Because nothing bad ever happens when you combine things in 40k!
2d3 for what general factions we're fusing groups from!
Because nothing bad ever happens when you combine things in 40k!
2d3 for what general factions we're fusing groups from!
'Ere we go Burva!
With the other creation thread going, doesn't seem there's much interest here. Ah well.
Rolled 1, 1 = 2 (2d3)
Keeping it in the Imperium, it seems. Roll 2d8 to determine what groups within the Imperium we're mixing and matching.
Rolled 7, 8 = 15 (2d8)
Sisters of Battle and Grey Knight Brotherhood. This should be interesting.
2d10 to determine where our Sisters and Knights come from.
Rolled 9, 6 = 15 (2d10)
Order of the Bloody Rose and Created after the 9th Astartes chosen, so a d100 as to their origin chapter.
Rolled 96 (1d100)