Pathfinder General /pfg/

Pathfinder General /pfg/

Explain why /pfg/ is obsessed with weeaboo-style kitsunemimi again?

Unified /pfg/ link repository:
pastebin.com/5F8RNubX

Old thread:

Fluffy tails

Because they are cute, and it's likely that the majority of us here aren't.

It stems from a desire to possess that which one cannot have - the desire to BECOME that which one cannot ever possibly BE.

Any tips for a BBEG wizard fight? The PCs are level 5 and this wizard has been sleeping for thousands of years, imprisoned beneath the ground and only recently waking enough to command his minions on the surface through dreams.

He also has the ability to shift his soul into someone else's body when he dies, and the players have just obtained the artefact that will allow them to kill him permanently. So I'm thinking necromancy and illusion should be his main schools. One of the things I'm considering for the fight is placing a few mirrors throughout the chamber which act as portals for him to summon minions in (they're CR 3 creatures based on the Urdefhan) and the players have to smash them to cut off his reinforcements.

How can I make this an interesting and satisfying fight tactics-wise? I want to avoid making the terrain a blank rectangular room, so verticality and other considerations should help to make it more engaging. I want to make it a difficult fight that one or more PCs may die in if they're not careful but stop short of an actual TPK.

What level would be best for this wizard to fight a level 5 party of a paladin, magus, investigator and ninja along with his summoned minions? Is there anything I should factor in because they can't cast third-level spells yet?

My character in a new campaign is a meek, small, innocent, and good-hearted foxboy sorcerer.

The other party members are a foxgirl cavalier (courtly knight, daring champion, pactsworn knight), a catgirl stalker (bushi, vigilante), and a batgirl homebrewed tier 3 Unchained monk (perfect scholar). All of them are female, are much more forceful in personality, and are larger in stature than him.

All four characters are kemonomimi. The entire party has Strength 7, except for the stalker who has Strength 8.

Since my character has Mending and Prestidigitation, he is relegated to cleaning and repair duties for everyone, even cleaning up the others' bodies so that they need not bathe.

There is more to this setup, like this game actually being a modified Kingmaker adventure path with our characters mutating into faeries due to First World energies.

How much of this is an embodiment of /pfg/'s degeneracy?

>mutating into faeries

Honestly, this sounds like one of the Runelords' fights in PFS. Totally overhyped character but significantly weakened to the point where the fight is basically a joke.
A Level 11 wizard (which is the least he should've been to qualify for 'legendary') is a CR 10 encounter, which somewhat tips the encounter balance in his scale. Just make his minions in the encounter come out of his budget, and Split Slot for the level 4-5 slots, and quickened for the level 5-6 slots (Something about his spellbook being damaged or such).
He should have no additional prep time before the party reaches his boss room.

Well let's see
>small meek foxboy
That's at least 10 degeneracy points there
>entire party is girls
0, that's not degeneracy on your part
>strength of 7
1 DP, for implied easiness to force
>relegated to cleaning and repair
30 DP for implied lewdness
>modified kingmaker
50 DP because only degenerates play Kingmaker

So your grand total is 15000 DP

Addendum: To complete the stereotype even further, my character is the party's designated noncombat healer by way of Combat Training to acquire a certain healing maneuver. Information on this maneuver is confidential, as it is part of top-secret playtest material.

My character is starting off as a half-elf, becoming a faerie foxboy. The cavalier is also a half-elf, transforming into a fae foxgirl. The stalker is an elf undergoing a chrysalis into a fae catgirl, and the monk is a human metamorphosing into a fae batgirl.

You tell us why you dont like it. You're the minority here?

Says you. I'm fucking adorable.

Ratfolk with the Artillery Team feat seem like they'd make a great little cannon crew, since they can stand in each other's square to bypass the 'draw a line through the ally's square' rule and get free flanking while they do it.

Depending on how you interpret the rules, you could even have a pair of ratfolk each with their own cannon, loading their allies gun with their move action and then firing their own with their standard.

What are the best PoW disciplines to get with a multiclass cavalier? Presumably I'd be using boosts more than strikes since I'll be charging. I'd also like to get a T-Rex mount, and go with the order of the sword so I get its strength to my damage rolls.

Plastic surgery can go a long way, but mainly this.

Ok so whats the verdict on Alchemists and improved familiar. Can they qualify for it or not?

