Lego Quest Presents

There is a legend of a man... wrongly convicted and sentenced to death for a crime he did not commit.

However, the man hoped to prove his innocence, and so he escaped, taking with him his ancient family sword and red pants.

He wanders the world, pursued by those who seek to claim the bounty on his life.

The Man with the Red Pants.

"The man with the dragon helmet-"

"Yes?"

"You said he was the real killer. Who did he kill?"

"I... don't like to talk about it."

Ninjas? Yeah, it's totally going to be fucking ninjas.

"I didn't mean to be rude."

"No, I'm being rude. Forgive me, Miku. I've been alone for a long time. That man... He was a general in the army. He... killed a lot of people. People who didn't deserve to die."

"And they blamed you?"

"I was - wait."

"Uh?"

"It looks like we're not the only ones on this road."

[plodding drum sfx]

"Ah, what's this? Say, I know who you are! Ah, you're the man with the red pants, aren't you? I bet I could make a lot of money collecting the bounty on you, couldn't I?"

[katana unsheathing noise]

"You're welcome to try, but I warn you - I'm pretty good with a sword."

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!

Jesus, that was a clusterfuck! First I misspelled Miku's name, then I skipped an image and combined two posts. Thanks for bearing with me.

Rolled 5 (1d12)

Try to cut his hat, lamp and disarm him

Rolled 4 (1d12)

Make 'light' work of him.

Windcutter his hat in half if he goes for it.

If he doesn't, just walk past him.

Rolled 1 (1d12)

Forgot the roll.

>rolls a 1
Well, apparently, I shouldn't have bothered.

Rolled 7 (1d12)

Resolve this peacefully. Why not just ask what he wants anyway?

"Allow me to demonstrate on your lamp. Hya!"

KLAAANG

"Wha-?"

"Ah! Trying to break my lamp?"

KLOOONG

"Aaaugh!"

Let me show you my kung-fu!

GLORIOUS SPACESHIP WING!

"Ah, down you go!"

"Whauh-!"

"Ah, I can't see what the fuss is all about!"

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!

Rolled 6 (1d12)

Cut of Thousand Cherry Blossoms

Rolled 8 (1d12)

"These pants were white once, you fool. How dare you treat me with such dishonor!"

Let's try and kick him.

Rolled 11 (1d12)

ONE THOUSAND YEARS OF HUMILIATION!

"Very well... you've forced my hand, old man-"

[breeze picks up]

"-now you'll find out what I'm holding."

[leaves rustling]

[silence]

"Cut of Thousand Cherry Blossoms!"

"Ah, not quite enough!"

THWARK

"Aaaung!"

*Gong sounds*

*TING TING*

YooooOOOOOOOOOOOOOOOOOOOOOOOOOO

This is some Friar Tuck shit right here.

"Ah, care to try again?"

[katana unsheathing noise]

"I'm not letting you collect the bounty on me."

"Ah, who would blame you?"

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!

Rolled 8 (1d12)

Ask him for training so that you can defeat him later.

Bow down to the old man with the lamp...for now.

Rolled 9 (1d12)

Leap forward, grab that perfect little handhold toward the top of his lamp stick, spin around and ring his gong-hat with a powerful kick.

Rolled 6 (1d12)

Forgot roll

[katana sheathing noise]

"It seems as though I won't be able to defeat you..."

"Ah, in truth, I didn't mean to collect the bounty on you anyway!"

"You-"

"Ah, at least, not until you tried to break my lamp!"

"Your technique is unassailable! Please, I beg you, join us and teach me your skills! My cause is just!"

"Ah, what's this? You want me to be your teacher?"

"Ah, then I suppose I will be your teacher! My name is Togo, but you may call me Master Togo!"

Man, that's an evil smile.

"Then I'll call you Master Togo... for now. This is Miku. She is... a friend."

"Do you live around here?"

"Ah, no, I live far from here. I was on my way to Kyomomo, but I was taking the long way around to avoid Gora Pass. Ah, there are some very rough people there!"

"We're also going to Kyomomo!"

"Ah, perhaps we should still take the long way around, but perhaps now that you're here, they will be more interested in you than me!"

