My group is looking to start a game with a clear premise: the characters would begin as simple peasant scrubs with no skills and no significance, but through many years of adventure and hardship they would grow and advance into heroes and finally something a bit more than a regular mortal. Basically the longest possible character arc.
You'd think that sort of a thing would be pretty common, right? Well, apparently not. Most things seem to be fairly gritty and low-concept with characters starting out as easily-killed peasants and ending with relatively low-level heroes that're still pretty easily killed. It's like they're all trying to subvert some trope that never really existed in the first place.
The only system any of us know that allows it is the various editions of D&D. Everybody hates D&D, and none of us can decide which edition we hate the least - everything from 2nd to 5th edition, along with a couple retroclones, is brought up and shot down. So now we don't have a system at all.
Are there really no other systems that would do this sort of a thing properly?