I don't think it's necessary attractiveness, but rather exoticness.

So I agree and disagree.

Congratulations, /pfg/.
We have finally passed the line where nobody is sure what is shitposting and what is not anymore.

The Martial Charge feat lets you use a strike at the end of a charge, by the way, and you can make a charging maneuver as well, it just normall costs your mount its full round. Piercing Thunder and Primal Fury seem like good choices.
But then, why not play a Hussar Warlord, which has mounted maneuver expertise to boot?

Tiny critters with giant guns, though!
3d6 damage a shot!
Touch attacks within 40 feet!

You have to take Vital Strike, but still.

Yep, even if you're part of the Order of Pugnus Dei, sometimes a staff comes in handy, like Lasko here demonstrates.

I need ways to keep unwilling people awake for days on end for torture purposes.

Admit it pfg, you mostly like PF because the supplements are gorgeous and feature nice art

oh god you're right I'm so fucking shallow

Holy crap, what is that?

...

That's the cover of the Heaven Unleashed book. It depicts the iconic cleric, Kyra, summoning (or more likely calling/gating) an empyrean angel.

Probably not summoning because they're CR 20+.

Essentially just very old angels before mankind existed, they're made of light (have those Tyrion wings), they're basically outside the chain of command, answering only to the deity that contributed energy to their creation.

SURPRISE, MOTHERFUCKERS!!!

For some reason, I can hear a tiny voice in my head calling "Persona!" Apparently empyreal angels are Agi/Hama users.

No summoning/calling/gating empyrean angels.

The cosmology is shit, the setting is shit and the absolute best parts of the setting are, coincidentally, the parts Paizo just hasn't gotten around to fucking up, meaning they're hardly anything you can build a campaign around.

Why do you guys even bother with it.

By plugging in a not-shit setting, user.

I think you can do the usual things, but it's entirely, 100% up to them if they actually show up. You have to ask nice.

>They are immune to all calling spells, unless they choose to allow themselves to be called.

The art is awful though, it's all overwrought comic book shit.

I don't believe they qualify as unique beings, but you won't be able to control them, as they have 25HD.

By calling, I literally mean asking them to arrive.

>Calling spells for Empyrean Angels are the equivalent of a phone call

They're not unique, but it's still completely up to them if they wanna show up or not.

Alright, serious question. How many people actually just take from the vanilla setting?

I have played for half a decade, and I've never played in a single campaign that involved an AP, a module or a vanilla setting.

Every GM I've ever had has created their own world.

What's wrong with fey kemonomimi?

I like them because I like to read about mythologies and the like of other cultures. Japanese is pretty in right now, which means translations exist, and the information is fairly easy to find. And it is also not at all like the myths and legends I grew up with.
Mind you I tend to play to the source.

Because I also like to play plotting jackasses. And the stigma on playing kitsune tends to play to my advantage.

I think the fact that like four of them independently decided that's what they wanted to evolve into.

Sounds boring as hell if you ask me.

I suggested Gravelord Nito.

If you use a boost that affects your charge or a strike you do not benefit from charging multipliers.

Waifus.

Occasionally. I prefer to take areas, though.

I would have said stand users but that works too.

oh right, 'heed to call'

>I think the fact that like four of them independently decided that's what they wanted to evolve into.

>not wanting to be a fairy fox

What are you, straight?

>Not wanting to contrast the uguu foxbois with GRAVELORD NITO, FIRST OF THE DEAD

Doesn't +1 CL Ioun Stone and the +4 CL prayer bead let you, however?

How does the Wayward Path's Travelogue's "Talk to your mates" function actually work?
I reckon if it was to be taken literally (can be heard and can hear anyone else using the function at that moment in time) then it's just unusable. I mean, the Wayward Path is a MULTI-DIMENSIONAL guild. It's gotta have hundreds of thousands of Walkers. At any given moment, there's gotta be at least like thirty thousand of 'em trying to use the Travelogue to ask a question. And that just wouldn't work for them at all, I think.
So, how does it work?
Personally, I'd like to imagine that it's like opening up a forum/chatroom in the book. Text is a whole lot more manageable than speech, especially if you can create threads/channels.

My necrolord

They still possess 'heed no call', so they don't have to answer if they don't want to.

