/40krpg/ 40K Roleplay General: DH2 Edition

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame. Not Chapter Master. Or Space Hulk.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg
Shield of Humanity PDF
mega.nz/#!xlRWBaiI!MmOEkMse0wHVsyLDGbZJVGUXgVEuB9lWSyVl6ZhvgGM

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
40krpgtools.com/

40k RPG Combined Armory (v5.43.150418), containing every piece of gear in all five lines. Not updated with any DH2 content.
mediafire.com/folder/i3akv9qx9q05z

Fear and Loathing (Ver 1.5.2) and The Fringe is Yours (Ver 1.6.0), Veeky Forums made Rogue Trader homebrew supplements for playable xenos, Knights, Horus Heresy gear, and other things.
mediafire.com/view/kpl4pvkdiidvg6n/Fear_and_Loathing.pdf
mediafire.com/download/2zfoc5jo7s7vrb5/The_Fringe_is_Yours.pdf

Old thread:

Anyone played a regiment using these?

Postin' 3.0 of that one user's paratrooper homebrew because it got swallowed by the last thread's bump limit pretty fast.

Man I didn't even know you could us mounts. That is pretty cool.

Mounted regiments were added in Hammer of the Emperor.

We ever going to get a second edition of Rogue Trader, Deathwatch, Black Crusade or Only War?

Not likely in the near future. Though at least Black Crusade and Only War are mooooostly the same system as DH 2e.

I just really want a rogue trader 2e.

I liked the character generation in DH 2e, and the advancement system, but I like rogue trader more as a game.

Rogue Trader and Deathwatch maybe, but not in the forseeable future.
Mayhaps in a couple of years.

I played a regiment of Pegasus (krieg warhorses with wings) riders with explosive lances and shotguns.

We jousted against flying ork war-buggies, copter and even a few flying killa cans and deff dreads.

Ignore name of file, I think the system I've developed here could work for all warhammer RPG settings.
I've cobbled together a rough system that will allow GM's to easily create huge environments.
Might need some tweaking and clarifying later but I hope some user likes it.

I feel that's kinda applying a subsystem where it isn't need. But then again it's probably not for me.

2nd Edition Only War?

2nd Edition Black Crusade?

What drugs are you smoking???

The only reason Dark Heresy got a 2E was to update to the OW/BC rulebook. Those two books already are 2E basically.

I wanted to quickly apologize if sounded harsh or mean, wasn't aiming for that when I wrote it.

But OW and BC are not going to receive a 2E, probably Rogue Trader and Deathwatch in that order.

Honestly I just want Rouge Trader 2e. I find it more enjoyable then the marines/imperial guard.

Just give it the DH 2e Chargen and advancements and I'll be happy.

I'd rather see expansions for DH2 that allow for playing RT / DW type characters.

The system is done - they had the opportunity to radically alter it, and they threw the baby out with the bath water after DH2 beta. Now they just need to expand on it, rather than diluting what they have further.

Rate this Regiment.

My players just finished making it today, and it seems pretty nice.

Please note that none of us have ever played OW, and that with the exeception of myself, know nothing of 40k.

Regiment Specifications:

Death World (Core Book)
Sanguine (Core Book)
Guerilla Warfare (Hammer of the Emperor)
Hardened Fighters (Core Book) (Replaces Knife with Sword)

Favoured Basic Weapon: Boltgun
Favoured Heavy Weapon: M41 Multilas

Standard Kit:

1 Lascarbine* (Main Weapon) w/four charge packs per PC, 2 Blind Grenades per PC, 2 Stun Grenades per PC, 2 Frag Grenades per PC, Best Stormtrooper Carapace, 1 Uniform, 1 Sword* per PC, 1 Flak Vest, 1 Rucksack/Sling Bag, 1 set of Basic Tools, 1 Blanket and Sleep Bag, 1 Rechargeable Lamp Pack, 1 Grooming Kit, 1 set Cognomen Tags/equivalent identification, 1 Primer or Instructional Handbook, Two Week's supply Combat Rations.

