrus.

Well, considering Toriel's magic worked on inanimate objects, Undyne breaking a table with one of her spears, and Sans manipulating things with his magic, it probably still works on those kinds of enemies as well. Attacking the SOUL is just a more effective way of fighting.

I believe the jump says that, actually. Magic affects soulless things as if it actually was the thing it appeared to be, but only does spiritual damage to things that have SOULs/souls.

Makes sense, Toriel was able to wound the SOULless Flowey, and Sans has actually killed him several times. So it makes sense that a soulless being would stil be vulnerable.

This is actually very helpful to know. Thanks, folks!

>looks at Civilian Mode

Uh-oh.

Rolled 8 (1d8)

"Alexander, talk to him."

"All I would do is offer advice as I can, child."

"Father, please. He's been like this for... two worlds now."

"And you saw how he interacted with the immortals and the questers.

Give him time. Even if he has to fall far enough as to hit the bottom of the well, he'll climb out. He's gone two-hundred-and-forty years - you give him too little credit."

>Undertale - Jump 25
Location: The Ruins - "Oof. Blasted flowers..."
Background: Fallen Human - "Huh. A young'un again. Sure don't feel like a shaver though."
Race: Human
Age: 12-years-old

Perks:
-Summon Annoying Dog (Free) - "Geh. Go on, git ya mangy mongrel!"
-DETERMINATION (Free) - "Heh... serpose tha's the one thing keepin' me goin'."
-ACT
-MERCY - "Am I th' one t' make the right call wit' this? Am ah really?"
-SAVE the World - "When I couldn' save the Dolls, wot makes ya think I can pull this off."

Items:
-Heart Locket - "Hmmm... But should ah stop tryin', despite everythin' I see."


1 - Franken Fran
2 - 8-Bit Theatre
3 - Nightmare Before Christmas
4 - Wuxia
5 - Monster's Inc
6 - Slice of Life
7 - Crypt of the Necrodancer
8 - InFamous

Don't worry, we're both kind've in for a rough time it looks like.

Does any body have a link to the most recent Eldar WIP that was posted?

In the Overlord jump, if I'm a level 100 realm of heroes warrior and take a class skill that gives me magic, like magic warrior or divine caster, would the magic it gives me go up to the 10th tier?
Also does divine magic have the potental to cast spells that deal unholy damage as well as holy ones?

Randomly summoning my hand-held gaming device and playing it.

I have seen many purchases in jumps that allow for you to gain a group of companions that the jumps says are treated as a single companion.

Does that mean that they can be imported as if they were a single companion and they will each get the benefits of whatever they are being imported as?

That's fanwank territory. I have the Choir of Righteous Fury and I vary it with the perk. If a perk increases something, like charisma or strength, that increase is divided among them. If it's a knowledge or skill perk, they all gain it because they'll just teach it to each other anyway. If it's a new ability or power it depends on the power. Reading people's auras can't really be divided, but the ability to make a limited number of copies could count the total amount of Choir copies, rather than each individual Sisters copy.

Wait, unless you meant the history benefits of an import, in which case you should probably have it make sense in that world. There's no one way to handle it, since backgrounds vary so much more than types of perks. Importing someone as royalty from a specific house could make them a very big family with a lot of bastards, and if two of them were dating it would get really awkward.

About how strong are MCU Thor's lightning powers, and what kind of things would someone be able to pull off if they took fire instead?

Rolled 92 (1d100)

163. Cardcaptor Sakura
Origin: Drop-In, Age: 11
Perks: Danger Sense (-50), Safety First (-100), Ctrl-Z (-200), Spell Sensitivity (-100), Spirit Sight (-100), Magician (-200), Conjoined Conjures (-300)
Items: Stuffed Animals (-50), Itty Bitty Item [Infernal Breaker] (-100)
Drawbacks: Lure of Magic (+200)

And continuing on my exploration of my companions magic: Falco is versatile and subtle with lots of knowledge, Isaac is all about ingenuity and magitech, and Asriel is the powerhouse. The other magical powerhouses around here are an immortal little boy and a little girl. And that makes me exceedingly uncomfortable.

