Short rest Edition
>Official /5eg/ Mega Trove v3:
mega.nz
>Pastebin with homebrew list, resources and so on:
pastebin.com
Previous dungeon: How many hit dice you need to gobble up, Veeky Forums? Any spell slot changes?
Short rest Edition
>Official /5eg/ Mega Trove v3:
mega.nz
>Pastebin with homebrew list, resources and so on:
pastebin.com
Previous dungeon: How many hit dice you need to gobble up, Veeky Forums? Any spell slot changes?
I live on the edge. I never short rest. Always long rest. Even when the boss is in the next room.
Fuck bitches, get spell slots.
Hey, My group and I are playing though some 5e, and the big thing that keeps fucking up the dm is skill checks. He, and I as well, fell its very hard to assign some generic difficulty to most actions. What should the nature check should be to know the specifics on chimera attack patterns or resistance? For a generic Strength check, who much weight is stone that takes a dc 15 to move compared to a stone taking dc 25?
Anyway, I am just asking if anyone has any resources with good examples per use of a skill or ability check, or better yet some formulas, we can use for 5e.
DCs are as high as the story needs. If the players NEED to move the one ton stone to scape dying, the DC might be 15. If the players just want to move a random 50 pound boulder for no reason, then it might be DC25, because fuck fucking around.
DCs are just "how likely is the player to do a thing because plot" and fussing over exactitudes is just dumb. Of course, once a number has been assigned to a thing, it should stay that number on next visits, because consistency. Or maybe not.
Does anybody know when there's a new book coming out? SCAG was very dissapointing and I'm yearning for a good chunk of new content (especially if it's another MM).
I am not opposed to that, probably do it myself if I was running, but my dm would want to eat his own face if he read that.
we are probably just going to need to make our own homebrew formula system that still respects 30 as a cap for things and the whole capped accuracy thing.
Poor retarded gms.
At most just go with "would it be easy, normal or hard for a commoner to do this? And use thw numbers as given by the book." The game doesn't need much more granularity than that.
Some (broad) examples here, besides being a very handy DM resource
I'm looking into playing a paladin for an upcoming 5e group and was looking at all the available oaths, and I was wondering if anyone can give me some examples of characters that resemble an Oath of Ancients paladin? I'm kinda having a hard time coming up with how to RP a character like that.
Converting 3.5 characters for 5e. With no WBL, how do I determine starting gear, etc, for characters above level 1?