*Denotes Variant Pattern.

32 points spent on Best Quality Stormtrooper Carapace and Chrono.

Boltgun Variant:
+Rapid Ejection Clip
+Venerable Design
-Bulky

M41 Multilas Variant:
+Incredibly Lethal
+Rapid Ejection Clip
-Delicate

Lascarbine Variant:
+Incredibly Lethal
+Crippling Munitions
-Delicate

Sword Variant:
+Lightweight Material
+Envenomed
-Poor Grip

Their party consists of:
2 Heavy Gunners, 2 Medics, and a Weapons Specialist.

Rogue Trader was an awesome setting for a game.
Between DH and Rogue Trader my group had every part of the 40k verse we wanted to play.

Both are great for coming up with reasons for short adventures, and work well for rotating GMs, particuarly RT (hint, have the people who take turns GM play roles that have a good reason to just stay on the ship and have lower fellowship).

That said, I still love my limited edition RT book, horrible typos and all.

Death world guerilla fighters with bolters is a little...weird, and I'm not sure if that much armor is going to fuck with their stealth attempts or not, but otherwise it seems okay.

I agree with this guy. Bolters for a guerilla regiment is a bit odd. Not necessarily bad, but odd

Hey guys, I wanna run a dark heresy hame where the party are members of the ordo chronos .

Any ideas on how I could go about this? I'm thinking abouT having the party coming out during the great crusade maybe...but obviously I wouldn't let the players know that so you would have all religious zeal of M41 during the eve of the heresy.

Time travel fuckery sounds like a good idea, but in my GMing/playing experience, it rarely is.

Figured some of you guys could use this, wrote it up in my spare time a few years ago.

there is a rpg about this... it's weird. And 99% of it's just trying to explain why having a game with time travel will cause things to get really hard to run and weird.

>Favoured Basic Weapon: Boltgun
What kind of death world is it, and would a flamer suit better? (usually does in jungle dw's)

Could Only War be refluffed as a Doom RPG instead?

Name, link, smoke signal pattern?

Firstly, decide if your Inquisitor is Amalthian, in which case you'll be protecting history against tempral trespass. If not, you'll likely be changing history.

Then keep them grounded in the 41st Millenium, sending them back in time for short trips. I would suggest some sort of Time-Gate, ancient, built by known Xenos (or super-advanced humans) in ages past. Something which permits short jumps, and is semi-reliable.

Then use that as basically your McGuffin which permits time travel.

Kinda. It's more focused on teamwork though.

iirc Continuum: Gaming in the Yet.

No idea about a link. Never bothered to keep track of it, because while it looked interesting, it also looked like something I would never want to actually play.

What is the difference between DH 1st and 2nd editions?

Is 2e just streamlined for easier play?

That's the beautiful thing about Doom, you could co-op it.

There's actually quite a bit different between the two, the biggest change probably being character creation. It's a lot more open-ended than it was in DH1E.

I guess, but the story was always more about the lone Doomguy, IIRC. Nooot that the story mattered massively back then, though. So yeah. With a couple tweaks you could pull it off, or just accept that you're a full squad of demon-hunters.

Eh, I let my players make it. I had no hand in it.

Also, if you just want to have a regiment focused around getting into structures and corridor-spaces cleaning them out room-by-room of heretics, mutants, and monsters, that's absolutely possible. Could even ensure they have shotguns.

Remember that Best Quality halves weight, so it's about only 6 or 7 and a half kg, iirc.

Still fairly bulky stuff even though it's not that terribly heavy, IIRC.

True enough.

Right now only about one of my players knows some stuff about 40k, mostly from what the core rulebook says, the rest of them know a little, and one knows absolutely jack.

Basically they know nothing. It's going to be great.