Any angel of that level, I feel like their deity (if they were in good standing with them) wouldn't let them be called by someone who would forcibly control them.

How do you get from 91 to 15000?
What the fuck was the Dora on that hand?

I think he was multiplying them. 10 x 30 = 300
300 x 50 = 15000

>why not play a Hussar Warlord, which has mounted maneuver expertise to boot?
Because I didn't know it existed, thanks for informing me!

I didn't know that, thanks

>So, how does it work?
It's Veeky Forums in the form of a book.

This post sounds misleading. What it should have said is that maneuver damage is never multiplied. Even flat damage. Because fuck you, that's why.

Initiators don't need MORE damage.

I agree, but making special exception for not multiplying flat damage is just backwards.

>weeaboo-style

You answer your own question, OP.

Even though lol that's never mentioned in the official rules.

I liked the mythology behind them, and I wanted to play an asshole. Unfortunately, my group is too enamoured by how cute he is to pay attention to how much of an amoral asshole he really is. I also don't actually get to play him, because the campaign he was going to be a part of is stillborn.

That's an awful lot of degeneracy you got there, senpai. What kind of spells are you investing in, and who has the worst will save?

>Tyrion

You mean Tyrael?

I do, I'm half distracted

I am not, if I am going to play an animal person I am going full animal and playing a grippli, tengu, ratfolk, kobold, or whatever the hell. Don't give me any of that fur-lite, when I signed up for beast man.

Hey man, specify the type of tengu you're talking bout.

Because technically even bo have humanoid features. for raping people, because japan

PFG I have a question. Do you think it would be possible to run a game in PF where instead of having weapon proficiency all characters could wield any sort of weapon so long as they met the stat requirement for said weapon Ala Dark Souls? Wanted to see if this could be viable for as long as the requirements were reigned in to fit more in line with PF numbers.

Barely changes much compared to just giving everyone all proficiencies, really. Characters take the best weapon they can, and stick with it, because transferring enchantments between them can't be done without 3pp/homebrew.

Unless certain weapons have odd stat requirements like high int/wis/cha.

>insinuating that monsters raping people is a quality specific to Japanese mythology

Honestly, I personally find weapon proficiency to be stupid as fuck and just let my players have 2-3 weapons they want to use regardless of what their class says.
The Dark Souls idea would definitely be interesting, but you're gonna have to make it apply to magic weapons, rather than baseline gear. A flaming +2 longsword requires INT, that type of thing. You're gonna have to either provide constant re-training options or give your PCs tons of ability score increases, though, because otherwise it's just gonna end up being "wow that's another weapon I can't ever equip. throw it in the sell pile with the rest. sigh."

It isn't, and Medusa or Mr. Fig in your ass would be better examples, though I suppose that was godly rape. Every monster raping people on the other hand.

Was actually thinking of this to be honest. Like some weapons require INT, WIS, or CHA to use as well. Also was definitely planning on handing out more abilities scores. Was perhaps thinking along the lines of a character can boost a stat at every level they would normally gain a feat as well as when they would regularly gain them. Either that or perhaps every other level wasn't to sure of the math yet.

Was thinking that Arcane enchanted weapons require INT. Divine enchanted weapons require WIS, and Psionic enchantments require CHA possibly, jury's still out on the last one.

I just learned the etymology of the monadic and movanic devas. Monad means "one", movant "one who makes a motion to a court." The devas are based on the five planes of theosophical thought (Adi/Divine, Anupadaka/Monadic, Spiritual/Atmic/Movanic/Nirvanic, Buddhic/Intuitional, Astral/Emotional). So where are the Adi Deva and Buddhic Deva?

Assuming I had 30 levels of gestalt to work with, how does this look:

Paladin/Oracle 20 | Warlord 10/Battle Templar 10

Don't get cute; /pfg/ just wants to include their magical realm and straight monmusus are too obvious

The Devas are one of the three Angelic Choirs
Movanic Devas are infantry in the Celestial Legions
Monadic Devas are the watchers of the Ethereal and Elemental Planes

>30 levels
How're you doing that?

If you do this, then you damn well better be retooling how weapon sizes interact with creature sizes. A small creature probably can't reasonably use a huge weapon, but a small creature that somehow has a fuckhuge str score should be able to get away with a medium, or even large, weapon without eating a -4. If you can bench press a village, swinging an oversized sword shouldn't be too out there.

