So are there creatures player can control in this? Also we can brainstorm some flavor in this thread.
The 12 Towers
bullet ball
With the quality of the board and the minis shown I would definitely buy and play it at least once.
I have more than a few questions here:
>-Free roam board, exploration and lore (D&D)
I love the lore of a game, so if you could fill us in on what the basic premise of the lore behind this game is I would love to hear it. The towers and soldiers in front of the towers all hint at a variety of cultures and factions involved, which has piqued my interest.
Also, Exploration, how does that work and what impact does it have on the game?
>Randomized Events
Do you have any good examples of what this is like?
Also another good question: If you release this board game, what do you think the price point will be, and what kind platform do you think you'll be selling through?
Yep! I'll explain Events.
Actually, before that, I'll explain Power.
Rather than have a wild amount of numbers to remember, like health, mana, money, etc etc, Power is the ONLY number.
Here's an example of a starting game. Each player starts with 1000 power. That number is divided between you, and your tower. For example, I want to be more offensive, so I'll have 750 for me, and 250 for my tower. Like I said, power represents pretty much everything; health, magic, everything.
This is how events work; Orange spaces allow you to draw an event card. Example, Crystal Golem, each event has three options
Passify: You don't want it, toss it, grab 1 free item card.
Control: You want it, so you pay it's control cost of 50 from your personal power. Card is yours.
Destroy: Don't want it, but you sacrifice tokens from your armor and weapon (as if you're fighting it) and you snag 2 extra item cards.
1.) Going waaaaay way back, I actually started writing this storyline for a server I was creating in the game Neverwinter Nights. Never took off, but I kept the paperwork.
1.5) Exploration also leads to strategy. With certain cards, like fortification, you can set up walls and barriers to prevent or reroute other players.
2.) I'll get a pic of some events put together
3.) I honestly have NO idea for a price, ballpark figure of about 65-80 a box (mainly because of the cards)
So is power also health? Could you buy yourself into death? Also how does armor and weapons work?
Correct, your tower is somewhat of a backup as well, but you can also drain your tower until it's destroyed. It's all a careful balance of keeping your power up, and bringing others down.
Weapons and armor are pretty straight forward, weapons deal damage, armor prevents it. The Break Effects is my custom mechanic design. Break effects are basically slow release spells. Each item has a limit of how many times you can use it (limit tokens). When it's broken, the break effect fires, whether it's your turn or not.
It's really, REALLY funny when someone attacks another player, and it backfires on them when the break effect hits them even harder.
This looks great op. Definitely interested.
>550 cards
How much place does it take physically? Or is that "about 45 per player color"?
There are 4 sets of 144 cards
Spells, Weapons, Armor, Events
So each tower has about 40ish cards (I have the numbers written down somewhere...)
If one player begins to take a commanding lead, is it at all possible to topple them? Or is it sort of like Monopoly where once you get a strong foothold of the board it's just a waiting game?
Also, may have been mentioned ITT and I missed it, but what about temporary alliances like in Diplomacy?