Warhammer 40k General

Metal Boxes Plastic Sprues edition

>Rules databases
mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q

Other urls found in this thread:

strawpoll.me/10317184
fastcodesign.com/3058058/the-harvard-vault-that-protects-the-worlds-rarest-colors
dakkadakka.com/dakkaforum/posts/list/691960.page
twitter.com/NSFWRedditImage

...

>The conversion potential

Do Ork Nobz need to be on 25mm bases or can i put them on 32mm ones so they actually fit on the godamn base?

Don't as me man, I'm still trying to figure out what to do about my Ta'unar. I may end up using two Large Oval bases instead.

(from last thread)
>why are nobz meh? overcosted compared to boyz?
I've done a bone of statistical analysis on Nobz and come to the following conclusions about them.

They have the same assault potential as Chaos Chosen, and the same price per model

Both Chosen and Nobz have the same survivability against most weapons, though Nobz fare better against grav (why would you shoot grav at a nob?)

Both have access to way overpriced melee weapons.

Chosen have better flexibility, and better shooting potential (bolter AND close combat weapon, not OR, also they have BS4 vs BS2)

Chosen have better ranged weapon options.

Chosen are Ld9 instead of Ld7

So what are nobz for?

>Kombiscorcha spam
Burna boys do it better

>Kombirokkit Spam
Tankbustas do it better

>Kombishoota?
Flash Gitz do it better

>Melee glass cannon?
Waaay overcosted, but this is really their strongest area

>Budget bully unit?
Small squads of mobs with no real upgrades seem fun actually, but what do they do aside from tie up 60 points?

they look good on 32mm, and nobody will give you crap for it

Well, I'm starting anew.

I looked at my armies and realized I've got so much shit on my plate with this hobby that it's actually causing me stress. I'm too impatient. I'm too afraid of not painting well so I put it off and put it off and end up ruining models in my haste. My paint jobs are sloppy and too thick, my assemblies are rushed and filled with excess glue, mold lines and awkward poses and my brushes are all trashy and worthless.

So I feel like I'm going to start anew. Maybe I'll strip the paint from my old stuff if I can, but they've just grown to be too much. I have hundreds of the damn things and they're in various states of painting and repair. I don't even know where to begin with it anymore.

I have standards that are too high and I rush too quickly without planning and thinking, and I mess stuff up.

Sorry for the longwinded blog post but looking at my painting station and various shelves caused me to feel a little nauseous and almost caused me to just throw them all away.

I think it's time to do a little more research and practice. Start with one thing at a time and don't get more until that model/squad is painted and finished.

Or maybe I'll just take a break. This shouldn't be causing me so much stress. It's supposed to be enjoyable.

The only thing that matters is they have a base that is at least as big as the one they came with.

Putting nobz, sergeants, characters, whatever on a slightly larger base for looks won't see any complaints. Within reason, at least.

You don't know the meaning of stress. Look at my backlog.

stripping paint is easy

Isopropyl alcohol and an old toothbrush will remove acryllics in just 5 minutes. I've found it will not remove most primers, but it removed GW Corax White easily. You can get it an any grocery store near the medical supplies.

Need to strip more stubborn paint? Get a 20 dollar sonic jewelry cleaner and a 5 dollar gallon jug of simple green off amazon. 30 minutes in the cleaner with the green will remove nearly anything that can be removed.

Also thin your paints with water, and watch a few of Duncan's videos.

I believe in you user; just get started doing it and you will feel much better.

My backlog:
20 marines
25 cultists
6 bikes
3 terminators
3 oblits (conversion in progreess)
chaos lord on bike
inquisitor
terminator chaplain
3 helbrutes (conversion in progreess)
defiler (very low priority)
land raider (very low priority)

If you have two containers, and each one gets archeotech ammunition, do models within 6in of both get +2S?

oh i posted this last thread anyone wanna put their vote in
just indecisive about which army to get into 40k with

strawpoll.me/10317184

My backlog? Oh man.

>Over 200 Dark Eldar
>Over 200 Dark Elves
>60+ Eldar
>40 Eldar Corsairs
>20 Harlequins
>100+ High Elves
>Hundreds of Skaven
>Several unassembled boxes of all factions above
>All in various painted stages.

Some are acceptable, others aren't. But at this point they're in such different states of being that I don't know what I'm going to do. I'll try stripping the paint off some of them but honestly I want to start another army fresh. Maybe the same one as before. Maybe one I've never done before.

