/5eg/ D&D Fifth Edition General

Just like my chinese cartoons edition

Official /5eg/ Mega Trove, contains all official 5e stuff:
mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Pastebin with homebrew list, resources and so on:
pastebin.com/X1TFNxck

>Veeky Forums Character Sheet
mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ

>New-ish official PDF
magic.wizards.com/en/articles/archive/feature/plane-shift-zendikar-2016-04-27

Old dungeon:

Ubermensch Tier Grappler:
>Aarakocra
>Roguex(Swashbuckler)
>Athletics Expertise
>Barb1
>Unarmored Defense or Studded Leather Armor
>Tavern Brawler

In combat:
>run up
>tavern brawl strike, grapple
>sneak attack (Rakish Audacity)
>fly straight up (movement and cunning action haste: 50ft)
>repeat for four turns (200ft)
>drop (20d6 bludgeoning + 4*SA)
>repeat

Alternatively, Mastermind Rogue:
>misdirection using your grapplee to absorb ranged attacks while you're in the air

How are you getting sneak attack? Neither your unarmed strikes or improvised weapons can deal sneak attack damage since both lack finesse. Also you cant use the grapple feature unless you use an unarmed strike or improvised weapon. You would be much better off going bardx/barb1 or bard3/barbx. you may loose sneak attack but gain spells.

I never said that the tavern brawler strike would yield Sneak Attack damage, retard. In fact, I even implicitly specified that the TB strike would not count for sneak attack damage when I stated the total damage as "20d6 bludgeoning + 4*SA". Wanna keep exhibiting your poor reading comprehension?

Regardless, it easily could: kitchen knife, spearhead, generic metal shard could easily be implemented as a dagger.

I've seen this grappler concept come up in these threads every now and then. Is there really that much use to it though, can you really do anything while grappling a monster/character? Aren't you just trading yourself out of combat in order to stun something else? You might attack if you have a natural bite attack but anything else?

If you try to stay midair for more than one turn, and your DM/the enemy is smart, they'll start attempting to shove you prone.
Might be hard what with that expertise and advantage, but they can try.

> I break rules I don't understand
Thread's off to a great start.

Are you dense? Do I really need to spell this out for you?

Here you go, dipshit:
>unarmed strike for TB
>bonus action grapple
>free item interaction draw rapier
>sneak attack with rapier each turn on the way up
Wanna try again, senpai?

Are you stupid? You can't be prone and mid-air. Jesus fucking christ. If you want to rules lawyer it, then sure, but then you're just blatantly ignoring common sense to back up your argument so that you get to "win".

>damn, I don't really know how to dismantle this build, better just post 'lol ur wrong'
Great contribution to the thread you babbling nigger.

No
>Battlemaster Fighter 5
>Tavern Brawler
>weapon and empty hand
>run up to enemy, use Trip Attack with fist to prone/grapple
>Disarming Strike with weapon
>drag defenceless, immobile enemy into the shadows
>don't forget to remember the basics of CQC

> Tavern Brawler Strike, Grapple
> Sneak Attack (Rakish Audacity)
> Durr, reading comprehension

Shitpost harder, idiot.

>Sneak attack
>With unarmed strikes
>And on falls
Ok, wut?

That's pretty powerful. So 5e is already been broken? I was thinking of switching from 3.5 but f 5e is just as broken with even fewer options I'm not sure I want to.

Read the manual, and go wash your mouth out with soap.

Being knocked prone in mid-air causes you to fall. Stop being dumb

Relax, user, it's just a retard who doesn't read.

> the rules are whatever I say they are
OK.

>Flying
>While grapping
Hahahahahaha, he doesn't know

>Adding SA
>On fall damage
Hahhahaha, he doesn't even care to know

Not really. Any Rogue can do the same thing while standing on the ground, and the enemy can still attack back.

The main thing this stems from is racial flight being kinda wonky to account for. If you don't want this, just don't allow Aaracocra, or design you enemies with the knowledge that the party has a flying teammate in mind.

I need suggestions for this fresh and dank meme. Here's what I've got so far.

I have one better though
>Whatever race
>Whatever class
>Whatever level
>Target one monster or infinite monsters
>They instantly die
Is a way better build and is as RAW as yours

How would you be able to fly if you're using your "arms" to grapple???

>He doesn't know how Sneak Attack works, either, since he thinks he'd get SA for dropping someone.

Back up your accusation and quote me stating this.

If you'd kindly notice the partition separating the first line you quoted and the second line, you would see that they are not conjoined statements. Literally you don't have an argument because your argument is based on misinterpreting my post. The sneak attacks are applied using each subsequent turn's Action. Now go home, you lose.

