What's the youngest age you would allow for a human PC in a modern superhero setting...

What's the youngest age you would allow for a human PC in a modern superhero setting? How about a medieval-simulator magical fantasy setting?

Other urls found in this thread:

youtube.com/watch?v=f48Nx3LK24M
youtube.com/watch?v=qAVpX9c6Ts0
twitter.com/NSFWRedditGif

Depends on the character. A minimum I would like them to be born.

Okay Veeky Forums. How do I run a game where all the players are sperm floating through a Fallopian tube questing for the holy egg?

>adventurers are charged to deliver a strange egg to a remote place and throw it in the great orb of fecundity
>it's actually tarrasque sperm and they are sent to inseminate a female egg

>What's the youngest age you would allow for a human PC in a modern superhero setting?

17-18.
Otherwise they're just a child soldier with better publicity.

>How about a medieval-simulator magical fantasy setting?

13-15.
Ideally though they shouldn't outnumber their adult companions who're there to protect, instruct and reel them in.

minimum age of 73.

Old enough to bleed, old enough to breed

>Modern

I'd say around sixteen. That's about how old Peter Parker usually is when he gets his start, right?

>Medieval

Probably around the same age. Anything younger and things just start feeling weird. Child characters work much better in books or movies than they do in RPGs.

elf scum please go

Modern settings? Highschool age. That's where a lot of characters are, most notably Spider-man, Static Shock, and depending on the version, most of the X-men.

Medieval setting? It would heavily dependent upon the backstory I was given, generally the same age as a modern, if given a generic background.

37 or get out.

Babies cant be heroes.

I'm a gnome, faggot.

Why is Chat Noir so erotic ?

>child soldier with better publicity

Literally magical girls.
Theoretically speaking? Hell I don't know. I'd accept a three year old if it fit the campaign. Generally speaking ten is the absolute youngest PC I've ever seen played [but that was for an all-child campaign], and the youngest I've seen in a normal campaign is twelve.

>What's the youngest age you would allow for a human PC in a modern superhero setting?

Probably around 12, though I'd really restrict that to sidekicks. If someone wants to play as a young character with really strong powers, I'd probably insist they go a bit higher to 15 or so.

>How about a medieval-simulator magical fantasy setting?

The answer would still be 12, but only if they're playing something like a Sorcerer where they can spontaneously manifest magical powers. Anything else and they've got to be older.

>modern superhero setting
depends on what kind of super heroing they're doing
save that cat from a tree, rescue the disabled ship at sea, meet the sick kids at the hospital: ~8
stop that armed robbery, save the people from burning to death, bust the sex traffickers: ~13

>medieval-simulator magical fantasy
~10

I wanna run a campaign of child soldiers. Like, fucking rough stuff, but not horribly dark and grisly or anything. That might be cool.

You're busting my balls over here, man!
I just want to play a cool character like the ones I read about in the comics, is that too much to ask in a capes game?

>Superhero setting.
12. Little kids with stupid strong superpowers who don't act their age show up all the time. (See: Hit Girl in Kick-Ass, Layla Miller in X-Factor)

>Medieval setting.
16. That's an adult in most medieval societies. Maybe slightly younger dependent on social norms/race.

My biggest thing is that any player character could, at least in theory, operate on their own. Makes it easier to come up with challenges designed for them to personally shine.

>Hit Girl
doesn't have super powers

>Layla Miller
just knows stuff

>What's the youngest age you would allow for a human PC in a modern superhero setting?
Probably around 8 or so, thanks to the superhero genre being rather silly and allowing for stuff like that. We're talking about a genre with Teen Titans GO! and with baby evil geniuses. It would be strange NOT to allow such things, every once in awhile.

Beyond that, 15 or so assuming caped superheroes, or maybe 12 or so if you include magical girls into that.

>How about a medieval-simulator magical fantasy setting?
15 years old. Most settings like that aren't designed for the "child prodigy" character concept and even if they were, it would involve a PC literally doing nothing most of the session except the one or two spots they unleash their hidden magic ability.

It just seems like it would be better to have a "standard" PC character and, if the game allows for it, a tag-along second PC/player-run NPC that is the younger prodigy character.

24.

Hit Girl doesn't have superpowers, but she's still bullshit strong compared to the other characters in that movie. Layla Miller's level of "knowing stuff" is basically a superpower in its own right. The more important part of both of those cases was both of them have a reason to act nothing like an actual kid.

>ramza

>doesn't have super powers

She's around the power level of batman, captain america, or the punisher. Still sort of human, but badass enough that they can play with the guys with 'real' powers

>Modern Superhero
14 year old I guess? Any younger and they don't really fit the 'themes' of the genre. Like, earlier than that and I wouldn't even consider them to have been heroic for performing heroic acts. They're just going to do what people tell them, or tell them not to do.

>Medieval
Probably also 14. Ostensibly they'd be of age to go and travel and have agency at age 10-11, but not in an adventurer kind of role. I'd let someone's squire be younger for instance if said squire is solely concerned with maintaining and fitting armour, not combat.