In any case I'm going to put actual planning and practice into it rather than rush and regret. One at a time. Read, watch videos, water down, trial and error and get proper equipment. I can do it. i just need to get on the right path. I've done a halfassed job for too long and I'm sorely regretting it now.

why do you feel rushed to finish models if you want them to look good? the fun part of painting is that it's a creative process, it's not really about the end result although a good looking model is nice

read up on the different armies and look at the models

one will sing to you

Guys, I found out where Citadel sources their paint pigments
fastcodesign.com/3058058/the-harvard-vault-that-protects-the-worlds-rarest-colors

My group might have to buy a bunch of these just for the terrain...

It has storm bolters and is BS -

Well crafted rules still elude them

Do test minis. Paint a bunch of single minis until you have a color scheme you're happy with.

Then paint several in that scheme but look for ways to simplify the process.

Once you've got a method you're happy you can replicate then start working on squads.

1 model nearby can opt to use the metal boxes stormbolters in lieu of its standard gun. SO 4 bolter shots at 24 inches or 1 bolter shot at 24 inches. pretty forgettable, but neat.

For Firewarrios in a Devilfish, is it better Carbines or Rifles?

Any army can take it. It might be neat for Fire Warrior Breachers. Gives them a 24" shooting option that can benefit from markerlights. And if you manage to get Archeotech Ammunition, both the storm bolters and the pulse blasters get a boost to strength.

Generally rifles are the better option, unless you're getting close enough where you'll want pinning to prevent a charge. At that point though, you're probably better off with Breachers.

Carbines are stuck in a weird middle-ground right now.

It'd be easier to just buy a Gun drone. Breachers also probably aren't going to get close enough to the enemy to get a S 7 pulse blaster while also being close enough for the bonus from the crate.

Tell me about your meta Veeky Forums, the players, the atmosphere. Where do you fit in?

To much randomization for my taste to want to take for 40pts. For that cost I could just slap abunch of cheap upgrades across the whole army of a carapace weapon for a knight that would be more useful. otherwise you do have a point, I just wouldn't put money on that happening often.

I'm the only guard player currently, for some reason they just don't know how to deal with a lot of artillery. I either stomp early with the wyverns or they destroy me in close combat. It's mostly Tau, Chaos and Eldar. I haven't seen a single Necron player.

SM (Me), CSM, Tau, Tyranids.

>I've been tabled by both Tyranids and CSM

Mostly learning at 500-600 points. Might have enough models for a 1250 tournament, but still need to slap paint jobs on most things outside the 500 point range.

it all happens in the garage of my best friend

there are three KDK players
two nids players
a tau player
an ork player
and me, a grey knights player

there doesnt seem to be a major meta but the three KDK players are the worst because they always demand that i, the one who owns the most models, 3v1 them

Is there a good summary anywhere of how each faction plays? Not in terms of power, just how they play strategically (i.e. glass cannons, defensive, etc)

Just visited my flgs' 40k gaming night today for the first time.

There's a Chaos/KDK/Tyranid player, an Ork/SM player, another SM player, a Dark Angels player, a Tyranid player, an Eldar player, a Guard player, and a Grey Knight player. There may be others, but they might not have been there.

Overall it's verrry casual. No armies are fully painted (mine will be) and there's a lot of loose interpretations of the rules. Lots of young players. No one seems like an asshat though, so there's that.

I play Grey Knights and have my first game against the guard player at 825 points next week.

Also here's the list for my first game I plan on bringing. Is it okay for a casual game?

GK Nemesis Strike Force: 825 points

HQ:
Librarian, stormbolter - 115

Elites:
5 Purifiers, 2 psycannons - 155

Troops:
5 Terminators, 1 falchion, 1 hammer, 1 psycannon - 199

Fast Attack:
5 Interceptors - 130

Heavy Support:
Dreadknight, 1 psycannon, 1 heavy flamer, greatsword, teleporter - 225

I don't play GK, so I'm assuming the units with unlisted wargear are all taking swords and stormbolters?

yeah. swords and stormbolters are generally default on all infantry stuff in the codex.

Is spamming Comdemnor Boltguns against Deathstar lists viable?
Of course, assuming they don't have invisibility.

good to know

i made a purifier squad a while back and gave the sergeant type guy a halberd because it looked cool as fuck, wasn't sure what the default was though

Tournament just ended.
It was won by an Eldar, no surprises there, but here people didn't even try to beat him.

I'm a fluffy CSM and I'm on the top half of the chart.

