/ccg/ Custom Card General /cct/

Indian Casino Plane edition!

>To make cards, download MSE for free from here
magicseteditor.sourceforge.net/

>Formatting Guide
docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Mechanics doc (For the making of color pie appropriate cards)
docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Q: Can there be a sixth color?
A: pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: pastebin.com/yBnGki1C

>Q: What is precedence?
A: pastebin.com/pGxMLwc7

>Art sources.
digital-art-gallery.com/
artstation.com/
drawcrowd.com/
fantasygallery.net/
grognard.booru.org/
fantasy-art-engine.tumblr.com/

>Stitch cards together with
old.photojoiner.net/
photojoiner.net/
fotor.com/features/photo-stitch.html

>/ccg/ sets (completed and in development)
pastebin.com/hsVAbnMj

OT:

Repost from old.

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What's worse than a crab? A crab with a WEAPON.

I would have changed "mountain" for "red card"

kek, it's actually good.

Is this going to be a cycle or is this a one of? I like the discard clause on it. You might want to make it only loot when it attacks. Otherwise it doesn't feel that red and feels more white.

U doesn't do reach but I guess it is the middle ground for GU. I'd like it more flavorwise if it was a crab spider mutant.

>RWG
>MAKING artifacts
>Not cracking them open
Feels really wrong. If this guy was RBG I'd be more open as DT is very BG. The only thing about this guy that feels white is the indestructible and that honestly seems wrong on him. It comes off as randomly tacked on.
In what case are the mines going to be able to actually attack? Also, I think just making him a RB with, "2, t: Put a 0/1 colorless mine artifact creature with defender and "whenever this creature blocks, it and all creatures it is blocking are destroyed." or something along those lines. It has a bunch of little details that seem wrong or just not needed.

That art is taken, user. Ordrunn Veteran, I believe.

Incarnate: [Cost], Exile this card from your graveyard: Put a token that’s a copy of it onto the battlefield. Incarnate only as a sorcery.

Got a bit of a card idea in my head, but not sure what mana cost to give it. For colours itself I'm thinking towards RB or WB for the first strike/death touch?

"first strike, death touch, defender. This creature can block any number of creatures each turn"
1/1

1WB 1/1 with those effects doesn't sound bonkers.
But be warned, if it is a 1/1 the ability to block any amount isn't that potent as you only have 1 power to asign thus, meaning you can only death touch 1 thing. If it was, "~ can block an additional creature for each point of power it has."
Probably be an uncommon.

Isn't W a bit cheap as initial cost? I know it's not a very powerful card per se, but the incarnate cost gets you 2 2/1's for 3 mana and deck thinning, which seems a tad on the strong side.

I like the incarnate idea though, and mechanics working around it could be a lot of fun since it also triggers on graveyard hate.

I think you have a bit of a mistake in your card there: "deals 2 damage to target creature or player an additional target creature or player for each..."

Also, would that be able to target the same target twice or not? The "additional" makes me think not but I though better to ask and be sure.

Thanks for the feedback too.

If you want to make cards like this, then you need to read the comprehensive on what happens when spells are cast.

>Attune
Targets are chosen before costs are paid. You should reword it like Strive or Replicate depending on the specifics you want, with the additional costs being revealed cards.

>Array
I'm not quite certain what exactly you want here. How Many for One works is by giving one target creature +2/+1 and another target creature +X/+X, where X is the number of creatures you control that don't share a creature type with the first target.If that was your intention then great, though the flavor is weird in that it's more like Many for Two. If you want to select an additional target for each creature that doesn't share a creature type, then you need a different template.

W for a 2/1 is about the safest way I could think of to cost it. If I lower the impact of the body, the ability to fetch it becomes pointless. If I raise the cost, it doesn't feel worth the investment. On the other hand, raising the impact of the body (even with applicable mana cost increases) makes the ability to tutor another one up much better. I figured that a Savannah Lions that can make more Savannah Lions was good enough for a rare without being too good. But I'm always open to changing my stuff if that turns out not to be the case.

"When" rather than whenever. I wonder if you could use "when you incarnate ~" or "when ~ etb, if it's a token" to make the trigger more explicit. I had to parse it a couple times to figure out what was going on.

>The only thing about this guy that feels white is the indestructible and that honestly seems wrong on him. It comes off as randomly tacked on.

