For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War. Not the wargame. Not Chapter Master. Or Space Hulk.
40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core. 40krpgtools.com/
40k RPG Combined Armory (v6.45.160417), containing every piece of gear in all five lines. Now containing some of the DH2 content up to the first supplement. mediafire.com/folder/i3akv9qx9q05z
I just had the best idea for a game of Dark Heresy.
An Ordo Hereticus game based upon the Three Musketeers.
Luis Fisher
So my friends and I have finally decided to run a game of Dark Heresy v2, and I'm going to be building a forgeworld tech priest sage, any tips for what traits/upgrades/skills to buy?
Gavin Cox
Playing in Rogue Trader as an Astropath, want to see if this idea holds water. Mind Probe allows one to root around in people's head space, and has a clause to do so without the target knowing of it, at penalty. My plan is to disguise myself as an Administratum drone that records transcriptions of the Rogue Traders meetings, and root around in their head and pipe intel to the Rogue Trader via Mind Link, or hold onto it with Total Recall. I can cast Fettered at PR minus 1 due to having Telepathy Mastery already since this considers I am sustaining Mind Link, and I'll try to disguise my Invocation roll as a prayer to bring good fortune upon the events, hoping to the general ignorance of psyker nonsense in the Imperium.
The main weak point I see is Mind Probe doesn't strictly say one is free to act as the power effectively loads over 5 rounds. After that it comes down to my ruse not being seen through, antipsyker measures that my target has in place, or seeing stuff in their memories that might trigger Fear or corruption. Anything I might be missing? While I can't generate Phenomena already since I'm Fettered, successful Invocation still gives me another +10, and more bonuses are always good.
Noah Mitchell
Infused knowledge and an advancement or two in Int.
Carter Walker
Details on your idea? I remind you that d'Artagnan ends in the employ of the cardinal (RIchelieu would certainly be a mild radical, btw).
just put basilisks instead of the giant stakes in that pic, and you have a nice inquisitor shelling heretics.
An oversized revolver or pepperbox shooting hot-shot powerpacks would be cool. Some sort of laser Pfeifer-Zeliska or Colt Elephant.
I might be biased, though, I had a character with a twin-linked duelling pistol in lieu of a sawn-off laser shotgun.
I see it as: You can make them deaf/blind/... and so on (and then they realize it but can't act because of sensory deprivation) Or you can make youself a blindspot, and then they don't realise it. I would make it so you can also hide the rest of the party, with a -10 penalty to the WP test for each person you're trying to hide besides yourself.
Michael Gutierrez
What Bionics/Cybernetics from any of the source books could be used to make a Ordo Reductor member?
Ian Rodriguez
Lots of homebrew, to be honest. But I'd check the NPC stats for a Ordo Reductor Myrmidon in the Lathe Worlds book for DH1 to get an idea of how FFG thought they should be statted.And it should be noted they are pre FW's HH Ordo Reductor Myrmidons.
Justin Murphy
bionics. lots of bionics
Parker Anderson
Got a question for lore buffs. In one of the DH2e books (too tired to recall which right now) is listed a specific Feudal World with an optional alternate homeworld bonus. The world is called Hrax, and it describes some cultural stuff afterwards. I wanted to ask if you were to pick one or more Earth cultures to be analogous to the cultures on Hrax to base your upbringing off of, which would you pick?
Personally I've been kinda fiddling a bit with mixing the Celtic cultures with some Persian for some reason, and throwing a bit of generic post-apoc/steampunk attitude towards technology in general. (eg salvage, repair, recycle, reconfigure, reuse anything found that isn't total shit and scrap metal what isn't usable anymore)
Pic very vaguely related, found it a while back and thought it was kinda cool looking and somewhat connected to a Feudal Worlder. Sorta.
Jack Kelly
They seem fairly North African or Middle Eastern to me. >Desert planet >Focus on fortresses as tribal centers >Constant focus on your weaponry >Turbulent relationship with foreign clergy.