So, for my companions, Falco is very much like a daughter to me and Isaac is happily married to Lina. I'm pretty much left flirting with Asriel the whole time or I'll go nuts. Now Asriel is good friends with everybody, but mostly hangs around with Ko'el or my son and Isaac. I've become more or less his friend's pervy dad. I'm going to roll to see how this goes, with a 50+ meaning I don't alienate and upset him, a 15+ meaning I don't sleep with him.

I'll still help fulfill the Cardcaptors wishes. Clow Reed can have his peace and Sakura can have her grand journey, and I'll be there to help out where I can. The situations were set up in advance by a perfect clairvoyant so I don't really have to worry about mucking things up. Just awkwardly try not to flirt with children and do as Clow needs me to end his greatest magician title.

I bob around in time to the music.

Rather awkward question for you ladies and gents:

Judging by Shadow of the Colossus' end-notes, any Jumper who doesn't stay in that 'verse has Dormin sort've hanging around in their soul.

Now. Suppose someone who, after sufficient plot managed to work some sort of beneficial relationship with this soul-bound Dormin, became capable of merging with him via this perk in Tales of Demons and Gods:

>200 Demon Soul Merge- The key to a demon spiritualists power lies in the demon they merge with, by taking the soul of a demon into your own soul you can merge your body with its body temporarily, using all its abilities and taking its form as your own. While not merged you may also use the demon as a type of watch dog, protecting your soul from being attacked by the souls of other demon spirits.

>After the jump a demon spiritualist may integrate (merge) with the soul of any creature so long as it can reasonably be said to have some form of soul and as long as the creature is not itself a spirit (basically no ghosts) The abilities of this creature are then open for use by the spiritualist.

What kind of powerset / abilities do you think may be derived from this?

Being huge. Smashing people with your huge.

He might be able to bring back the dead. Might.

Really Dormin is never seen at full power. He was still waking up when pope fatfuck turned him into a baby.

Given that Dormin is apparently an amalgamation of the other colossi, you miiiiight be able to swing him as having all their powers combined. But other than some different kinds of energy blasts, that most just amounts to In the game he just kindof flounders awkwardly a bit before getting his shit jacked in a seal.

How dangerous is it to try and use psyker powers beyond your specialty in 40K?

It is a good pain.

I don't think daemons are big on the good kind of pain.

Would leaving behind my super robot companions in KOTOR and then picking them back up in Clone Wars be a viable strategy for maintaining lasting effects on the setting?

They'll make it feel so good.

But they have such sights to show you.

This.

Man, even before we were a multiversal traveller we knew better than to have idols. Putting someone on a pedestral means they'll always disappoint you when you meet them in person. The best you can hope for is to find some kindred spirits among them, and even that's one helluva longshot.

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Lightning powers: Zapped through the plate armor of multiple space battle dragon-whale things as well as Chitauri coming through an interdimensional portal, totaled several Jotuns and was precise enough to bring the Vision's body to life.

The problem is, sometimes it...doesn't work as well in completely arbitrary situations. Like how he needed Tony and Vision's combined power to punch through Ultron's main body. Which Captain America fought evenly a few scenes before-and I find it hard to believe a few patch jobs suddenly buffed him from getting stalemated by Cap to choking out Thor.

To be fair though-the lightning also severely damaged Tony's suit when they fought but overcharged it implying Starktech (which Ultron is desperately trying to oneup with stuff like vibranium) just absorbs energy really well.

Also, as someone who asked about fire specifically ages ago I believe the answer was "fanwank something".

Nothing stopping you from learning new ways to use your powers, just be very careful. Waiting till you leave is a pretty good idea as well, it will be much safer in places where the warp is calmer.

Hey LoT guys who are obviously compensating for something! What does the captain of an enemy warship say when they see your giant metal embodiment of your ego?

"Fuck."

So exploring additional Psyker powers will cause result in SuddenlyDeamons.gif?

That is seeming like a good idea.

"Ow the edge."

'cause I took that Dark Eldar upgrade that gives it blade wings. Fuck you I think it's cool.

After they have spent an hour repeatedly firing their main guns at it:

"How many layers of shields does that fucking thing have"

I wish them luck in their efforts to find out.

