Tell me about the beastmen

Tell me about the beastmen

Those are Charr.

i googled beastmen, so i have no idea

Trollocs or go home

And they could very easily be called beastmen.

A Charr miniature with their style of armour and weapons could make an awesome beastman commander.

Considering GW never really gave much of a shit about beastmen a whole army of Charr miniatures would probably look better than their actual line.

Though to be fair I actually liked the beastmen models when they got updated. I just knew that was the last time they were ever going to get any attention.

Are you talking about the GW ones? Because I don't think they exist anymore. They are probably called beystmyn or something now.

My troll oc is unkillable, uses the forces of darkness and wields a katana, he allso teleports, can do all types of magic by reading anyone's mind and is very cool with hot girls, but he cant fall in love cuz he is a sadistic psychopath who killed his parents and from that day he calls himself "shadowtroll moonfang"

From a particular setting or beastmen in general?

Beastmen in general

They should be horrible and warlike, the equivalent of tolkiens orcs, so there is no chance of latent furries bringing magical realm into the game.

gangrapes?

If they're more beast than man then that stuff would only happen during mating season, otherwise an orc-equivalent race would simply get more pleasure killing or torturing anyway

Well,I dunno; in my setting they were created by a mage empire to serve as labor force, shock troops and other (even lewd) tasks. In the end the outnumbered the wizards by about 100 to 1, so they overthrew their masters and founded a sort of tribal federation divided in castes; for example, there are not!gnolls who serve as foot soldiers, workers and city watch.

Some races of beastmen just were too savage or brutal to be incorporated to their society; harpies, minotaurs (who reach maturity at 4 or 5 years old, and whose elders aren't older than 20), sahuagin and others.
Centaurs are a special case; they're intelligent, but choose to live in nomadic clans in the open plains rather than living in settlements and serving in the caste system.

Wouldnt it be a beigger problem if they where mon man than beast since a human mating season never ends?

Arent gnolls naturally savage as fucc?

Those are gnolls,not my not!gnolls; in my setting they're dog men rather than hyena. Don't think the mages who created the beastmen would see hyenas worth the try.

ah, i see, how tall are theese dog-men?

In my setting, they were horrible and warlike until one very opportunist clan leader conquered them and beaten the idea of unification and cooperation into their heads (sometimes literally). 500 years later, he is canonized as a wise and virtuous figure, revered to such an extent that nobody dares assume his position.

They're still horrible and warlike when they need to, they just realized that most of the time gently suggesting you will bash someone's brains out is much more effective than actually bashing someone's brains out.

Human sized, maybe a bit shorter. Don't have dog legs with paws,since that would be highly impractical; instead, their makes remade their legs into something human-like, though they have four clawed,fused toes, no human feet.
They were created from hunting hounds, no human mix here; the mages wanted them to be as loyal as they could manage, and not too clever (they would have a 8-9 Intellect). Which in the end played agaisnt them, since once the gnolls joined the beastmen revolt, their loyalty to the cause was unbreakable.

>tfw wasted 6k hours playing this disgrace to gw1

i wish i had self discipline

They vary from 'talking cat that can inexplicably hold things' to 'ferocious cat man' to 'cute girl with cat ears and tail'. Arguments about which, if any, are more or less beast tend to be quite violent.

They not only still exist, they also explicitly exist in 40k.

Ur a faget.

Why do they wear the mask?

Lotta loyalty for mutant scum.

More like Yeastmen.

Eww.

Or perhaps they're wondering why you would decapitate a beast, before throwing them off the tower

...

I forgot. Are Trollocs the creatures from Eragon, or Wheel of Time?

I know both had their version of Not!Orcs.

I think eragon's horned not-orcs were called Urgull or something.

Not gonna lie, the thought of a woman getting a foot-long horsecock by some slathering bipedal hooved beast really gets me going.

at least you can talk. who are you?

They are utter beasts, man!

