Core Mechanic

What's your favourite core mechanic and why? D20? D100? 3d6? Jenga?

Bump.

Percentiles roll under because you just can't fuck it up.

Bell curves. 3d6, 4dF, pick highest die pools.

I started playing with second edition DnD. LOL at wanting games to have a core mechanic. Back in my day every type of action used a different mechanic and we liked it that way!

But 2e did have a core mechanic. D20. Multiple specialized subsystems does not preclude a core mechanic, at least IMHO.

The d20 is the easiest to use and understand, which is funny because there are people who still don't understand it.

Each one point increment is an increment of 5%. That's the great mystery behind this die.
It's simple to use, both in regards to it being a single die and the math surrounding it being easy and transparent, and it satisfies the random chance element without any needless or tedious complications.

If you want more consistent results, you don't need to use a bell curve, you just need to adjust the target numbers higher or lower depending on whether you want success or failure to be more consistent.

"Linear progression works fine as long as you fudge target numbers to ape what a bell curve does by default!"

The most successful games I've ever run have been d20 ones. While the rules themselves can be quite complicated, ultimately they boil down to "Roll this dice, add those numbers, and if the sum is higher than this number here, you succeed".
I've also had fun with d100 roll under systems, but my personal opinion is that d20 is the best for generic roleplaying games.

>I don't actually play games so I don't understand what I'm talking about

All the bell curve does is make the math involve awkward increments that force the GM and system designers to stay in a relatively narrow range of values because the extremes of the dice are too finicky to be reliably worked with.

If the argument is "consistent results", "consistent" success or failure all can be determined by the target numbers.