Thomas Hughes
Rad furnace, rad weaponry, and phosphex/siege gear for reductor folks is in the OP.
>las revolvers is taking things too far It's still kind of fun. Although, I did remember who made that regiment and it clicked together.
Dylan Cox
>My plan is to disguise myself as an Administratum drone that records transcriptions of the Rogue Traders meetings
Having two gaping, burned out eyesockets may make this task a little difficult
Jace Hughes
K, so I was talking to my two Inquisitors and they wanna go to a quarantine world infested by a xenos race that feeds off of the warp and warp sensitives like a daemon vampire.
Any ideas or inspiration for either the world or problematic race?
Nathan Roberts
40k LITERALLY has warp vampires. Check them out on lexicanum.
Charles Long
That's gay. Anything more original? or less gay?
Levi Gonzalez
I asked last thread but didn't get a response.
Should an RT party be allowed to use their acquisitions rolls on cybernetics for the entire party? As in taking the lower bonus for the 2-5 scale of a thing and get vitae supplements for everyone who wants one. Or should you only be allowed to acquisition roll for cybernetics for a single player character?
Also, are players allowed to use their acquisitions on things for other players? If the navigator has everything he wants can he use his test to help the Explorator get more robot parts?
Blake Fisher
If they can afford it and roleplay out how they plan to actually acquire five extremely rare implants, sure. Rogue Traders are richer than God, party wide bionics are fine. I wouldn't allow it as a starting Acquisition without a good reason, though. If they have a reason, sure, but if they want to say they start with several copies of a bionic system or a warehouse worth of lho stick cartons, I want some kind of explanation. That said, the player offering up "Um, my character won the grand prize in a subsector wide sweepstakes funded by Blastik Lho-Stix and is still trying to get rid of his lifetime supply of lho" was funny enough that I allowed it
Noah Wright
What's some interesting things a Torchbearer could bring back from a feral world? Like a starting acquisition considering it's their backstory before joining the crew
Asher Morgan
an important note from last thread:
more importantly, this talent only exists in Only War, in the hammer of the emperor book. no other system has it or an equivalent
Dylan Diaz
The Catamite Clouds of Sodomia 4 are probably not what you're looking for, then.
Nathaniel Cox
A Best-Craftsmanship torch.
Gavin Hughes
Reminds me of when I was looking at grenades for a BC character and noticed that for a starting acquisition you can get 1000 good craftsmanship frag grenades (or 10,000 hand-exploders if you go down to poor craftsmanship).
Ayden Ross
Can we talk about Warhammer Fantasy Roleplay in this thread or should I make another one for it?
Jonathan Rodriguez
WHFRP is its own thing, but we occasionally take ideas from it here.
Sebastian Morales
>Roll an Arch-Militant from a post-apocalyptic world >With starting Acquisitions, buy all the cheap stubbers and ammo you possibly can >Become the Bullet Farmer, insist on paying for everything with either lead or silver
Zachary Moore
What's that
Benjamin Cook
I dunno, but it sounds gay.
Nicholas Edwards
...
Christopher Thomas
I'm a little miffed that Warp and Chaos fluff just kneecaps any potential 'ghost stories' right away with "nuh uh daemons eat all the souls cause Chaos"
Nathaniel Rodriguez
Mordrak.
Thomas Brown
You can always ignore it.
I ignore like half of 40k's fluff when I run a game, and just keep the aesthetics.
Hell I did one campaign where Space Marines didn't even exist, they were just propaganda the Imperium made up to make its citizens feel safer/keep them in line.
Brody Young
There's a piece of lore somewhere that talks about loyal Imperial crewmen coming back as ghosts to man their stations in battle
Aaron Parker
I run ghosts as a non-Daemon warp manifestation, echoes born from intensely emotional deaths or mass death. It's ambiguous at best whether Geists actually are human souls or literally echoes, and it's kind of academic anyway. But I run fast and loose with Chaos/Warp fluff anyway.