Horsecocks are boring and overused though, much better to use something like the OP pic where you know they probably have brutal barbed cocks that will look and feel alien to their victims.

>Implying horsecock doesn't look and feel horrible to the average woman

It's overused though, I'll give you that.

Not to go on all-fours; that is the Law. Are we not Men?

Not to suck up Drink; that is the Law. Are we not Men?

Not to eat Fish or Flesh; that is the Law. Are we not Men?

Not to claw the Bark of Trees; that is the Law. Are we not Men?

Not to chase other Men; that is the Law. Are we not Men?

>Are we not Men?
WE ARE DE-VO

I've always wondered why GW's beastmen don't have a bit more variety.

They can keep the the children of pure Chaos/angry native "GET OFF MY LAWN" feel. That's kind of what I like about them. But why only goats? Should there be some chaotic variety to them? Or shouldn't different tribes have different animal influences?

I want beastmen that have tiger heads and antlers with clover hooves and bear claws that have misshapen opposable thumbs. Their eyes are discolored and their tails are scaly. When the moon of Morslieb rises high, they call out in animalistic tones that can't quite be identified but all know to stay within the city walls.

Not just rank-and-file goatmen

This, I'm fairly certain that some old army books flat out stated that goatmen/bullmen weren't the only varieties, which was the reason most empire citizens would assume skaven to be rat-beastmen.

Trollocs don't have that kind of imagination; it's more likely a furry edge lord tricking you!

Beware the imposter

Plenty of books and RPG material mentions other types of beastmen, but the horned ones are just the most prevalent and respected.

If a beastman doesn't have horns, or antlers, or MAYBE tusks large enough to count as horns they are not treated with respect.

Idk why gigantopenis is so popular is lewd Veeky Forums and erotic roleplaying desu.

I'm only 8 inches, big but far short of a beastcock, and there are days when my girlfriend and I can't have sex despite plenty of foreplay just because it's too tight.

Any sorta massive horsecock would be more gore-y than anything else irl.

I cribbed "the beastmen" as my campaigns big evil empire. There tribes of various feral races, comingling and jockeying for power while they are overloaded by demon princes.

Not very original, but my players have eaten it up so far.

>But why only goats?
They were a literal manifestation of the throwback to goat imagery being related to satan in early modern Europe/america. In this case, satan being the chaos gods.

If you read the BW army books they basically all sound like descriptions of what puritans thought witches did in the forest.

>You will never be walking through the woods and take part in a Beastmen orgy

WHY EVEN LIVE

>Idk why gigantopenis is so popular is lewd Veeky Forums and erotic roleplaying desu.

Same reason large breasts and wide hips are so popular in lewd Veeky Forums and erotic roleplaying; because it's associated with virility, and virility is intimately tied with your worth as a man.

It's also the whole pleasure thing - five inches is good, but ten inches should be twice as good. Perhaps a bit more hush hush is the excitement that comes from it *not* fitting, with all the pain and awkwardness that may bring. Sure, that shit's bad and would cause most people to immediately stop what they're doing (like you) but in the context of make-believe roleplay land, having a woman barely able to handle a big fat dick without screaming can tickle the fancy of people who don't realize they're into sadism or masochism.

You also must consider that massive penises are often associated with tribal, or outright bestial, creatures. This has been a thing since Ancient Greece, where the "civilized" man had an average pecker while the goofy forest creatures that romp in the woods had dicks as long as their bodies. What I'm getting at here is the big dick will be on a creature outside of the woman's comfort zone, and will thus be new or "forbidden", whether due to the cultural differences or the bestiality undertones of getting mounted by a cloven-hooved goat-thing in the bushes.

So there you have it; giant penis is fun because it's manly, causes loads of sexual pain (and unimaginable sexual pleasure) and gives the thrill of doing something you're not "supposed" to do.

That picture is such a misunderstanding of the joke.

It's so kafkaesque

It doesn't matter who we are; what matters is our plan.

