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Female stormcast model when edition

Will Stormcast fallen? Discuss.

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games-workshop.com/en-GB/Realmgate-Wars-Quest-for-Ghal-Maraz
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>Will Stormcast fallen? Discuss.
10/10 grammar mate

Original post

Why are there so few range-specialised units in AoS?

Yay!

How can I help convince my friends to get into this game?

I see no reason to invest in it if nobody else really wants to play.

I think they haven't really worked out what to do with them, also recent releases have been Khorne, Ghouls and Orcs, all of which aren't really shooty armies.

Bring them to the FLGS for a tester game, split a starter set, watch batreps? Depends how keen they are on Veeky Forums in general, and how much money they have.

8th for the gr8 kroak

They don't want to turn it into pulse rifle 40k

So how did you guys manage to rebase your whfb armies to round bases? I would try this game out as I have a lot of undead lying around, but thinking about rebasing 300 skeletons, ghouls and zombies gives me the chillblains.

How long until it's revealed that ayyyy nagash was controlling him all along

I used clippers to chop away most of the base then a knife (or clippers) to cut the model off the contact points

I didn't fucking bother. GW themselves it doesn't matter what you base it on.

>So how did you guys manage to rebase your whfb armies to round bases?

>Implying

GW's rebasing scheme can suck a dick, i ain't doing that shit and neither should you.

FIGHT DA POWA

Because AoS melee is much more tactically interesting than AoS shooting

Lord Kroak? more like big fat joke.

Vermalanx 4 Prez. This Rat WILL find the six missing plagues, this Rat is your friend.

His plague withered decaying skull is in fact a face you CAN trust, nothing like the mummified remains of a dying frog. What is behind those bandages? empty promises and failure.

So can anyone add to my ghoul army idea - men at arms for ghouls (bretonnia/fireforge/perry/???) maybe armored foot knight for ghoul courtier, stormcast conversion/???
Lords with golden armor - on griffon/dragons?

>So can anyone add to my ghoul army idea - men at arms for ghouls (bretonnia/fireforge/perry/???) maybe armored foot knight for ghoul courtier, stormcast conversion/???
>Lords with golden armor - on griffon/dragons?
Maybe have some ghoul headswaps.

Yeah, was thinking that it was part golden army/part ghoulish rot - some ghoul men-at arms have heads/arms from ghouls, bases with offal, suspicious bones or blood splatters, maybe rotting/rusty armor and corroded weapons mixed in. Kind of like the glamour is fading. Prosecutors for crypt flayers, liberators for crypt horrors, mixed in with different weapons and heads for that knightly vibe. Lances, spears, rusting blades.

I demand named Stormchick Eternals!

That's an idea. Personally I'd suggest having some of them with bloody mouths, body parts present on their bases. Kinda their true nature coming through.

Anyone bought the verminlord kit recently? Does it come with parts and instructions to make The Verminking character, or does he have to be converted like most chaos greater daemon characters?

Of course Skreech is part of the box. And the only named Greater Demon who doesn't have his own kit is Ku'gath. Kairos and Skarbrand already have kits of their own.
Current rule, especially for AoS: If it doesn't have a kit, it doesn't have rules. If it has rules, it can be built without conversion.

Fuck round bases. Everything is on squares. Everything new goes on squares. Usually not too hard to rank them up either, so long as you base then as you're assembling and are careful about it.
If you've ever based Bloodletters on 25mm squares, you can handle anything from AoS easily.

Okay I'm going to take the plunge tomorrow.

Which SC box is the most fun? I was thinking of Skaven Pestillens.

No hate or anything, just curious: If you put everything new on squares, what will you do once your square bases run out? Do other companies sell square bases with GW's exact dimensions?

Yes, and cheaper too

Whatever you think looks cool man. So far people have tons o fun with pestilens if you get another 20 pooprats to add to the box and you're golden, with further purchases into maybe a verminlord and such to finish it. I personally got the skeleton horde, and I don't regret it. My army is primarily skells of all kind with King skelly, a necromancer, and Arkhan and I've had tons of fun so far in melee, range(snagged tomb King archers), and magic.


It's really down to what you like mane.

If you go by "what plays well on its own" then Khorne Daemons, Seraphon and Nurgle Daemons are the best SC boxes for AoS.
If you go by "what makes a great start to an army" then those three, Pestilens and Skeleton Horde are great. Problem with Pestilens in particular is that, to be viable, you need at least one more box of Plague Monks. No saves means they die by the truckload and for that, 20 models just isn't enough.

That's a good one.

Hey guys I sorta mentioned it last thread but I want to go into more detail here.

Today I was going through all my Grand Alliance books and trying to pick an army I liked. I read through death, and apart from the Flesh Eater courts and the morghast nothing stood out to me.

When it came to Destruction I only liked Ironjaws and nothing else. I didn't want to go Ironjaws since they are still a small range.