Thanks for coming out.

Okay, where did I say that fall gets sneak attack. And where did I say that unarmed strikes get sneak attack? Seriously, try reading it again dipshit.

Perhaps you haven't read the damn manual and don't realize that every 10ft fallen imposes 1d6 bludgeoning.

That'll work, but you never said you drew a weapon of any type you twit. You said:

""In combat:
>run up
>tavern brawl strike, grapple
>sneak attack (Rakish Audacity)""

Implying you were getting sneak attack via punching. Big things like drawing new weapons to attack with is a pretty big deal when explaining your "Uber" grappler. JS.

This guy is such a dense shitposter.

Anyways, how many sessions are you guys usually in at once? I'm doing five right now. Dming one of them. I practically only work, sleep, eat and D&D now.

Next time explain things better, literally no one is able to understand you.

Huh, you got me there, I concede on that argument, thank-you for showing me this. Definitely a risk, but the way I imagined this was by grappling the creature by one of its limbs and letting it hang down. Logically, it shouldn't be able to shove unless it's a fighter with a maneuver that permits knocking prone.

>stop being dumb
>doesn't provide substantiation
Not so helpful. Don't even bother posting.

In theory, 4.
In practice, one hasn't met for half a year, the other two for weeks, and the fourth is possibly just a one-off starting in a week.

Love it

Maybe have one where people complain that it is unrealistic to grapple a bib monster, but then say it makes perfect sense for a wizard to restrain it with magic, cuz wizards and magic totes make sense.

I was in 3 but my new job requided me to leave one because of the new hours. Shit sucked, but the upgraded pay was worth it because I used the money to get a house. Now I can host my own games and be loud with my friends without the apartment complex getting into a hissy fit.

Because you aren't using your "arms" to grapple. Pic related.

Drawing a weapon is a free action. Not my fault you jumped to conclusions just for the sake of arguing.

>This guy is such a dense shitposter
>damn, he really is owning all the anons including myself who are trying to criticize him... better just make a generic malicious comment with absolutely no substantial argument to counter his
kys

>Enemy grapples you back
>Uses shove to knock you prone
>Lands on top of you

You just took 5d6 fall damage plus 5d6 from him landing on top of you and goomba-stomping your ass

"Shove prone" is abstract enough that it can be said he pulled himself up and yanked you down, that or

Daily reminder that:

Every tiefling/warlock is an edgelord
Every dragonborn is a mary sue
Every elf is a snob elitist faggot
Every dwarf is muh ale muh mastercrafting abilities
Every gnome is lolrandum tinkerer
Every fighter is an unimaginative whiner
Every wizard/cleric/druid is a powergamer
Every barb is a murderhobo
Every rogue is lolrandum evil
Every ranger is muh drizzt
Every monk is a weeb
And from the previous tread every Psion is a fedora tipper

To avoid this don't play games

When you grapple doesn't your movement becomes 0?

No, that's when you're grappled.

Better question: how do you fly while carrying a heavy load?

>Not helpful
>N-no proof

You could read the book yourself, but that might require effort on your part.

See And stop being dumb

>47233095
Low effort post, bro. Here's your (You) though

...

Any DMs in here using voice changer software for online campaigns? I'm thinking about trying to DM, and I remembered that I had a lot of fun dicking around with voice modulators and shit while using VOIP programs.

See final subheading of pic related

Okay, I found the rule that negates the grappled enemy shoving you prone. Read pic related:
>you can release the target whenever you like (no action required)
>whenever
Implies that when the enemy attempts a grapple or a shove or anything that would cause you to fall, you can drop him immediately.

Any holes in that?
Try to be polite this time :)

You only need to use one arm to grapple. Your other arm is free to hold a weapon.

See pic related and let me know where I break the RAW.

Takes two superiority dice but with some luck and sucking the bard off for bardic inspiration that's pretty viable against spellcasters or enemies that need to be CC'd.

>mfw tiefling warlock joins the party

>owning

Your owning no one, just shitposting at this point. Also, drawing a weapon is only a free action when you are attacking with said weapon. You cant just punch someone and then draw a weapon.

I did not just to any conclusions. I read the tavern brawler feat and read over your entire "strategy". With what you posted, it would not work as you envisioned. Even more, it still probably wont work as effectively as you think since at best you will have an athletics of 6 until you reach level 5. Sure, it will work on the common bandit and other low CR creatures, but against the much stronger creatures, you are very likely to either get beaten to a pump while flying up or the creature will knock you prone and you both will fall to your demise.

