Grid-Lock Combat [Skirmish]

Redecorating edition

Previous thread: Game Info: docs.google.com/document/d/11lm29OHBNuwXdegZZWV2xraf7SDsGut4wHCu2bwypQQ/edit?usp=sharing
Help or questions: client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=#Skirmish

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youtu.be/Q-WQhltJjMo
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Starting information for new players, and a casual reminder to check your facing!

>The creator of the barrier has been slain, lifting the blockage from the hall.
>Corpse Amalgamate has been revealed!

[Dungeon Phase]

youtu.be/Q-WQhltJjMo

>Corpse Amalgamate looks to be preparing something huge.
>The knight steps forth and strikes!
>Shadey Cook throws some fresh Meaty Assistance into the fray. (Heals 4 on pickup, uses an Action)

[Action Phase]

>-Bulwark is still active
>-Overclock debuff is still applied
>-Move 2E
>Dash 2E
>-Face E

"I HEAR COMBAT FRIENDS, THE OTHER GROUP MUST HAVE ENCOUNTERED SOME ENEMIES! TO BATTLE! "

[G1] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [5] (2-1+4) Shield [4] (1+1+1+2-1)

Equipment
Wielded: Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]
Inventory (Shoulders: 2 slots): Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
Lv 2 Cudgel [Trauma, 1 Hand; 3 Dmg, +Push, +Potent]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair

Zeni: 25z

>-sacred well
>-Move 4S
>Focus

[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+2]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 1/2
L: n/a
=Equipment=
Head: Salvaged Helm [1 Shield]
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 3 stone shot
Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]
11z
Lv 1 Daystar [Rupture, Trauma, 1 Hand; 2 Dmg, +Bleed, +Crush]
Skull

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]

>Yeah fuck standing there
>-Pick up Inanimalia Skull
>-Swap the Stella for the Gladio for reals this time.
>Move 2NE, 3N
>Sanguine Assault the Corpse Amalgamate in the back.
>-Greatblade to crush, (5 Dmg, +Crush)
>-Farseeker to follow, (3 Dmg, +Puncture)
>-Gladio to finish, (4 Dmg)

[S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [5/7] Armor [0] Shield [2]

Wielded:
R: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
L: Lv 1 Farseeker [Length, 1 Hand; 2 Dmg, +Puncture, +Range5]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
31 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed
1x Mystery Meat

>-Shield negates Damage
>-Fleet N
>Move 4NE
>Agile Strike Corpse Amalgamate, 2dmg+puncture+rapid2
>rapid1:Attack, Titan's Smite, 4 damage
>rapid2:+Bleed, Tiger Claw
>option:Evade 2N
>-Sweep:+Prone
>-Face S
"Back 'p, Cookie, let us tr' to handle these thin's."

[A1] Tic
=Stab Happy=
Speed [4+1] Health [3/2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, Strike, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Titan's Smite [Grand, Strike, Trauma, 1 Hand; 4 Dmg]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store: Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range6]
Store:
Belt: Lv 1 Dai [Slash, Focus, 1 Hand; 3 Dmg, +Focus]
Z:25

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)

Bampu

Waiting on Sacataro. Processing begins within the hour.

Preemptively botting Sac. I don't remember how exactly he moves but we're all advancing from the main hall.

>-move South 2
>-dash South 2
>-overclock debuff
>-Bulwark is still active
>-Dauntless stance is still active
>-face East

[G2] Sacataro
=Status=
Speed [3-1] Health [5/5] Armor [1+2+1+1(-3)] Shield [1+1+1+1+1(-5)]

Wielded:
Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
Arrow x3

=Equipment=
Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:
Z: 33

Inventory:
Lv 2 Arcum [Focus, 2 Hand; 4 Dmg, +Focus, +Puncture, +Range8]
Arrows x3

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock

Weapon Skills: Bulwark

>The battle starts off with some quick re-positioning.
>Reinforcements hear the call to arms!

