Hell what was that one game with the telekinetic bears and the amazons wielding bazookas powered by crystals?
Joshua Butler
Had to think pretty hard to remember one I liked. This one was theoretically fun, but an unplayable mess. Doesn't have the rules for special powers in character creation. >Well, maybe you're supposed to use the ones in the core book. Nope. This game specifically does not include rules for powers it references, which the GM is supposed to make up rules for. >So it has the guidelines to make up the special abilities, but leaves them open to interpretation? Nope. No guidelines. No rules. No fleshed-out examples.
Hudson Turner
Never seen this I was working in a game store in the 90s when the movie came out too. I'm guessing not American?
Submitted for your approval, Raven C.S. McCracken's fever-dream with paper and dice, Synnibar.
This game is really unapologetic in it's sillyness. It's a relic of a more innocent time I think. The 90's were something of a golden age for RPGs as a medium. There seemed to be no shortage of these things clogging the shelves at our friendly local game stores. No idea was too crazy.
RPGs are experiencing something of a renaissance now, but a lot of that purity is gone. RPGs aren't being allowed to flourish as a medium anymore and keep trying to attach themselves to other things to justify their own existence.
Austin Hill
Crap, captcha ate my image.
Parker Barnes
I remember we started playing that at the same time we all got into Poison Elves. Games were gettin' weird.
Evan Parker
There was a super-awesome miniature game book put out here, next to 20 years ago. The publishers was a small indie outfit that was fed up with 40k (which I believe was in the later stages of 2ed at the time?) and says in the foreword that if you don't like it "you can go back to that shoulderpads crap".
The game was called Apokalyps and was about the battles that go on in the "last 120 days of humanity". Worldwide war has destroyed civilization, what few survivors are left are rounded up by those who have power and armaments. You are a warlord that holds dominion over starving refugees, rape/kill-gangs, ex-soldiers, pschyotic landmate pilots and various unstable militias.
The ruleset was nicely complex for it's time, and deadly af! Individuals hit by anything bigger than sidearm fire without protection are either dead or left for bleeding. Which didn't stop the system having random wound tables with graphical descriptions of every sort of damage from high velocity bullets, flamethrowers, laser weapons, explosives, railguns and lots more. You also had a battleplan system where you drew a map of the battlefield and gave every unit order how to move and behave during the battle, and a "initiative" for how to deviate from this battleplan when needed.
The game was meant to be used with whatever miniatures you could find that would fit the war that'll end everything. As such the game used the length measurement "meters" that was variable depending on model size but for use with 28mm was set as 1.5cm.
I still have the book. I've been wanting to scan it since forever but don't have the hardware. :( The setting and fluff is godtier 90's grimdark and fucking lost to time. I can't even find google results that this thing ever existed. I tried to find the softcover book just now to take a picture of it but I seem to have filed it deep somewhere...