People here are mostly old players and don't like to keep their army upgraded, nor really bother with new rules and supplements.

I like it in here. People play fair.

Thoughts on Blight Drones from FW? Thinking of getting 3 for my plague army but im not sure how they do in game.

Not OP, not bad. They are decentish. Only problem for them is that Skies of Death isnt a optional supplement (wtf GW? Stop sucking) and all FW flyers currently lack SoD-stats.

fuck. I mainly play against space marines, Tau, Orks (green tide) and grey knights. Are they at least decent against them or not worth the $£$£$

I'm in Morley, I'll happily teach you

are you the guy that bought a purifier box drunk?

fucking...
yeah, i forgot i even posted about that desu

and I'm surprised that I even remembered it.

Well if you got bro playgroup then you can houserule the rules for them. They are clearly slow as fuck so pursuit1 (Valkyries have pursuit1 too) and probably decently maneuvering abilities so agility 3 (Heldrakes have 4 but since its house-rules, lets stick to a bit less powerful rules than more). And since its not exactly Fighter nor Bomber, its Attack Craft.

There! Enjoy!

ty user. well appreciate m9

Considering a Nurgle + Slaanesh army with an STD theme.

Chlamydia Rot Fly Swarm, Gonorrhoea Nurglings, Herpes Daemonettes, Daemon Prince of Syphilis, etc...

Too much?

it actually got me thinking about starting grey knights, they seem a lot more interesting than my marines and i imagine my nid playing friend would have less to complain about.

Friends play Eldar, Tau, and Necrons.
I play CSM.
We all play casual and are the same skill level roughly but ill always be bottom because of tiers.
FML

Is there a good explanation of the gameplay differences between the SM chapters with their own codex? I've got 600 points worth of Dark Angels but I know nothing of how they're unique in play.

sounds cool. Just don't give them cooties. cause cooties are nasty user xD

Well they don't have the diversity, customization, or power lists that regular marines can aspire too, and it's difficult to create a bunch of 'your dudes' with them, but I like the models more than regular marines and I'm a sucker for swords.

barely different enough to matter, the only reason they have separate codices anyways is just because of GW jewery. barely anything unique to them at all

i like the weapons as well and i was really digging the idea of an entire squad of the fast attack guys with two falchions even if just for the looks i know my friend will give me

In the end is pretty easyish to make up rules for FW flyers if you know their lore and use SoD stats as baseline. For instance, Hellblade is fighter craft with breakneck speeds and good maneuverability. So it would have Purtsuit 5, Agility 4 and Fighter.

>skies of death

do you mean death from the skies

Is the Dark Angels expansion worth getting for trying to build up a semi-competitive army? The price is cheap for what you get, but are the units worth it if I already have the 600 points from Dark Vengeance?

So, Forge World is doing a 'last chance to buy' sale. What does this mean? Is GW removing old shit and planning to reboot them or what? Or are they just poor sellers and want them gone?

>It's pretty easy to make shit up, for example my fighter obviously has the pursuit and agility of an eldar vehicle

Yes it is an optional supplement. It says in the book that both parties have to agree to use it.

Don't want it? Don't use it. Want to use it? Then ask.

Or you wait for official rules instead of basing stuff on fluff text.

Xenos/Heretic players. Almost no one plays Imperium.

Sounds like I need to have a visit.

I too have Hellblades.

By lore, I agree with Pursuit 5. Those things are suppose to be some of the faster craft ever made by mankind.
But agility? No.
1 or 2 at most.

The lists tend to be relatively friendly-looking, lots of subpar options taken because people like the models, not much tau/eldar at all, all that good stuff. And yet the actual play is strangely aggressive and competitive, like it's not uncommon to see people just giving their defeated opponent the middle finger rather than shaking hands. It's really weird.

more like gay knights am i right lmfao

>Yes it is an optional supplement. It says in the book that both parties have to agree to use it.
Not that fag, but that's not what it says. It says that if both want to dogfight, there's a dogfight, and if both players don't, there isn't, with a roll-off to resolve differences.

That is the only "optional" part of this rules expansion. Everything, including the "optional" portion of the dogfight phase, acts as BRB errata, with the new datasheets replacing the codex datasheets.

Obviously, it is as optional as deciding to play 7th over 6th or to play 40k over fantasy, but otherwise it *technically* isn't optional under the most current rules set.

im bottom of the pack. I play fluffy mono nurgle and just spam units that look the coolest. I've ordered some minotaurs shoulderpads and the chapter master and im going to make a minotaurs army just to fuck with all the space marine players in my FLGS (they are all WAAC dicks).