>Just ran a DH campaign based on that Dredd movie that came out a couple of years ago
>BBEG was a hive-gang drug lord who was polluting the system with a dangerous homebrew version of that drug that gives people psychic abilities
>Acolytes were tasked with overseeing a PDF raid on the hiveblock that housed the gang
>Said raid goes horribly wrong
>Basically had the combat orientated characters roaming the building. While the support orientated classes (our tech-priest and sage) found themselves chilling in the control room with a couple of the PDF troopers (who they later killed when the troopers wanted to open up the armoured door when the gangsters started executing prisoners outside the room)
>the Arbites player managed to drop the "I AM THE LAW" line as the party detonated charges on the buildings support beams, collapsing the whole hiveblock on the gang's head

So my question is, how much XP should I award the arbites for making the session that much more fun?

Thanks, based user.

I dunno about that, but you should also watch The Raid: Redemption.

award him a style point. Which I've totally stolen from a different system, in which it was introduced from a different system.

You do something awesome and fun, you get a style point. You can then spend that point at any point you want to try something that's creative, out there, and not exactly allowed by the rules.

You have precious virgins. You know what you have to do

Hmm, this doesn't look bad! Nice and simple, though the formatting of "Urban Services Offered" was a bit confusing for me.
I think it'd be most useful for Rogue Trader, in which case I'd probably tack on a "Random encounters" chart to compliment it, with things like carnivorous flora, half-mad castaway, and Kroot mercenary ambush on it.

Have you ever been taken POW in Only War?

It just happened in one of our sessions with out doomed regiment and one of our PCs died playing russian roulette :(

Well, at least it wasn't one of your players.

Is there a monster manual for DH2 yet

No, but it's easy as hell to convert NPCs from every other line.

Have your players ever done a death or glory charge?

>That image
Say, how does Khorne view the use of shields anyways?

Probably depends on the interpretation you go with.

Same way he views armour.
Shields can be used for violence too, you don't need to just cower behind them like a bitch.

How pissed would a daemon of Khorne be if stuffed into a shield compared to daemons of the other chaos gods?

Probably would revel in being used to bash motherfuckers to death and FUCKING INVINCIBILITY. I mean, there was Bloodletter bound to an autocannon in the one of the Black Crusade books and it didn't seem terribly unpleased.

Beyond pissed.

An autocannon is a gun. A shield is, well, a shield.

Using the rune shield as a guide, would a daemon shield provide additional AP to the areas it covers equal to the willpower of the daemon used?

By RAW, no, but that seems utterly retarded so I'd rule that it adds to AP, and the same if you bound a daemon into armour.

>Daemon power armor + daemon shield + daemon cybernetics

>daemon cybernetics
Now that is beyond foolhardy

Thanks Phaenonites.

>Black Crusade

At that point it's basically just being possessed.

>Not stuffing a Lord of Change into Best quality brain implants and then getting it implanted

...

>Stuffing a Lord of Change into Poor quality brain implants and putting it in some slave.

>I agree with this guy. Bolters for a guerilla regiment is a bit odd. Not necessarily bad, but odd

Terror weapons.

No doubt they're brutally effective, it's just they're incredibly rare and temperamental weapons, so it's odd they're in the hands of guerilla fighters.

How do you keep them supplied when they're doing their guerilla thing? Bolts aren't exactly the most common munition type in the galaxy.

Don't waste the shots on the chaff.

If we start to pick apart the logistics and realities of 40K the whole illusion we've built for ourselves will come crashing down.

Perhaps, but promethium, bullets, charge packs ... ? They're all way more common than bolter shells.

They've also all got Best Quality Stormtrooper Carapace. Clearly the Munitorum thinks they're worth the effort of supplying.

Sounds like they'd be better off as a heavy infantry regiment. They certainly aren't equipped for being anything but shock troops.

>the Munitorum thinks
A fine jest!