164. Generic Magical Girl
Location: The Slums
Theme: Elemental Criminals, Origin: Drop-In [Nature Pickpocket], Age: 12
Abilities: Physical Boost (-50), Monster Sense (-100), Basic Elemental Zap (-100), Always on Duty (-300), Anti-Magic (-300)
Extra Allies 8 (-200)
Items: Rich Family (-50), Communicators (-100)
Drawbacks: Rival Magical Team [Space Cops], Hunted (+200)

Chimmy: Light Bandit
Falco: Dark Assassin
Roberta: Stone Con Artist
Ko'el: Fire Mafia
SoB: Metal Sukeban
Asriel: Water Smuggler
Isaac: Lightning Hacker
Toby: Wind Burglar

I'm dropped off at an orphanage that is more or less run by the local mafia. They supply the money that keeps this place running, in exchange it's a safehouse when they need hide out and recruit the more promising orphans when they come of age. It's not a good place, but it's better than most at keeping kids from starving on the streets.

And recently, something worse has been moving in, taking people off the streets and leaving perfectly intact corpses. Some new gang is muscling in, and no one can figure out how they're hitting the local gangs so hard. Not only those, but more cops have been buzzing around the area. Not locals they can just bribe or threaten away, either. The mafia is willing to pay out the nose for any information on what's going on, including information on us, and we're in a poor neighborhood.

The main problem with the space cops is their transformation trinkets are their badges, and they keep them in their pockets. I may or may not have taken one on accident. And she was dumb enough to go and try to arrest one of the baddies anyway before I got it back to her.

So, we're dropped off to help fend off the magical beings that are trying to take over the local underworld for their dark plot, and we're given criminal themed powers to do it with. And our animal guardian is a dirty rat we have to keep from selling us out by bribing him and getting involved in his stupid schemes.

This is gonna be a fun ten years.

I add a new universe's version of shields to it every time I import the thing in to a space faring jump with shields as an option.

So theoretically would Alucard from Hellsing be viable to be turned into a DMC Devil Arm? What would an Alucard Devil Arm even be like?

Fuck you, now I'm actually curious.

I'd imagine no since he's not a Demon, but Devil Arm Alucard would prolly be something Pandora, only more eldritch and terrifying.

>pic

Don't have idols any per se, but there were quite a few I admired for making the best of bad situations and not taking the easy way out.

I treat further purchases as "applies to one individual of the group".

Only the Level 100 Magic Caster text says they can use 10th level spells and it doesn't limit that by specialization, so I would assume that applies to Arcane Caster, Divine Caster and Talismonger equally, and since it's the magic specialist, I presume the other magic-using classes - Sorcerous Swordsman & Magic Warrior - can't use magic that high a level.

Since D&D divine magic covers both good and evil spells and YGGDRASIL's magic system seem vaguely based on it, I think you're good to use unholy damage as a Divine Caster.

Uh...that is a good question. I assume you'd have to buy them back again at the very least.

There's usually about ten seconds of staring slack-jawed silence before they recover their wits.

Well the Devil Arm Crafting perk says it has to be A. Demonic OR Evil and B. Strong. Alucard is at least Evil and Strong. I would figure some weird combo of Lucifer and Pandora.

I pull a streetlamp out of nowhere Twisted into the Ground till it lights up then I lean on it

I just realized that summoning from No Game No Life would allow you to summon Saitama for five minutes at a time. This is useless with the ten pledges restriction but post jump you could summon him in all his glory.

Assuming you took Saitama Likes You from One Punch Man I thing this is objectively the most powerful combo ever.

Saitama Likes You + the power to summon friends from past jumps. . .

why don't you just pod him like I did?

Not really. Saitama is only OP in the context of his own setting. He has no real resistance to magic. Or legit spirit stuff instead of shounen fightin'. Or psychic powers that AREN'T TK which he can tank by being too stronk for Tatsumaki to move.

It's a nice backup plan, but by no means an instant solution. In the manga he mentions being punched to the moon as starting to look like a real fight implying he does have an upper limit, it's just way beyond any being in his own setting.

Or in other words, he's a DBZ character stuck in Kamen Rider.

Companion pods are rare tho.

The creator said it would take him two punches to destroy the galaxy.

He is a pretty good solution to any setting that relies on straight power levels.

Bleach, for instance.

However, he wou

he's worth it though.

I think you mean universe, and do remember that that's only because he can only punch in one direction at a time.