Forgot pic, here it is.

I would rule you can't unless the creature you're carrying weighs less than your encumbered carry weight (5×strength score)

For an aaracokra with 16 str that would be 80 pounds (minus the weight of your equipment) so let's say 65-70 pounds

I hope you're trying to carry a midget goblin

And before there is an argument, flying is much harder than walking, a walking grappler can lift 10×str and drag 15×str but they don't have to carry themselves as well as their equipment

An aarackocra bearbarian with 20str could lift a person while raging (200 carry weight)

>You cant just punch someone and then draw a weapon.
Yes you can. Read pic related.

>Sure, it will work on the common bandit and other low CR creatures, but against the much stronger creatures, you are very likely to either get beaten to a pump while flying up or the creature will knock you prone and you both will fall to your demise.
>"well yeah, sure, it will work.... but it won't work on giants... so there."
Sorry for contributing something interesting to the general? Don't get why you feel the need to point out that it "won't work in [certain circumstances]".

user, keep reading, there's no party, everything ever is That Guys.

Furthermore, Aarakocra weigh 90 lbs on average. Anyone who knows anything about birds knows that they have to be as light as possible to actually be able to fly. Carrying around even 50% of your body weight is pretty much debilitating.

I think that people aren't arguing because of RAW (which unfortunately seems to support you) but because it doesn't make any sense realistically for a creature to fly up while carrying someone that weighs more than it does.

>Starts with 15 Str
...you might have some difficulty lifting shit.

It's That Guys all the way down

Athletics and bump strength at ASIs. You'll start out only being able to carry smaller creatures but as you level up and boost your strength and athletics, you can progressively do heavier creatures.

I'm only pointing out how it wont work in many situations because your being an ass to everyone who is pointing out the flaws of your "uber" build.

At least half of this argument you have sparked could of been avoided by simply stating you were going to draw a rapier in the first place. The other half could have been avoided by you not being an ass to everyone who pointed out the flaws present in your original post.

Overall, RAW may support your build but to call it Uber is a bit of an overstatement. At best it is a fun and effective enough gimmick build for a less serious campaign.

This is how I feel when reading these threads.

*Athletics expertise*

Also, the argument that talon strikes are finesse could hold up at least if only for the sake of argument. Check out pic related, Aarakocra entry from the Monster Manual.

The unarmed strike attack gets the unarmed damage die and a +2 bonus; its dex modifier is 2 and its strength modifier is 0.

It would be worth asking Crawford/Mearls.

Druid is a popular grappler. You can wild shape into a variety of forms well-suited for it (grapple eight guys as an octopus, drag fuckers underwater, fly them into the air, etc.) and have a few spells that can be used to set up hazards which you can forced movement your enemies through.

For example, cast Spike Growth and make a 20x20 field of spikes which do 2d4 damage for every tile moved. Grapple an enemy as a Dire Wolf or some other fast animal, and instead of making a dinky melee attack on them your turn, use your action to Dash and drag them for your full movement speed (it was halved because you're grappling, but it's doubled again) through the spikes.
>20d4

I'm just using Ubermensch ironically, I just think it could be a fun, unorthodox build that's also viable.

I'm not an ass if the criticism isn't heavily lined with insults.

By strict RAW, I think you'd be limited to 30 x Str max, and even then you're only moving 5ft per turn. That does mean around 350 pounds as a reasonable limit, but above 200 or so the trick is pointless, as they aren't threatened with much fall damage.

It depends on strength obviously, it for a middling score, lifting anything more than a man in light armor likely wouldn't work.

This entire trick is also reliant on being outside.

Wizard shenanigans:

How can you abuse the Magic Jar spell?

Unfortunately no, unarmed strikes are not finesse by RAW, monsters don't follow the same rules as PCs

Being able to use dex does not mean it's a finesse weapon. See: monk's martial arts. Also .

How can you not?

Ah, okay. Thanks. Would be a nice touch for the Aarakocra considering their limits.

Your max is going to be 300 lb, and that's counting your equipment+monster's weight+ monter's equipment, you will only be able to do this with medium sized humanoids or smaller creatures. Which is a kinda big group, but not that big, seems like you invested to much for not that great gimmick imo.

>RAW may support your build
Quite dubious. All he's doing is spamming the shit out of poorly constructed statements in the PHB and claiming how this is "proof" for his shitshow of contradiction. is right though, it's That Guy all the way down...

>It would be worth asking Crawford/Mearls.
They're aren't finesse, already said.