Hunter Nguyen
This. Of all the 40KRP stuff, DH 1e is probably the closest it gets to the WFRP 2e ruleset from which it sprang.
Adam Adams
>But I run fast and loose with Chaos/Warp fluff anyway.
I think that should be standard. After all, the Warp does not follow logic
Colton Phillips
I like to use minor warp entities unconnected to Chaos, or at least the Big Four. Gods worshiped on some feral world like a grain god, or minor daemons that aren't from a codex.
Ryan Morgan
Yeah, everything linking back to the Big Four becomes really predictable after a while, and if the Warp should be anything, predictable is not it.
Josiah Hall
The problem is that if it's NOT linked to the Big 4, it doesn't feel like true 40k.
Nathan Young
Eldar gods were warp beings independent from them weren't they?
Lucas Ward
Have it be isolated, far away from the eye of terror and maelstrom.
Dylan Richardson
Forgive me if this is explained somewhere and I've simply forgotten it but.. is the Warp MADE of emotion or simply affected by it? If the former I can't imagine it existing before sentient creatures were there to feed it, if the latter I wonder what it was like before sentient creatures influenced it with their emotions. Just some oddball thoughts here.
Jaxon Wright
Basically it's both. Before life was common, the warp was placid, calm, and basically in stasis. Then the Necrontyr kicked off a millions-year-long war with the Old Ones and that negative emotion churned the Warp into a frenzy that it's yet to recover of. Speaking of, , the Enslavers don't link to the Big Four at all, and they're warp entities that feel 100% True 40k. Most important to that feel, IMO, is that the warp is presented as fundamentally hostile, along with the rest of the universe, and yet it's crucial to human existence.
Also, I have a recurring idea of adding in new dimensions and extradimensional aliens to 40k, sparked by "The Adeptus Mechanicus/Inquisition/whoever tries to rediscover ancient human FTL methods that did not depend on tossing the ship through Hell. Unfortunately, it turns out the Warp is actually one of the less dangerous, weird, and deadly dimensions out there. They really should not have tried to peel that particular onion". But that plot never seems to fit organically into my games, so I leave it alone for now.
Lincoln Gray
Could you explain to me what's going on in that pic? Is it a siege or something? The defense of a port? It looks extremely cool but I'm not familiar enough with the period to draw conclusions. Hey, don't knock Sodomia 4. That system is loyal as fuck. Yeah, I've never seen a statue of the Emperor so... naked, but their devotion is as pure as their hearts. Ghosts totally exist. Warp ghosts are a big thing. DH 1e has a device that summons them for interrogation purposes, and there are lots of stories of ghosts haunting ships. Eh, I for one thought the removal/reduction of the Lesser Gods was a huge mistake. I love the big 4, but having lots of squabbling little weird gods and their daemons is pretty fun. Organizing things too tightly to the big 4 detracts from it being, well...Chaos.
Ayden Reed
I wouldn't dare insult Sodomania 4. Their Imperial Guard regiments are experts at tunneling, flanking, and fortress-cracking. Surely you remember the enormous fissure they made in the wall of the Fortress Maximus Twinkicus, or their skillful infiltration of the City of Narrow Gates?
They're just... not for everyone.
Oliver Sullivan
So I finally broke down from lack of a decent character builder for DH2; so along with needing some practice with excel I am building one.
this is for DH2 only, since other stuff exists for the prior systems, and when this is fully done I'll be releasing it for Veeky Forums's use
posting a few images of the WIP, but since I haven't taken the time to "make it pretty" except for what I need to keep shit organized, I thought I'd ask for opinions on what should be included
5 images to post then I'll start answering stuff
(tripcode on so that I can verifiably answer questions/requests)
Nolan Jones
Selections work on dropdowns, goal for this going in was to require minimal manual entry
in cases where I could shorten or display full accuracy I chose accuracy to avoid confusion
Jonathan James
gear section is designed for manual entry in case of the rare event where a GM gives you "nice things"
Kayden Jackson
Talents and stuff got a bit messy with variable starting numbers depending on selections.
rumor has it there is a way to auto show/hide rows based on contents, but I haven't been able to figure it out
Jordan Taylor
Sheet currently Auto-calculates XP spent in all categories, but the cost tables are displayed for planning purposes
psychic powers and psy rating are handled by a different tab
Austin Taylor
Sheet does handle point-buy and roll stats, with everything beyond the roll or final point result handled.