The youngest PC I've ever run was an 18 month old baby from a race strongly implied to be dire human, but that was a rather exceptional case.

I feel like that's not very important in a superheroes setting.
For every Layla Miller there's a Molly Hayes, a Power Pack, and like a dozen tweenaged X-Men.

Coming back to my first post:
>My biggest thing is that any player character could, at least in theory, operate on their own. Makes it easier to come up with challenges designed for them to personally shine.
Throw a player (at least the ones I usually play with) behind Molly Hayes and one of two things will happen 1. They play the character like an adult even though that doesn't make much sense. 2. They do something dumb. Unless I'm running a really, really lighthearted game neither of those are desirable.

Would've been better to say something along the lines of: "I'd allow as low as 12 or so in a supers game, character/player depending. 16 or so otherwise."

See I don't get this issue, purely because halflings are a thing. I played as a fourteen year old kid once. He acted like a kid. He was impulsive, excitable, had naive ideas of heroism. But his lack of physical strength or maturity wasn't exactly a deterrent. He just adapted to that.

>Plenty of magic
>Magic longsword
>World's highest Perception stat, high stealth, always always always paying attention.
>Had a magical companion animal watching his back.

There's ways of making child PCs work. Its just like playing a taller, more believable hobbit..

Put in Mechs and you can run Iron Blooded Orphans.

>2. They do something dumb.

I mean, that's literally the only thing superheroes are capable of doing.
Even edgy characters like genetically engineered assassin turned prostitute turned blackops spook X-23 have to take time to babysit Reed Richard's kids.
Valeria "I'm Smarter Than You" Richards still builds an interdimensional portal to summon dragons and dinosaurs because fuck yeah dinosaurs.

>Molly Hayes
but in her case she's only pretending to be retarded
Klara Prast is a more somber take on the same theme

>game where you play as kids with superpowers, and do super mundane shit, and occasionally serious shit.

I didn't know I wanted this

Is that the new fujoshit gundam?

Eh, not really?

All I know from watching it is that it's a damn good series and it's what Gundam 00 wanted to be but couldn't.

Also, instead of laser weaponry like beam sabers and such, it's all kinetic weaponry.

Mmm...yes, big-titted, bikini-wearing tiger-woman hugging time-displaced lolis is my extremely particular fetish.

Superhero Campaign?

8
if they have some sort of mentally augmented base power, or something to boost their 'maturity' and intellignence up.

12-13

For most superhero settings.

Medieval?

15-16, although they're likely to come with slight nerfs, and age constnatly being brought up.

lower the ages by about 3-4 of each, if they're in some sort of 'in-training campaign.

And dying child soldiers. Don't forget the child soldiers willingly spending their lives so their mercenary company can accomplish its job.

They also didn't know what a funeral was.

Take it to /capeworld/

16 for both.

Rolled 5, 3 + 6 = 14 (2d6 + 6)

>What's the youngest age you would allow for a human PC in a modern superhero setting?
I would say 8

>How about a medieval-simulator magical fantasy setting?
I think that depends on the class/race combo. But for humans, generally 10 will do, in my opinion.

On that note, rolling for my character's age in a superhero setting.

>side kick
Under 18
>newby
16+
>REAL hero
25+
>mentor
60+
>does not exist
Other ages

16 and 14.

>Ikki, the Phoenix is the oldest Bronze Saint at 16.
>This is normal for Shonen protags from the 80's who all act like quirky yet responsible adults.
>Nowadays 30 year olds are still adolescents with emo streaks who need safe spaces and drugs for their nerves.

I bet a 13 year old from the 1800's would survive longer in a zombie apocalypse than the average american "young adult".

Japanese protagonists are always unusually young because culturally, their lives are essentially over after they leave school.

I've played as low as 7, but I find it hard to roleplay at that age.

I'm comfortable around 10.

That kid's coat is gigantic.

OLD ENOUGH TO BLEED, OLD ENOUGH TO BREED! OLD ENOUGH TO BLEED, OLD ENOUGH TO BREED!

>That qt little buttock cameltoe

Daily reminder that Green Lantern fucked a 13 year old.

Because the French are physically incapable of making child cartoon without sexualizing the characters.

God bless.

...

Somewhere between 10 and 13

Is that limited to child cartoons or really just all things made by the French?

I'm technically playing a teenage character in a DnD 5e campaign, as I'm playing a 47 year old Wood Elf Druid. She's a bit impulsive, very sure of herself and generally very caring towards her half-brother (another player) and the rest of the party.

In an A Song of Ice and Fire campaign we finished up last year one of the players played a schizophrenic (or perhaps messianic) 14 year old boy who wanted to be a knight. He was tied with the 'Best Man in Westeros' knight for my favourite character of the campaign as he had 'visions' of people turning into demonic figures whenever he spotted a follower of R'hllor. The way the guy played him, he had moments of hilarious childishness mixed with a great deal of piety.

