/srg/ Shadowrun General - Infection Connection Edition

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>Watch your back
>shoot straight
>conserve ammo
>And never, ever cut a deal with a dragon

So what's going on with the Infected? I know Storm Front had some stuff about how Infected were changing, but I assumed that was just CGL taking advantage of changing editions to rebalance. But both Emerald Shadows and now in detail Howling Shadows have talked about how the Infected are getting much more powerful (and more vulnerable to their weaknesses), and about something weird going down in their communities. Is this some new metaplot? Did we wave CFD goodbye only to see Super-HMHVV come strolling out?

>I was in hibernation when it happened, largely protected, but sometime in the last decade the virus somehow shifted, evolving as a gestalt across the world, becoming more severe, more powerful, and most terrifyingly, more flexible…

>And that leads to the instincts. There was a time when we acted as our needs demanded, not that different from any other metahuman who has a requirement to meet. If you were hungry, you fed. If you starved, you held off as long as you could, but anyone would take drastic action to stave off starvation. These days, many have to contend with compulsions that can overtake our rational minds, a kind of viral-induced insanity that hijacks our actions. While most of us have no memories of what happens during these breaks, I’ve gathered sporadic reports that some are conscious of every moment, cognizant but unable to stop themselves from hurting people. Can you imagine that? Trapped in your own body while something forces your actions against your will?

>Something I’ve noticed recently: When we Strain 1 victims use our powers, or we’re feeding, our eyes tend to glow with magical energy.
Howling Shadows, 79-81

>Ghouls are more frightened of you than you are of them, and many of us are still dealing with … recent developments. Some of the ferals you meet are only that way temporarily and will wake up if you leave them be.
Emerald Shadows 82

So the Infected are getting more violent, and having blackouts (the CFD parallels increase), and there's something going on with Ghouls. I thought Feral was the result of rotting brains and snapped psyches, not a state you could drift into and out of again.

None of my players ever want to play challenging to build archetypes like burnouts, riggers or deckers and always go for one of three: (melee) adept, face or street sam. It's getting difficult thinking of interesting things to challenge them with. Is it really that bad at this point to throw deckers, riggers, bow users and such at them to show what they're missing?

Yo dudes, what are some rad spells to use as a possession mage? I'm already gonna have rad stats when i'm possessed but what kinda utility and combat spells are worth having? Are the flashy ones like fireball and lightning worth it? Or should I just roll with powerbolt and stuff like that?

CGL trying to cut back on Infected and turning them back to monsters.

I could get behind that, but what's with the fugue state stuff? You could say, "mana levels changed, HMHVV is now hungrier" and not have other stuff, especially when Run Faster doesn't give rules for that loss of control in the PC Infected section.

Always have at least one mana spell, so you can take down Spirits. Otherwise, you'll get more damage from just having a gun. Go full-on utility/buffing, and take Quickening and Chanelling as soon as you can. Hell, getting an Ally Spirit for permanent Chanelling could be fun as well. Low Force, use its powers to get more utility, use Quickened buff spells to lay on that sweet numerical advantage, take up the roll of back-up Sammy whilst also being the batman toolbox of your team.

Do it. Give them a location defence mission and have a decker start messing with shit whilst a bunch drones punch through the doors. Make it obvious the drones are working off an RCC (co-ordinated actions, moving in obvious groups, and so on). That or send them up against an equal-man enemy team of unknowns who have enough drones to rival the US Army. They think it'll be, say, three on three? Nope. Eighteen on three. Fifteen drones, senpai, all running off the same RCC.

Levitation to get your meatsuit around, Physical Barrier is always fun. If you're going to be possessed and you want to play it to the hilt, you need a combat spell instead of just guns. I'd recommend lightning for the electric damage.

What's the dice on Channeling by the way? I'm going with Vodou tradition which is a possession tradition, but none of the spirits I have access to have it stock standard or in optional powers apparently?? Do I need channeling to even be able to have my spirits manifest in some form or other?

Channelling is a metamagic. Lets you retain concious control when you're possessed, and gives you access to the Spirit's stuff in exchange for services.