I concur, I added indestructible because he seemed kinda lame for a legendary.

>In what case are the mines going to be able to actually attack?
It's a flavor/failsafe thing.

My opinion is probably not worth all that much desu, I've only been playing magic fairly recently, and EDH primarily, so my knowledge isn't too deep yet. It was mostly my first impression. I mostly had the "create 2 1/1 token" cards in my head, which I thought cost 3 mana but it seems I was mistaken to begin with. Both Raise the Alarm and Goblin Ambush only cost 2, and have the tribal aspect too. I guess it's fine where it is.

Really liking the "trigger on exiling of something" stuff, keep em coming!

Mechanic, not sure. Card is boring, janky, and somewhat broken.

HMMM. That's kinda cool. c: Make a cycle, betch.

>It's a flavor/failsafe thing.
Maybe just make it if it takes or deals combat damage? That way fogs still don't destroy them and it's a more general clause without need of a "failsafe".

Also, god damn it. I have a very specific image in my head for this card, but I can't find anything with a warrior sitting down in lotus position with his sword on his lap.

>I think this card is deceptively underwhelming.
Seeing how the previous card the user posted was one with self-exile and more exile interaction, I think it's meant to go into a set that makes use of the effect.

With the self mill and free cast, this feels way more like a blue card than red.

>"When rather than whenever
Thanks, user. An old draft triggered from other cards, Rakshasa Vizier style. I always forget to update the wording when I change stuff like that.
>"when you incarnate ~" or "when ~ etb, if it's a token"
I do have incarnate cards that care about whether or not they are tokens, but this one was designed to work with other stuff that exiles from graveyards. If there's anything else I can do to clear up the wording, though, I'm all ears.

Really unsure of the "token creature" wording here. Basically just knocked the "non" from a standard nontoken creature clause, but there weren't any solid examples to draw from.
Hey man, I appreciate all feedback, and feedback from newer players is probably the most helpful when trying to make a whole working set. So, thank you!

Chandra pyromaster does the same on a larger scale, though with her it's exile, not put into graveyard.

>Goblin Ambush
I have no idea why I called it that. I meant krenko's command...

A subtle difference, since with Chandra you can only cast what's in the top of your library, rather than the top of your library and your entire graveyard.

Sure thing, here you go.
A block, actually. First set is done in rough, but I still want to go back and edit it. Time counters are the primary focus, but with a strong "exile matters" theme in both sets.

If all you can do to make a lego seem lego is tack on really powerful keywords you aren't making a very good lego.

>attune issues
Oh good point, thanks for that. What if, "For each creature you control that doesn't share a creature type with another creature you control, do a thing" and in the context of S. Blast, it would be "... choose an additional target." Or would, "~ deals 2 damage to upto X target creatures or players, where X is the number of creatures you control" This way the number of targets is already defined. Maybe, "~ deals 2 damage to a number of target creatures and/or players equal to the number of creatures you control that don't share a creature type with another creature you control."
The only down side of this Attune wording is if you have a goblin shaman and a goblin it only counts as 1 (I think).

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T: Add 1 to your mana pool.

2,T or G, T: Until end of turn, target land becomes a 2/2 creature that's still a land.

Mostly will be used to kill opponent lands by turning them into creatures.

...

Land

As ~ enters the battlefield, you may reveal a Human or Soldier card from your hand. If you don't, ~ enters the battlefield tapped.

T: Add W to your mana pool.

1W, T: Put a 1/1 white Human Soldier creature token onto the battlefield.

ok

So, pretty much Kjeldoran Outpost?

Better than Kjeldoran, since the Outpost costs you a full land, rather than maybe enters tapped. The other token makers cost much more to activate or require additional non-mana costs.

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Dump of old cards. Suprisingly, most work/are good.

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I like the as-enters choice one the Lighthouse as another way to do utility lands. The Inlet seems rather costly for how slight a benefit you get from it.

Laplace has an intriguing set of abilities, but needs some tuning. Ikora doesn't need the P/T ability, since it will mostly be a copy of other creatures.

Erasure Titan's etb doesn't remember what X was. I have no idea what Summoned Husk is supposed to do.

>Erasure Titan's etb doesn't remember what X was.
Hm. You're right. I remember posting that one many times and noone brought it up, and I didn't notice it either.

It's because it's not the same object, right?

>I have no idea what Summoned Husk is supposed to do.