[Dungeon Phase]

>The knight defends their ward with a potent attack! Although the wall stopped Tic's movement, it only converted the excess force into damage.
>It seems the Corpse Amalgamate is almost ready to unleash it's power!

[Action Phase]

"Allies threatened, relocating to assist allies"

>-Bulwark is still active
>-Dauntless stance is still active
>-move 2E
>Dash to move 2E

[G2] Sacataro
=Status=
Speed [3-1] Health [5/5] Armor [1+2+1+1(-3)] Shield [1+1+1+1+1(-5)]

Wielded:
Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
Arrow x3

=Equipment=
Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:
Z: 33

Inventory:
Lv 2 Arcum [Focus, 2 Hand; 4 Dmg, +Focus, +Puncture, +Range8]
Arrows x3

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock

Weapon Skills: Bulwark

Hey Fenster does focus reset when you change weapons?

>-sacred well
>-switch to longiron
>-Move 1S 1SE 2E
>Focus

[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+2]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 1/2
L: n/a
=Equipment=
Head: Salvaged Helm [1 Shield]
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 3 stone shot
Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]
11z
Lv 1 Daystar [Rupture, Trauma, 1 Hand; 2 Dmg, +Bleed, +Crush]
Skull

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]

Bump

>-Bulwark is still active
>-Overclock debuff is still applied
>-Move 2E
>Dash 2E
>-Face E

"I know that cursed elementa went through here so I know there is a definite way to our friends. Please not let this be a dead end."

[G1] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [5] (2-1+4) Shield [4] (1+1+1+2-1)

Equipment
Wielded: Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]
Inventory (Shoulders: 2 slots): Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
Lv 2 Cudgel [Trauma, 1 Hand; 3 Dmg, +Push, +Potent]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair

Zeni: 25z

Nope.

>-Swap The Farseeker for the Shield
>Move 5SE
>Guard NW

[S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [5/7] Armor [0] Shield [2]

Wielded:
R: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
L: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
31 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso: Lv 1 Farseeker [Length, 1 Hand; 2 Dmg, +Puncture, +Range5]
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed
1x Mystery Meat

Well, this teaches us that Evade is now halfway to useless.
> Recover 1/4 Stun

[A1] Tic
=Stunned 3=
Speed [4+1] Health [3/2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, Strike, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Titan's Smite [Grand, Strike, Trauma, 1 Hand; 4 Dmg]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store: Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range6]
Store:
Belt: Lv 1 Dai [Slash, Focus, 1 Hand; 3 Dmg, +Focus]
Z:25

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)

Bump

bump

Morning poke.

bump

[Dungeon Phase]

>Corpse Amalgamate unleashes a flurry of chains and blade, encompassing a huge portion of the room with hazardous metal! Fortunately, nobody is in range.
>The knight takes to locking down a hallway for now.

[Action Phase]

"Watch out! That ball of chains can focus its attacks like me!"

>-sacred well
Not sure if this is doable
>-overwatch mimic purple knight's movements (if it moves towards us back away and if it moves away follow it)
>Focus

[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+2]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 1/2
L: n/a
=Equipment=
Head: Salvaged Helm [1 Shield]
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 3 stone shot
Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]
11z
Lv 1 Daystar [Rupture, Trauma, 1 Hand; 2 Dmg, +Bleed, +Crush]
Skull

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]

>converted the excess force into damage.
>damage
>not stun stacks
>lrn2read
So, facing and damage source question. The attack came from my facing, but the damage came from my back hitting the wall; does my shield apply?
>-Mend 1+1Restore
>Move 2SE 3E
>-Swap Titan's Smite with Chakram
>Knock Torch off the N wall with Chakram
>-Bounce: C.Amalgamate, 2dmg (Range 6, I believe)
>-Retrieve Torch
>-Face SW

[A1] Tic
=Less Stun, More Blood=
Speed [4+1] Health [3 or 1/2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, Strike, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range6]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store:
Store: Lv 1 Titan's Smite [Grand, Strike, Trauma, 1 Hand; 4 Dmg]
Belt: Lv 1 Dai [Slash, Focus, 1 Hand; 3 Dmg, +Focus]
Z:25

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)

Force applied damage is only mitigated by Armor.