HOWEVER, he would probably do less well in a setting relying on magic and conceptual bullshit, such as Fate.

Could you use Real Eater+Lip Service from Medaka on Saitama and take his power?

I mean, if we're pushing the limits of bullshit...

The real question is, even if he's willing and lets you do this... would he do one hundred push-ups, one hundred sit-ups, one hundred squats, and a ten kilometer run every day... and regain his abilities?

Citation desperately needed, people keep saying this without actually having a quote to back this up.

I forgot-portals. Really, science settings with long range weapons. He can also get the cold, implying chemical and biological weapons would work too.

It still makes no goddamn sense to me that Nvrnsqr could apparently tank Arc at full power if his Reality Marble had finished consuming him.

People keep forgetting that RE can't give you a power more powerful than what the original power was, and I would say "unwillingly stripping someone of his power" falls far, far, far, far, far, far above the original power's scope.

you'd be taking a power which I think makes it more powerful, which would prevent you from using real eater to do it since it can't make anything more powerful.
given how the universe works most likely yes.

>how the universe works

What?

Saitama is an anomaly even in his own setting. The closest anything to him is maybe Garou, and Garou failed to break his own limiter because he decided to become a monster after being punched into the stratosphere.

Actually it would work since it is just a straight up swap of how the ability functions. Unfortunately I am just referring to the idea itself, it wouldn't be able to steal Saitama's power because he doesn't have any. As unreasonably strong as he is Saitama's powers aren't really "powers" and therefore could not be taken in this way.

no the way the universe works is that if you want something bad enough you become like it, remember all those mysterious beings who became what they were obsessed about? Saitama wanted to be a hero who could knock out anything in one punch. And so he did and now he's stuck like that. so superstrength superspeed super reflexes and being nearly invulnerable aren't super powers to you?

Yea isn't he just really really strong for no reason? You can't steal the power of "because the author says so", there isn't a power to steal.

No, it is explicitly stated that all he did was just become that strong naturally. There is no super power behind it.

You're not wrong but I disagree because I thinkbeing able to take someone else's away without their consent is significantly greater than the original effect but since Medaka powers are vague as well anyway it's up to personal interpretation so we probably won't be able to convince each other here.

I'm actually not sure whether his strength counts as a power or not. There may or may not be an entity that looks like one of Bloodborne's Great Ones who bestows the phenomena that makes people turn into mysterious beings, and said phenomena may or may not also be associated with the "limtier" Saitama broke which might be similar enough to the "skills" of Medaka Box to be eligible. But if the "limiter" is entirely separate from MB transformation then I guess not.

No, it would only work if Saitama willingly gives his power. Kiss Service is willingly giving your power to another person. You can swap it to be taking a power from a willing person, but you can't make it to steal a power from another person unwillingly. Not only is it two changes (Real Eater allows only one change per power) but it's also stronger then the original version as you don't need consent.

>the way the universe works is that if you want something bad enough you become like it
This sounds absurdly abusable, too. You could cheese it with willpower perks and something like Path to Victory and get exactly what you want.

See Whether it's stronger or not doesn't really matter in the end, as the change he wants still violates the "One change per power" rule.

That makes sense but I still maintain that you can't steal Saitama's natural physical capabilities because they aren't powers.

Even if you could you couldn't keep them, if the somebody who you gave a power to dies or gets left behind in another world the power returned to you. If you left Saitama behind his power would return to him in the same way.

What types of social experiments have you performed over the years? Long-term or short term.

I think Bancho's wrong on that count, or at least heavily exaggerating the effect. The "become what you want" thing just turns you into some sort of goofy toku monster, at BEST with some X-men-like powers like cloning yourself, acid spit or hypnotising people. Garou didn't suddenly become Angra Mainyu during the end of his fight, he just grew a huge demon crust that broke apart to review his human body beneath it. There's absolutely no conceptual hax here, it's just being stronk.

And other people have trained better/longer than Saitama only to get significantly lesser raw physical stats. He's an anomaly.

I actually agreed with you on that point but fair enough.

Well in a few jumps I am going to find out what happens if you give Saitama Five minutes in the Imperium of Man. Does that count as a social experiment?

It sounds like you just made both Khorne and him very happy.

I'm not sure what Khorne would make of a guy who doesn't even put in any effort to fight and seems bored with fighting.