>It's also the whole pleasure thing - five inches is good, but ten inches should be twice as good.

Don't believe everything porn tells you. Most women can't handle a dick bigger than 8 inches. As said, I too have experienced problems having sex because it's just too fucking tight. You don't know how many times I've taken a girl home and had to settle for a bj because it just wouldn't fit without them complaining it hurts and not in some bullshit "sexual pain". It just fucking hurts.

You didn't read his entire post senpai.

He states that "10 should be twice as good" is just the infantile way that people think.

He goes on to address that even though it's painful and in real life would likely lead to the sex stopping that in fantasy and in people's minds bigger is always better, both for the taboo that's always been attached to it and the general difference.

Sounds like you need an adult girlfriend.

>Sounds like you need an adult girlfriend.
She's 5'4 and does ballet.

Completely normal sized for a woman.

They make some of the coolest enemies. Minotaurs, Gnolls, Goatmen, Centaurs.

Do murlocs count as beastmen?

In my setting most of them are a bunch of backward savages who mostly live in small groups who live far away from civilization to the point only the other tribals and exotic slave dealers have any dealings with them.

Sadly not all are like that a few notable exceptions actually figured out civilization and they are the smartest(irl) species. Those who got civilized are to be watched out for and naturally were the ones who clashed with others the most. This has spoiled the other races view of them and grew a great hatred for them due to their vast numbers and surprising strength.

Their numbers however would prove to be their own doom and their frequent infighting exaggerated the condition. Bullying their more savage kin and the other tribes resulted in some of the most terrifyingly massive hordes ever to exist they all had one target. Ironically it was more from the hands of their fellow beastfolk that suppressed the beastmen far more then any other. Beastfolk trapped in a vicious cycle of abuse and uprisings which led only their own self destruction to the point its quite rare of them to clash with anyone who ISN'T a beastman. Sadly some of those super hordes wouldn't be satisfied with just the beastmen civs...so the strike out. Thereby further vilifying their reputation.

Fuckers caused more super hordes then any other groups combined and thereby the resulting devastation that occurs. Usually such devastation starts and ends in beastmen lands but not always.

Nobody knows where the hell beastmen came from or even how long they been around. Just one day the slavers found some new exotic merchandise and the tribals ran into them way out there even by their standards.

So its rather unsurprising why nobody actually likes the beastmen not even themselves do. hell they even hate each other as much(or often more) then the other races hate them.

They should be horrible and warlike, so it's sexy to imagine being raped by them.

Typically physically superior to Humans and bearing enough intelligence to put that physicality to good use. Would make for absolutely fantastic soldier-auxiliaries if they weren't sapient enough to recognize when they were being manipulated.

As such, without use to the Human empires, they must be put down like all other races in order to create more room for our advancing race.

While we're on the topic of races being physically superior to humans, and of similar intelligence, how do you go about making humans equal or superior to those races without resorting to
>le Humans outbreed them

So they became the smartest race in the setting but were still infighting and enslaving each other?

>Orcs and Beastmen
Intellectual superiority.
>Dwarves, Gnomes, Halflings
Physical superiority, I don't care how strong and tough you are, that pitifully short stature is going to screw you over so hard.

Really the only problem with generic fantasy races is Elves, who I often like to portray as slow to learn and improve, but possess a massive intellectual limit.

No, this is Char

>Tell me about the beastmen
Why do they wear the mask?

Beastmen are BESTMEN, true Children of Chaos.

GW shit on them like Beastmen shit on your banner.

no, THIS is char!

Depends on the Beastmen in question.

For Gnolls, Veeky Forums came to the conclusion that they were natural philosophers that lacked the intelligence to come to lasting points, so they discussed around in circles. Also, they're master rope makers; using it to denote rank in society, pass messages, and trade.

Favorite beastmen race hands down. Only downside is all the femdom / futa bullshit.

Wrong on all accounts.

