...
Airships
Sir you must be mistaken. That there is Eberron at it's purest greatness.
I'm a sucker for fantasy settings where the world is fragmented into a bunch of small but habitable rocks and people have to rely on various kludged together aircraft to traverse it.
...
The show in question being?
He wasn't complaining about people putting airships in D&D (at least it doesn't come off that way in his comment), simply how would one implement them in a way that might be satisfactory
Airships are great. I'm thinking of implementing them in my pseudo-medieval-without-gunpowder-industrial-revolution setting, not sure if it really works, but I'd like to try without it feeling contrived
Explosion is a minor concern, any kind of fire and that hydrogen is going to burn crazy hot. I'm sure you've seen the Hindenburg film, that was hydrogen fire. Also in the 30's auto cannon were being placed into aircraft. The Me 109 had a 20mm in the nose and 2 .51 machineguns or a 30mm in the nose and 2 20mm in the wings. The P 39 had a 37mm cannon in the nose and 4 .50 machine guns. The P 38 had a 20mm and 4 .50's in the nose, and also carried rockets. If zeplins had been a thing that stuck around there would have been a lot more and bigger cannon to take them out. In WWII a B-25 was modified to house a 75mm autocannon. I love Crimson Skies, but real life just kills it.
Airship in our setting is a luxury....cost a lot of coins but can get you anywhere in any town/destination you want to go.
Also because our GM didnt have some flying monsters saves from low flying avian and medium size insects. And birds are docile as cat and also migratory/territorial dependent
I like them.
Im running a game of Airship Pirates, even.