>Summoned Husk
>Prince of Thralls, Griselbrand, Bloodgift Demon, Archfiend of Depravity, Defiler of Souls, Kothophed, Necropolis Fiend.

It's pretty op.

And as an enchantment, so it's harder to remove.

>Summoned Husk
Then why even make it an enchantment creature and not just an enchantment

I'm guessing for flavor reasons. It's definitely busted, banworthily broken, but it has cool flavor.

I have thinking of the following keyword which is basically flanking, so I want some feedback on the wording.

Subjugate X (Whenever this creature blocks or becomes blocked, all creatures blocking or being blocked by it get -X/-X until end of turn.)

Even flanking for -2/-2 is very powerful, because it lets you kill a lot of creatures before combat damage without having to trade.

It is really powerful but if I make the card cost accordingly it will be, mostly, acceptable.

...

I feel like this should have White in it. Wait, isn't this nearly the same as the "you choose what blocks and how they block" ability?

Should cost at least 4, or not untap unblocked attackers.

Kazy, this card needs Blue. Either that, or get rid of the mill.

>Suprisingly
Kazy, you are pretty good at making cards. Mostly you just slip up on minor wording issues, but your core concept is usually solid.

>Bladesurge
Yikes, tricky wording. Hmm... I think I have it though. Let's try
>Whenever ~ deals damage to a player [should this be opponent?], you may cast an instant or sorcery card with converted mana cost X or less from your hand without paying its mana cost, where X is the amount of damage dealt to that player by ~ this turn.
You might want to consider looking at Steel Hellkite and doing something similar.

>Erasure Titan
Feels odd that not both options use X. Also, you do realize that the first option will kill him too, right? Hmm... I think if it were me, I would consider playing around with a mass O-Ring ability.

>Everoo
You need to include a clause about how the cost ability only affects colored mana. Not entirely sure about the weird lord ability, it just feels kinda random almost.

>Globetrotter
I can't believe it. You made Landwalk even more swingy! Yeah, not a fan, though I'm not a fan of Landwalk either. Hmm, I think... I think if I had to make a card on the name, and the general idea of "you and an opponent have the same land" I'd do something like
>During each opponent's untap step, untap all lands you control with the same name as a land that player controls.
I guess.

>Goblin Mover
Mechanics: WTF?!
Wording: Remember, if it's not from a graveyard or library, things are returned "to its owner's hand" because you can gain control of things you don't own.

>Guardian
Costs shouldn't target.
>UBR, T, Exile a card from a graveyard, the top card of your library, and a card from your hand.
Remember, it's always [mana], T, [other]: [effect]

>Laplace
>gimmickwalker
...Yeah, gonna skip this one. Sorry.

>Hizuko
You already have my feedback for this.

1/?

>Houdini
Equipment is a subtype and should be capitalized to reflect that. Also, Affinity? Hmm, not sure about this. You'll definitely have to playtest this to see how powerful it is.

>Ikora
Broken as fuck, trash immediately. Kazy, it is very easy to exile stuff to power up things like this. And frankly, I'd expect you to realize just how powerful this thing could get in Commander.

>Ionic
Already got feedback. Still, really think this needs Blue with self-mill.

>Ironcast Dragon.
Oh cool, it's like that Bane of Progress thing. Hmm, though it's more color intensive and doesn't hit as much. But it does have Flying. Hmm... maybe have it exile instead? Wait... maybe give the player a choice for each artifact destroyed, to put a counter on the dragon, or to get a gold token. Dragons love gold. No, the free mana would probably be a problem. Maybe have it do something with charge counters? I really love the concept, I just think it needs a little more. Though I might be wrong, IDK.

>The-Hulk
Yeah, I don't think that second ability flies. I guess you could make it get a counter on the draw, and it could become a copy of the creature, that would fix your problems. Though that also wouldn't be very Red. Actually, I don't see any Red in this now.

>Lighthouse
Not sure how I feel about this one. I think it has too much going on right now.

>Consonant Cur
So... a Red version of that BFZ elf, right? Meh. Not sure why it's a legend.

>Pledge
WTF is going on with that first ability?

>Tieflings, Polish based on the inscrutable names
I wish the Black ability did something on its own. It's absolutely a slave to the Red ability. Not sure what to replace it with though. I guess you could have Red grant D-Strike, and Black give +1/+1.