My character crushed a cultist skull with a shield once, so I guess they're pretty okay in Khorne's book

That's how Iron Warriors are supposed to do possessed. They're pretty not into getting mutated beyond reason, so they hack off mutant limbs and replace them with cybernetics. Some of them go one step further and start binding daemons to cybernetic limbs and then fusing them to their bodies.
My take was always that bolters aren't necessarily insanely rare, just difficult to produce and a pain in the ass to maintain. It's a bit like the difference between say, an AK-47 and some fancy-ass hunting rifle made by a prestigious gun manufacturer. Sure, if you have the supplies you can give a regiment Bolters, but they're usually going to be able to do the job with much fewer head aches with their lasguns.
For the regiment in question, I'm guessing they're closer to a stormtrooper regiment than regular Guard. They have excellent equipment, training and gear, but are maybe limited in numbers. They probably specialize in putting a lot of heavy firepower in a place the enemy doesn't expect it, then quickly retreating before their opponent knows what's going on.

Oh, so not maybe not as much a Green Berets-type guerrilla regiment as an Army Rangers-type Alpha Strike regiment?

>My take was always that bolters aren't necessarily insanely rare, just difficult to produce and a pain in the ass to maintain
A bolter and two magazines for it costs more than an average middle-class Imperial citizen's monthly living expenses, so that's basically canon. It's just that between the ludicrous power and wealth of the Munitorium and the Adepta, economics of scale, and the Imperium being a feudal state with a semi-planned economy, the Guard can throw around bolters by the crate. Emperor help the FNG that receives a brand new bolter fresh from the crate and drops it on his foot and into a mud puddle, though.

Ok guys

The AdMech ship transporting us came out of war transit and rammed into the ork Flagship ( battlehship )

Our prow is damaged. We have important xeno bodies and artefacts in our possession

We are at around 5k xp. The AdMech ship runs on skeleton crew is underhanded.

How do we kill the orks/survive this.

I play a psyker with some points in telekine( assail) and santctic daemonology

We have a SoB with a cool sniper rifle and two meddling tech priests that hardly do much damage by themselves.

>The AdMech ship runs on skeleton crew is underhanded.
Step 1: Locate large source of people you dislike and won't miss.
Step 2: Hand them over to the Admechs.
Step 3: Enjoy new servitor crew.

do orks survive in vacuum?

rally as much crew that you can to entrenched/fortified positions, set automated defenses to "fuck your shit", and vent the air in places where you dont need it

>do orks survive in vacuum?
Better than humies do. They still die, but a lot more slowly than humans would.

Anyone else have any hilarious typos they found in their rule books?

Favorite two I have are my RT core book having a +35 to all stats instead of the norm and my Tome of Fate giving a marine a toughness bonus of 80.

Seem like I'm going to be a Rogue Trader, I'm mostly looking for RP ideas and whatever tips you all can give me.

Playing or GMing?

Playing, it's a mixed books party

>I'm mostly looking for RP ideas
Too much mercenary?

Anyone hosting any games recently and need an extra newbie? I've run a few WHFRP campaigns but nothing 40k.

A bit, I thinking about going tacky and tasteless highbrow fool but I'm not 100% sure about it

Biggest thing is this: Unless your house is extremely poor by Rogue Trader standards, you have never lacked for money. You're used to getting what you want

Between all the char gen options in all the books has anyone found any really great combinations?

Elaborate

>Unless your house is extremely poor by Rogue Trader standards,
"Extremely poor by Rogue Trader standards" is still "My personal (As in, only me and not my dynasty) net worth is measured in tens of millions of dollars" range. Rich by Rogue Trader standards is literally more money than anyone could ever spend even in several centuries.

>could ever spend in several lifetimes
If buying things on a personal scale. The scale of things you could buy also goes up, though opertunities to do some become more rare.

You want to found a pilgrimage to settle a new planet by yourself, so that you can have it named after you?
Buy a small fleet, or a small planet? You can burn through money fast.

bump

All of the human crew is dead

Only servitors are left

We are in the middle of a WAAAGH

We just rammed the Waaagh leader's flagship

we have 50-60 tech priests and some 600 skitarii and some thousands of servitors

We already vented most of the prows and are organizing defenses over that.

How much time can orks survive in vacuum

No problem. It's a pain in the ass to have to go between multiple books when creating a regiment.

Stats for a Thunder Warrior?

My acolytes are going to see some shit.

Also for Techmarines?

Please, I only own the DH rulesbooks, that's why I don't know :/

Thank you.