Is it safe to go near the Amalgamate now?

I wouldn't go near that guy. He's three skeletons mashed together! Triple spooky!

Huh, well, time to get me some armor, then.

>"Allies threatened, relocating to assist allies"
>>-Bulwark is still active
>>-Dauntless stance is still active
>>-move 1SE 1E
>>Dash to move 2E

>[G2] Sacataro
>=Status=
>Speed [3-1] Health [5/5] Armor [1+2+1+1(-3)] Shield [1+1+1+1+1(-5)]
>Wielded:
>Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
>Arrow x3
>=Equipment=
>Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
>Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
>Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
>Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
>Apparel:
>Hands:
>Legs:
>Feet:
>Z: 33
>Inventory:
>Lv 2 Arcum [Focus, 2 Hand; 4 Dmg, +Focus, +Puncture, +Range8]
>Arrows x3
>Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock
>Weapon Skills: Bulwark

>Advance 5SW cautiously, do not enter the whirling death field if it's still up
>-If it's not up
>Hit the creature with all weapons

[S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [7/7] Armor [0] Shield [2]

Wielded:
R: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
L: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
31 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso: Lv 1 Farseeker [Length, 1 Hand; 2 Dmg, +Puncture, +Range5]
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed
1x Mystery Meat

Bump

>-Bulwark is still active
>-Overclock debuff is still applied
>-Move 2E
>Turn off Bulwark
>-Face E

"A way down? And the knight below? This is a perfect chance for an ambush!"

[G1] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [1] (2-1) Shield [4] (1+1+1+2-1)

Equipment
Wielded: Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]
Inventory (Shoulders: 2 slots): Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
Lv 2 Cudgel [Trauma, 1 Hand; 3 Dmg, +Push, +Potent]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair

bump

Bump

bump

Bump

Not sure when processing will begin tonight. Just a head's up.

Processing begins!

[Dungeon Phase]

Feel free to converse in the meantime. Action phase will be delayed until late.

Is armour damage from crush applied before or after the actual damage?
If it is before then I think I am about to die.

Dead? I doubt it, but yes, you may get hurt. But, between Scroll, the shady chef, and myself, we should be able to keep you alive.

Crush is applied on hit but after damage is dealt.

>Corpse Amalgamate traces a wide circle above them with the chain, the shadow of their intended attack falling upon the ground.

[Action Phase]

>-Overclock debuff is still applied
>-Move 2E
>Use [Crush Stomp] 2S
>-Face S

"FOR GLORY AND HONOR"

[G1] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [1] (2-1) Shield [4] (1+1+1+2-1)

Equipment
Wielded: Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]
Inventory (Shoulders: 2 slots): Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
Lv 2 Cudgel [Trauma, 1 Hand; 3 Dmg, +Push, +Potent]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair

>-Mend 1+1Restore
>-Store Chakram
>-Loot Torch
>Move 3SW 2W
>Agile Strike SE C.Amalgamate, Tiger Claw: 2dmg+Puncture+Rapid2
>Rapid1:+Launch
>Rapid2:Evade 2N
>Option:Evade 2N
>-Fleet N
>Face SW

[A1] Tic
=Float Like a Log, Sting Like a Nettle=
Speed [4+1] Health [3/2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, Strike, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv? Torch [??]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store: Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range6]
Store: Lv 1 Titan's Smite [Grand, Strike, Trauma, 1 Hand; 4 Dmg]
Belt: Lv 1 Dai [Slash, Focus, 1 Hand; 3 Dmg, +Focus]
Z:25

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)

>-Dauntless stance is still active
>-Bulwark is still active
>-Move 1NW 1W
>-Switch to Arcum
>Focus

[G2] Sacataro
=Status=
Speed [3-1] Health [5/5] Armor [1+2+1(-3)] Shield [1+1+1+1(-5)]

Wielded:
Lv 2 Arcum [Focus, 2 Hand; 4 Dmg, +Focus, +Puncture, +Range8]

=Equipment=
Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:
Z: 33

Inventory:
Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
Arrow x3

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock

Weapon Skills: Bulwark

Bump

Need Robutt and Scroll to post.