Monster not always follow rules, there's a monster, I don't remember the name, that has a melee attack that uses Cha (you can only figure this after realizing both Str and Dex are shit in that monster), when asked if that was a mixtake Crawford said that monster not always follow PC rules.

An Athletics Rogue focused on Grappling isn't going to be bad in general, and flight is still handy, but its not exactly a game breaking exploit or anything.

I was in a three Battle Master party and this is pretty much all we did.
>Bard and Sorcerer approach the cultists' cavern and bellow a challenge
>they come out and prepare to skullfuck the duo
>three ripped guys leap out of the bushes and drag five of them away kicking and screaming
>remaining cultists surrender
>proceed to Splinter Cell the rest of their hideout

They have an effective move speed of 50 feet and can fly at will, that's good enough in my opinion

>produce tons of mayo
>let it separate into oil and whatever the eggs have turned into at that point
>heat oil
>dump oil on people invading your castle.
>feed egg things to people in castle
>never lose a siege.

>never lose a siege
Until everyone inside dies from eating nothing but expired mayo.

always open with menacing attack. It will give them disadvantage on opposed rolls against your grapple.

Tripping is fairly pointless if you're gonna disarm them anyway, unless they punch really hard or something.

Ask your DM. Stealing another character's body and sealing their soul in a jar is a fairly evil act in most cases and most DMs won't let you use it just on whoever (or at least not without serious consequences) if they let you use it at all.

That's... uh... the Alchemist's Jug you've got there. The Magic Jar spell is a completely different thing.

>getting advantage on all your attacks against them and giving them disadvantage on all their attacks against you is pointless if they're only going to punch hard
Proning people is 80% of the reason you're grappling to begin with.

Playing a Rogue 3 assassin/Warlock 3 (Fiend & Blade) character.

So far it's been pretty fun since I lock down enemies and took down a half-dragon in one hit.

>Half-Dragon Goliath is screaming at the party for someone to fight her.
She's a buff barbarian looking woman with a battleaxe and we only have one heavy armored cleric.
Cleric's a complete coward though.
She keeps making a fuss and attracting attention
Party squabbles on who should fight her
I get bored and ask the GM if I could try to assassinate her.
She laughs and says, "You can try."
Use invisibility to vanish and roll sneak (mod 24 with 18+6)
Half-Dragon still harping about the fight while I sneak up behind her.
She fails her perception roll to detect me.
I ask the GM if I drop my invisibility to cast Hex (bonus action) but I'm still taking my action to attack do I still get surprise.
She says yes while laughing since she doesn't believe I'll survive.
Attack using booming blade with surprise which gives me an automatic crit.
Roll 2d8 (rapier), 2d6 (hex), 4d6 (sneak attack), 2d8 thunder (booming blade),1d4 poison if she fails the con save, and she still takes 2d8 thunder if she moves on her turn.
Mini Crit on almost all my d6s (got two 5s), got about three 7s and an 8 on my d8s, and she failed the con roll and took 3 poison damage.
Altogether that was 66 damage but she survived it.
I use my move action to move away and take the AOO.
Since she's poisoned she has disadvantage and fails to hit.
She's pissed and runs towards me.
Roll the 2d8 with another 8+7 so 15 more damage.
That puts her at 81 damage
Her max health was 80
GM is shocked that I rolled so well and has a bit of fun with me.
As she charges the crackling energy of my booming blade trounces her and she falls unconscious mid charge.
She still falls on me though.
GM wouldn't let me make an acrobatics check to dodge.
Take 5 bludgeoning as she falls on me and her chest almost suffocates me.
Would have made a joke but...

From a thread or two back.
>15th level Divination Wizard
>Roll three Feeblemind. Tiamat has advantage on her save but swap both her rolls with your portents to ensure she fails
>Her Int and Cha are now 1
>Magic Jar (which you cast ages ago on a volunteer and your soul is in an amulet around his neck or whatever)
>Cha save. She still has advantage, but her Cha save is -4 and you have a portent if she passes one but not the other
>Tiamat is now trapped in an amulet, the volunteer gets his body back
And that's how you turn into a CR30 Dragon Diety in twelve seconds.

Oh, you also need to (True) Polymorph since Tiamat isn't Humanoid. But, you know. 18 seconds.

I bet if you dry the eggs immediately you'll be fine.

Oops. Okay, new plan:

Convince "that guy" to roll a dumb fuck barbarian type guy and roleplay him as a retard because "everyone thinks he's hilarious when he does that". Meanwhile, you choose 3 levels in warlock to get Pact of the Blade. The first time your DM gives you magic weapons, try to fluff it so they have gems on them, take his, and bond it, then give it back to him. Cast Magic Jar on the weapon, and go in it. Steal his character and get his sweet minmaxed physical stats, while preserving your fedora tipping enlightened euphoric mental stats.