Doesn't he, well, not care where the blood flows from?

Just toss him on one of the planets he traps endless warriors on to fight forever and drown him in bodies. Bloodflow's gonna increase by 80% this quarter, with great growth potential.

Or better yet, give him magic immunity and throw him at the creepy slut's groupies, the bird nerd's cronies or the Nurgle family.

Khorne trying to control Saitama is just going to end up with his entire sector of the Immaterium destroyed.

>No, it is explicitly stated that all he did was just become that strong naturally. There is no super power behind it.

... user, that's like saying Kal El doesn't have super powers, because all he does is just a natural outcome of his genes.

Yes because Saitama has demonstrated the ability to resist Chaos corruption. Look, here's the deal: I won't powerwank the Chaos Gods beyond their demonstrated feats if you won't wank Saitama's beyond his alright? I don't want this to devolve into a pissing contest, but as I said earlier Saitama has no mystic abilities of any kind. He's just a dude. He's even susceptible to the japanese cold.

>even
There's not a single being in the multiverse that shouldn't fear the dreaded japanese cold.

Joke's on you, I made a Mosaic Organ out of the japanese cold to harness its' power.

You madman!

What happens if you plant a Seed of a Tree of Giants in jumps outside Dark Souls? D'you eventually get archtrees that bud off giants?

He's right, user. His actions aren't supernatural, but they are super powers. As in, they are powers far beyond what a normal human being has.

...

What's the policy on buying items multiple times? Can you do it unless specified otherwise or is it that you can only do it when it says you can buy something a bunch of times?

You can only do it when it specifies you can buy multiples.

Another dark souls question-the true potential of Sorcery seems to have something to do with crystals. Would using FMA alchemy to fuse Seath's immortality crystal into yourself help buff your sorceries?

But I remember just last thread (Or the one before maybe?) that ASA and another user were talking about how he spent all his cp on money in the Digimon jump which doesn't say you can. So is there some sort of clear consensus or written rule I can refer to?

Nice trips by the way Satan.

It doesn't? Weird, usually cash is something you can buy multiples of. I'm afraid I'm not sure there is one but I don't think anyone particularly minds you buying multiple stacks of cash.

Another interpretation of that could've been he just bought some cash, and then didn't use the rest of the CP on anything.

It varies from jump to jump. You would have to ask the author of the jump to be 100% sure. Probably mostly assume that items are one offs unless otherwise stated.
Generally, however, multiple money purchases allowed, and even if it doesn't explicitly say so you probably won't find too many anons that care if you do that, because it's one of the least broken things you could buy.

I don't... think(?)... there's an Official Rule (TM) on the default policy. I really don't think it would matter though, unless you're buying multiples of something that is presented as being special or unique (e.g. if a jump offers you the option of buying Excalibur, claiming you can use all your CP to buy a dozen Excaliburs is just crass, but if you want to spend all your CP on a dozen ordinary swords you go right ahead).

I've been under the impression that unless particular items were unique (or implied they were unique) you could buy equipment multiple times if you shelled out the cp.
For example Pokemon Trainer explicitly says you can buy multiples of all items, but Infamous doesn't. It doesn't make sense you can buy multiple handguns in Pokemon but you can't in Infamous.
There is such a thing as buying gear for your companions, after all.

So I guess apply a "does this seem reasonable?" rule.
3 x 50cp cash purchases, 2 x HF swords, 8 x sets of chainmail (for each companion) all seem reasonable, but only one lump of Mordite, Grimoire of Grimoires, Digitizer Ray, etc.

You're assuming because something doesn't exist in his universe that he can't resist it. While that's true in some cases, in others he'd be able to resist due to analogous effects. E.g., he could probably resist anyone's telekinesis the same way as Tatsumaki, and he could probably tank most magic effects just from the standpoint of being too tough to effect - or being able to dodge faster than the speed of light.

Generally, I assume unless the Jump says otherwise that I can only buy things once. But that's a rough assumption unless the jump says you can only buy things once, or specifically notes which things you can buy multiple times (exception proving the rule)

I'm not disputing purely deterministic effects, I'm saying he can't do jack shit against being turned into a frog or being corrupted by evil spirits or getting cursed with a dark fate or his soul being incinerated with warpfire.