Order I only like the Stormcast, but everyone in my LGS plays them and I'm sick of them.

Then I came to Chaos. I already play daemons in 40k, so I had some leeway into this one.

I was flicking through the book when it hit me: I can do a Chaos army, and leading it all will be pic related.

I felt elated and excited in the first time in forever. Like I had a plan. And the entirety on the GA Chaos to draw from.

So here is my plan: I am going to buy the AOS starter set (Stormcast and Bloodbound) and then buy the Bloodbound box. Bloodbound and daemon's will be the starting core of my army. I might buy more of both after that, but more than likely I will start getting other factions as well.

What do you guys think I should do after that? What would be a cool addition to my army next? Money is not an issue so don't worry.

Cheers guys. Sorry for the wall of text lol.

You can buy bootleg GW bases from sellers located in Russia and Hong Kong on Ebay (and like the dude said they're much cheaper too).

Do you want mono god, or Khorne only? Khorne has a lot of pretty good buffs, and they affect all KHORNE not just all Bloodbound, so things like Bloodsecrator and Bloodstoker can buff Daemons and Mortal Khorne.

Khorne Gorebeast Chariot with Bloodstoker are crazy.

Oh I'm multi god. Love all the big four.

That's great to know, that's the hardest step actually.

With Archaon is really boils down more to what CAN'T you run him with.

As you may have noticed Chaos Daemons have Locus abilities just like in 40k, but unlike 40k it doesn't take a Herald to trigger them, just a Daemon Hero of their particular god. Archaon IS keyworded as a Mortal Daemon Hero of all 4 Gods, so he triggers all their abilities. Better casting rolls for Horrors? Yep. Rerolls To Hit for Bloodletters? Yep. Extra Mortal Wounds for Plague Drones? Yep. Therefore, just about any daemon unit with okay movement fits well with Archaon. Conversely, everything that buffs Mortals and Daemons always targets Archaon, so he can be powered up by just about everything. And the Bloodbound in particular dish out buffs like candy.

If you want to be fluffy, you will want at least a couple of Varanguard to work with Archaon and other than that, the whole Daemon and Warriors of Chaos ranges are your playground. Just don't mix and match god-specific units too much, since you want your army to function even in games so small you can't put Archaon in.

Kay, thanks.

And here I was hoping all those square bases I have lying around in my big box o'bases would get me a pretty penny on Ebay in a few years..

>my plan is not to have a plan
In all seriousness, it's as good a plan as any. Since you seem to go Bloodbound for now I recommend getting the Aspiring Deathbringer due to its great Command Ability. If you wanna go nuts, get Skarbrand and a Wrath of Khorne Bloodthirster and have the two tag-team big stuff, do wrestling moves and generally be super manly.
I personally *loathe* the new Archaon model, but it's a powerful centerpiece to form the rest of your army around, I suppose.

Do a Tzeentch change cult.
Mutalith vortex beast with lots of spawn and sorcerer/summoner

Daemonettes with a Herald are ridiculously strong in large blobs. I would wait and get those last though as the Daemonette models suck and they are releasing new Slaanesh stuff later this year.

Yeah I was planning on getting everything from the everchosen section. Thanks.

Yeah I actually have a Bloodthirster model and I am planning to get Skarbrand at some point. Good to know.

Hmm not bad. I wonder how that plays. I'll look into it.

Heh trust me I know about daemonettes. I own quite a bit of Slaanesh stuff already. When I first used them with a KOS they crossed the table at ridiculous speed and turned a Stormcast unit into mist. My opponent couldn't believe it. They are bananas.

Mind you I had like... 30 blokes in that unit.

>Heh trust me I know about daemonettes. I own quite a bit of Slaanesh stuff already. When I first used them with a KOS they crossed the table at ridiculous speed and turned a Stormcast unit into mist. My opponent couldn't believe it. They are bananas.

You really want 25-30 daemonettes in a unit anyway. Unfortunately Archaeon ISN'T a daemonette hero (stupid sexy archaon), so you need a Herald

Oh and Herald on foot is the best option as the steed can't keep up with seekers and is too fast for Daemonettes, but you prob knew that. The best herald to go with Seekers is the one on the chariot.

Repostin from last thread as chaosbros seem here,

>So I've got this army:
>Bloab Rotspawned,
>Bloodstoker,
>Herald of Tzeentch on Burning Chariot,
>Lord of Khorne on Juggy,
>Lord on Daemonic Mount,
>Brass Stampede formation (guaranteed mortal wounds on charge) -
>3 units of 3 Skullcrushers
>2 Gorebeast Chariots of Khorne
>2 Burning Chariots of Tzeentch
>Soul Grinder
>Who should I make my general of the lord on daemonic mount and khorne lord and should I replace one of the burning chariots for a regular chaos chariot and gorebeast chariot?