Cameron Bailey
I'd recommend leaving at least 3 slots for the lore skills open due to how some things can come up like forbidden lore (GM's homebrew xeno for the campaign) or other such things.
Does it keep track of spent and unspent exp?
Ayden Evans
Good catch, I'll add a few custom slots to the lore and specialist skills sections
yes, it does track spent and unspent XP on the selections page (first image)
the first one shows it without the starting 1,000 xp, the others are full-display. I'd worried about that causing some confusion, but the reason for the split is some GMs like to refer to the old rank tables for cross-system compatibility
Alexander Evans
>Old rank tables for cross-system compatibility Can you explain how that works?
Chase Sanchez
I don't personally do it, but the old systems had rank tables of "if you have spent this much XP you are this rank"
several of the systems had sidebars for using them together, and used the ranks in each as a rough barometer for equivalency
personal opinion: the game systems work far better porting most rules and functionality to the DH2 ruleset (how unnaturals work, combat actions, etc) with the unfortunate casualty of psykers (DH2 casting is a bit riskier than other systems due to lack of fetter and FP test bonuses)
Elijah Thomas
So, for the corroded Falcion in Rites of Battle, does it really give you the same penalty as a lost relic when it breaks?
It has a ten percent chance of breaking per use, and it makes no sense, to me, if you had a good reason to bring it out and it got destroyed.
I'd understand the penalty happening if you brought it to a mission unworthy of it, but is it okay for me to argue that if its an emergency mission, and it is lost honorably in a fight, that I won't get the standard lost relic penalty?
Julian Lopez
it would be up to your GM.
generally the corroded falchion is designed for masochists, and if you can take it you should already be able to take items at least close in power without the nasty penalty
devastating isn't even that great, since tearing does the same thing to hordes, and toxic is kind of ok but has the issue of being a standard toughness test.
Parker Hernandez
for me its just odd about the lost relic rule, I'm fine with how it plays since its nice and fluffy, but it is just a ten percent chance of fucking over your character without much of a plot hook.
I am the GM
Jace Gray
the 40k systems contain a lot of weird items like that, which makes me think at least one of FFG's systems designers is a hardcore masochist (or sadist) for character failure.
Jose Martinez
Like plasma weapons?
Zachary Cox
I suppose it fits the grim darkness of the grim dark future
It makes sense for there being a lot of ways for someone to get fucked over, due to superstition and ill fortune.
The Corroded Falchion just never made sense, compared to that one plasma pistol that causes a fellowship drop because it might have killed loyalists where it has the possibility of some interesting things happening or at least being worth the tradeoff
Austin Parker
It's Richelieu besieging the protestant port of La Rochelle. After the Edict of Nantes that ended the Religion Wars in France, a number of places became protestant strongholds by law. Problem, there were still a lot of religious tensions, and England began funding the protestant rebellion in France (plus La Rochelle in particular was a big port, so making it revolt it would hurt the french navy in the Atlantic a lot). Louis XIII being a warmongering king but not liking sieges, he tasked cardinal Richelieu (the villain from the three musketeers), his chief minister, to take the city in a preemptive strike.
Richelieu came, saw, and noticed that the brits couldn't attack with ships if you removed the sea, so he built a seawall across the entire bay, put massive stakes in front so they wouldn't try to ram it with their ships, and then added forts everywhere on the coast and the surrounding islands. Finally, he went to besiege the city proper. Map in pic.