What will you do?

>Head for Gora Pass
>Take the long way around
>Make camp here and see if conditions improve

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!

Rolled 1 (1d12)

Long way, let's get a training montage going as we travel.

Go to Gora Pass, so that Master Togo may teach us how to deal with bandits.

Rolled 6 (1d12)

>Take the long way around

Rolled 9 (1d12)

Damnit, not again!

Long way round

Rolled 8 (1d12)

Let's take the long way around.

"Ah, perhaps we should... I mean, perhaps we should take the long way. I'd rather avoid confrontation if I can help it."

"Ah, then it's settled! Maybe now I'll have some good conversation!"

lets go then

[frogs croaking]

"Uff!"

"Ah, too slow!"

[stream burbling]

"Augh-!"

"Ah, still too slow!"

"Ah, what is the first rule of my technique?"

"I don't know, Master Togo..."

"Ah, be sure to always watch your step!"

"Wha-? Aaaaah-oof!"

OP, I have to ask, how the hell are you taking a photo of a Lego in mid air without any blurriness?

Maybe he's held by a wire and he shopped it out before posting.

Thank you, I'll be shutting up now.

Look at the shadow behind red pants' foot. He uses a long stick at an angle that just covers the stick behind the floating object.

It's a LegoQuest classic

Togo da best.

"Ah, don't feel bad! After all..."

"...ah, I've had a lot more practice!"

"Ah, I hate this place... perhaps we should have gone to Gora Pass instead!"

"The great Master Togo, afraid of a forest?"

"Ah, this is no ordinary forest!"

"Ah, they say that many years ago, a woman who was the most skilled dart-thrower in the land was murdered by her husband in this forest as they were traveling to an appointed audience with the emperor! Ah, since then, they say her ghost haunts this place, vengeful of those who may pass through it!"

"That's ridiculous! There's no such thing as-"

"Wait."

...

[rapid katana unsheathing noise]

"Hya!"

KLING

"A dart..."

"Ah, we should have gone to Goro Pass!"

"It can't be-"

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!

Rolled 12 (1d12)

Slice the next several darts from the air!

Training montage showing its results!

Best thread.

Even Rocky had a montage.

>filename

Always a champ, LQ.

[flitting noise]

"Hya!"

KRSHING!

"Aaah!"

WSH

"Ha!"

KLING!

WSH

"H-YA!"

KLINDK!

SHHHHING!

"Hya!"

KLINGK

[cape flapping in breeze]

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!

Rolled 8 (1d12)

Reveal that the ghost was REALLY [gasp] Old Man Brickster?!

Rolled 1 (1d12)

Catch the next thrown dart and trow it back the way it came.

Rolled 5 (1d12)

Ask m'lady if she's okay.

And tip our rice hat at her. And try to find out where the darts were coming from.

>rolled another 1
WELP

Rolled 11 (1d12)

You notice a dart flying towards Miku and throw yourself in front of it since there isn't enough time for her to dodge.

"I don't hear anything-"

"Wait."

"What-"

"I think... our dead woman... is..."

"...still alive! Hya!"

THRUNK

"Wha-?"

"H-aaah!"

Don't you have your own board?

[katana unsheathing noises]

"It looks like we've found our ghost."

"I knew ghosts weren't real!"

"Ah, then it was all a ruse!"

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!

Rolled 12 (1d12)

For her penance, she must also make the journey to Kyomomo.

Rolled 8 (1d12)

She's hot, roll to seduce.

"You're obviously not a ghost. Just who are you, and why did you attack us?"

"My name is Noh. I lived with my family and traveled with them all over the land."

"Traveled with them?"

"She was a famous dart thrower."

"Ah, so the legend is true! Or at least, part of it!"

"So your mother-"

"-was killed in this forest. My father tried to kill me too. I was just a small child at the time. Since then, I have lived off of what I can take from others who pass through this place."

"Then Noh, I will make you an offer. We are traveling to Kyomomo, and someone like you might be useful. You can either accompany us there, or join your mother."

"In that case, what choice do I have?"

"There is always a choice."