"I have it in my sights"

>-sacred well
>-move 1 S
>-Focus
>Focus assault w/longiron

[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+2]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 0/2
L: n/a
=Equipment=
Head: Salvaged Helm [1 Shield]
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 2 stone shot
Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]
11z
Lv 1 Daystar [Rupture, Trauma, 1 Hand; 2 Dmg, +Bleed, +Crush]
Skull

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]

Every single time!

>Move 5N
>Hit the thing will all weapons
>-Greatblade (5 Dmg +Crush
>-Stella (2 Water Dmg + Prone)
>-Gladio (4 Dmg)

[S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [7/7] Armor [0] Shield [2]

Wielded:
R: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
L: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
31 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso: Lv 1 Farseeker [Length, 1 Hand; 2 Dmg, +Puncture, +Range5]
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed
1x Mystery Meat

Bump

For the sake of targeting and status effects, I'd like to let Robutt act before I do.

Bump

bump

>The knight is slain, dropping a bounty alongside their estranged weapon.

[Dungeon Phase]

>The combo continues!

[Action Phase]

"Enemy Obstacle removed thanks to allies efforts, relocating to assault final enemy(s)"
>Bulwark is still active
>Dauntless stance is still active
>-Move 2SE
>Dash to move 2E

[G2] Sacataro
=Status=
Speed [3-1] Health [5/5] Armor [1+2+1(-3)] Shield [1+1+1+1(-5)]

Wielded:
Lv 2 Arcum [Focus, 2 Hand; 4 Dmg, +Focus, +Puncture, +Range8]

=Equipment=
Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:
Z: 33

Inventory:
Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
Arrow x3

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock

Weapon Skills: Bulwark

>-Swap Torch for Titan's Smite
>Move 5S
>Agile Strike Tripple Spooky, Tiger Claw, 2dmg+Puncture+Rapid2
>Rapid1:Attack, Titan's Smite, 4dmg
>Rapid2:+Bleed, TS, 4 stacks?
>Option:Evade 2N
>-Face S
"Looks like 'e's to heav' to Launch, just gonna ha'e to kill it t'e old-fash'on way."

[A1] Tic
=How Do Skeletons Bleed, Anyway?=
Speed [4+1] Health [3/2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, Strike, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Titan's Smite [Grand, Strike, Trauma, 1 Hand; 4 Dmg]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store: Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range6]
Store: Lv? Torch [??]
Belt: Lv 1 Dai [Slash, Focus, 1 Hand; 3 Dmg, +Focus]
Z:25

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)

Did I shoot the purple guy or was it dead before hand?

These actions are on the assumption I haven't..

>-move 4 E
>-sacred well
>focus

[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+2]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 0/2
L: n/a
=Equipment=
Head: Salvaged Helm [1 Shield]
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 2 stone shot
Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]
11z
Lv 1 Daystar [Rupture, Trauma, 1 Hand; 2 Dmg, +Bleed, +Crush]
Skull

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]

>-Overclock debuff is still applied
>-Switch out Grand Crusher for Metal Ward
>-Move 1 SW
>Use [Repair] on myself to try to remove the overclock debuff
>-Face E

"Hrm can't just charge in just yet, lets see if I can fix the strain caused by my overclocking."