>The Benterkind? Well that depends.
>The Southerners that walk upright make for good slave stock. They are sturdy, mature quickly, but they don't reproduce too fast, ensuring population control within cities requires only a modicum of effort. Smart, but not too smart. Stupid, but not too stupid. They can fill any role from manual labor, to assistant bean counter for the legions of bean counters that fill the Central Bureau.
>The carnivorous ones across the sea are just as good, but the first two generations will be hard to control. By 3rd generation though, they become more docile, having been born with the leash and will be more accepting of its presence.
>To the north you have to varied tribes and clans that fight each other as often as us. Every now and then, there is some warlord of leader trying to unite them all, a lofty goal, but past grievances and differences in faith always tear these alliances apart...usually before we put them to the sword.
>That still doesn't make them good mercenaries. The Canid Benterkind are quick to break allegiances given a small chest of gold and shiny new weapons. Careful though, if offered a larger sum, they will turn on you just as quickly.
>The Ursin however are less swayed by treasure and more promises to help them avenge wrongs committed against them. And given how often others encroach on their forests, you don't need to search long for a wrong they haven't avenged. More reliable, but damned if you can get them to cooperate much further than their marked territory.
>To the eastern steppes, you have the nomadic Benterkind. Nomads, goat farmers, rather peaceful. Good traders too. They won't try to cheat you, and they keep our merchants honest. Deathly afraid of thunder though. If there is a storm, don't expect to see any of them.
>What? What about the ones to the west? Those decadent things? Yes I am one to talk. I know my people are hedonistic, so that should tell you how bad THEY are.

Savage and vile, beastmen inhabited the darkness beneath Terrinoth even before the first hamlets of civilization sprouted across its plains. Base beyond the most feral of animals, they congregate only to hunt and feed. The larger the pack, the longer it has been since they last feasted on a fresh kill, and with Oath of the Outcast , you must face their threat and the threat of two other monster groups!

The beastmen pose a deadly threat whenever the heroes face them, combining bestial rage with a low cunning. The beastmen possess attack dice well suited to melee attacks, but their main appeal comes from the Ravage ability that they all share. Most monsters in Descent are limited to one attack action per turn under normal circumstances, but beastmen have the privilege of using both of their actions to attack. With that kind of potential damage, beastmen can rip through a hero party with unparalleled speed.

Master beastmen possess another ability that makes prolonged fights worse for the heroes. The Command ability means that each minion within three spaces of the master beastman may reroll a die on each of its attacks. This power greatly reduces the chances that an attack will miss, and even allows you to push for more damage. This ability is not restricted, and minion monsters will be able to reroll a die on each of their attacks. Best of all, the ability is not limited to beastmen! No matter what kind of minion monster you use, it may reroll a die whenever it attacks near a master beastman, enhancing the combat abilities of any monster.

No most beastmen are actually pretty fucking stupid which is why the vast majority of them are backwards savages. A few though were smart enough to get their shit together enough to form cities and started exploiting their dumber brethren. This would later backfire on them eventually as the smarter ones are the minority and many beastmen have bad tempers while being quite strong. Problem is the infighting for them extremely bad and intense broken into more then just particular breeds hatred. Even the smarter beastmen will frequently fight each other(especially if they aren't the same species).

Most of the time the beastfolk are their own worse enemy and rarely strike out of beastman lands. When they do though its generally as a great super horde which really pisses off the other races for obvious reasons. You combine that with the incredibly dickish and superiority complex ridden assholes who can into cities there is good reason why everybody hates them. Not nearly as much as they hate themselves though because man do they fucking hate each other.

If the beastmen by some miracle ever get unified by setting aside their hatred for each other and stop exploiting themselves long enough to actually work together(willingly) they would be a terrible force to be reckoned with. The closest that has ever come was the super hordes but they were always divided deeply but even so the taste of crude beastmen unification scared everybody shit less. Even beastmen hate super hordes(mostly due to getting their shit wrecked or being unable to exploit it to their own advantage properly while having to hold themselves back from all those people they fucking hate not to mention having to work with) while at the same time being deeply jealous of its power.

