Reposting this list with a few changes. Going to be going to a tournament next month so I am dusting off my version of Super Friends.
This will be my first time using the Space Wolves Start Collecting formation but I think its special rule allowing a unit to give up shooting to be able to run and still charge. This should almost garuntee quick assaults.
There is a limit of three fliers but I doubt I could deal with one effectively, though I think I could run from the creatively.
1850 Super Friends
Ravenwing Strike Force:
Interrogator-Chaplain - 160
>Mace of Redemption, Bike
Techmarine - 110
>Servo-Harness, Power Axe, Bike
Ravenwing Command Squad - 250
>5 BKs, RW Banner, Apothecary
Darkshroud - 80
Ravenwing Bike Squad - 120
>2 Grav Gun, Combi Grav, Melta Bomb
Space Wolves "Deathpack" (Start Collecting)
Wolf Lord - 195
>Black Death, Storm Shield, Thunderwolf
Thunderwolf Cavalry - 340
>4 TWC, 4 TH/SS
Grey Hunters - 230
>9 Hunters + Pack Leader, 2 Meltagun, 1 Combi Melta, Drop Pod
White Scars Librarius Conclave
3 Level 2 Librarians on Bikes - 110ea
>One has The Hunter's Eye which is 20pts
1825/1850
This list is for an upcoming tournament. I wanted to try the Space Wolves formation for quick run charges with the TWC and Lord. The Ravenwing with the Librarians will be followed by the Darkshroud to keep their 2+ Jink.
Everything but the Deathstars are expendable but that's only two units + the Darkshroud so it may not be saying much.
The goal is to bring the pain quick and almost instantly arrive at his side of the table and after enough threats are dealt with run around and play the mission with my superior speed.
I took off the Ass Cannon from the Darkshroud and gave the Grey Hunters a pod instead of a rhino. I am 15 points away from a 6th Black Knight. 25 points can be a lot to play with.
Thoughts?