But user, they arent made by mankind but daemonsmiths.

But the agility is indeed debatable. And in the end I would give my opponent the luxury of choosing the values.

from what i know are IG shooty Orks with better saves

>Yes it is an optional supplement. It says in the book that both parties have to agree to use it.

>Burning Skies provides updated rules for Flyers in games of Warhammer 40,000. These expand upon those from the rulebook, allowing you to use special Attack Patterns, to take part in vicious dogfights, to field ace pilots, and to fight thrilling Air War missions. This first section of the Burning Skies rules presents the expanded rules for Flyers, which replace those from Warhammer 40,000: The Rules.

no, IG generally rely on their dedicated big guns to do the heavy lifting, while the little guys keep the enemy busy, or do specialist jobs.

oh okay

Are AdMech a "real" army? They're so barebones compared to everyone else

They're meant to be used together with skittarii.

That's what I meant, even when you put both Cult and Skitarii together they're like really shitty and thin. No flyers, transpo, literally one named character, etc.

They're pretty new so it's not too surprising

Not yet. They are meant to be a complementary army, but the experiment failed. I expect them to be fused with Skitarii.

It's optional just like Forge World units are optional. If one opponent doesn't like it, it won't be played.

It isn't a compulsory rulebook, only 40k: The Rules + Codex are compulsory. As in, you need it to actually play the game.

I know that, but just like shit loads of things are 'optional' if one party doesn't want to use it, these are the same. Don't want it? Then just use the stuff before. It's pretty simple. The only reason you'd want to use it is if you like the idea of there being a fundamental difference between Ground Attack Aircraft and Interceptors/Air Superiority.

That just means that you can't pick and choose from both sets of flyer rules.

What do the tournament organizers say about it?

At this point GW wants you to think of the whole Imperium as one army. So going forward I expect that most new armies are going to be like that.

Taking Inquisition or Stormtroopers will get you what you lack for cheap.

>It's optional just like Forge World units are optional.
FW is not optional. You can bring it whenever you want.

Don't confuse official with vanilla

>implying we're getting new armies any time soon
lul they can barely even balance and update what we have NOW, how much more when they add new shit? admech and harleys were a mistake

>Imperium as one army

Space Marines should have been Elite options for the Imperium of Man army, with guardsmen as the troop choices, AdMech as support, etc.

They're about a year old.

>no X Y or Z

That's because Imperial Armour 14 is adding the 30k Ad Mech units to 40k.

Just out of curiosity, did you really expect GW to invest into those armies so much that they'd have the range of Space Marines or Eldar on day 1? Just want to understand your thought process.

Harleys are barely even a new 'army', they're just a supplement like shitquisition except for Eldar

On that note, any chance of seeing Custodes or Sisters of Silence ported over to 40k rules any time soon after the latest 30k book comes out?

It says it's 'official' (even with quotation marks) but it says in every single IA that you should ask if your opponent is happy with it or not. If they're not, you either don't play or you put it away.

Therefore, it's optional, as I can just go "nah".

dakkadakka.com/dakkaforum/posts/list/691960.page

Those are some good looking fake plastic sisters.

Custodes? Unlikely. Since they're suppose to be defensive only. SoS? According to the totally infallible might of Black Library, they don't exist in 40k.

>should have been
why?

Neat. I can add them to Raging Heroes range and that guy who makes cheesecake SoB.

Trust me, whether we like it or not the spread of minicodexes will continue. It lets them make $50 for each part of an army.

It's best to make sure you're happy because you might not have known that forgeworld existed. But you did, and you're just being a bitch.

Otherwise, no shit, /every/ game is optional.

Because Space Marines being a full on army is dumb and it would be more interesting if they were a rare sight on the table.

How exactly is one of the most asked for armies (Ad Mech) a mistake?

My point is, friend. If I bring a FW model, the chances are somebody will go "fuck off I don't want to play with Forge World cheese". Yes, we all know that it's worse in 'regular' 40k, but it doesn't stop people being bitches and telling me 'no'. If they're not happy with it, it won't happen. So I put it away or I don't play.

>Space Marines being a full on army is dumb
space marines being a full on army is why 40k exists in the first place

>They're all heretics, Jenny

>Russian
>vomit.jpg

>That's strange, usually it's the gun than talks to me...