We are going to make the Emperor and the Imperium proud by creation a new scion company!
1d4chan.org
>Company Type d10
We are going to make the Emperor and the Imperium proud by creation a new scion company!
1d4chan.org
>Company Type d10
Rolled 5 (1d10)
Grenadiers: Elite troops taken from veterans of a planet's existing regiments.
Grenadiers, neat!
>Training World predominant terrain d100
might drawfag for this if the rolls are neat enough
Rolled 91 (1d100)
Always appreciated user!
Agriworld
Ok, that was a "unique" roll, anyways moving on!
>Specialization d10
Rolled 7 (1d10)
Here we go!
Foot Troops
Ok so we got elite guardsmen that train by foot on an agriworld.
>Next roll: Special Tactics (d100)
Rolled 49 (1d100)
Shock Troopers
Ok, this might work since they are foot troops
>Special Equipment (d100)
Rolled 32 (1d100)
Exotic Animal Companion
Ok, this could be fun to fluff out later on
>Company Leadership d10
Rolled 6 (1d10)
Both Commissar and Tempestor Prime/Main Officer
>Company size d10
Rolled 10 (1d10)
almost wanna reroll that
Massive 800-1000
Either we haven't suffered any losses or we are just so good that new recruits don't die
>Company renown d10
Now how famous are we
Rolled 7 (1d10)
Well Known, I can lvie with that
>Company demeanor (1d100)
dice+1d100
Rolled 40 (1d100)
Well known because of our size, if nothing else
Quick-Witted (They think faster than they can shoot.)
>Company Friends (d100)
...
Rolled 74 (1d100)
Let's try it once more
Imperial Guard (of a specific world)
Maybe it can be the regiment we take our scions from?
>Company Enemies (d100)
Rolled 9 (1d100)
Seems reasonable
Orks
Ok, that was the entire table, now let's give these guys some life!
>Orks
Seems fair enough.