[G1] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [1] (2-1) Shield [7] (1+1+1+2+3-1)

Equipment
Wielded: Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]
Inventory (Shoulders: 2 slots):
Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
Lv 2 Cudgel [Trauma, 1 Hand; 3 Dmg, +Push, +Potent]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair

>-Swap the Gladio for the Farseeker
>Move 3S
>Throw the Farseeker at the Amalgamate (3 Dmg, +Puncture)
>-Reequip the Gladio.

[S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [7/7] Armor [0] Shield [2]

Wielded:
R: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
L: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
31 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso: Lv 1 Farseeker [Length, 1 Hand; 2 Dmg, +Puncture, +Range5]
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed
1x Mystery Meat

Cough

Processing begins soon.

>Looks like Corpse Amalgamate has a few feet in the grave.

[Dungeon Phase]

This single bullet will do 16 damage.....if I can actually get there in time

>Here comes the finale. Take cover!
>As a note which I forgot to make, the Repair to Overclock's "damage" is the same as the Heal effect, so one stack of Overclock damage has been removed to both Armor and Shield.

[Action Phase]

>-move 4 E
>-sacred well
>-focus
>fire focus assault at amagalate using Longiron FOR MASSIVE DAMAGE (18 damage 12 range) now it's 0/2
[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+2]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 0/2
L: n/a
=Equipment=
Head: Salvaged Helm [1 Shield]
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 2 stone shot
Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]
11z
Lv 1 Daystar [Rupture, Trauma, 1 Hand; 2 Dmg, +Bleed, +Crush]
Skull

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]

>-Switch out Metal Ward for Grand Crusher
>-Move 1SE 1S
>-Overclock 2S
>Dash another 1S

"TAKE THE SHOT SCROLL TAKE IT DOWN"

[G1] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [1] (2-1) Shield [4] (1+1+1+2-1)

Equipment
Wielded: Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]
Inventory (Shoulders: 2 slots): Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
Lv 2 Cudgel [Trauma, 1 Hand; 3 Dmg, +Push, +Potent]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair

>Move 2S, or 1SE 1S if moving straight south would foul Scroll's shot
>Agile Strike, Tiger Claw, 2dmg+Puncture+Rapid2
>Rapid1: Attack, Titan's Smite, 4dmg
>Rapid2:Attack, TS, 4dmg
>Option:Evade 2NE
>-Fleet NE
>-Face SW

[A1] Tic
=ABBUpRightUpRightZUpRight=
Speed [4+1] Health [3/2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, Strike, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Titan's Smite [Grand, Strike, Trauma, 1 Hand; 4 Dmg]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store: Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range6]
Store: Lv? Torch [??]
Belt: Lv 1 Dai [Slash, Focus, 1 Hand; 3 Dmg, +Focus]
Z:25

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)

>-Bulwark is still active
>-Dauntless stance is still active
>-Loot the drops from the Skeletal Knight if they haven't been looted already
>Move 2E
>Focus

[G2] Sacataro
=Status=
Speed [3-1] Health [5/5] Armor [1+2+1(-3)] Shield [1+1+1+1(-5)]

Wielded:
Lv 2 Arcum [Focus, 2 Hand; 4 Dmg, +Focus, +Puncture, +Range8]

=Equipment=
Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:
Z: 33

Inventory:
Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
Arrow x3

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock

Weapon Skills: Bulwark

Almost. The Hand slot is for things like gloves, not your wielded items.

Going with a 2 hour 30 minute time limit for processing. Hope Robutt posts by then.

>Robotbutt
> Move 2W
>-Face NE
> Click and Chitter absently

[S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [7/7] Armor [0] Shield [2]

Wielded:
R: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
L: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
31 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso:
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed
1x Mystery Meat
Lv 1 Farseeker [Length, 1 Hand; 2 Dmg, +Puncture, +Range5] {In a Corpse Amalgamate}

>The Corpse Amalgamate has been slain! Run cleared!
>Sacataro acquires Lv 2 Luna Frangit
Lv 2 Luna Frangit [Blast, Slash, 1 Hand; 2 Dmg, +Blast, +Cleave]
>Sacataro acquires Burial Armor Set!