>Shallow Grave
Seems easy to abuse. Also, not a fan of Threshold.

>Husk
Kazy, just copy Scion of the Ur-Dragon. Again, don't think that last ability flies, I think it just needs to copy.

2/3

>Inlet
Don't know about this one.

>Vigor
Doesn't Detain work until your next turn?
>nonstatic
No. No, no, no.

>Yuri of the exclamation point
Why the exclamation point? Whatevs. Not a big fan of "colors matter" but I guess it works. I kinda guess I wish this thing did more. Seems kinda dull for a legendary mythic. I guess you could make other creatures samurai, but we already have a card that does that. Of course, you could play with the idea and make a cool variant on it.

3/3

...

I guess that works.

I guess I should post something of my own after going through your cards.

>Wildcat
Fuck yes, one of my favorite B-listers. Or is he a D-lister? I dunno. But I do know I enjoyed every second of him being voiced by R. Lee Ermey in BtBatB.

That said, he actually seems pretty crazy strong. I suppose he compares somewhat to Master of the Wild Hunt, but that only lets you dogpile (heh) one creature per turn. This is basically that Strive fight spell every turn, and a hard to kill body, and gives counters. I think it fits him very well, but I am concerned about the cost here, especially since he affects the board as soon as he drops. I also think he shouldn't have red fight, but be limited to fighting stuff you don't control, so you can't abuse him as easily.

But of course, as always, I'm not 100% certain on the power level commentary, so take it for a grain of salt.

I guess I can toss out a card, though I don't have much new since I stopped working on this set, and making cards in general, a while back.

"Unearth abilities cost 2 more to activate."
Not like it really matters, since players are unlikely to unearth their creatures at all when they can't get haste.

>think he shouldn't have red fight
I don't know what you mean by this. What, the "deals damage equal to its power to target creature" ability?

>be limited to fighting stuff you don't control
Aw, I really liked the idea of having your creatures fight each other to power up. I thought it was a clever way of referencing how he's the JSA coach.

>he actually seems pretty crazy strong
OK, second time I've had this comment, as far as I remember. I'll definitely have to sort this out. Hmm, I guess I'll have to change the ability to
>T: Target creature you control fights another target creature.
Didn't really want to do that, but oh well.

Oh, and I'm here's another JSA card. I will admit that I'm not entirely sure why I added the first ability.

>Unearth abilities cost 2 more to activate.
Ah, thank you. And yeah, it's trinket text, but at least it prevents sac fodder and whatnot.

>red fight
Being able to fight anything. Green typically forces you to target opponents' stuff.

>JSA coach
Ohh, you were taking the sparring angle? Hm. Well, I dunno if you can manage it since it's so abusable, but maybe after recosting/rebalancing it'll work out?

>Hourman
I imagine you gave him the first ability because evasion is always tempting to give to every creature, but yeah, with what his core ability does, it's sorta meaningless.

>Wildcat
Eh, I'll think of something.

>Hourman
Yeah. I don't know what I'd replace it with though. I mean, not that the card needs two abilities, I just have a complexity addiction that's telling me this card needs something else. Please tell me if I'm wrong.

And here's one last JSA hero for tonight.

I meant her big minus ability. Exiles top 10 cards and you can cast a sorcery or instant from amongst those for free and copy it 2 times. But I do agree there's still a subtle difference

...

Finally, finally working my way through rares.

>Bladesurge
>where X is the amount of damage dealt to that player by ~ this turn.
Not this turn, because then it would increase with the double strike. First strike and you can cast one of 1, and on the normal damage it'd count the first strike portion as well and allow you to cast a 2-cost spell, instead of just another 1-coster.

I do agree, it feels more white than red.

Also, not a hundred percent sure what the original approach was, but stuff like a second combat phase matters a LOT for on-attack effects like sword of the animist or annihilator etc.
Not something to take lightly.

Ah wait, never mind, I misread what you said. I see now.

Really good, I liked it a lot.

>Also, not a hundred percent sure what the original approach was,
It was based around Aggravated Assault.

Interesting. What rarity is this gonna get? I kinda see uncommon being fine as it is 4 mana for an artifact that might not even draw anything.

Trying this again.

Yuri of the exclamation point
Uh, again a slight problem. I use ! on obsolete card versions. Used to put them at the end, until I realized it was much better to put them at the beginning, since they all clump up that way.