Its doubtful they'll ever unify however as they hate each other and distrust one another far too much for that ever to happen. Doesn't stop certain beastmen from trying which makes a mess or creates a super horde if lucky.

You guys are all missing the real questions here.

Is eating beastmen cannibalism?

not if you're an elf

Only if you eat the human looking parts

Sounds really interesting user, are any specific species smarter, dumber or stronger than others? Or enslaved?
Or have they achieved a kind of hateful equality in your setting?

Depends on the moral code of each race and character.
Are they considered sentient and/or sapient? Then yes,it is. They aren't considered any of those two? Then not,but it's still weird as fuck, like eating a baboon or a rhesus.

>WHFB Beastmen of Chaos
Ramshackle mess of horribly mutated humans, mutatedly horrid livestock and various stages inbetween of various backgrounds, such as being genuinely born as beastmen to being outcast mutants snatched up by a warherd. They consider themselves the epitome of chaos because they don't conquer or build a civilisation, unlike the warriors of chaos who're all basically norse petty feudal lords just in it for the cash and the tits. They move around in vaguely associated tribal families and fight against themselves, even more horrid monsters and chaos creatures that hide in the deep woods where they live and occasionally raid the Empire, Bretonnia and the Wood Elves. They're technically orks, to be honest, but with goats instead of fungi.

>WH40K's Beastmen
Considered abhuman due to near 20'000 years of isolated evolution, arguably accelerated by active genesplicing of the original human settlers on those worlds. When reintroduced to the Imperium they're conscripted to the Guard and used as most expendable of the whole bunch due to the sin of being mutants. They fucking love the Emperor most of the time.

>General fantasy Beastmen
Range from poorly written furry-fapbait to actually alien but also intriguing "awakened" animalpeople. TES Khajiit and Argonians are the best example of popular brands of such instances where they put the "beast" into "beastmen". DnD shifters probably come into this somewhere, as well, although they're more like Sabretooth from the X-Men.

Don't play beastmen if you haven't yet acknowledged that humans, too, are just beasts at their core, as well, and can empathise with a savage side that just wants to survive and is willing to kill what it eats and eat what it kills and doesn't fuck around with fancy flourishes and uses only icecold precision.

Lots of shouting and growling encouraged.

In addendum: i can't fucking wait for Beastmen to be added in Total Warhammer. Playing orks right now as substitute but god damnit I JUST WANNA BE GOR.

Rolled 2 (1d6)

1. The centaurs produce the most potent alcohol in creation. It induces a divine drunkenness. Nothing is impossible under its influence.

2. The sea takes her lovers, and they are not unchanged by her. Mermen - but not half-fish, half-man. An octopus for a head. A finned tail and shark mouths for hands. Coral spirals extrude from the skin.

3. The chimeric ones. Three animals, always and only, are shown in their bodies. The three-headed ones are as gods to them and their breath carries fire, poison, confusion.

4. The maiden goes to the unicorn and attends to him. She brushes his mane, feeds him, he drinks water from the cup of her hands. Over time she is becomes doe-eyed, her limbs shrivel, her hair grows wild, puffs out and feathers. You find flocks of these bird-women in the forest, most half-changed, the oldest picking crumbs from his teeth and hair.

5. The horns of the beastmen grow as long as they are in contact with the mother earth, even beyond death. The great forests of horn are the graveyards of these clans.

6. It's a thing only the hunter can understand. At the moment of the kill, eyes locked, the man feels closer to the beast than his companions. The spirit of a stag, a wolf, a bear - it can leap into a hunter through his eyes, and consume his human soul.

Lotta loyalty for mutant scum.

I say we let them throw parties, and do all the cooking.

Better question, do bullywugs?

Don't think so,just evolved fish.

Well,I'd say yes. Don't see anything wrong with them.