On the pic, he's observing the battle/taunting the english navy while everyone else is exchanging cannonballs. Notice he's still wearing his priestly garb under his armor. He was pretty badass for a priest, and an excellent statesman.
>the removal/reduction of the Lesser Gods was a huge mistake. I love the big 4, but having lots of squabbling little weird gods and their daemons is pretty fun. Organizing things too tightly to the big 4 detracts from it being, well...Chaos. agree 100%
The warp is supposedly infinite and doesn't follow our timeline, you could have entire empires of warp-xenos, a mirrored universe with evil twins of everyone, or an entire set of other chaotic gods.
If you want canon stuff, the AdMech tried to create Warp Fission engines (for unlimited energy). It ended with the Irradiation/Contagion of Ganymede (source: Ork and Squat Lords), so now related researchs are strictly forbidden.
Blake Thomas
Should note that this Cardinal Richelieu is who the Three Musketeers series uses as an antagonist.
Noah Bell
bump
Thomas Roberts
Indeed. The Siege of La Rochelle is even pictured in the book when they go for a picnic on the battlefield, it's next to the city walls.
Since we're speaking about litterature inspiration, Top Level has some interesting ideas for a Hivecity IMO.
Basically, housing is attributed by gladiatorial combat. The more fights you win, the higher in the spires you are. You have different schools (those who wrestle their enemies and crush them with a bear hug, those who use pneumatic hammers to enhance their punches, those that have glider wings and monomolecular blades running on their bodyglove to decapitate the opposition, and so on...) The spire contains the houses of the successful gladiators and numerous recreational areas. The upper hive contains the technicians and specialized workers, living in 6m2 apartments. The middle hive is made by the arena (entire levels in ruins). You roam the arena until you find someone higher level than you, and try to kill him to increase you level. The lower hive is made by manufactorias.
Nathaniel Ramirez
The underhive is filled to the brim with the manufactorias' mutants workers, the bums and the rest of makind's dregs; the upper hivers send tons of experimental drugs and mutated abominations (like a barnacle that hynotize its victims to lure them into its mouth, for those that have played Half-Life, and some sort of lobster-rats that dig though concrete) to prevent the underhivers from overflowing. Pseudo-Arbites are present but often «disappear» when they get too nosy. The only way to leave the underhive is to enter the arena and win, but it's pretty hopeless when you you're a malnourished hobo with pollution poisoning. Unless a crime boss uses his ressources to train you, or an exiled mad scientist experiments on you.
Ruling body is an assembly of those that managed to stay at the top of the gladiatorial ladder during two years before retiring. Roughtly a dozen people. An enormous machine spirit oversees production and maintenance for the whole hive.
Some plot points form the book: >Two bums steal a pleasure servitor and reconvert it as a gladiator, making it enter the arena in the hopes that they will manage to follow it in its new house. >One crime boss is trying to start a revolution by cutting off the heat pumps that provide energy to the whole hive. >A shaman steals the body of a gladiator, hoping to get at the top to kill the rulers.
Pretty well-written, despite being low-cost sci-fi, and it makes for pretty badass highborns.
Owen Walker
Because I have time, here we go. Told my GM I'd do starting rolls here so the entire group can see them, eliminate the BS. The character in question is DH2e, Garden World Exorcised Heirophant. I will roll up to 3 sets of attributes, discarding down the line if I do not like them. Moot and Emperor watch over me now, my fate lay in your hands.
Isaac Scott
>rolling for stats Eww.
More like they can't into balance. The Man-Portable Autocannon doing the same damage as a Leman Russ is a good example of that kind of issue.
Joseph Gray
Rolled 5, 7, 6, 3, 10, 4, 10, 2, 7 = 54 (9d10)
First set, in order, characteristic mods. + Fellowship, + Agility, – Toughness Your opinion is noted and discarded.
Well, at the end: WS 32 BS 36 S 29 T 32 Ag 28 Int 36 Per 36 Fel 37 WP 37 Inf 34 Haha, suck it, Alec, my rolls are baller as hell (this time)! Now, for everything else!