It made for a fun campaign.

for us (french people)most thing that are considered like art can be sexualised

>draw a girl
>call it a boy

>draw a boy
>call it a boy

Found the orcs

>roll for latching onto yer mams baps

>roll for shitting yourself

>roll to cry harder, babby. Nobody can hear you.

>roll for SIDS

Girlish when young tends to mean hot when they're older, user.

Have you seen the Furry Orange Juice commercials? That should be your answer

lol
youtube.com/watch?v=f48Nx3LK24M

That's highly specific, you must have huge problems getting off.

Did they have secret hugs?

>when they're older

>Superhero
At least 18, nobody wants to be responsible for getting a kid killed.
>Generic fantasy
At least 18, nobody wants to adventure with a green bean that's only seen battles at five thousand paces and practice fights.

I've had no complaints with this ruling, ever.

I'm going to beat the dead horse and agree with the other "Because France" comments.

Europe is simply a more enlightened place than the prudish US.

...Yes and?

18 because Dave can't fucking control himself.

Only if we start at level 3.

>supers
As long as you're not still a fetus.
>medieval
As long as you're not a toddler.

>both
Be mature about it, don't try to make it a loli/shota/weeaboopedophileword thing, and make sure it makes sense within the setting and tone of the game.

Why? Level 2 is the bests starting point in my experience. You get the first session and after that you have established character and gained the third level via trial by fire.

Because specifically didn't want characters like that.

I see no reason why a superhero team could not include a telekinetic fetus.

18

I don't see why a character going from a newbie to an adventurer/novice with a single battle under their belt is not fully supported by the level gain after the first battle.

Because a telekinetic fetus has 0 int, 0 wisdom, 0 idea of what to do, and 0 out-of-combat utility. It would not make an interesting character concept in any game I would be participating in.

As young as they want as long as they can answer this one question to my complete satisfaction.

WHY?!

Mind you there has been two child-prodigy mages over the years, one ten one thirteen. Both players convinced me of their plans and worked with me to tie them to the plot.

Ten was meant to be creepy but the player normally hammed it to much to work. They were possessed by the soul of the lich the party was hunting but the campaign folded for unrelated reasons before it finished.
Thirteen was a know-it-all Wild Magic Sorceress who the party was escorting and she perpetually got in everyone's way. She was secretly a Nobel's daughter with connections to Royalty the party was trying to make friends with and once the escorting was over the player traded her for the Court Magician from then on.

Current campaign is a Magical Girl campaign.
All of us are between 12 to 14 years old.
Except the DMPC guide who into her thirties.
At least the DM only has her show up once in a blue moon and generally listen to our plans.

That reminds me a lot of French educational cartoons where all cells in the human body are sort of anthropomorphised.

May luck be with you, user.

Once upon a time... Life

That show started my interest in anthropomorphism.

Pretty sure there's nobody in the current DC universe older than 25.

they ditched Batman?

Teenager now.

> elf
At least a 100, monkey.

...

S... Sarcebleu...

I'm pretty flexible myself on that sort of thing. Though as a player, I find it more interesting to play "The former sidekick/kid hero" whose been "baked in the oven for too long" and is now a salty, cynical, surly adult who can't even remember NOT putting their life on the line on a regular basis for people who either don't know they exist or are outright hostile towards them.

Yeah, somewhere in there, they should really be dependents or wards of actual heroes much earlier, although you could run a game where they are kids on the streets, coping with the reality of street gangs, and violence, and the cops not liking them.

I feel like that might skew a little dark potentially, of course.

I mean, the dilemma of keeping your powers secret or not, and the one between "try and make things better, or be yet another kid with super powers in a gang" is one thing, then you have the reality that if you do this, kids are potentially going to get shot in the face.

That's dark territory. I mean, it always is, but a lot of people wouldn't necessarily want to deal with kids getting shot in the face when they try and punch a gang banger with a glock with their super strength.

If they aren't pretty brickish they will get hurt badly or killed.

If it's not a big deal you rely more on "what should I do/real, meta human threats" but then it also gets ugly. If a guy with a gun can't shoot you, is it much better to have Superlad and MetaThug, both 13 deciding the fate of the neighborhood by beating each others brains out superhero style?

We saw the show in spain the fucking show goes so far in his teachings that i used all the episodes dedicated to the inmune system as an introduction for studiying inmunology in the uni.

I'm currently in a game where the team consists of an energy projector (12), a brick (13, nearly 14), and a super flexible character (early 13). The brick is the girl.

youtube.com/watch?v=qAVpX9c6Ts0

>even the opening of a children's educational cartoon is lewd
Goddamit France stop sexualizing everything

It could be pretty good as a threat.

Depends on the _____GM_.

>in a modern superhero setting
Old enough to walk, talk, read and write. I like the powerpowered kids trope
>How about a medieval-simulator magical fantasy setting
Early teens.

>What's the youngest age you would allow for a human PC in a modern superhero setting?
0, I will not allow super foetuses.
>How about a medieval-simulator magical fantasy setting?
Again, 0. Though under 15 they have to be a spellcaster.

Peter got his spider-bite when he was 16 in mainstream continuity so yeah