I like the card, but a little tip. Change the % of card zoom until the text of the first ability doesn't look like crap, and import it that way.

That's a really cool card.

I like the other better D;

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>Erasure Titan
Whoops.

>Globetrotter
Complete evasion just doesn't seem Green to me.

>Cur
Nice job.

>Yuri
Obsolete? How so? And if it's obsolete, why post it?

>Change the % of card zoom until the text of the first ability doesn't look like crap, and import it that way.
?????

>I like the other better D;
Me too, but I'm having balance problems with that version. I'll figure something out eventually.

...

That flavor text is borderline incomprehensible, user. Also, "than," not "then."

How's the costing/power on this guy?

Too powerful for modern?

why white?
jep to powerful.

>untaped

I think you could reduce it by at least 1, since the guy is easy to remove. Maybe up the toughness if you want to keep the mana cost.

I just realized I have absolutely no idea how to justify White having Lifelink fluffwise. It just never made any sense to me, it just seems completely parasitic to me. Any advice?

Just waiting on the art to finish the cycle. Poor Sandara, she tries so hard for that delicious WOTC money.

Definitely. Maybe "noninstant, nonsorcery spell"?

>timeanon
Yay! I never thought of your frog shamans as being white. Times change, I guess? As for powerlevel... it's a slightly worse Intangible Virtue stapled to a seven mana 9/9 (sort of) that drops to a a 4/4 when it gets hit with any burn. Perhaps give it protection from red? Fits with the W/U thing.

I just think of it as creatures having some kind of healing power that just happens to trigger as they attack. Perhaps they reinvigorate their allies as they charge into battle?

>If damage would . . .
Isn't that just absorb ?

I don't know, I think much about rarity when making a card, but your probably correct.

I think you just say "token" instead of "creature token". There's not much precedent, so I could be wrong.

A Flying/Hexproof at uncommon seems like a pain in Limited, but then again, I don't play a lot of sealed.

One of the problems with hires cards is that its a pain to add P/T to them. Sigh. Probably a 4/4, a 5/5, and a 5/5.

>Isn't that just absorb ?
Yes.
>Then just-
No. Not using non-evergreen keywords.

I'm certainly not opposed to lowering the cost, it just depends on where the rest of the rares end up.
>Ace
Seems pretty stacked at 3cmc, even for a legend. But I think 2 toughness keeps it in line.
>Yay!
Thanks, user! I'm happy to have some time to make cards again.
>I never thought of your frog shamans as being white
Across the whole block, they're Bant-colored. This set, they're G/W.
>RGU Heartcycle
Moltenheart seems much worse than its companions, even with wither making its damage more permanent. I really dig the aesthetics, though.
I couldn't find any precedent, so I just kinda winged it on the wording.
>Angel of the North Wind
I love that it destroys itself. Really cool design.

well, do YOU want tape stuck to your wizards? Do you?

Huh. That's a weird effect. When she persists she instantly kills herself as well, but it still counts as a creature entering the battlefield for various effects. Is that an oversight or intended effect?

just barely too powerful

i think if it was counter target non-instant spell it would be balanced

the other people who replied are not taking into account how much of a drawback dual color is

This is a nifty way of making niche hate playable beyond just making it cantrip.

I'd rather this just sacced itself rather than tap. You're not going to get a chance to untap it in response.

>This is a nifty way of making niche hate playable beyond just making it cantrip.
Thanks! With incarnate as a major set mechanic, I'm trying to sneak in plenty of playable grave hate.

Thoughts on mechanic/keyword?
It's going in my Proliferate set for some context to what is around.

I wouldn't bother with a keyword if the counter doesn't have any inherent ability.

Making things into key words isn't just a matter of it doing something. Death touch used to not be a key word, same with reach but it was made one for simplification.

Are charge counters worth being an evergreen keyword though?

If enough cards have the effect, and with the current president of things with with the same effect already, I'd say yes.

Just because something's a keyword doesn't make it evergreen user.
Kinda a "squares are rectangles but rectangles aren't squares" situation.

That's not what I'm saying. They keyword isn't interesting enough to be a set keyword as it doesn't do anything by itself and isn't common enough to be codified as an evergreen.

Isn't discard then draw red ?

what said
Draw then discard is U, discard then draw is R.

I like the way you use time counters to mark things that people might forget.

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