>The skeleton mass crumbles to pieces after the precise aim of Scroll combined with a frenzy of blows which followed up from Tic. The wall on the East crumbles, and the fortifications of the building shudders.

[Loot Phase]
>Each player may lay claim to a single item remaining on the ground or within the dungeon.
>Instead of claiming an item, each player may use up to two skills on themselves or allies.

Can I go investigate the passageway north of where the corrupted skeleton put up the barrier, I think I noticed a chest up there before we had to fight the amalgamate

>You discover a familiar skeleton man. It's Vaw but with a new piece of headgear!
"Oh hello! Thought that the whole ruckus as involving your lot. It got quiet all of a sudden, and the foundation is shaking, but I do hope you brave souls managed to best the big bones."

>Investigate the area opposite of the ice ledge

"The monster is defeated! Now lets rest up and explore this place before moving on. I remember earlier that I heard a door open by the ice ledge, I will go check that out."

> Loot Phase
A quick eyeball at last thread and this leaves the following scattered around the dungeon
> Many bones
> A pile of Z, from the elementa
> A trident looking thing, near the begining
> Some sort of knife, near the begining
> 2x Fire Arrows
> Shady Chef Meats
> Whatever the Amalgamate dropped, if anything
Did I miss anything not covered by and ?

Did the Amalgamate drop anything? If not, get all the Zeni lying around.

Also I forgot to ask, what are the stats for the burial armour set?

>Reclaim Farseeker
>Give the corpse a kick

I'll grab the two fire arrows and some bones and any Z that's left. I'll need to buy more bullets.

Actually I'll hold off on looting and instead reload my last two bullets

Bump

Amalgamate dropped the east wall, meaning there's an exit to this place.

They'll be in the doc soon.

Other exploration actions are going to be processed in an hour or two.

>Oh what fortune; a whole chest!

Ah well, no bone chains for Tic. Looting Zeni it is.

>Is that a mimic? Well one way to find out
>-Take out the Lv 2 Cudgel
>-Move 2E
>Throw the Cudgel at the chest

"What a wondrous find! Now lets loo....wait a minute. What if it is trapped or a mimic? Caution must be observed, I will do the age old testing method, throw a stick at it."

>The Cudgel is devoured by the Mimic, who props open their lid for a better view.
"What's this? Giving me a gift without trying to see if I'm chock full of goods? What gives?"

"Oh, excuse me mimic, I was being very cautious since I thought there was a trap or something else. You see, me and my comrades recently woke up in this place with no knowledge of how and when we got here. After we disposed of the hostile skeletons we then explored this place. This is how I found you. If you don't mind, can you tell me where is this place and how do we leave? Oh and my name is Nid, what is yours?

"AAAAAAIII FEED IT BONES~! APPEASE THE BOX GOD HURRY!!!

>The mimic reveals its limbs, standing off of the ground and towering over the golem.
"Mimics hold no names, only that which is material. My kind also holds little in regards to information, unless it is written or woven. You speak of removing the skeletons, does that mean the monstrosity has been slain?"

If you mean that Corpse Amalgamate, then yes it is dead for we slayed it. The wall to the East has crumbled and it leads to somewhere new. Now what you will do Mimic? We plan to gather as much as we can here before moving on."

"I will come with you. There is nothing keeping me in hiding anymore, and maybe this mimic could be of use to your band."

[Mimic NPC joins the party!]

"Mimic, y' got some swole a'ms there. If you fin' yourself feeling 'ungry, talk at t'e Shady Cook o'er here."
"Vaw, wh't did you d' to your face?"

>-Loot the trident and any zenny if possible

"Excellent! The more the merrier and the scarier for our enemies! Now since I fed you my Cudgel I must find a new weapon. How about that trident?"