Spy Games

Which system has things to help me set up very basic "case-of-the-week" style spy operations?

Basic things like
>make an Agent
>here's the objective
>choose gear
>deploy
>repeat step 2-4 as desired

I already looked at GURPS and GURPS Lite, not interested.

Other urls found in this thread:

1d4chan.org/wiki/Ops_and_Tactics
opsandtactics.com/
mediafire.com/folder/u56lcer8lg9gf/James_Bond_RPG
mediafire.com/folder/0865ssfe5iie6/Top_Secret
anyforums.com/
twitter.com/NSFWRedditGif

Fiasco would be a good choice, in my opinion.
Make your own playset for the spies, and write up new tables for the Tilt and Aftermath to fit the theme as you desire.

James Bond 007 ?
It's pretty old, but it has everything in your list (plus excellent chase rules, as far as I remember).

I'm unfamiliar with Fiasco, can you give a quick summary?

I'll see if I can find that online and read through it.

For reference, ideally the game could support everything from Metal Gear Solid style ops, to simple smash-and-grab Archer episodes.

Fiasco is a rules-lite, no GM RPG designed for one-shot campaigns. Personally, Using Fiasco for actual action-driven campaigns is probably a bad idea

Perhaps "Ops and Tactics" would suffice?

1d4chan.org/wiki/Ops_and_Tactics
opsandtactics.com/

>I'll see if I can find that online and read through it.

mediafire.com/folder/u56lcer8lg9gf/James_Bond_RPG

...

bong patty'd?

Savage Worlds + Agents of Oblivion does what you need.
The basic premise is for supernatural-hunting agents, but it can be very, very easily adjusted for regular spies.

Also maybe Spycraft if your players must roll a d20 in every fucking game?

Thanks, I'll read these over when I can.

>d20
Nah, my players are cool with any kind of resolution system. 2d6, d100, d20, coin flip, Jenga blocks, they don't care.

I've been playing pic related with my group since forever ago. Its a pretty good semi-realistic d100 rpg. I highly recommended it
mediafire.com/folder/0865ssfe5iie6/Top_Secret

spy cheesed

Just refluff Pathfinder.

It would need to handle old school Mission Impossible as well.

The problem is similar to what Shadowrun and Cyberpunk suffer from. The fiction is frequently about a super-competent individual, while the game needs to be about groups while still providing the ability to play the single super-competent.

The James Bond 007 RPG managed to hit the right balance.
Spycraft missed it by a mile.

savage worlds

Perhaps you would be interested in Agent Decker, a solitaire print-and-play game designed for a contest?

>that gear.
I love me some cold war-era tech.

OP, you should also check out Agents of SWING.

...

Have you looked at spycraft senpai?

Shadowrun.