Gain a perfect character, release the bond on his weapon, and dump it in the ocean. When "that guy" complains, kick him from the group like you've been meaning to all this time anyways.

If they're disarmed their attacks won't be much threat; you can kill them at your leisure if you can keep them away from their weapon.

>Be Bearbarian Goliath
>Can lift 2 tons
>Somehow faggot bird man can fly while holding people
>I can't throw my enemies even 20ft into the air
Fuck this game

You wasted two of your portents, because she just uses Legendary Resistance to save automatically.

Tiamat has legendary resistance 5/day. You'd have to get her to waste all 5 of them before you feebleminded.

Yes, and good luck surviving against her before she spends all 5 uses.

Don't blame the game for your shitty dm

>It's the Bear totem Goliath squad once again
1d4+Str

>shitty DM just does what the game tells him to do
>don't blame the game!

>DM follows RAW 100%
>Not shitty
Sorry, user. The whole point of the DM is to override RAW when RAW is dumb.

Try saying that at adventurer's league.

Is there a way to be a Ancients Paladin multiclassed as an Archfey Warlock that isn't goody-goody fluff-wise? Now I'm not saying I want to be evil, I just think that the fey would be a bit more grey compared to what the Ancients oath allows for. I don't know, maybe Oberon's having the guy seduce folk and then shipping them off to the Otherworld for "good times" with the fey there, all the while having some Brian Blessed/Knights of the Unicorn-esque facáde, or something.

>shitty DM does not read the DMG
>b..but muh RAW

Damn phone messed the green but continuing.

I dumped strength (8)
Not proficient in athletics
Roll poorly the first time 14
Need DC 15 to get her off by myself
Team sees this and just helps her off of me.
Surprisingly she's not dead but just unconscious.
We tie her up and put her on the wagon as a prisoner.
She wakes up later and curses at me for being a backstabbing coward
I joke back, "Well this backstabbing coward did take you down in one blow. I thought whatever clan you come from would have made their warriors a bit tougher."
She tries to rage but the mage casts hold person on her and she fails the save
I laugh both IC and OOC (she has 18 con plus prof so +7 and has rolled horribly)
We take her back to the village she came from and bargain her back to the elder.
He noticed that she was defeated in combat
I admit to having to "cunningly" deal with her when she made a scene.
I expected the elder to attack me but my patron is Lorcan and wants me to kill more important people, it adds to my value as a warlock in his collection.
GM throws a curveball at me.
The Elder stands up and says, "Even though I disapprove of your fighting methods she lost to someone in single combat. If you had ganged up upon her I would have had all of you executed. However our tribes rules are clear and she is to be yours in bloodpact."
GM says the Barbarian screams at the top of her lungs while I ask what the hell is a bloodpact.
Pretty much were married until she can best me again in single combat a year from this day.
IC my character shrugs and says, "Can I refuse and just let you deal with her."
Elder looks down at me sternly, "Yes but that means both of your lives are forfeit and your executions will be at sunrise."
Really wishing we had done a short rest before coming back to this village so I could go invisible and run for the hills.
IC my character agrees.
We get paid and go onto our journey to slay the Red Dragon that plagues the countryside while I'm "married".

Whoops I dropped my Steven Universe homebrew creatures.

Don't worry user, I'll put them into the trash for you.

>push a full barrel of ale off the second floor onto an asshole below
>DM gives me 1d4+5 damage
>Sorcerer uses Telekinesis to rip a chandelier from its hangings and drops it on enemies
>8d6 bludgeoning + 5 fire damage in an AoE

Don't think TK is strong enough for that, regardless of the wonky damage assigned.

I like it

...

Yeah, this is a nice idea but in practice wouldn't work. To do it you need to a) survive long enough that the rest of the party (and your other spell slots) wear out all five of her LRs, and b) be level 17+ to have access to True Polymorph to make her into a Humanoid before you cast Magic Jar.

And by the time you have access to True Polymorph, you should be rolling into this fight with a party of Ancient Brass Dragons (or Adult Gold Dragons, depending on level) anyway, so it's largely unnecessary.

Kinda depends on how big the chandelier is and what it's made from. Some of those fuckers get pretty massive and then they're made of wrought iron or some shit.

Won't you still have to carry your old body around, or else 1 dispel magic is an instant kill?

sorcerer