John Butler
Rolled 7 (1d10)
Fate +4
Wyatt Rivera
Rolled 4 (1d5)
Yea, 3 FP. Wounds, 7+
Aaron Sullivan
There no more powerful force to a gamer than his feelings.
Angel Sanders
Stats for Tintin and the Dupondt for Dark Heresy, from A young and promising Interrogator Ws Bs S T ag int per Wp fel 48 39 37 35 35 41 25 31 52 Movement: 3/6/9/18 Wounds: 16 Skills: Acrobatics (Ag), Awareness (Per), Common Lore (journalism) (Int), Interrogation (WP), Forbidden Lore (Underworld)(Int)+10,Scrutiny(Per)+10,Speak Language (French)(Int), Opperate(surface, air, void) Talents: Basic Weapon Training (SP), Disarm, Pistol Training ( SP), Takedown, Face in the crowd, unarmes specialist Armour: Flak coat and robes Weapon: autopistol Gear: stablight, poor quality manacles, writing kit, chrono.
A couple of Elite Arbitrator Ws Bs s t ag int per Wp fel 30 35 30 35 35 20 30 35 3 5 Movement: 3/6/9/18 Wounds: 14 Skills: Awareness(Per),scolasticLore(law)(Int), Literacy(Int),LeakSpanguage(french)(Int) Talents: WasicBeaponTraining(SP),TeleeWeaponMraining(Primitive),TistolPraining(SP) Armour: FlakJacket Weapons: Auotpistol, cane Gear: rigged wallet, Disguise kit(int)
Ws Bs s t ag int per Wp fel 30 35 30 35 35 20 30 35 3 5 Movement: 3/6/9/18 Wounds: 14 Skills: Awareness(Per),scolasticLore(law)(Int), Literacy(Int),SpeakLanguage(french)(Int) Talents: BasicWeaponTraining(SP),MeleeWeaponTraining(Primitive),PistolTraining(SP) Armour: FlakJacket Weapons: Auotpistol, cane Gear: rigged wallet, Disguise kit(int)
(also stealth bump)
Zachary Morgan
> not using a dedicated dice roller, along with the rest of your group
Caleb Evans
I had an idea for whenever I next have a group together for Dark Heresy, its not one that could really work in roll20.
I wanna set up my surround system to play a 17 hz tone on repeat for things like massive chaos incursions or Necrons waking up. Just to make my players feel like their characters would.
Juan Robinson
A needless contrivance. The GM just wants the rolls. Hell, he trusts us enough that I could have just rolled them at home and brought him the numbers, I'm doing this for parity's sake (also to bump the thread with actual game shit rather than needless conjecture since no one talks about the mechanics outside RT and OW). >Elite Arbitrators user, Arbites are highly skilled, usually Schola graduates. You have some rank 2 bumblefuck desk jockeys. At least look at the DH1e Arbitrator entry, they blow your mooks out of the water, much less compare to actual Arbites as they are in the novels like Fischig and Calpurnia..
Carter Brown
That's the joke. You don't know the aforementioned comic?
Evan Carter
>also to bump the thread with actual game shit Throw in some pictures, opinions, stories, etc if you're going to make it sound like you're doing the thread a favour with chargen rolls.
Leo Johnson
Holy fuck you sound like a massive autist.
Luke Bennett
It's free bumps, rather than letting the thread get to page 10. How droll. You could at least post a picture with that.
Andrew Perry
>You have some rank 2 bumblefuck desk jockeys
thatsthejoke.jpg
Ryan Lopez
Seconded, by an actual autistic as well.
Posting for the sake of bumping is pointless before page 9 anyways. All you're doing is wasting posts
Sebastian Fisher
We had a fun plot hook at a game of rogue trader my group did a few years ago: Our RT was the oldest of a very wealthy RT family with dozens of ships: Only he was incompetent and shuffled quietly to the side before he could doom the business, and given the worst ship. His brother runs the other dozens. We started the adventure with a bum deal: He bought 170 million defective lasguns and we need to make back the money.