Ebin levels.

That's a thing now?

Not in paffinder, but I imagine a number of people use 3.5 rules.

I will remember that, it's never really come up often enough in my games for me to remember that but I will now. I'll probably rule it that if the item isn't sized for you you'll have to possess an ability score 4 over what it would require for a weapon your size to wield it appropriately. Not if it'll work but the other option is I just say that you only deal half damage and cant add your damage modifier to it.

It's time, /pfg/, to put the fear of god into some evildoers. I need to be the scariest motherfucker possible. What can I do to push my Intimidate to maximum possible levels of terror inducement?

So quick question, when using Astral Projection do spell you have cast on you original body transfer to your Astral Body?

I have a question about Animate dead. Could I kill a level 1 human warrior and raise him as a fast zombie with 7 HD or am I limited to raising him as a 1 HD fast zombie?

Human zombies only have 1 hit die.

Monad is also a metaphysical concept discussed by famous philosopher and mathematician Gottfried Leibniz, which was used to denote the Prime essence/original blueprint of a singular concept in existence, much in the same way the Platonic Forms do. A further concept in Monadic theory is the idea of each Monad being itself a reflection and derivative of a previous Monad, until it all eventually root back to the Prime Monad, which shares traits with the metaphysical theory of the Prime/Unmoved Mover

It's also what the Monado was named after in Xenoblade.

Half-orc Inquisitor with Antagonize. If 3pp allowed, then going Warpath and making sure one of your Disciplines is Eternal Guardian

You never count class hit die for animate dead. So be it a level 1 human warrior or level 20 human wizard both will become a 2HD zombie.

All you really need is a high CHA/INT score (or the +STR feat), a trait for Intimidate and a +Intimidate wondrous item. That'll get you where you want to be. The DC to demoralize is only 10 + HD + Wis so you'll be able to take 10 against most things with just that basic setup until the very lategame.
What you want out of Intimidate isn't obscene rolls, it's not Perception. You want ways to USE Intimidate that aren't a shit-ass standard action.

That said, if you want to forego the Intimidate approach and just be a fear machine, I suggest the Dread from DSP. It's literally built to scare the fuck out of people.

What's the point of rolling for HP?
Like, that only serves to fuck you over.
Why not just get the whole HD every level?
Do people genuinely enjoy having to keep a 2 or a 3?

Alright, you wonderful people, how the fuck did your weekend game go?

Cancelled weeks ago.

Didn't happen, because our DM got sent halfway across the country again. We're actually on the verge of setting up a backup filler campaign if it keeps up.

Not sure if Ebin levels is a thing, unless they mispelled 'epic levels', but that is a thing. And it is a thing in Pathfinder, they lay out the rules to go through it.

I spent it theorycrafting vigilante builds and getting trashed in a shitty moba. We didn't play because one of our three players never showed up. We're basically a biweekly group at this point, and my ass is blasted because of it.

I've concluded that if I ever do play a warlock, I'm going to bug my GM to let me replace the Startling, Stunning, and Frightening Appearance class features with shit to unfuck the mystic shot and make it not be garbage with nonexistant scaling. Fuck if I know what exactly I'll replace them with at this point, though. Maybe make the Arcane Strike talent a built in thing that doesn't require a swift-action activation, but can't stack with "regular" arcane strike. Maybe slap on half Int-to-damage, just for good measure.

Make sure you take Rogue (Thug) 1, in addition to the Inquisitor levels.

Here's the thing about intimidate builds, they are very feat intensive.

You'll want disheartening display, violent display, hurtful, power attack, cornugon smash, adopted (firey glare) trait, steel visage trait (or something along those lines), skill focus (intimidate), and shatter defenses.

One campaign concluded, the other GM told us a day before the session that he pawned his laptop for rent money, had forgotten to print off encounter details and the game is delayed for a month until he gets a paycheck to buy it back. Which is understandable, it just took a lot of effort to schedule the session.

Someone wanted to stop in to say hello. We'll be getting Steelforge: Part 1 ready for release about as fast as we can get it, and then there'll be Patreon voting again. Sorry about the delays.

Afternoon /pfg/.

Hey, G.
How's things for you? Doin' better?

>not a Dragon Quest slime

Disappointed

Why is E.Flux such a pain to make use of as a non-mystic?