Yeah I know. Thanks for the info anyway.

I want to build an army that Archaon would attack Azyr with. I'm so hyped.

The Juggerlord affects up to 3 units with his Command, the Lord on Mount affects only 1. That should make it a pretty clear choice UNLESS you know beforehand you'll face someone who can give you -1 To Hit in melee (River Trolls, Lord Relictor etc), then you want the Mount Lord. And keep the Burning Chariots, the ranged weapons help out your army at large.

Somebody at geedub is gonna buy a new house because of you

Hope you enjoy your games though

Oki. Maybe I should get rid of the Lord on Daemonic mount completely, tho I like the model.

Kek thanks user.

Oh, he's a good beatstick and gives you some options, but yes, maybe. You could try to replace him with / play him as a Chaos Sorcerer Lord on Chaos Steed. That guy's got some serious buffs up his sleeve and since he's one of the few Wizards who hasn't lost the mount option, he wouldn't slow down your army,

I would definately not play against anything on 20mm bases or smaller than they should be on, unless they essentially counted them as if they were on correct bases. Smaller bases give you a retarded advantage with how AoS is.

Hmm I'll look into it. Maybe I should just keep him, he's marked Tzeentch and is a nightmare to kill.

How are Lord of Changes? They seem pretty decent?

Meh.

They should be C/U 3, but their spell is pretty good, the bonus to casting and I binding is really good and learning u bound spells is neat.

They can do well.

Tell me about Will Stormcast.

>I want to build an army that Archaon would attack Azyr with. I'm so hyped.

I don't think Ignax and Argentine will fit on any table.

CHALLENGE ACCEPTED

He has fallen. It is presumed he cannot get up.

I have the old archaon on foot model, would it be ok to use him at the mounted version just with move 5 or something?

They probably wanted to avoid creating a fantasy version of 40k

Hopefully things stay this way, although some warmachines can be a little silly.

Silver tower app is up for download already.

but all of my troopers are on 20mm bases.

I've just released that the whole shit going on in AoS is literally War of the Titans from Greek Mythology, mixed with Hercules Disney film.

Think about it.

Sigmar is Zeus, sending his heroes to fight to free the people. Archaon is now trying to capture the Godbeasts, or in other words, Titans, to send them to attack Sigmar in Azyr (Olympus).

If we follow the mythology, Archaon will manage to siege Azyrheim and a 10 year war will start, ending with Sigmar winning. Which has been set up with Iganax not being 100% controlled.

All the while, Seraphon will do nothing. Every faction has their own actual literal God, Lizardmen don't any more.

I long for the day of the Old Ones returning and giving the Lizardmen back their laser tech and forcefields and shit. At the moment, they're just the "other people" that Dracothion decides to talk to. The only saving grace is the Slann don't give a fuck. At least the one who died.

oh and that's another thing, Slann can't come back to life. There is barely any of them. Sigmarines? Can come back. Daemons? Can come back, even Rotspawn did. Skaven are so numerous it doesn't matter. Elves, Ogres and Freeguilders aren't really introduced yet.

Has anyone bought the start collecting death kits? I want the skeleton horde one but want to build black knights as hexwraiths, not sure if the set includes all the options like getting them on their own

It includes hex wraith options, if you don't glue the rides onto the horses you can actually build both.
Ditto for the mortarch model, you get all three in the box too.

Thanks dude!

So Is there any central book for AoS fluff?
There are so many scrolls, compendiums, battleplans, etc etc I don't know what to read If I am to introduce myself into the 'general' fluff. (like the old whfb rulebooks.)

There are 'main' books.

This is the first one (I think)

games-workshop.com/en-GB/Warhammer-Age-of-Sigmar-Book-ENG

This is second one (I think)

games-workshop.com/en-GB/Realmgate-Wars-Quest-for-Ghal-Maraz

This is third one (I think)

games-workshop.com/en-GB/Realmgate-Wars-Balance-of-Power

And this is latest.

games-workshop.com/en-GB/Realmgate-Wars-3-Godbeasts-HB-EN


Lot of them mention or link other stories in.

There isn't really any.
Obviously the book just called "Age of Sigmar" is a good starting point, but it was the really early one that was supposed to get people interested in the game and the fluff, so the only information on factions that hadn't been released yet were just snippets.
Although that particular book does offer a general history of the Mortal Realms (in extremely vague terms) and the general 'feel' of the game (also in vague terms).
Really, you'll want to wait until GW decides to release a "the story so far" piece that can address the more substantial information relating to every faction instead of just a few of them.

I kind of liked Lizardpeople before they became ayy lmao

Pepe Frogs will rule the world, bruh.

Bases don't matter in AoS. You measure from the model.