Our crew was an arch militant who was basically a not!Krieger, a battle-accountant seneschal who was space flashman, a tech priest who was 99% metal like a 50s robot, and a psyker who we all assumed was working for dark powers and blamed for everything that went wrong.
Jackson Hill
What's the best planet you've visited in your games, anons? Bonus points for homebrew.
How defective are we talking about? "Unreliable" defective or "can be used as a Melta charge by one simple pull on the trigger" defective?
Tyler Gutierrez
since you're actually planning to play in a DH2 game, any feedback on the digital character sheet project?
still going, now have all of the psychic powers tabled up, had to manual entry most of it.
Angel Ramirez
It was a "Jams/misfires/painfully but not lethally discharges" that went off at inopportune moments. We disposed of about a quarter of the guns arming an uprising against an unjust tyrant just enough to buy our team time to loot the tyrant governor's reliquary, while he was managing crushing the now exposed and poorly armed rebellion.
They also were the only weapons we had available at one point where the ship's compliment of murder-servitors went crazy, and we had to find our RT's charter (which was signed by a Mr H. Lupercal as authorization back in M31...)
Cooper Young
Why not just sell them to pirates and Chaos raiders? You'd be taking money from the enemies of the imperium while ensuring their defeat in the future, that's a win-win situation.
Colton Sullivan
What RT supplements contain the alternate character species?
Jacob Carter
Into the Storm has Kroot and Orks. The Dark Kin has Deldar. Tau Character Guide has, well, take a wild fucking guess, Sherlock.
Connor Collins
Into the Storm - Kroot, Ork Freeboota Navis Primer - Ork Weirdboy Soul Reaver - Dark Eldar Kabalite Dark Kin - Dark Eldar Wych Tau Character Guide - Tau Fire Warrior Something Other Than Human - Ogryn, Ratling, Squat Fear and Loathing - Tau (Assorted), Eldar Corsair, Necrons (Assorted) The Fringe is Yours - Eldar Harlequin, Tau (Assorted), Old Slann
Logan Gutierrez
Gracias, famalamborghini
Samuel Martinez
...
Ian Jones
We just started an Only War campaign. Everything I know about 40k I've gleaned from Veeky Forums.
I made a Stormtrooper, mainly because I saw that they had a lot of HP.
We're Deathworlders from GOON. Goon is a total and complete ripoff of Dune, only the entire surface is covered in glass storms, which are like sand storms but pointier. There's one day a year where the glass storms subside, and that's Life Day, which is exactly like the Star Wars christmas special.
Anyway, any tips or tricks for playing Only War? Is it high lethality? Should I make a second character already? Did I fuck up this one terribly?
Austin Hughes
>There's one day a year where the glass storms subside, and that's Life Day, which is exactly like the Star Wars christmas special.
Never has a more horrifically grimdark planet been devised
Jaxson Thomas
>Anyway, any tips or tricks for playing Only War?
Techpriests and Psykers are OP. Always Half-Action Aim. Customize your weapons when you have the time. Laspistols are fucking garbage. Use your Fate. If you can do it, you probably should. Always say yes.
>Is it high lethality? Depends on your GM. Your grimdark experience will vary, but expect some grimdark shit to happen. For example, my game fairly regularly switches from wacky hijinx to "psyker getting their eyes gouged out because they might be falling to Chaos." And then back again to wacky hijinx.
>Should I make a second character already? Probably not. I've made secondary characters more in case I get bored or we start a new campaign, and because I like imagining different characters to play. So I guess, no, unless you really want to.
>Did I fuck up this one terribly? Doesn't look like it. I'm curious as to why you took so many operate skills, but a lot of that is game-dependent, I guess. My campaign doesn't involve a lot of operating vehicles, besides the last battle which was fought in tanks and an airship we had to fly once.