Having just recently got back into tabletop games (playing infinity) I've got a real hankerin' for some warhammer

I can't decide between getting this:
waylandgames.co.uk/age-of-sigmar-essentials/24650-warhammer-age-of-sigmar
and trying to find someone to split it with or just getting Total Warhammer

>All the while, Seraphon will do nothing. Every faction has their own actual literal God, Lizardmen don't any more.
They have Sotek aka Dracothion

Now that is just silly. just measure from the base.

Theyre two different experiences

Have you played a Total War game before?

I have, but I just mean it might scatch my itch for something warhammer without having to give GW money for sigmar shit.

If you are calling it "sigmar shit" then you probably shouldnt be buying any AOS stuff

Either way I would just pirate Total Warhammer and then maybe buy the AOS starter box

Fair enough. I would definitely not play against anything on 20mm bases or smaller than they should be on, in the pretense measurements are base to base.

i tried measuring from the model and it usually woks better than i tought.
It resolves a lot of issues when clashing againt other units, since a lot of bits on the models usually go far further then the base and make contact sometimes is impossible.
Measuring from the furthest part of the model solves this issue. Only issue I have is the famous "base overlapping", wich can be avoided simply counting the base as part of the model.
pic very unrelated.

They were ALWAYS ayy lmao, you know that, right?

The Old ones LITERALLY came to Old World on fucking spaceships (and it's suggested, they came from the 40k dimension and carried Ork spores with them, which turned to Orcs). Slann were made in science labs on the ships. The Lizardmen were made from the lifeforms on the planet and moulded into what they wanted with super science.

Lizardmen are literally Ayy lmaos. They had laser guns, forcefields, doomsday weapons. Shit they never used cause LOL Dues Ex Machina.

Fuck him. He isn't a God and he fucking helps Sigmar more than Lizardmen. Call me when Dracothion goes "lol I am Sotek".

It then just becomes a game of modeling for advantage. Spears sticking out to let like 4 ranks of dudes attack is just rediculous. I generally count 1" range as "32mm range" for newly 32mm based models, since most used to come on 25mms which are infinitely better.

>It then just becomes a game of modeling for advantage
i know it is abusable but when playing casual games works like a charm. i always measure from base but when i cant-any model piece is fine.

Yeah as long as you talk before the game. I've done this for monsters like the mortarchs where they stick off the base a lot, we just agree X is what's being measured from.

in my case, i measure always from base unless the models would horribly clash. Like, the seekers of slaanes are almost impossible to charge with without this gimmick, and also a lot of my models with dynamic poses and weapons sticking forward.

Saurus Warriors

Clubs or Spears? I think Clubs. With 10+ it becomes 3+/4+. They're weak as fuck but they're OK for forcing a Stardrake Standard into a unit.

10+ is 3+/3+ with clubs or 3+/4+ with spears

So, Clubs better? Spears have 1" extra, but don't think it's worth it. Saurus don't do much damage as it is. They're pretty weak.

yeah but more attacks, more chances to land

play big blobs and arm 1/2 with clubs(front line) and 1/2 with lances(back line), so you can attack with basically everyone.

Saurus Warriors have 1 attack for their weapon each. They then get a 5+/4+ with their Shield/Jaws.

They get 2 attacks with their weapon if 20+ in a unit.

Used to do that in Lord of the Rings. Great game that was. Until points turn up, I'll just stick with my 1+ Saurus Guard.

What I meant in thisIS the increased range allows for the boys in the back

if you don't get the chance to get as many to pile in for the jaws, the spears in the back can also attack at the very least. coupled with 20+ models and there you, ya swingwangus

My local GW is having some AoS "tournaments". What army should I look at if I want to get my hands on some gift voucher prizes? Ogres were supposedly pretty strong when AoS was released, but haven't really looked into it since.

Well we need to know the comp system used and any restrictions first.

10 with clubs, 10 with spear?

I have quite a lot of units. I want to keep them on my WHFB bases. Also to keep them playable in WHFB.

So, 70 Spear Saurus and 80 club Saurus seem a good mix?

If there are no comp systems being used and its the vanilla rules, build a cheesy list. The finest cheese in the land.

god damn son thats more than enough. thats enough to summon and give your enemies a hard fucking time to get through while they slowly whittle away enemy models for being in such high mass.

fill the board with nagashes until you fill your deployment area I guess? You're giving us nothing here user. Are the opposing forced judged by a 3rd party? are you supposed to talk to your opponent about a fair match? scenarios used?

No Battallions
No more than 60 Wounds/Player
No more than 2 each of the following keywords : Hero, Wizard, Monster and War Machine
No Model with more than 12 Wounds
No Units with more than 30 Wounds
No more than 1 Duplicate unit (May not have the Hero keyword)


SUMMONING
For the course of the event players may not summon more than 30 wounds worth of models in a single game (whether through summoning spells or any other rule or ability that adds new models to their army).